blob: a7e76b6311400a5ef4e8cfaed5be5f8d801ac205 [file] [log] [blame]
Alec Mouri97326742022-11-04 01:32:24 +00001/*
2 * Copyright 2022 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#include "Tonemapper.h"
18
19#include <SkRuntimeEffect.h>
20#include <log/log.h>
21#include <shaders/shaders.h>
22
23#include "utils/Color.h"
24
25namespace android::uirenderer {
26
27namespace {
28
29class ColorFilterRuntimeEffectBuilder : public SkRuntimeEffectBuilder {
30public:
31 explicit ColorFilterRuntimeEffectBuilder(sk_sp<SkRuntimeEffect> effect)
32 : SkRuntimeEffectBuilder(std::move(effect)) {}
33
34 sk_sp<SkColorFilter> makeColorFilter() {
35 return this->effect()->makeColorFilter(this->uniforms());
36 }
37};
38
39static sk_sp<SkColorFilter> createLinearEffectColorFilter(const shaders::LinearEffect& linearEffect,
40 float maxDisplayLuminance,
41 float currentDisplayLuminanceNits,
42 float maxLuminance) {
43 auto shaderString = SkString(shaders::buildLinearEffectSkSL(linearEffect));
44 auto [runtimeEffect, error] = SkRuntimeEffect::MakeForColorFilter(std::move(shaderString));
45 if (!runtimeEffect) {
46 LOG_ALWAYS_FATAL("LinearColorFilter construction error: %s", error.c_str());
47 }
48
49 ColorFilterRuntimeEffectBuilder effectBuilder(std::move(runtimeEffect));
50
51 const auto uniforms =
52 shaders::buildLinearEffectUniforms(linearEffect, android::mat4(), maxDisplayLuminance,
53 currentDisplayLuminanceNits, maxLuminance);
54
55 for (const auto& uniform : uniforms) {
56 effectBuilder.uniform(uniform.name.c_str()).set(uniform.value.data(), uniform.value.size());
57 }
58
59 return effectBuilder.makeColorFilter();
60}
61
62static bool extractTransfer(ui::Dataspace dataspace) {
63 return dataspace & HAL_DATASPACE_TRANSFER_MASK;
64}
65
66static bool isHdrDataspace(ui::Dataspace dataspace) {
67 const auto transfer = extractTransfer(dataspace);
68
69 return transfer == HAL_DATASPACE_TRANSFER_ST2084 || transfer == HAL_DATASPACE_TRANSFER_HLG;
70}
71
72static ui::Dataspace getDataspace(const SkImageInfo& image) {
73 return static_cast<ui::Dataspace>(
74 ColorSpaceToADataSpace(image.colorSpace(), image.colorType()));
75}
76
77} // namespace
78
79// Given a source and destination image info, and the max content luminance, generate a tonemaping
80// shader and tag it on the supplied paint.
81void tonemapPaint(const SkImageInfo& source, const SkImageInfo& destination, float maxLuminanceNits,
82 SkPaint& paint) {
83 const auto sourceDataspace = getDataspace(source);
84 const auto destinationDataspace = getDataspace(destination);
85
86 if (extractTransfer(sourceDataspace) != extractTransfer(destinationDataspace) &&
87 (isHdrDataspace(sourceDataspace) || isHdrDataspace(destinationDataspace))) {
88 const auto effect = shaders::LinearEffect{
89 .inputDataspace = sourceDataspace,
90 .outputDataspace = destinationDataspace,
91 .undoPremultipliedAlpha = source.alphaType() == kPremul_SkAlphaType,
92 .fakeInputDataspace = destinationDataspace,
93 .type = shaders::LinearEffect::SkSLType::ColorFilter};
94 constexpr float kMaxDisplayBrightnessNits = 1000.f;
95 constexpr float kCurrentDisplayBrightnessNits = 500.f;
96 sk_sp<SkColorFilter> colorFilter = createLinearEffectColorFilter(
97 effect, kMaxDisplayBrightnessNits, kCurrentDisplayBrightnessNits, maxLuminanceNits);
98
99 if (paint.getColorFilter()) {
100 paint.setColorFilter(SkColorFilters::Compose(paint.refColorFilter(), colorFilter));
101 } else {
102 paint.setColorFilter(colorFilter);
103 }
104 }
105}
106
107} // namespace android::uirenderer