Ship FLTK patches instead of referring a URI

It makes things more self contained (although you still need to
download FLTK itself), avoids the confusion of STR:s in varying
states, and allows us to refer to patches that aren't available
on an STR.
diff --git a/contrib/fltk/02-str2599-fltk-1.3.x-keyboard-win32.patch b/contrib/fltk/02-str2599-fltk-1.3.x-keyboard-win32.patch
new file mode 100644
index 0000000..c29d3b9
--- /dev/null
+++ b/contrib/fltk/02-str2599-fltk-1.3.x-keyboard-win32.patch
@@ -0,0 +1,256 @@
+diff -ur fltk-1.3.0r9293.org/src/Fl_win32.cxx fltk-1.3.0r9293/src/Fl_win32.cxx
+--- fltk-1.3.0r9293.org/src/Fl_win32.cxx	2012-06-18 09:07:56.522314557 +0200
++++ fltk-1.3.0r9293/src/Fl_win32.cxx	2012-06-18 09:08:07.392836285 +0200
+@@ -87,6 +87,8 @@
+ static Fl_Display_Device fl_gdi_display(&fl_gdi_driver);
+ Fl_Display_Device *Fl_Display_Device::_display = &fl_gdi_display; // the platform display
+ 
++bool use_simple_keyboard = false;
++
+ // dynamic wsock dll handling api:
+ #if defined(__CYGWIN__) && !defined(SOCKET)
+ # define SOCKET int
+@@ -120,6 +122,8 @@
+  * size and link dependencies.
+  */
+ static HMODULE s_imm_module = 0;
++typedef BOOL (WINAPI* flTypeImmAssociateContextEx)(HWND, HIMC, DWORD);
++static flTypeImmAssociateContextEx flImmAssociateContextEx = 0;
+ typedef HIMC (WINAPI* flTypeImmGetContext)(HWND);
+ static flTypeImmGetContext flImmGetContext = 0;
+ typedef BOOL (WINAPI* flTypeImmSetCompositionWindow)(HIMC, LPCOMPOSITIONFORM);
+@@ -135,6 +139,7 @@
+     if (!s_imm_module)
+       Fl::fatal("FLTK Lib Error: IMM32.DLL file not found!\n\n"
+         "Please check your input method manager library accessibility.");
++    flImmAssociateContextEx = (flTypeImmAssociateContextEx)GetProcAddress(s_imm_module, "ImmAssociateContextEx");
+     flImmGetContext = (flTypeImmGetContext)GetProcAddress(s_imm_module, "ImmGetContext");
+     flImmSetCompositionWindow = (flTypeImmSetCompositionWindow)GetProcAddress(s_imm_module, "ImmSetCompositionWindow");
+     flImmReleaseContext = (flTypeImmReleaseContext)GetProcAddress(s_imm_module, "ImmReleaseContext");
+@@ -413,7 +418,12 @@
+         }
+       }
+ 
+-      TranslateMessage(&fl_msg);
++      // Don't bother with key to character translation as we do
++      // it manually for simpley keyboard widgets. In fact, calling
++      // TranslateMessage() just makes it more difficult as it sets
++      // a bunch of internal state.
++      if (!use_simple_keyboard)
++        TranslateMessage(&fl_msg);
+       DispatchMessageW(&fl_msg);
+       have_message = PeekMessageW(&fl_msg, NULL, 0, 0, PM_REMOVE);
+     }
+@@ -638,6 +648,49 @@
+   }
+ }
+ 
++void fl_update_focus(void)
++{
++  Fl_Widget *focus;
++  Fl_Window *win;
++
++  get_imm_module();
++
++  focus = Fl::grab();
++  if (!focus)
++    focus = Fl::focus();
++  if (!focus)
++    return;
++
++  // Grabs are special in that events are sent to the first
++  // available window
++  if (focus == Fl::grab())
++    win = Fl::first_window();
++  else {
++    win = focus->as_window();
++    if (!win)
++      win = focus->window();
++  }
++
++  if (!win) {
++    Fl::warning("Cannot find window for widget receiving focus");
++    return;
++  }
++
++  // No Win32 window created yet
++  if (!Fl_X::i(win) || !fl_xid(win))
++    return;
++
++  if (focus->simple_keyboard()) {
++    use_simple_keyboard = true;
++    if (flImmGetContext(fl_xid(win)) != 0)
++      flImmAssociateContextEx(fl_xid(win), 0, 0);
++  } else {
++    use_simple_keyboard = false;
++    if (flImmGetContext(fl_xid(win)) == 0)
++      flImmAssociateContextEx(fl_xid(win), 0, IACE_DEFAULT);
++  }
++}
++
+ HWND fl_capture;
+ 
+ static int mouse_event(Fl_Window *window, int what, int button,
+@@ -785,6 +838,27 @@
+   return extended ? extendedlut[vk] : vklut[vk];
+ }
+ 
++static xchar msdead2fltk(xchar in)
++{
++  switch (in) {
++  case 0x0060:      // GRAVE ACCENT
++    return 0x0300;  // COMBINING GRAVE ACCENT
++  case 0x00b4:      // ACUTE ACCENT
++    return 0x0301;  // COMBINING ACUTE ACCENT
++  case 0x005e:      // CIRCUMFLEX ACCENT
++    return 0x0302;  // COMBINING CIRCUMFLEX ACCENT
++  case 0x007e:      // TILDE
++    return 0x0303;  // COMBINING TILDE
++  case 0x00a8:      // DIAERESIS
++    return 0x0308;  // COMBINING DIAERESIS
++  // FIXME: Windows dead key behaviour isn't documented and I don't have
++  //        any more keyboards to test with...
++  }
++
++  // hope that Windows gave us something proper to begin with
++  return in;
++}
++
+ #if USE_COLORMAP
+ extern HPALETTE fl_select_palette(void); // in fl_color_win32.cxx
+ #endif
+@@ -846,6 +920,8 @@
+   //fl_msg.pt = ???
+   //fl_msg.lPrivate = ???
+ 
++  MSG fl_orig_msg = fl_msg;
++
+   Fl_Window *window = fl_find(hWnd);
+ 
+   if (window) switch (uMsg) {
+@@ -1025,23 +1101,82 @@
+     if (GetKeyState(VK_SCROLL)) state |= FL_SCROLL_LOCK;
+     Fl::e_state = state;
+     static char buffer[1024];
+-    if (uMsg == WM_CHAR || uMsg == WM_SYSCHAR) {
+ 
++    if (use_simple_keyboard) {
++      BYTE keystate[256];
++      WCHAR wbuf[8];
++      int ret;
++
++      // I'm not sure if we ever get WM_CHAR (& friends) without an initial
++      // WM_KEYDOWN (& friends), but if we do then we should not send such
++      // side band events to simple keyboard widgets.
++      if ((fl_orig_msg.message != WM_KEYDOWN) &&
++          (fl_orig_msg.message != WM_SYSKEYDOWN) &&
++          (fl_orig_msg.message != WM_KEYUP) &&
++          (fl_orig_msg.message != WM_SYSKEYUP))
++        break;
++
++      GetKeyboardState(keystate);
++
++      // Pressing Ctrl wreaks havoc with the symbol lookup, so turn that off.
++      // But AltGr shows up as Ctrl+Alt in Windows, so keep Ctrl if Alt is
++      // active.
++      if (!(keystate[VK_MENU] & 0x80))
++        keystate[VK_CONTROL] = keystate[VK_LCONTROL] = keystate[VK_RCONTROL] = 0;
++
++      // We cannot inspect or modify Windows' internal state of the keyboard
++      // so we have to try to infer information from ToUnicode() and wedge
++      // things into a known state.
++      for (int i = 0;i < 2;i++) {
++        ret = ToUnicode(fl_orig_msg.wParam, 0, keystate, wbuf,
++                        sizeof(wbuf)/sizeof(wbuf[0]), 0);
++
++        // No symbol for this key (or unexpected length)
++        if ((ret == 0) || (ret < -1)) {
++          buffer[0] = 0;
++          Fl::e_length = 0;
++          break;
++        }
++
++        // A dead key. Convert this to a Unicode combining character so
++        // that the application can tell the difference between dead and
++        // normal keys.
++        if (ret == -1) {
++          xchar u = (xchar) msdead2fltk(wbuf[0]);
++          Fl::e_length = fl_utf8fromwc(buffer, 1024, &u, 1);
++          buffer[Fl::e_length] = 0;
++          break;
++        }
++
++        // If we have two characters (or more) from ToUnicode(), that's
++        // an invalid sequence. One character chould mean a proper symbol,
++        // or it could mean a composed one. In both cases we need to call
++        // ToUnicode() again to get something sane.
++        if (i == 0)
++          continue;
++
++        // We should now have something sane. Give whatever we have to the
++        // application.
++        Fl::e_length = fl_utf8fromwc(buffer, 1024, wbuf, ret);
++        buffer[Fl::e_length] = 0;
++      }
++    } else if (uMsg == WM_CHAR || uMsg == WM_SYSCHAR) {
+       xchar u = (xchar) wParam;
+ //    Fl::e_length = fl_unicode2utf(&u, 1, buffer);
+       Fl::e_length = fl_utf8fromwc(buffer, 1024, &u, 1);
+       buffer[Fl::e_length] = 0;
++    } else {
++      buffer[0] = 0;
++      Fl::e_length = 0;
++    }
+ 
+-
+-    } else if (Fl::e_keysym >= FL_KP && Fl::e_keysym <= FL_KP_Last) {
+-      if (state & FL_NUM_LOCK) {
+-        // Convert to regular keypress...
+-	buffer[0] = Fl::e_keysym-FL_KP;
+-	Fl::e_length = 1;
+-      } else {
+-        // Convert to special keypress...
+-	buffer[0] = 0;
+-	Fl::e_length = 0;
++    // The keypad area is a bit odd in that we need to change the keysym
++    // to properly indicate what the user meant, unlike other keys where
++    // we normally change the text and keep keysym stable.
++    if (Fl::e_keysym >= FL_KP && Fl::e_keysym <= FL_KP_Last) {
++      // The initial mapping tables give us a keysym that corresponds to
++      // numlock being on, so we only do something when it is off.
++      if (!(state & FL_NUM_LOCK)) {
+ 	switch (Fl::e_keysym) {
+ 	  case FL_KP + '0' :
+ 	    Fl::e_keysym = FL_Insert;
+@@ -1073,30 +1208,10 @@
+ 	  case FL_KP + '.' :
+ 	    Fl::e_keysym = FL_Delete;
+ 	    break;
+-	  case FL_KP + '/' :
+-	  case FL_KP + '*' :
+-	  case FL_KP + '-' :
+-	  case FL_KP + '+' :
+-	    buffer[0] = Fl::e_keysym-FL_KP;
+-	    Fl::e_length = 1;
+-	    break;
+ 	}
+       }
+-    } else if ((lParam & (1<<31))==0) {
+-#ifdef FLTK_PREVIEW_DEAD_KEYS
+-      if ((lParam & (1<<24))==0) { // clear if dead key (always?)
+-        xchar u = (xchar) wParam;
+-        Fl::e_length = fl_utf8fromwc(buffer, 1024, &u, 1);
+-        buffer[Fl::e_length] = 0;
+-      } else { // set if "extended key" (never printable?)
+-        buffer[0] = 0;
+-        Fl::e_length = 0;
+-      }
+-#else
+-      buffer[0] = 0;
+-      Fl::e_length = 0;
+-#endif
+     }
++
+     Fl::e_text = buffer;
+     if (lParam & (1<<31)) { // key up events.
+       if (Fl::handle(FL_KEYUP, window)) return 0;