|  | /* | 
|  | * Copyright (C) 2011 The Android Open Source Project | 
|  | * | 
|  | * Licensed under the Apache License, Version 2.0 (the "License"); | 
|  | * you may not use this file except in compliance with the License. | 
|  | * You may obtain a copy of the License at | 
|  | * | 
|  | *      http://www.apache.org/licenses/LICENSE-2.0 | 
|  | * | 
|  | * Unless required by applicable law or agreed to in writing, software | 
|  | * distributed under the License is distributed on an "AS IS" BASIS, | 
|  | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
|  | * See the License for the specific language governing permissions and | 
|  | * limitations under the License. | 
|  | */ | 
|  |  | 
|  | #ifndef ANDROID_QUAT_H | 
|  | #define ANDROID_QUAT_H | 
|  |  | 
|  | #include <math.h> | 
|  |  | 
|  | #include "vec.h" | 
|  | #include "mat.h" | 
|  |  | 
|  | // ----------------------------------------------------------------------- | 
|  | namespace android { | 
|  | // ----------------------------------------------------------------------- | 
|  |  | 
|  | template <typename TYPE> | 
|  | mat<TYPE, 3, 3> quatToMatrix(const vec<TYPE, 4>& q) { | 
|  | mat<TYPE, 3, 3> R; | 
|  | TYPE q0(q.w); | 
|  | TYPE q1(q.x); | 
|  | TYPE q2(q.y); | 
|  | TYPE q3(q.z); | 
|  | TYPE sq_q1 = 2 * q1 * q1; | 
|  | TYPE sq_q2 = 2 * q2 * q2; | 
|  | TYPE sq_q3 = 2 * q3 * q3; | 
|  | TYPE q1_q2 = 2 * q1 * q2; | 
|  | TYPE q3_q0 = 2 * q3 * q0; | 
|  | TYPE q1_q3 = 2 * q1 * q3; | 
|  | TYPE q2_q0 = 2 * q2 * q0; | 
|  | TYPE q2_q3 = 2 * q2 * q3; | 
|  | TYPE q1_q0 = 2 * q1 * q0; | 
|  | R[0][0] = 1 - sq_q2 - sq_q3; | 
|  | R[0][1] = q1_q2 - q3_q0; | 
|  | R[0][2] = q1_q3 + q2_q0; | 
|  | R[1][0] = q1_q2 + q3_q0; | 
|  | R[1][1] = 1 - sq_q1 - sq_q3; | 
|  | R[1][2] = q2_q3 - q1_q0; | 
|  | R[2][0] = q1_q3 - q2_q0; | 
|  | R[2][1] = q2_q3 + q1_q0; | 
|  | R[2][2] = 1 - sq_q1 - sq_q2; | 
|  | return R; | 
|  | } | 
|  |  | 
|  | template <typename TYPE> | 
|  | vec<TYPE, 4> matrixToQuat(const mat<TYPE, 3, 3>& R) { | 
|  | // matrix to quaternion | 
|  |  | 
|  | struct { | 
|  | inline TYPE operator()(TYPE v) { | 
|  | return v < 0 ? 0 : v; | 
|  | } | 
|  | } clamp; | 
|  |  | 
|  | vec<TYPE, 4> q; | 
|  | const float Hx = R[0].x; | 
|  | const float My = R[1].y; | 
|  | const float Az = R[2].z; | 
|  | q.x = sqrtf( clamp( Hx - My - Az + 1) * 0.25f ); | 
|  | q.y = sqrtf( clamp(-Hx + My - Az + 1) * 0.25f ); | 
|  | q.z = sqrtf( clamp(-Hx - My + Az + 1) * 0.25f ); | 
|  | q.w = sqrtf( clamp( Hx + My + Az + 1) * 0.25f ); | 
|  | q.x = copysignf(q.x, R[2].y - R[1].z); | 
|  | q.y = copysignf(q.y, R[0].z - R[2].x); | 
|  | q.z = copysignf(q.z, R[1].x - R[0].y); | 
|  | // guaranteed to be unit-quaternion | 
|  | return q; | 
|  | } | 
|  |  | 
|  | template <typename TYPE> | 
|  | vec<TYPE, 4> normalize_quat(const vec<TYPE, 4>& q) { | 
|  | vec<TYPE, 4> r(q); | 
|  | if (r.w < 0) { | 
|  | r = -r; | 
|  | } | 
|  | return normalize(r); | 
|  | } | 
|  |  | 
|  | // ----------------------------------------------------------------------- | 
|  |  | 
|  | typedef vec4_t quat_t; | 
|  |  | 
|  | // ----------------------------------------------------------------------- | 
|  | }; // namespace android | 
|  |  | 
|  | #endif /* ANDROID_QUAT_H */ |