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Stan Iliev021693b2016-10-17 16:26:15 -04001/*
2 * Copyright (C) 2016 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#pragma once
18
Stan Iliev021693b2016-10-17 16:26:15 -040019#include <SkCanvas.h>
20#include <SkDrawable.h>
Derek Sollenbergerdf301aa2020-12-17 11:06:03 -050021#include <SkRuntimeEffect.h>
Lucas Dupin6d1601a2021-04-15 08:39:50 -070022#include <math.h>
John Reck1bcacfd2017-11-03 10:12:19 -070023#include <utils/RefBase.h>
24#include "CanvasProperty.h"
Stan Iliev021693b2016-10-17 16:26:15 -040025
26namespace android {
27namespace uirenderer {
28namespace skiapipeline {
29
30class AnimatedRoundRect : public SkDrawable {
31public:
32 AnimatedRoundRect(uirenderer::CanvasPropertyPrimitive* left,
John Reck1bcacfd2017-11-03 10:12:19 -070033 uirenderer::CanvasPropertyPrimitive* top,
34 uirenderer::CanvasPropertyPrimitive* right,
35 uirenderer::CanvasPropertyPrimitive* bottom,
36 uirenderer::CanvasPropertyPrimitive* rx,
37 uirenderer::CanvasPropertyPrimitive* ry, uirenderer::CanvasPropertyPaint* p)
38 : mLeft(left), mTop(top), mRight(right), mBottom(bottom), mRx(rx), mRy(ry), mPaint(p) {}
Stan Iliev021693b2016-10-17 16:26:15 -040039
40protected:
41 virtual SkRect onGetBounds() override {
42 return SkRect::MakeLTRB(mLeft->value, mTop->value, mRight->value, mBottom->value);
43 }
44 virtual void onDraw(SkCanvas* canvas) override {
45 SkRect rect = SkRect::MakeLTRB(mLeft->value, mTop->value, mRight->value, mBottom->value);
46 canvas->drawRoundRect(rect, mRx->value, mRy->value, mPaint->value);
47 }
48
49private:
50 sp<uirenderer::CanvasPropertyPrimitive> mLeft;
51 sp<uirenderer::CanvasPropertyPrimitive> mTop;
52 sp<uirenderer::CanvasPropertyPrimitive> mRight;
53 sp<uirenderer::CanvasPropertyPrimitive> mBottom;
54 sp<uirenderer::CanvasPropertyPrimitive> mRx;
55 sp<uirenderer::CanvasPropertyPrimitive> mRy;
56 sp<uirenderer::CanvasPropertyPaint> mPaint;
57};
58
Derek Sollenbergerdf301aa2020-12-17 11:06:03 -050059class AnimatedRipple : public SkDrawable {
60public:
61 AnimatedRipple(uirenderer::CanvasPropertyPrimitive* x, uirenderer::CanvasPropertyPrimitive* y,
62 uirenderer::CanvasPropertyPrimitive* radius,
63 uirenderer::CanvasPropertyPaint* paint,
64 uirenderer::CanvasPropertyPrimitive* progress,
Lucas Dupin6d1601a2021-04-15 08:39:50 -070065 uirenderer::CanvasPropertyPrimitive* turbulencePhase,
Derek Sollenberger783e5ae2021-01-11 15:44:46 -050066 const SkRuntimeShaderBuilder& effectBuilder)
Derek Sollenbergerdf301aa2020-12-17 11:06:03 -050067 : mX(x)
68 , mY(y)
69 , mRadius(radius)
70 , mPaint(paint)
71 , mProgress(progress)
Lucas Dupin6d1601a2021-04-15 08:39:50 -070072 , mTurbulencePhase(turbulencePhase)
Derek Sollenberger783e5ae2021-01-11 15:44:46 -050073 , mRuntimeEffectBuilder(effectBuilder) {}
Derek Sollenbergerdf301aa2020-12-17 11:06:03 -050074
75protected:
76 virtual SkRect onGetBounds() override {
77 const float x = mX->value;
78 const float y = mY->value;
79 const float radius = mRadius->value;
80 return SkRect::MakeLTRB(x - radius, y - radius, x + radius, y + radius);
81 }
82 virtual void onDraw(SkCanvas* canvas) override {
Lucas Dupin6d1601a2021-04-15 08:39:50 -070083 setUniform2f("in_origin", mX->value, mY->value);
84 setUniform("in_radius", mRadius);
85 setUniform("in_progress", mProgress);
86 setUniform("in_turbulencePhase", mTurbulencePhase);
Derek Sollenbergerdf301aa2020-12-17 11:06:03 -050087
Lucas Dupin6d1601a2021-04-15 08:39:50 -070088 //
89 // Keep in sync with:
90 // frameworks/base/graphics/java/android/graphics/drawable/RippleShader.java
91 //
92 const float turbulencePhase = mTurbulencePhase->value;
93 setUniform2f("in_tCircle1", SCALE * 0.5 + (turbulencePhase * CIRCLE_X_1),
94 SCALE * 0.5 + (turbulencePhase * CIRCLE_Y_1));
95 setUniform2f("in_tCircle2", SCALE * 0.2 + (turbulencePhase * CIRCLE_X_2),
96 SCALE * 0.2 + (turbulencePhase * CIRCLE_Y_2));
97 setUniform2f("in_tCircle3", SCALE + (turbulencePhase * CIRCLE_X_3),
98 SCALE + (turbulencePhase * CIRCLE_Y_3));
99 const float rotation1 = turbulencePhase * PI_ROTATE_RIGHT + 1.7 * PI;
100 setUniform2f("in_tRotation1", cos(rotation1), sin(rotation1));
101 const float rotation2 = turbulencePhase * PI_ROTATE_LEFT + 2 * PI;
102 setUniform2f("in_tRotation2", cos(rotation2), sin(rotation2));
103 const float rotation3 = turbulencePhase * PI_ROTATE_RIGHT + 2.75 * PI;
104 setUniform2f("in_tRotation3", cos(rotation3), sin(rotation3));
Derek Sollenbergerdf301aa2020-12-17 11:06:03 -0500105
106 SkPaint paint = mPaint->value;
107 paint.setShader(mRuntimeEffectBuilder.makeShader(nullptr, false));
108 canvas->drawCircle(mX->value, mY->value, mRadius->value, paint);
109 }
110
111private:
112 sp<uirenderer::CanvasPropertyPrimitive> mX;
113 sp<uirenderer::CanvasPropertyPrimitive> mY;
114 sp<uirenderer::CanvasPropertyPrimitive> mRadius;
115 sp<uirenderer::CanvasPropertyPaint> mPaint;
116 sp<uirenderer::CanvasPropertyPrimitive> mProgress;
Lucas Dupin6d1601a2021-04-15 08:39:50 -0700117 sp<uirenderer::CanvasPropertyPrimitive> mTurbulencePhase;
Derek Sollenbergerdf301aa2020-12-17 11:06:03 -0500118 SkRuntimeShaderBuilder mRuntimeEffectBuilder;
Lucas Dupin6d1601a2021-04-15 08:39:50 -0700119
120 const float PI = 3.1415926535897932384626;
121 const float PI_ROTATE_RIGHT = PI * 0.0078125;
122 const float PI_ROTATE_LEFT = PI * -0.0078125;
123 const float SCALE = 1.5;
124 const float CIRCLE_X_1 = 0.01 * cos(SCALE * 0.55);
125 const float CIRCLE_Y_1 = 0.01 * sin(SCALE * 0.55);
126 const float CIRCLE_X_2 = -0.0066 * cos(SCALE * 0.45);
127 const float CIRCLE_Y_2 = -0.0066 * sin(SCALE * 0.45);
128 const float CIRCLE_X_3 = -0.0066 * cos(SCALE * 0.35);
129 const float CIRCLE_Y_3 = -0.0066 * sin(SCALE * 0.35);
130
131 virtual void setUniform(std::string name, sp<uirenderer::CanvasPropertyPrimitive> property) {
132 SkRuntimeShaderBuilder::BuilderUniform uniform =
133 mRuntimeEffectBuilder.uniform(name.c_str());
134 if (uniform.fVar != nullptr) {
135 uniform = property->value;
136 }
137 }
138
139 virtual void setUniform2f(std::string name, float a, float b) {
140 SkRuntimeShaderBuilder::BuilderUniform uniform =
141 mRuntimeEffectBuilder.uniform(name.c_str());
142 if (uniform.fVar != nullptr) {
143 uniform = SkV2{a, b};
144 }
145 }
Derek Sollenbergerdf301aa2020-12-17 11:06:03 -0500146};
147
Stan Iliev021693b2016-10-17 16:26:15 -0400148class AnimatedCircle : public SkDrawable {
149public:
150 AnimatedCircle(uirenderer::CanvasPropertyPrimitive* x, uirenderer::CanvasPropertyPrimitive* y,
John Reck1bcacfd2017-11-03 10:12:19 -0700151 uirenderer::CanvasPropertyPrimitive* radius,
152 uirenderer::CanvasPropertyPaint* paint)
153 : mX(x), mY(y), mRadius(radius), mPaint(paint) {}
Stan Iliev021693b2016-10-17 16:26:15 -0400154
155protected:
156 virtual SkRect onGetBounds() override {
157 const float x = mX->value;
158 const float y = mY->value;
159 const float radius = mRadius->value;
160 return SkRect::MakeLTRB(x - radius, y - radius, x + radius, y + radius);
161 }
162 virtual void onDraw(SkCanvas* canvas) override {
163 canvas->drawCircle(mX->value, mY->value, mRadius->value, mPaint->value);
164 }
165
166private:
167 sp<uirenderer::CanvasPropertyPrimitive> mX;
168 sp<uirenderer::CanvasPropertyPrimitive> mY;
169 sp<uirenderer::CanvasPropertyPrimitive> mRadius;
170 sp<uirenderer::CanvasPropertyPaint> mPaint;
171};
172
Chris Blume7b8a8082018-11-30 15:51:58 -0800173} // namespace skiapipeline
174} // namespace uirenderer
175} // namespace android