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Stan Iliev021693b2016-10-17 16:26:15 -04001/*
2 * Copyright (C) 2016 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#pragma once
18
Stan Iliev021693b2016-10-17 16:26:15 -040019#include <SkCanvas.h>
20#include <SkDrawable.h>
Derek Sollenbergerdf301aa2020-12-17 11:06:03 -050021#include <SkRuntimeEffect.h>
Lucas Dupin6d1601a2021-04-15 08:39:50 -070022#include <math.h>
John Reck1bcacfd2017-11-03 10:12:19 -070023#include <utils/RefBase.h>
24#include "CanvasProperty.h"
Lucas Dupin00af5272021-04-29 20:30:01 -070025#include "CanvasTransform.h"
Stan Iliev021693b2016-10-17 16:26:15 -040026
27namespace android {
28namespace uirenderer {
29namespace skiapipeline {
30
31class AnimatedRoundRect : public SkDrawable {
32public:
33 AnimatedRoundRect(uirenderer::CanvasPropertyPrimitive* left,
John Reck1bcacfd2017-11-03 10:12:19 -070034 uirenderer::CanvasPropertyPrimitive* top,
35 uirenderer::CanvasPropertyPrimitive* right,
36 uirenderer::CanvasPropertyPrimitive* bottom,
37 uirenderer::CanvasPropertyPrimitive* rx,
38 uirenderer::CanvasPropertyPrimitive* ry, uirenderer::CanvasPropertyPaint* p)
39 : mLeft(left), mTop(top), mRight(right), mBottom(bottom), mRx(rx), mRy(ry), mPaint(p) {}
Stan Iliev021693b2016-10-17 16:26:15 -040040
41protected:
42 virtual SkRect onGetBounds() override {
43 return SkRect::MakeLTRB(mLeft->value, mTop->value, mRight->value, mBottom->value);
44 }
45 virtual void onDraw(SkCanvas* canvas) override {
46 SkRect rect = SkRect::MakeLTRB(mLeft->value, mTop->value, mRight->value, mBottom->value);
47 canvas->drawRoundRect(rect, mRx->value, mRy->value, mPaint->value);
48 }
49
50private:
51 sp<uirenderer::CanvasPropertyPrimitive> mLeft;
52 sp<uirenderer::CanvasPropertyPrimitive> mTop;
53 sp<uirenderer::CanvasPropertyPrimitive> mRight;
54 sp<uirenderer::CanvasPropertyPrimitive> mBottom;
55 sp<uirenderer::CanvasPropertyPrimitive> mRx;
56 sp<uirenderer::CanvasPropertyPrimitive> mRy;
57 sp<uirenderer::CanvasPropertyPaint> mPaint;
58};
59
Lucas Dupin00af5272021-04-29 20:30:01 -070060struct RippleDrawableParams {
61 sp<uirenderer::CanvasPropertyPrimitive> x;
62 sp<uirenderer::CanvasPropertyPrimitive> y;
63 sp<uirenderer::CanvasPropertyPrimitive> radius;
64 sp<uirenderer::CanvasPropertyPrimitive> progress;
65 sp<uirenderer::CanvasPropertyPrimitive> turbulencePhase;
66 SkColor color;
67 sp<uirenderer::CanvasPropertyPaint> paint;
68 SkRuntimeShaderBuilder effectBuilder;
69};
Derek Sollenbergerdf301aa2020-12-17 11:06:03 -050070
Lucas Dupin00af5272021-04-29 20:30:01 -070071class AnimatedRippleDrawable {
72public:
73 static void draw(SkCanvas* canvas, const RippleDrawableParams& params) {
74 auto& effectBuilder = const_cast<SkRuntimeShaderBuilder&>(params.effectBuilder);
75
76 setUniform2f(effectBuilder, "in_origin", params.x->value, params.y->value);
77 setUniform(effectBuilder, "in_radius", params.radius);
78 setUniform(effectBuilder, "in_progress", params.progress);
79 setUniform(effectBuilder, "in_turbulencePhase", params.turbulencePhase);
80
81 SkRuntimeShaderBuilder::BuilderUniform uniform = effectBuilder.uniform("in_color");
82 if (uniform.fVar != nullptr) {
83 uniform = SkV4{SkColorGetR(params.color) / 255.0f, SkColorGetG(params.color) / 255.0f,
84 SkColorGetB(params.color) / 255.0f, SkColorGetA(params.color) / 255.0f};
85 }
86
87 const float CIRCLE_X_1 = 0.01 * cos(SCALE * 0.55);
88 const float CIRCLE_Y_1 = 0.01 * sin(SCALE * 0.55);
89 const float CIRCLE_X_2 = -0.0066 * cos(SCALE * 0.45);
90 const float CIRCLE_Y_2 = -0.0066 * sin(SCALE * 0.45);
91 const float CIRCLE_X_3 = -0.0066 * cos(SCALE * 0.35);
92 const float CIRCLE_Y_3 = -0.0066 * sin(SCALE * 0.35);
Derek Sollenbergerdf301aa2020-12-17 11:06:03 -050093
Lucas Dupin6d1601a2021-04-15 08:39:50 -070094 //
95 // Keep in sync with:
96 // frameworks/base/graphics/java/android/graphics/drawable/RippleShader.java
97 //
Lucas Dupin00af5272021-04-29 20:30:01 -070098 const float turbulencePhase = params.turbulencePhase->value;
99 setUniform2f(effectBuilder, "in_tCircle1", SCALE * 0.5 + (turbulencePhase * CIRCLE_X_1),
Lucas Dupin6d1601a2021-04-15 08:39:50 -0700100 SCALE * 0.5 + (turbulencePhase * CIRCLE_Y_1));
Lucas Dupin00af5272021-04-29 20:30:01 -0700101 setUniform2f(effectBuilder, "in_tCircle2", SCALE * 0.2 + (turbulencePhase * CIRCLE_X_2),
Lucas Dupin6d1601a2021-04-15 08:39:50 -0700102 SCALE * 0.2 + (turbulencePhase * CIRCLE_Y_2));
Lucas Dupin00af5272021-04-29 20:30:01 -0700103 setUniform2f(effectBuilder, "in_tCircle3", SCALE + (turbulencePhase * CIRCLE_X_3),
Lucas Dupin6d1601a2021-04-15 08:39:50 -0700104 SCALE + (turbulencePhase * CIRCLE_Y_3));
105 const float rotation1 = turbulencePhase * PI_ROTATE_RIGHT + 1.7 * PI;
Lucas Dupin00af5272021-04-29 20:30:01 -0700106 setUniform2f(effectBuilder, "in_tRotation1", cos(rotation1), sin(rotation1));
Lucas Dupin6d1601a2021-04-15 08:39:50 -0700107 const float rotation2 = turbulencePhase * PI_ROTATE_LEFT + 2 * PI;
Lucas Dupin00af5272021-04-29 20:30:01 -0700108 setUniform2f(effectBuilder, "in_tRotation2", cos(rotation2), sin(rotation2));
Lucas Dupin6d1601a2021-04-15 08:39:50 -0700109 const float rotation3 = turbulencePhase * PI_ROTATE_RIGHT + 2.75 * PI;
Lucas Dupin00af5272021-04-29 20:30:01 -0700110 setUniform2f(effectBuilder, "in_tRotation3", cos(rotation3), sin(rotation3));
Derek Sollenbergerdf301aa2020-12-17 11:06:03 -0500111
Lucas Dupin00af5272021-04-29 20:30:01 -0700112 params.paint->value.setShader(effectBuilder.makeShader(nullptr, false));
113 canvas->drawCircle(params.x->value, params.y->value, params.radius->value,
114 params.paint->value);
Derek Sollenbergerdf301aa2020-12-17 11:06:03 -0500115 }
116
117private:
Lucas Dupin00af5272021-04-29 20:30:01 -0700118 static constexpr float PI = 3.1415926535897932384626;
119 static constexpr float PI_ROTATE_RIGHT = PI * 0.0078125;
120 static constexpr float PI_ROTATE_LEFT = PI * -0.0078125;
121 static constexpr float SCALE = 1.5;
Lucas Dupin6d1601a2021-04-15 08:39:50 -0700122
Lucas Dupin00af5272021-04-29 20:30:01 -0700123 static void setUniform(SkRuntimeShaderBuilder& effectBuilder, std::string name,
124 sp<uirenderer::CanvasPropertyPrimitive> property) {
125 SkRuntimeShaderBuilder::BuilderUniform uniform = effectBuilder.uniform(name.c_str());
Lucas Dupin6d1601a2021-04-15 08:39:50 -0700126 if (uniform.fVar != nullptr) {
127 uniform = property->value;
128 }
129 }
130
Lucas Dupin00af5272021-04-29 20:30:01 -0700131 static void setUniform2f(SkRuntimeShaderBuilder& effectBuilder, std::string name, float a,
132 float b) {
133 SkRuntimeShaderBuilder::BuilderUniform uniform = effectBuilder.uniform(name.c_str());
Lucas Dupin6d1601a2021-04-15 08:39:50 -0700134 if (uniform.fVar != nullptr) {
135 uniform = SkV2{a, b};
136 }
137 }
Derek Sollenbergerdf301aa2020-12-17 11:06:03 -0500138};
139
Stan Iliev021693b2016-10-17 16:26:15 -0400140class AnimatedCircle : public SkDrawable {
141public:
142 AnimatedCircle(uirenderer::CanvasPropertyPrimitive* x, uirenderer::CanvasPropertyPrimitive* y,
John Reck1bcacfd2017-11-03 10:12:19 -0700143 uirenderer::CanvasPropertyPrimitive* radius,
144 uirenderer::CanvasPropertyPaint* paint)
145 : mX(x), mY(y), mRadius(radius), mPaint(paint) {}
Stan Iliev021693b2016-10-17 16:26:15 -0400146
147protected:
148 virtual SkRect onGetBounds() override {
149 const float x = mX->value;
150 const float y = mY->value;
151 const float radius = mRadius->value;
152 return SkRect::MakeLTRB(x - radius, y - radius, x + radius, y + radius);
153 }
154 virtual void onDraw(SkCanvas* canvas) override {
155 canvas->drawCircle(mX->value, mY->value, mRadius->value, mPaint->value);
156 }
157
158private:
159 sp<uirenderer::CanvasPropertyPrimitive> mX;
160 sp<uirenderer::CanvasPropertyPrimitive> mY;
161 sp<uirenderer::CanvasPropertyPrimitive> mRadius;
162 sp<uirenderer::CanvasPropertyPaint> mPaint;
163};
164
Chris Blume7b8a8082018-11-30 15:51:58 -0800165} // namespace skiapipeline
166} // namespace uirenderer
167} // namespace android