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Stan Iliev500a0c32016-10-26 10:30:09 -04001/*
2 * Copyright (C) 2016 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#include "SkiaPipeline.h"
18
19#include "utils/TraceUtils.h"
Hal Canary10219fb2016-11-23 20:41:22 -050020#include <SkImageEncoder.h>
Stan Iliev500a0c32016-10-26 10:30:09 -040021#include <SkOSFile.h>
Matt Sarettf58cc922016-11-14 18:33:38 -050022#include <SkOverdrawCanvas.h>
23#include <SkOverdrawColorFilter.h>
Stan Iliev500a0c32016-10-26 10:30:09 -040024#include <SkPicture.h>
25#include <SkPictureRecorder.h>
26#include <SkPixelSerializer.h>
27#include <SkStream.h>
28
29using namespace android::uirenderer::renderthread;
30
31namespace android {
32namespace uirenderer {
33namespace skiapipeline {
34
35float SkiaPipeline::mLightRadius = 0;
36uint8_t SkiaPipeline::mAmbientShadowAlpha = 0;
37uint8_t SkiaPipeline::mSpotShadowAlpha = 0;
38
39Vector3 SkiaPipeline::mLightCenter = {FLT_MIN, FLT_MIN, FLT_MIN};
40
41SkiaPipeline::SkiaPipeline(RenderThread& thread) : mRenderThread(thread) { }
42
43TaskManager* SkiaPipeline::getTaskManager() {
44 return &mTaskManager;
45}
46
47void SkiaPipeline::onDestroyHardwareResources() {
48 // No need to flush the caches here. There is a timer
49 // which will flush temporary resources over time.
50}
51
Derek Sollenbergerb7d34b62016-11-04 10:46:18 -040052bool SkiaPipeline::pinImages(std::vector<SkImage*>& mutableImages) {
53 for (SkImage* image : mutableImages) {
Derek Sollenberger189e8742016-11-16 16:00:17 -050054 if (SkImage_pinAsTexture(image, mRenderThread.getGrContext())) {
55 mPinnedImages.emplace_back(sk_ref_sp(image));
56 } else {
57 return false;
58 }
Derek Sollenbergerb7d34b62016-11-04 10:46:18 -040059 }
60 return true;
61}
62
63void SkiaPipeline::unpinImages() {
64 for (auto& image : mPinnedImages) {
65 SkImage_unpinAsTexture(image.get(), mRenderThread.getGrContext());
66 }
67 mPinnedImages.clear();
68}
69
Stan Iliev500a0c32016-10-26 10:30:09 -040070void SkiaPipeline::renderLayers(const FrameBuilder::LightGeometry& lightGeometry,
71 LayerUpdateQueue* layerUpdateQueue, bool opaque,
72 const BakedOpRenderer::LightInfo& lightInfo) {
73 updateLighting(lightGeometry, lightInfo);
74 ATRACE_NAME("draw layers");
75 renderLayersImpl(*layerUpdateQueue, opaque);
76 layerUpdateQueue->clear();
77}
78
79void SkiaPipeline::renderLayersImpl(const LayerUpdateQueue& layers, bool opaque) {
80 // Render all layers that need to be updated, in order.
81 for (size_t i = 0; i < layers.entries().size(); i++) {
82 RenderNode* layerNode = layers.entries()[i].renderNode;
83 // only schedule repaint if node still on layer - possible it may have been
84 // removed during a dropped frame, but layers may still remain scheduled so
85 // as not to lose info on what portion is damaged
86 if (CC_LIKELY(layerNode->getLayerSurface() != nullptr)) {
87 SkASSERT(layerNode->getLayerSurface());
88 SkASSERT(layerNode->getDisplayList()->isSkiaDL());
89 SkiaDisplayList* displayList = (SkiaDisplayList*)layerNode->getDisplayList();
90 if (!displayList || displayList->isEmpty()) {
91 SkDEBUGF(("%p drawLayers(%s) : missing drawable", this, layerNode->getName()));
92 return;
93 }
94
95 const Rect& layerDamage = layers.entries()[i].damage;
96
97 SkCanvas* layerCanvas = layerNode->getLayerSurface()->getCanvas();
98
99 int saveCount = layerCanvas->save();
100 SkASSERT(saveCount == 1);
101
102 layerCanvas->clipRect(layerDamage.toSkRect(), SkRegion::kReplace_Op);
103
104 auto savedLightCenter = mLightCenter;
105 // map current light center into RenderNode's coordinate space
106 layerNode->getSkiaLayer()->inverseTransformInWindow.mapPoint3d(mLightCenter);
107
108 const RenderProperties& properties = layerNode->properties();
109 const SkRect bounds = SkRect::MakeWH(properties.getWidth(), properties.getHeight());
110 if (properties.getClipToBounds() && layerCanvas->quickReject(bounds)) {
111 return;
112 }
113
Matt Sarett79756be2016-11-09 16:13:54 -0500114 layerNode->getSkiaLayer()->hasRenderedSinceRepaint = false;
Stan Iliev500a0c32016-10-26 10:30:09 -0400115 layerCanvas->clear(SK_ColorTRANSPARENT);
116
117 RenderNodeDrawable root(layerNode, layerCanvas, false);
118 root.forceDraw(layerCanvas);
119 layerCanvas->restoreToCount(saveCount);
120 layerCanvas->flush();
121 mLightCenter = savedLightCenter;
122 }
123 }
124}
125
126bool SkiaPipeline::createOrUpdateLayer(RenderNode* node,
127 const DamageAccumulator& damageAccumulator) {
128 SkSurface* layer = node->getLayerSurface();
129 if (!layer || layer->width() != node->getWidth() || layer->height() != node->getHeight()) {
130 SkImageInfo info = SkImageInfo::MakeN32Premul(node->getWidth(), node->getHeight());
131 SkSurfaceProps props(0, kUnknown_SkPixelGeometry);
132 SkASSERT(mRenderThread.getGrContext() != nullptr);
133 node->setLayerSurface(
134 SkSurface::MakeRenderTarget(mRenderThread.getGrContext(), SkBudgeted::kYes,
135 info, 0, &props));
136 if (node->getLayerSurface()) {
137 // update the transform in window of the layer to reset its origin wrt light source
138 // position
139 Matrix4 windowTransform;
140 damageAccumulator.computeCurrentTransform(&windowTransform);
141 node->getSkiaLayer()->inverseTransformInWindow = windowTransform;
142 }
143 return true;
144 }
145 return false;
146}
147
148void SkiaPipeline::destroyLayer(RenderNode* node) {
149 node->setLayerSurface(nullptr);
150}
151
152void SkiaPipeline::prepareToDraw(const RenderThread& thread, Bitmap* bitmap) {
153 GrContext* context = thread.getGrContext();
154 if (context) {
155 ATRACE_FORMAT("Bitmap#prepareToDraw %dx%d", bitmap->width(), bitmap->height());
156 SkBitmap skiaBitmap;
157 bitmap->getSkBitmap(&skiaBitmap);
158 sk_sp<SkImage> image = SkMakeImageFromRasterBitmap(skiaBitmap, kNever_SkCopyPixelsMode);
159 SkImage_pinAsTexture(image.get(), context);
160 SkImage_unpinAsTexture(image.get(), context);
161 }
162}
163
164// Encodes to PNG, unless there is already encoded data, in which case that gets
165// used.
166class PngPixelSerializer : public SkPixelSerializer {
167public:
168 bool onUseEncodedData(const void*, size_t) override { return true; }
169 SkData* onEncode(const SkPixmap& pixmap) override {
Hal Canary10219fb2016-11-23 20:41:22 -0500170 SkDynamicMemoryWStream buf;
171 return SkEncodeImage(&buf, pixmap, SkEncodedImageFormat::kPNG, 100)
172 ? buf.detachAsData().release()
173 : nullptr;
Stan Iliev500a0c32016-10-26 10:30:09 -0400174 }
175};
176
177void SkiaPipeline::renderFrame(const LayerUpdateQueue& layers, const SkRect& clip,
178 const std::vector<sp<RenderNode>>& nodes, bool opaque, const Rect &contentDrawBounds,
179 sk_sp<SkSurface> surface) {
180
Stan Iliev500a0c32016-10-26 10:30:09 -0400181 // draw all layers up front
182 renderLayersImpl(layers, opaque);
183
184 // initialize the canvas for the current frame
185 SkCanvas* canvas = surface->getCanvas();
186
187 std::unique_ptr<SkPictureRecorder> recorder;
188 bool recordingPicture = false;
189 char prop[PROPERTY_VALUE_MAX];
190 if (skpCaptureEnabled()) {
191 property_get("debug.hwui.capture_frame_as_skp", prop, "0");
192 recordingPicture = prop[0] != '0' && !sk_exists(prop);
193 if (recordingPicture) {
194 recorder.reset(new SkPictureRecorder());
195 canvas = recorder->beginRecording(surface->width(), surface->height(),
196 nullptr, SkPictureRecorder::kPlaybackDrawPicture_RecordFlag);
197 }
198 }
199
Matt Sarettf58cc922016-11-14 18:33:38 -0500200 renderFrameImpl(layers, clip, nodes, opaque, contentDrawBounds, canvas);
201
202 if (skpCaptureEnabled() && recordingPicture) {
203 sk_sp<SkPicture> picture = recorder->finishRecordingAsPicture();
204 if (picture->approximateOpCount() > 0) {
205 SkFILEWStream stream(prop);
206 if (stream.isValid()) {
207 PngPixelSerializer serializer;
208 picture->serialize(&stream, &serializer);
209 stream.flush();
210 SkDebugf("Captured Drawing Output (%d bytes) for frame. %s", stream.bytesWritten(), prop);
211 }
212 }
213 surface->getCanvas()->drawPicture(picture);
214 }
215
216 if (CC_UNLIKELY(Properties::debugOverdraw)) {
217 renderOverdraw(layers, clip, nodes, contentDrawBounds, surface);
218 }
219
220 ATRACE_NAME("flush commands");
221 canvas->flush();
222}
223
224void SkiaPipeline::renderFrameImpl(const LayerUpdateQueue& layers, const SkRect& clip,
225 const std::vector<sp<RenderNode>>& nodes, bool opaque, const Rect &contentDrawBounds,
226 SkCanvas* canvas) {
227
Stan Iliev500a0c32016-10-26 10:30:09 -0400228 canvas->clipRect(clip, SkRegion::kReplace_Op);
229
230 if (!opaque) {
231 canvas->clear(SK_ColorTRANSPARENT);
232 }
233
234 // If there are multiple render nodes, they are laid out as follows:
235 // #0 - backdrop (content + caption)
236 // #1 - content (positioned at (0,0) and clipped to - its bounds mContentDrawBounds)
237 // #2 - additional overlay nodes
238 // Usually the backdrop cannot be seen since it will be entirely covered by the content. While
239 // resizing however it might become partially visible. The following render loop will crop the
240 // backdrop against the content and draw the remaining part of it. It will then draw the content
241 // cropped to the backdrop (since that indicates a shrinking of the window).
242 //
243 // Additional nodes will be drawn on top with no particular clipping semantics.
244
245 // The bounds of the backdrop against which the content should be clipped.
246 Rect backdropBounds = contentDrawBounds;
247 // Usually the contents bounds should be mContentDrawBounds - however - we will
248 // move it towards the fixed edge to give it a more stable appearance (for the moment).
249 // If there is no content bounds we ignore the layering as stated above and start with 2.
250 int layer = (contentDrawBounds.isEmpty() || nodes.size() == 1) ? 2 : 0;
251
252 for (const sp<RenderNode>& node : nodes) {
253 if (node->nothingToDraw()) continue;
254
255 SkASSERT(node->getDisplayList()->isSkiaDL());
256
257 int count = canvas->save();
258
259 if (layer == 0) {
260 const RenderProperties& properties = node->properties();
261 Rect targetBounds(properties.getLeft(), properties.getTop(),
262 properties.getRight(), properties.getBottom());
263 // Move the content bounds towards the fixed corner of the backdrop.
264 const int x = targetBounds.left;
265 const int y = targetBounds.top;
266 // Remember the intersection of the target bounds and the intersection bounds against
267 // which we have to crop the content.
268 backdropBounds.set(x, y, x + backdropBounds.getWidth(), y + backdropBounds.getHeight());
269 backdropBounds.doIntersect(targetBounds);
270 } else if (layer == 1) {
271 // We shift and clip the content to match its final location in the window.
272 const SkRect clip = SkRect::MakeXYWH(contentDrawBounds.left, contentDrawBounds.top,
273 backdropBounds.getWidth(), backdropBounds.getHeight());
274 const float dx = backdropBounds.left - contentDrawBounds.left;
275 const float dy = backdropBounds.top - contentDrawBounds.top;
276 canvas->translate(dx, dy);
277 // It gets cropped against the bounds of the backdrop to stay inside.
278 canvas->clipRect(clip, SkRegion::kIntersect_Op);
279 }
280
281 RenderNodeDrawable root(node.get(), canvas);
282 root.draw(canvas);
283 canvas->restoreToCount(count);
284 layer++;
285 }
Stan Iliev500a0c32016-10-26 10:30:09 -0400286}
287
Matt Sarett4bda6bf2016-11-07 15:43:41 -0500288void SkiaPipeline::dumpResourceCacheUsage() const {
289 int resources, maxResources;
290 size_t bytes, maxBytes;
291 mRenderThread.getGrContext()->getResourceCacheUsage(&resources, &bytes);
292 mRenderThread.getGrContext()->getResourceCacheLimits(&maxResources, &maxBytes);
293
294 SkString log("Resource Cache Usage:\n");
295 log.appendf("%8d items out of %d maximum items\n", resources, maxResources);
296 log.appendf("%8zu bytes (%.2f MB) out of %.2f MB maximum\n",
297 bytes, bytes * (1.0f / (1024.0f * 1024.0f)), maxBytes * (1.0f / (1024.0f * 1024.0f)));
298
299 ALOGD("%s", log.c_str());
300}
301
Matt Sarettf58cc922016-11-14 18:33:38 -0500302// Overdraw debugging
303
304// These colors should be kept in sync with Caches::getOverdrawColor() with a few differences.
305// This implementation:
306// (1) Requires transparent entries for "no overdraw" and "single draws".
307// (2) Requires premul colors (instead of unpremul).
308// (3) Requires RGBA colors (instead of BGRA).
309static const uint32_t kOverdrawColors[2][6] = {
310 { 0x00000000, 0x00000000, 0x2f2f0000, 0x2f002f00, 0x3f00003f, 0x7f00007f, },
311 { 0x00000000, 0x00000000, 0x2f2f0000, 0x4f004f4f, 0x5f50335f, 0x7f00007f, },
312};
313
314void SkiaPipeline::renderOverdraw(const LayerUpdateQueue& layers, const SkRect& clip,
315 const std::vector<sp<RenderNode>>& nodes, const Rect &contentDrawBounds,
316 sk_sp<SkSurface> surface) {
317 // Set up the overdraw canvas.
318 SkImageInfo offscreenInfo = SkImageInfo::MakeA8(surface->width(), surface->height());
319 sk_sp<SkSurface> offscreen = surface->makeSurface(offscreenInfo);
320 SkOverdrawCanvas overdrawCanvas(offscreen->getCanvas());
321
322 // Fake a redraw to replay the draw commands. This will increment the alpha channel
323 // each time a pixel would have been drawn.
324 // Pass true for opaque so we skip the clear - the overdrawCanvas is already zero
325 // initialized.
326 renderFrameImpl(layers, clip, nodes, true, contentDrawBounds, &overdrawCanvas);
327 sk_sp<SkImage> counts = offscreen->makeImageSnapshot();
328
329 // Draw overdraw colors to the canvas. The color filter will convert counts to colors.
330 SkPaint paint;
331 const SkPMColor* colors = kOverdrawColors[static_cast<int>(Properties::overdrawColorSet)];
332 paint.setColorFilter(SkOverdrawColorFilter::Make(colors));
333 surface->getCanvas()->drawImage(counts.get(), 0.0f, 0.0f, &paint);
334}
335
Stan Iliev500a0c32016-10-26 10:30:09 -0400336} /* namespace skiapipeline */
337} /* namespace uirenderer */
338} /* namespace android */