Pierre Ossman | 2f11bd9 | 2014-08-22 14:43:33 +0200 | [diff] [blame^] | 1 | diff -ur fltk-1.3.0r9293.org/src/Fl_win32.cxx fltk-1.3.0r9293/src/Fl_win32.cxx |
| 2 | --- fltk-1.3.0r9293.org/src/Fl_win32.cxx 2012-06-18 09:07:56.522314557 +0200 |
| 3 | +++ fltk-1.3.0r9293/src/Fl_win32.cxx 2012-06-18 09:08:07.392836285 +0200 |
| 4 | @@ -87,6 +87,8 @@ |
| 5 | static Fl_Display_Device fl_gdi_display(&fl_gdi_driver); |
| 6 | Fl_Display_Device *Fl_Display_Device::_display = &fl_gdi_display; // the platform display |
| 7 | |
| 8 | +bool use_simple_keyboard = false; |
| 9 | + |
| 10 | // dynamic wsock dll handling api: |
| 11 | #if defined(__CYGWIN__) && !defined(SOCKET) |
| 12 | # define SOCKET int |
| 13 | @@ -120,6 +122,8 @@ |
| 14 | * size and link dependencies. |
| 15 | */ |
| 16 | static HMODULE s_imm_module = 0; |
| 17 | +typedef BOOL (WINAPI* flTypeImmAssociateContextEx)(HWND, HIMC, DWORD); |
| 18 | +static flTypeImmAssociateContextEx flImmAssociateContextEx = 0; |
| 19 | typedef HIMC (WINAPI* flTypeImmGetContext)(HWND); |
| 20 | static flTypeImmGetContext flImmGetContext = 0; |
| 21 | typedef BOOL (WINAPI* flTypeImmSetCompositionWindow)(HIMC, LPCOMPOSITIONFORM); |
| 22 | @@ -135,6 +139,7 @@ |
| 23 | if (!s_imm_module) |
| 24 | Fl::fatal("FLTK Lib Error: IMM32.DLL file not found!\n\n" |
| 25 | "Please check your input method manager library accessibility."); |
| 26 | + flImmAssociateContextEx = (flTypeImmAssociateContextEx)GetProcAddress(s_imm_module, "ImmAssociateContextEx"); |
| 27 | flImmGetContext = (flTypeImmGetContext)GetProcAddress(s_imm_module, "ImmGetContext"); |
| 28 | flImmSetCompositionWindow = (flTypeImmSetCompositionWindow)GetProcAddress(s_imm_module, "ImmSetCompositionWindow"); |
| 29 | flImmReleaseContext = (flTypeImmReleaseContext)GetProcAddress(s_imm_module, "ImmReleaseContext"); |
| 30 | @@ -413,7 +418,12 @@ |
| 31 | } |
| 32 | } |
| 33 | |
| 34 | - TranslateMessage(&fl_msg); |
| 35 | + // Don't bother with key to character translation as we do |
| 36 | + // it manually for simpley keyboard widgets. In fact, calling |
| 37 | + // TranslateMessage() just makes it more difficult as it sets |
| 38 | + // a bunch of internal state. |
| 39 | + if (!use_simple_keyboard) |
| 40 | + TranslateMessage(&fl_msg); |
| 41 | DispatchMessageW(&fl_msg); |
| 42 | have_message = PeekMessageW(&fl_msg, NULL, 0, 0, PM_REMOVE); |
| 43 | } |
| 44 | @@ -638,6 +648,49 @@ |
| 45 | } |
| 46 | } |
| 47 | |
| 48 | +void fl_update_focus(void) |
| 49 | +{ |
| 50 | + Fl_Widget *focus; |
| 51 | + Fl_Window *win; |
| 52 | + |
| 53 | + get_imm_module(); |
| 54 | + |
| 55 | + focus = Fl::grab(); |
| 56 | + if (!focus) |
| 57 | + focus = Fl::focus(); |
| 58 | + if (!focus) |
| 59 | + return; |
| 60 | + |
| 61 | + // Grabs are special in that events are sent to the first |
| 62 | + // available window |
| 63 | + if (focus == Fl::grab()) |
| 64 | + win = Fl::first_window(); |
| 65 | + else { |
| 66 | + win = focus->as_window(); |
| 67 | + if (!win) |
| 68 | + win = focus->window(); |
| 69 | + } |
| 70 | + |
| 71 | + if (!win) { |
| 72 | + Fl::warning("Cannot find window for widget receiving focus"); |
| 73 | + return; |
| 74 | + } |
| 75 | + |
| 76 | + // No Win32 window created yet |
| 77 | + if (!Fl_X::i(win) || !fl_xid(win)) |
| 78 | + return; |
| 79 | + |
| 80 | + if (focus->simple_keyboard()) { |
| 81 | + use_simple_keyboard = true; |
| 82 | + if (flImmGetContext(fl_xid(win)) != 0) |
| 83 | + flImmAssociateContextEx(fl_xid(win), 0, 0); |
| 84 | + } else { |
| 85 | + use_simple_keyboard = false; |
| 86 | + if (flImmGetContext(fl_xid(win)) == 0) |
| 87 | + flImmAssociateContextEx(fl_xid(win), 0, IACE_DEFAULT); |
| 88 | + } |
| 89 | +} |
| 90 | + |
| 91 | HWND fl_capture; |
| 92 | |
| 93 | static int mouse_event(Fl_Window *window, int what, int button, |
| 94 | @@ -785,6 +838,27 @@ |
| 95 | return extended ? extendedlut[vk] : vklut[vk]; |
| 96 | } |
| 97 | |
| 98 | +static xchar msdead2fltk(xchar in) |
| 99 | +{ |
| 100 | + switch (in) { |
| 101 | + case 0x0060: // GRAVE ACCENT |
| 102 | + return 0x0300; // COMBINING GRAVE ACCENT |
| 103 | + case 0x00b4: // ACUTE ACCENT |
| 104 | + return 0x0301; // COMBINING ACUTE ACCENT |
| 105 | + case 0x005e: // CIRCUMFLEX ACCENT |
| 106 | + return 0x0302; // COMBINING CIRCUMFLEX ACCENT |
| 107 | + case 0x007e: // TILDE |
| 108 | + return 0x0303; // COMBINING TILDE |
| 109 | + case 0x00a8: // DIAERESIS |
| 110 | + return 0x0308; // COMBINING DIAERESIS |
| 111 | + // FIXME: Windows dead key behaviour isn't documented and I don't have |
| 112 | + // any more keyboards to test with... |
| 113 | + } |
| 114 | + |
| 115 | + // hope that Windows gave us something proper to begin with |
| 116 | + return in; |
| 117 | +} |
| 118 | + |
| 119 | #if USE_COLORMAP |
| 120 | extern HPALETTE fl_select_palette(void); // in fl_color_win32.cxx |
| 121 | #endif |
| 122 | @@ -846,6 +920,8 @@ |
| 123 | //fl_msg.pt = ??? |
| 124 | //fl_msg.lPrivate = ??? |
| 125 | |
| 126 | + MSG fl_orig_msg = fl_msg; |
| 127 | + |
| 128 | Fl_Window *window = fl_find(hWnd); |
| 129 | |
| 130 | if (window) switch (uMsg) { |
| 131 | @@ -1025,23 +1101,82 @@ |
| 132 | if (GetKeyState(VK_SCROLL)) state |= FL_SCROLL_LOCK; |
| 133 | Fl::e_state = state; |
| 134 | static char buffer[1024]; |
| 135 | - if (uMsg == WM_CHAR || uMsg == WM_SYSCHAR) { |
| 136 | |
| 137 | + if (use_simple_keyboard) { |
| 138 | + BYTE keystate[256]; |
| 139 | + WCHAR wbuf[8]; |
| 140 | + int ret; |
| 141 | + |
| 142 | + // I'm not sure if we ever get WM_CHAR (& friends) without an initial |
| 143 | + // WM_KEYDOWN (& friends), but if we do then we should not send such |
| 144 | + // side band events to simple keyboard widgets. |
| 145 | + if ((fl_orig_msg.message != WM_KEYDOWN) && |
| 146 | + (fl_orig_msg.message != WM_SYSKEYDOWN) && |
| 147 | + (fl_orig_msg.message != WM_KEYUP) && |
| 148 | + (fl_orig_msg.message != WM_SYSKEYUP)) |
| 149 | + break; |
| 150 | + |
| 151 | + GetKeyboardState(keystate); |
| 152 | + |
| 153 | + // Pressing Ctrl wreaks havoc with the symbol lookup, so turn that off. |
| 154 | + // But AltGr shows up as Ctrl+Alt in Windows, so keep Ctrl if Alt is |
| 155 | + // active. |
| 156 | + if (!(keystate[VK_MENU] & 0x80)) |
| 157 | + keystate[VK_CONTROL] = keystate[VK_LCONTROL] = keystate[VK_RCONTROL] = 0; |
| 158 | + |
| 159 | + // We cannot inspect or modify Windows' internal state of the keyboard |
| 160 | + // so we have to try to infer information from ToUnicode() and wedge |
| 161 | + // things into a known state. |
| 162 | + for (int i = 0;i < 2;i++) { |
| 163 | + ret = ToUnicode(fl_orig_msg.wParam, 0, keystate, wbuf, |
| 164 | + sizeof(wbuf)/sizeof(wbuf[0]), 0); |
| 165 | + |
| 166 | + // No symbol for this key (or unexpected length) |
| 167 | + if ((ret == 0) || (ret < -1)) { |
| 168 | + buffer[0] = 0; |
| 169 | + Fl::e_length = 0; |
| 170 | + break; |
| 171 | + } |
| 172 | + |
| 173 | + // A dead key. Convert this to a Unicode combining character so |
| 174 | + // that the application can tell the difference between dead and |
| 175 | + // normal keys. |
| 176 | + if (ret == -1) { |
| 177 | + xchar u = (xchar) msdead2fltk(wbuf[0]); |
| 178 | + Fl::e_length = fl_utf8fromwc(buffer, 1024, &u, 1); |
| 179 | + buffer[Fl::e_length] = 0; |
| 180 | + break; |
| 181 | + } |
| 182 | + |
| 183 | + // If we have two characters (or more) from ToUnicode(), that's |
| 184 | + // an invalid sequence. One character chould mean a proper symbol, |
| 185 | + // or it could mean a composed one. In both cases we need to call |
| 186 | + // ToUnicode() again to get something sane. |
| 187 | + if (i == 0) |
| 188 | + continue; |
| 189 | + |
| 190 | + // We should now have something sane. Give whatever we have to the |
| 191 | + // application. |
| 192 | + Fl::e_length = fl_utf8fromwc(buffer, 1024, wbuf, ret); |
| 193 | + buffer[Fl::e_length] = 0; |
| 194 | + } |
| 195 | + } else if (uMsg == WM_CHAR || uMsg == WM_SYSCHAR) { |
| 196 | xchar u = (xchar) wParam; |
| 197 | // Fl::e_length = fl_unicode2utf(&u, 1, buffer); |
| 198 | Fl::e_length = fl_utf8fromwc(buffer, 1024, &u, 1); |
| 199 | buffer[Fl::e_length] = 0; |
| 200 | + } else { |
| 201 | + buffer[0] = 0; |
| 202 | + Fl::e_length = 0; |
| 203 | + } |
| 204 | |
| 205 | - |
| 206 | - } else if (Fl::e_keysym >= FL_KP && Fl::e_keysym <= FL_KP_Last) { |
| 207 | - if (state & FL_NUM_LOCK) { |
| 208 | - // Convert to regular keypress... |
| 209 | - buffer[0] = Fl::e_keysym-FL_KP; |
| 210 | - Fl::e_length = 1; |
| 211 | - } else { |
| 212 | - // Convert to special keypress... |
| 213 | - buffer[0] = 0; |
| 214 | - Fl::e_length = 0; |
| 215 | + // The keypad area is a bit odd in that we need to change the keysym |
| 216 | + // to properly indicate what the user meant, unlike other keys where |
| 217 | + // we normally change the text and keep keysym stable. |
| 218 | + if (Fl::e_keysym >= FL_KP && Fl::e_keysym <= FL_KP_Last) { |
| 219 | + // The initial mapping tables give us a keysym that corresponds to |
| 220 | + // numlock being on, so we only do something when it is off. |
| 221 | + if (!(state & FL_NUM_LOCK)) { |
| 222 | switch (Fl::e_keysym) { |
| 223 | case FL_KP + '0' : |
| 224 | Fl::e_keysym = FL_Insert; |
| 225 | @@ -1073,30 +1208,10 @@ |
| 226 | case FL_KP + '.' : |
| 227 | Fl::e_keysym = FL_Delete; |
| 228 | break; |
| 229 | - case FL_KP + '/' : |
| 230 | - case FL_KP + '*' : |
| 231 | - case FL_KP + '-' : |
| 232 | - case FL_KP + '+' : |
| 233 | - buffer[0] = Fl::e_keysym-FL_KP; |
| 234 | - Fl::e_length = 1; |
| 235 | - break; |
| 236 | } |
| 237 | } |
| 238 | - } else if ((lParam & (1<<31))==0) { |
| 239 | -#ifdef FLTK_PREVIEW_DEAD_KEYS |
| 240 | - if ((lParam & (1<<24))==0) { // clear if dead key (always?) |
| 241 | - xchar u = (xchar) wParam; |
| 242 | - Fl::e_length = fl_utf8fromwc(buffer, 1024, &u, 1); |
| 243 | - buffer[Fl::e_length] = 0; |
| 244 | - } else { // set if "extended key" (never printable?) |
| 245 | - buffer[0] = 0; |
| 246 | - Fl::e_length = 0; |
| 247 | - } |
| 248 | -#else |
| 249 | - buffer[0] = 0; |
| 250 | - Fl::e_length = 0; |
| 251 | -#endif |
| 252 | } |
| 253 | + |
| 254 | Fl::e_text = buffer; |
| 255 | if (lParam & (1<<31)) { // key up events. |
| 256 | if (Fl::handle(FL_KEYUP, window)) return 0; |