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Stan Iliev500a0c32016-10-26 10:30:09 -04001/*
2 * Copyright (C) 2016 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#include "SkiaPipeline.h"
18
19#include "utils/TraceUtils.h"
Hal Canary10219fb2016-11-23 20:41:22 -050020#include <SkImageEncoder.h>
Leon Scroggins IIIee708fa2016-12-12 15:31:39 -050021#include <SkImagePriv.h>
Matt Sarettf58cc922016-11-14 18:33:38 -050022#include <SkOverdrawCanvas.h>
23#include <SkOverdrawColorFilter.h>
Stan Iliev500a0c32016-10-26 10:30:09 -040024#include <SkPicture.h>
25#include <SkPictureRecorder.h>
26#include <SkPixelSerializer.h>
27#include <SkStream.h>
Stan Iliev23c38a92017-03-23 00:12:50 -040028#include "VectorDrawable.h"
Stan Iliev500a0c32016-10-26 10:30:09 -040029
Ben Wagner3aeda5c2017-03-17 17:22:01 -040030#include <unistd.h>
31
Stan Iliev500a0c32016-10-26 10:30:09 -040032using namespace android::uirenderer::renderthread;
33
34namespace android {
35namespace uirenderer {
36namespace skiapipeline {
37
38float SkiaPipeline::mLightRadius = 0;
39uint8_t SkiaPipeline::mAmbientShadowAlpha = 0;
40uint8_t SkiaPipeline::mSpotShadowAlpha = 0;
41
42Vector3 SkiaPipeline::mLightCenter = {FLT_MIN, FLT_MIN, FLT_MIN};
43
Stan Iliev23c38a92017-03-23 00:12:50 -040044SkiaPipeline::SkiaPipeline(RenderThread& thread) : mRenderThread(thread) {
45 mVectorDrawables.reserve(30);
46}
Stan Iliev500a0c32016-10-26 10:30:09 -040047
48TaskManager* SkiaPipeline::getTaskManager() {
49 return &mTaskManager;
50}
51
52void SkiaPipeline::onDestroyHardwareResources() {
Derek Sollenbergerf9e45d12017-06-01 13:07:39 -040053 mRenderThread.cacheManager().trimStaleResources();
Stan Iliev500a0c32016-10-26 10:30:09 -040054}
55
Derek Sollenbergerb7d34b62016-11-04 10:46:18 -040056bool SkiaPipeline::pinImages(std::vector<SkImage*>& mutableImages) {
57 for (SkImage* image : mutableImages) {
Derek Sollenberger189e8742016-11-16 16:00:17 -050058 if (SkImage_pinAsTexture(image, mRenderThread.getGrContext())) {
59 mPinnedImages.emplace_back(sk_ref_sp(image));
60 } else {
61 return false;
62 }
Derek Sollenbergerb7d34b62016-11-04 10:46:18 -040063 }
64 return true;
65}
66
67void SkiaPipeline::unpinImages() {
68 for (auto& image : mPinnedImages) {
69 SkImage_unpinAsTexture(image.get(), mRenderThread.getGrContext());
70 }
71 mPinnedImages.clear();
72}
73
Stan Iliev500a0c32016-10-26 10:30:09 -040074void SkiaPipeline::renderLayers(const FrameBuilder::LightGeometry& lightGeometry,
Romain Guy07ae5052017-06-13 18:25:32 -070075 LayerUpdateQueue* layerUpdateQueue, bool opaque, bool wideColorGamut,
Stan Iliev500a0c32016-10-26 10:30:09 -040076 const BakedOpRenderer::LightInfo& lightInfo) {
77 updateLighting(lightGeometry, lightInfo);
78 ATRACE_NAME("draw layers");
Stan Iliev23c38a92017-03-23 00:12:50 -040079 renderVectorDrawableCache();
Romain Guy07ae5052017-06-13 18:25:32 -070080 renderLayersImpl(*layerUpdateQueue, opaque, wideColorGamut);
Stan Iliev500a0c32016-10-26 10:30:09 -040081 layerUpdateQueue->clear();
82}
83
Romain Guy07ae5052017-06-13 18:25:32 -070084void SkiaPipeline::renderLayersImpl(const LayerUpdateQueue& layers,
85 bool opaque, bool wideColorGamut) {
86 // TODO: Handle wide color gamut
Stan Iliev500a0c32016-10-26 10:30:09 -040087 // Render all layers that need to be updated, in order.
88 for (size_t i = 0; i < layers.entries().size(); i++) {
John Reckfc29f7acd2017-03-02 13:23:16 -080089 RenderNode* layerNode = layers.entries()[i].renderNode.get();
Stan Iliev500a0c32016-10-26 10:30:09 -040090 // only schedule repaint if node still on layer - possible it may have been
91 // removed during a dropped frame, but layers may still remain scheduled so
92 // as not to lose info on what portion is damaged
93 if (CC_LIKELY(layerNode->getLayerSurface() != nullptr)) {
94 SkASSERT(layerNode->getLayerSurface());
95 SkASSERT(layerNode->getDisplayList()->isSkiaDL());
96 SkiaDisplayList* displayList = (SkiaDisplayList*)layerNode->getDisplayList();
97 if (!displayList || displayList->isEmpty()) {
Stan Iliev18b388d2017-07-18 16:41:48 -040098 SkDEBUGF(("%p drawLayers(%s) : missing drawable", layerNode, layerNode->getName()));
Stan Iliev500a0c32016-10-26 10:30:09 -040099 return;
100 }
101
102 const Rect& layerDamage = layers.entries()[i].damage;
103
104 SkCanvas* layerCanvas = layerNode->getLayerSurface()->getCanvas();
105
106 int saveCount = layerCanvas->save();
107 SkASSERT(saveCount == 1);
108
Stan Ilievb66b8bb2016-12-15 18:17:42 -0500109 layerCanvas->androidFramework_setDeviceClipRestriction(layerDamage.toSkIRect());
Stan Iliev500a0c32016-10-26 10:30:09 -0400110
111 auto savedLightCenter = mLightCenter;
112 // map current light center into RenderNode's coordinate space
113 layerNode->getSkiaLayer()->inverseTransformInWindow.mapPoint3d(mLightCenter);
114
115 const RenderProperties& properties = layerNode->properties();
116 const SkRect bounds = SkRect::MakeWH(properties.getWidth(), properties.getHeight());
117 if (properties.getClipToBounds() && layerCanvas->quickReject(bounds)) {
118 return;
119 }
120
Matt Sarett79756be2016-11-09 16:13:54 -0500121 layerNode->getSkiaLayer()->hasRenderedSinceRepaint = false;
Stan Iliev500a0c32016-10-26 10:30:09 -0400122 layerCanvas->clear(SK_ColorTRANSPARENT);
123
124 RenderNodeDrawable root(layerNode, layerCanvas, false);
125 root.forceDraw(layerCanvas);
126 layerCanvas->restoreToCount(saveCount);
127 layerCanvas->flush();
128 mLightCenter = savedLightCenter;
129 }
130 }
131}
132
133bool SkiaPipeline::createOrUpdateLayer(RenderNode* node,
Romain Guy07ae5052017-06-13 18:25:32 -0700134 const DamageAccumulator& damageAccumulator, bool wideColorGamut) {
Stan Iliev500a0c32016-10-26 10:30:09 -0400135 SkSurface* layer = node->getLayerSurface();
136 if (!layer || layer->width() != node->getWidth() || layer->height() != node->getHeight()) {
Stan Iliev08fc19a2017-07-24 10:20:33 -0400137 SkImageInfo info;
138 if (wideColorGamut) {
139 info = SkImageInfo::Make(node->getWidth(), node->getHeight(), kRGBA_F16_SkColorType,
140 kPremul_SkAlphaType);
141 } else {
142 info = SkImageInfo::MakeN32Premul(node->getWidth(), node->getHeight());
143 }
Stan Iliev500a0c32016-10-26 10:30:09 -0400144 SkSurfaceProps props(0, kUnknown_SkPixelGeometry);
145 SkASSERT(mRenderThread.getGrContext() != nullptr);
Romain Guy07ae5052017-06-13 18:25:32 -0700146 // TODO: Handle wide color gamut requests
Stan Iliev500a0c32016-10-26 10:30:09 -0400147 node->setLayerSurface(
148 SkSurface::MakeRenderTarget(mRenderThread.getGrContext(), SkBudgeted::kYes,
149 info, 0, &props));
150 if (node->getLayerSurface()) {
151 // update the transform in window of the layer to reset its origin wrt light source
152 // position
153 Matrix4 windowTransform;
154 damageAccumulator.computeCurrentTransform(&windowTransform);
155 node->getSkiaLayer()->inverseTransformInWindow = windowTransform;
156 }
157 return true;
158 }
159 return false;
160}
161
162void SkiaPipeline::destroyLayer(RenderNode* node) {
163 node->setLayerSurface(nullptr);
164}
165
166void SkiaPipeline::prepareToDraw(const RenderThread& thread, Bitmap* bitmap) {
167 GrContext* context = thread.getGrContext();
168 if (context) {
169 ATRACE_FORMAT("Bitmap#prepareToDraw %dx%d", bitmap->width(), bitmap->height());
Stan Iliev7bc3bc62017-05-24 13:28:36 -0400170 auto image = bitmap->makeImage();
171 if (image.get() && !bitmap->isHardware()) {
172 SkImage_pinAsTexture(image.get(), context);
173 SkImage_unpinAsTexture(image.get(), context);
174 }
Stan Iliev500a0c32016-10-26 10:30:09 -0400175 }
176}
177
178// Encodes to PNG, unless there is already encoded data, in which case that gets
179// used.
180class PngPixelSerializer : public SkPixelSerializer {
181public:
182 bool onUseEncodedData(const void*, size_t) override { return true; }
183 SkData* onEncode(const SkPixmap& pixmap) override {
Hal Canary10219fb2016-11-23 20:41:22 -0500184 SkDynamicMemoryWStream buf;
185 return SkEncodeImage(&buf, pixmap, SkEncodedImageFormat::kPNG, 100)
186 ? buf.detachAsData().release()
187 : nullptr;
Stan Iliev500a0c32016-10-26 10:30:09 -0400188 }
189};
190
Stan Iliev23c38a92017-03-23 00:12:50 -0400191void SkiaPipeline::renderVectorDrawableCache() {
Stan Iliev3310fb12017-03-23 16:56:51 -0400192 if (!mVectorDrawables.empty()) {
193 sp<VectorDrawableAtlas> atlas = mRenderThread.cacheManager().acquireVectorDrawableAtlas();
194 auto grContext = mRenderThread.getGrContext();
195 atlas->prepareForDraw(grContext);
196 for (auto vd : mVectorDrawables) {
197 vd->updateCache(atlas, grContext);
Stan Iliev23c38a92017-03-23 00:12:50 -0400198 }
Stan Iliev3310fb12017-03-23 16:56:51 -0400199 grContext->flush();
200 mVectorDrawables.clear();
Stan Iliev23c38a92017-03-23 00:12:50 -0400201 }
Stan Iliev23c38a92017-03-23 00:12:50 -0400202}
203
Stan Iliev500a0c32016-10-26 10:30:09 -0400204void SkiaPipeline::renderFrame(const LayerUpdateQueue& layers, const SkRect& clip,
Romain Guy07ae5052017-06-13 18:25:32 -0700205 const std::vector<sp<RenderNode>>& nodes, bool opaque, bool wideColorGamut,
206 const Rect &contentDrawBounds, sk_sp<SkSurface> surface) {
Stan Iliev500a0c32016-10-26 10:30:09 -0400207
Stan Iliev23c38a92017-03-23 00:12:50 -0400208 renderVectorDrawableCache();
209
Stan Iliev500a0c32016-10-26 10:30:09 -0400210 // draw all layers up front
Romain Guy07ae5052017-06-13 18:25:32 -0700211 renderLayersImpl(layers, opaque, wideColorGamut);
Stan Iliev500a0c32016-10-26 10:30:09 -0400212
213 // initialize the canvas for the current frame
214 SkCanvas* canvas = surface->getCanvas();
215
216 std::unique_ptr<SkPictureRecorder> recorder;
217 bool recordingPicture = false;
218 char prop[PROPERTY_VALUE_MAX];
219 if (skpCaptureEnabled()) {
220 property_get("debug.hwui.capture_frame_as_skp", prop, "0");
Ben Wagner3aeda5c2017-03-17 17:22:01 -0400221 recordingPicture = prop[0] != '0' && access(prop, F_OK) != 0;
Stan Iliev500a0c32016-10-26 10:30:09 -0400222 if (recordingPicture) {
223 recorder.reset(new SkPictureRecorder());
224 canvas = recorder->beginRecording(surface->width(), surface->height(),
225 nullptr, SkPictureRecorder::kPlaybackDrawPicture_RecordFlag);
226 }
227 }
228
Romain Guy07ae5052017-06-13 18:25:32 -0700229 renderFrameImpl(layers, clip, nodes, opaque, wideColorGamut, contentDrawBounds, canvas);
Matt Sarettf58cc922016-11-14 18:33:38 -0500230
231 if (skpCaptureEnabled() && recordingPicture) {
232 sk_sp<SkPicture> picture = recorder->finishRecordingAsPicture();
233 if (picture->approximateOpCount() > 0) {
234 SkFILEWStream stream(prop);
235 if (stream.isValid()) {
236 PngPixelSerializer serializer;
237 picture->serialize(&stream, &serializer);
238 stream.flush();
239 SkDebugf("Captured Drawing Output (%d bytes) for frame. %s", stream.bytesWritten(), prop);
240 }
241 }
242 surface->getCanvas()->drawPicture(picture);
243 }
244
245 if (CC_UNLIKELY(Properties::debugOverdraw)) {
246 renderOverdraw(layers, clip, nodes, contentDrawBounds, surface);
247 }
248
249 ATRACE_NAME("flush commands");
250 canvas->flush();
251}
252
Stan Iliev52771272016-11-17 09:54:38 -0500253namespace {
254static Rect nodeBounds(RenderNode& node) {
255 auto& props = node.properties();
256 return Rect(props.getLeft(), props.getTop(),
257 props.getRight(), props.getBottom());
258}
259}
260
Matt Sarettf58cc922016-11-14 18:33:38 -0500261void SkiaPipeline::renderFrameImpl(const LayerUpdateQueue& layers, const SkRect& clip,
Romain Guy07ae5052017-06-13 18:25:32 -0700262 const std::vector<sp<RenderNode>>& nodes, bool opaque, bool wideColorGamut,
263 const Rect &contentDrawBounds, SkCanvas* canvas) {
Stan Ilievb66b8bb2016-12-15 18:17:42 -0500264 SkAutoCanvasRestore saver(canvas, true);
265 canvas->androidFramework_setDeviceClipRestriction(clip.roundOut());
Stan Iliev500a0c32016-10-26 10:30:09 -0400266
267 if (!opaque) {
268 canvas->clear(SK_ColorTRANSPARENT);
269 }
270
Stan Iliev52771272016-11-17 09:54:38 -0500271 if (1 == nodes.size()) {
272 if (!nodes[0]->nothingToDraw()) {
Stan Iliev52771272016-11-17 09:54:38 -0500273 RenderNodeDrawable root(nodes[0].get(), canvas);
274 root.draw(canvas);
275 }
276 } else if (0 == nodes.size()) {
277 //nothing to draw
278 } else {
279 // It there are multiple render nodes, they are laid out as follows:
280 // #0 - backdrop (content + caption)
281 // #1 - content (local bounds are at (0,0), will be translated and clipped to backdrop)
282 // #2 - additional overlay nodes
283 // Usually the backdrop cannot be seen since it will be entirely covered by the content. While
284 // resizing however it might become partially visible. The following render loop will crop the
285 // backdrop against the content and draw the remaining part of it. It will then draw the content
286 // cropped to the backdrop (since that indicates a shrinking of the window).
287 //
288 // Additional nodes will be drawn on top with no particular clipping semantics.
Stan Iliev500a0c32016-10-26 10:30:09 -0400289
Stan Iliev52771272016-11-17 09:54:38 -0500290 // Usually the contents bounds should be mContentDrawBounds - however - we will
291 // move it towards the fixed edge to give it a more stable appearance (for the moment).
292 // If there is no content bounds we ignore the layering as stated above and start with 2.
Stan Iliev500a0c32016-10-26 10:30:09 -0400293
Stan Iliev52771272016-11-17 09:54:38 -0500294 // Backdrop bounds in render target space
295 const Rect backdrop = nodeBounds(*nodes[0]);
Stan Iliev500a0c32016-10-26 10:30:09 -0400296
Stan Iliev52771272016-11-17 09:54:38 -0500297 // Bounds that content will fill in render target space (note content node bounds may be bigger)
298 Rect content(contentDrawBounds.getWidth(), contentDrawBounds.getHeight());
299 content.translate(backdrop.left, backdrop.top);
300 if (!content.contains(backdrop) && !nodes[0]->nothingToDraw()) {
301 // Content doesn't entirely overlap backdrop, so fill around content (right/bottom)
Stan Iliev500a0c32016-10-26 10:30:09 -0400302
Stan Iliev52771272016-11-17 09:54:38 -0500303 // Note: in the future, if content doesn't snap to backdrop's left/top, this may need to
304 // also fill left/top. Currently, both 2up and freeform position content at the top/left of
305 // the backdrop, so this isn't necessary.
306 RenderNodeDrawable backdropNode(nodes[0].get(), canvas);
307 if (content.right < backdrop.right) {
308 // draw backdrop to right side of content
309 SkAutoCanvasRestore acr(canvas, true);
310 canvas->clipRect(SkRect::MakeLTRB(content.right, backdrop.top,
311 backdrop.right, backdrop.bottom));
312 backdropNode.draw(canvas);
313 }
314 if (content.bottom < backdrop.bottom) {
315 // draw backdrop to bottom of content
316 // Note: bottom fill uses content left/right, to avoid overdrawing left/right fill
317 SkAutoCanvasRestore acr(canvas, true);
318 canvas->clipRect(SkRect::MakeLTRB(content.left, content.bottom,
319 content.right, backdrop.bottom));
320 backdropNode.draw(canvas);
321 }
Stan Iliev500a0c32016-10-26 10:30:09 -0400322 }
323
Stan Iliev52771272016-11-17 09:54:38 -0500324 RenderNodeDrawable contentNode(nodes[1].get(), canvas);
325 if (!backdrop.isEmpty()) {
326 // content node translation to catch up with backdrop
327 float dx = backdrop.left - contentDrawBounds.left;
328 float dy = backdrop.top - contentDrawBounds.top;
329
330 SkAutoCanvasRestore acr(canvas, true);
331 canvas->translate(dx, dy);
332 const SkRect contentLocalClip = SkRect::MakeXYWH(contentDrawBounds.left,
333 contentDrawBounds.top, backdrop.getWidth(), backdrop.getHeight());
334 canvas->clipRect(contentLocalClip);
335 contentNode.draw(canvas);
336 } else {
337 SkAutoCanvasRestore acr(canvas, true);
338 contentNode.draw(canvas);
339 }
340
341 // remaining overlay nodes, simply defer
342 for (size_t index = 2; index < nodes.size(); index++) {
343 if (!nodes[index]->nothingToDraw()) {
344 SkAutoCanvasRestore acr(canvas, true);
345 RenderNodeDrawable overlayNode(nodes[index].get(), canvas);
346 overlayNode.draw(canvas);
347 }
348 }
Stan Iliev500a0c32016-10-26 10:30:09 -0400349 }
Stan Iliev500a0c32016-10-26 10:30:09 -0400350}
351
Matt Sarett4bda6bf2016-11-07 15:43:41 -0500352void SkiaPipeline::dumpResourceCacheUsage() const {
353 int resources, maxResources;
354 size_t bytes, maxBytes;
355 mRenderThread.getGrContext()->getResourceCacheUsage(&resources, &bytes);
356 mRenderThread.getGrContext()->getResourceCacheLimits(&maxResources, &maxBytes);
357
358 SkString log("Resource Cache Usage:\n");
359 log.appendf("%8d items out of %d maximum items\n", resources, maxResources);
360 log.appendf("%8zu bytes (%.2f MB) out of %.2f MB maximum\n",
361 bytes, bytes * (1.0f / (1024.0f * 1024.0f)), maxBytes * (1.0f / (1024.0f * 1024.0f)));
362
363 ALOGD("%s", log.c_str());
364}
365
Matt Sarettf58cc922016-11-14 18:33:38 -0500366// Overdraw debugging
367
368// These colors should be kept in sync with Caches::getOverdrawColor() with a few differences.
369// This implementation:
370// (1) Requires transparent entries for "no overdraw" and "single draws".
371// (2) Requires premul colors (instead of unpremul).
372// (3) Requires RGBA colors (instead of BGRA).
373static const uint32_t kOverdrawColors[2][6] = {
374 { 0x00000000, 0x00000000, 0x2f2f0000, 0x2f002f00, 0x3f00003f, 0x7f00007f, },
375 { 0x00000000, 0x00000000, 0x2f2f0000, 0x4f004f4f, 0x5f50335f, 0x7f00007f, },
376};
377
378void SkiaPipeline::renderOverdraw(const LayerUpdateQueue& layers, const SkRect& clip,
379 const std::vector<sp<RenderNode>>& nodes, const Rect &contentDrawBounds,
380 sk_sp<SkSurface> surface) {
381 // Set up the overdraw canvas.
382 SkImageInfo offscreenInfo = SkImageInfo::MakeA8(surface->width(), surface->height());
383 sk_sp<SkSurface> offscreen = surface->makeSurface(offscreenInfo);
384 SkOverdrawCanvas overdrawCanvas(offscreen->getCanvas());
385
386 // Fake a redraw to replay the draw commands. This will increment the alpha channel
387 // each time a pixel would have been drawn.
388 // Pass true for opaque so we skip the clear - the overdrawCanvas is already zero
389 // initialized.
Romain Guy07ae5052017-06-13 18:25:32 -0700390 renderFrameImpl(layers, clip, nodes, true, false, contentDrawBounds, &overdrawCanvas);
Matt Sarettf58cc922016-11-14 18:33:38 -0500391 sk_sp<SkImage> counts = offscreen->makeImageSnapshot();
392
393 // Draw overdraw colors to the canvas. The color filter will convert counts to colors.
394 SkPaint paint;
395 const SkPMColor* colors = kOverdrawColors[static_cast<int>(Properties::overdrawColorSet)];
396 paint.setColorFilter(SkOverdrawColorFilter::Make(colors));
397 surface->getCanvas()->drawImage(counts.get(), 0.0f, 0.0f, &paint);
398}
399
Stan Iliev500a0c32016-10-26 10:30:09 -0400400} /* namespace skiapipeline */
401} /* namespace uirenderer */
402} /* namespace android */