Format the world (or just HWUI)
Test: No code changes, just ran through clang-format
Change-Id: Id23aa4ec7eebc0446fe3a30260f33e7fd455bb8c
diff --git a/libs/hwui/pipeline/skia/AnimatedDrawables.h b/libs/hwui/pipeline/skia/AnimatedDrawables.h
index 44c494f..efef6de 100644
--- a/libs/hwui/pipeline/skia/AnimatedDrawables.h
+++ b/libs/hwui/pipeline/skia/AnimatedDrawables.h
@@ -16,10 +16,10 @@
#pragma once
-#include "CanvasProperty.h"
-#include <utils/RefBase.h>
#include <SkCanvas.h>
#include <SkDrawable.h>
+#include <utils/RefBase.h>
+#include "CanvasProperty.h"
namespace android {
namespace uirenderer {
@@ -28,16 +28,12 @@
class AnimatedRoundRect : public SkDrawable {
public:
AnimatedRoundRect(uirenderer::CanvasPropertyPrimitive* left,
- uirenderer::CanvasPropertyPrimitive* top, uirenderer::CanvasPropertyPrimitive* right,
- uirenderer::CanvasPropertyPrimitive* bottom, uirenderer::CanvasPropertyPrimitive* rx,
- uirenderer::CanvasPropertyPrimitive* ry, uirenderer::CanvasPropertyPaint* p)
- : mLeft(left)
- , mTop(top)
- , mRight(right)
- , mBottom(bottom)
- , mRx(rx)
- , mRy(ry)
- , mPaint(p) {}
+ uirenderer::CanvasPropertyPrimitive* top,
+ uirenderer::CanvasPropertyPrimitive* right,
+ uirenderer::CanvasPropertyPrimitive* bottom,
+ uirenderer::CanvasPropertyPrimitive* rx,
+ uirenderer::CanvasPropertyPrimitive* ry, uirenderer::CanvasPropertyPaint* p)
+ : mLeft(left), mTop(top), mRight(right), mBottom(bottom), mRx(rx), mRy(ry), mPaint(p) {}
protected:
virtual SkRect onGetBounds() override {
@@ -61,11 +57,9 @@
class AnimatedCircle : public SkDrawable {
public:
AnimatedCircle(uirenderer::CanvasPropertyPrimitive* x, uirenderer::CanvasPropertyPrimitive* y,
- uirenderer::CanvasPropertyPrimitive* radius, uirenderer::CanvasPropertyPaint* paint)
- : mX(x)
- , mY(y)
- , mRadius(radius)
- , mPaint(paint) {}
+ uirenderer::CanvasPropertyPrimitive* radius,
+ uirenderer::CanvasPropertyPaint* paint)
+ : mX(x), mY(y), mRadius(radius), mPaint(paint) {}
protected:
virtual SkRect onGetBounds() override {
@@ -85,6 +79,6 @@
sp<uirenderer::CanvasPropertyPaint> mPaint;
};
-}; // namespace skiapipeline
-}; // namespace uirenderer
-}; // namespace android
+}; // namespace skiapipeline
+}; // namespace uirenderer
+}; // namespace android