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Alec Mouri97326742022-11-04 01:32:24 +00001/*
2 * Copyright 2022 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#include "Tonemapper.h"
18
19#include <SkRuntimeEffect.h>
20#include <log/log.h>
Alec Mouridded51f2023-02-01 06:04:55 +000021// libshaders only exists on Android devices
22#ifdef __ANDROID__
Alec Mouri97326742022-11-04 01:32:24 +000023#include <shaders/shaders.h>
Alec Mouridded51f2023-02-01 06:04:55 +000024#endif
Alec Mouri97326742022-11-04 01:32:24 +000025
26#include "utils/Color.h"
27
28namespace android::uirenderer {
29
30namespace {
31
Alec Mouridded51f2023-02-01 06:04:55 +000032// custom tonemapping only exists on Android devices
33#ifdef __ANDROID__
Alec Mouri97326742022-11-04 01:32:24 +000034class ColorFilterRuntimeEffectBuilder : public SkRuntimeEffectBuilder {
35public:
36 explicit ColorFilterRuntimeEffectBuilder(sk_sp<SkRuntimeEffect> effect)
37 : SkRuntimeEffectBuilder(std::move(effect)) {}
38
39 sk_sp<SkColorFilter> makeColorFilter() {
40 return this->effect()->makeColorFilter(this->uniforms());
41 }
42};
43
44static sk_sp<SkColorFilter> createLinearEffectColorFilter(const shaders::LinearEffect& linearEffect,
45 float maxDisplayLuminance,
46 float currentDisplayLuminanceNits,
47 float maxLuminance) {
48 auto shaderString = SkString(shaders::buildLinearEffectSkSL(linearEffect));
49 auto [runtimeEffect, error] = SkRuntimeEffect::MakeForColorFilter(std::move(shaderString));
50 if (!runtimeEffect) {
51 LOG_ALWAYS_FATAL("LinearColorFilter construction error: %s", error.c_str());
52 }
53
54 ColorFilterRuntimeEffectBuilder effectBuilder(std::move(runtimeEffect));
55
56 const auto uniforms =
57 shaders::buildLinearEffectUniforms(linearEffect, android::mat4(), maxDisplayLuminance,
58 currentDisplayLuminanceNits, maxLuminance);
59
60 for (const auto& uniform : uniforms) {
61 effectBuilder.uniform(uniform.name.c_str()).set(uniform.value.data(), uniform.value.size());
62 }
63
64 return effectBuilder.makeColorFilter();
65}
66
Alec Mouridded51f2023-02-01 06:04:55 +000067static ui::Dataspace extractTransfer(ui::Dataspace dataspace) {
68 return static_cast<ui::Dataspace>(dataspace & HAL_DATASPACE_TRANSFER_MASK);
Alec Mouri97326742022-11-04 01:32:24 +000069}
70
71static bool isHdrDataspace(ui::Dataspace dataspace) {
72 const auto transfer = extractTransfer(dataspace);
73
Alec Mouridded51f2023-02-01 06:04:55 +000074 return transfer == ui::Dataspace::TRANSFER_ST2084 || transfer == ui::Dataspace::TRANSFER_HLG;
Alec Mouri97326742022-11-04 01:32:24 +000075}
76
77static ui::Dataspace getDataspace(const SkImageInfo& image) {
78 return static_cast<ui::Dataspace>(
79 ColorSpaceToADataSpace(image.colorSpace(), image.colorType()));
80}
Alec Mouridded51f2023-02-01 06:04:55 +000081#endif
Alec Mouri97326742022-11-04 01:32:24 +000082
83} // namespace
84
85// Given a source and destination image info, and the max content luminance, generate a tonemaping
86// shader and tag it on the supplied paint.
87void tonemapPaint(const SkImageInfo& source, const SkImageInfo& destination, float maxLuminanceNits,
88 SkPaint& paint) {
Alec Mouridded51f2023-02-01 06:04:55 +000089// custom tonemapping only exists on Android devices
90#ifdef __ANDROID__
Alec Mouri97326742022-11-04 01:32:24 +000091 const auto sourceDataspace = getDataspace(source);
92 const auto destinationDataspace = getDataspace(destination);
93
94 if (extractTransfer(sourceDataspace) != extractTransfer(destinationDataspace) &&
95 (isHdrDataspace(sourceDataspace) || isHdrDataspace(destinationDataspace))) {
96 const auto effect = shaders::LinearEffect{
97 .inputDataspace = sourceDataspace,
98 .outputDataspace = destinationDataspace,
99 .undoPremultipliedAlpha = source.alphaType() == kPremul_SkAlphaType,
100 .fakeInputDataspace = destinationDataspace,
101 .type = shaders::LinearEffect::SkSLType::ColorFilter};
102 constexpr float kMaxDisplayBrightnessNits = 1000.f;
103 constexpr float kCurrentDisplayBrightnessNits = 500.f;
104 sk_sp<SkColorFilter> colorFilter = createLinearEffectColorFilter(
105 effect, kMaxDisplayBrightnessNits, kCurrentDisplayBrightnessNits, maxLuminanceNits);
106
107 if (paint.getColorFilter()) {
108 paint.setColorFilter(SkColorFilters::Compose(paint.refColorFilter(), colorFilter));
109 } else {
110 paint.setColorFilter(colorFilter);
111 }
112 }
Alec Mouridded51f2023-02-01 06:04:55 +0000113#else
114 return;
115#endif
Alec Mouri97326742022-11-04 01:32:24 +0000116}
117
118} // namespace android::uirenderer