blob: 8d251012c8edf33fdfa557902a7bf7820936f4cd [file] [log] [blame]
Zach Reizner01935f32015-04-29 11:15:09 -07001/*
2 * Copyright (C) 2015 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#define LOG_TAG "GLCompositor"
18
19#include <sstream>
20#include <string>
21#include <vector>
22
23#include <cutils/log.h>
24
25#define EGL_EGLEXT_PROTOTYPES
26#define GL_GLEXT_PROTOTYPES
27
28#include <EGL/egl.h>
29#include <EGL/eglext.h>
30#include <GLES2/gl2.h>
31#include <GLES2/gl2ext.h>
32
33#include <hardware/hardware.h>
34#include <hardware/hwcomposer.h>
35
36#include <ui/GraphicBuffer.h>
37#include <ui/PixelFormat.h>
38
39#include <cutils/properties.h>
40#include <sync/sync.h>
41#include <sw_sync.h>
42
43#include "drm_hwcomposer.h"
44
45#include "gl_compositor.h"
46#include "seperate_rects.h"
47
48// TODO(zachr): use hwc_drm_bo to turn buffer handles into textures
49#ifndef EGL_NATIVE_HANDLE_ANDROID_NVX
50#define EGL_NATIVE_HANDLE_ANDROID_NVX 0x322A
51#endif
52
53#define MAX_OVERLAPPING_LAYERS 64
54
55namespace android {
56
57struct GLCompositor::texture_from_handle {
58 EGLImageKHR image;
59 GLuint texture;
60};
61
62static const char *get_gl_error(void);
63static const char *get_egl_error(void);
64static bool has_extension(const char *extension, const char *extensions);
65
66template <typename T>
67int AllocResource(std::vector<T> &array) {
68 for (typename std::vector<T>::iterator it = array.begin(); it != array.end();
69 ++it) {
70 if (!it->is_some()) {
71 return std::distance(array.begin(), it);
72 }
73 }
74
75 array.push_back(T());
76 return array.size() - 1;
77}
78
79template <typename T>
80void FreeResource(std::vector<T> &array, int index) {
81 if (index == (int)array.size() - 1) {
82 array.pop_back();
83 } else if (index >= 0 && (unsigned)index < array.size()) {
84 array[index].Reset();
85 }
86}
87
88struct GLTarget {
89 sp<GraphicBuffer> fb;
90 EGLImageKHR egl_fb_image;
91 GLuint gl_fb;
92 GLuint gl_fb_tex;
93 bool forgotten;
94 unsigned composition_count;
95
96 GLTarget()
97 : egl_fb_image(EGL_NO_IMAGE_KHR),
98 gl_fb(0),
99 gl_fb_tex(0),
100 forgotten(true),
101 composition_count(0) {
102 }
103
104 void Reset() {
105 fb.clear();
106 egl_fb_image = EGL_NO_IMAGE_KHR;
107 gl_fb = 0;
108 gl_fb_tex = 0;
109 forgotten = true;
110 composition_count = 0;
111 }
112
113 bool is_some() const {
114 return egl_fb_image != EGL_NO_IMAGE_KHR;
115 }
116};
117
118struct GLCompositor::priv_data {
119 EGLDisplay egl_display;
120 EGLContext egl_ctx;
121
122 EGLDisplay saved_egl_display;
123 EGLContext saved_egl_ctx;
124 EGLSurface saved_egl_read;
125 EGLSurface saved_egl_draw;
126
127 int current_target;
128 std::vector<GLTarget> targets;
129 std::vector<GLComposition *> compositions;
130
131 std::vector<GLint> blend_programs;
132 GLuint vertex_buffer;
133
134 priv_data()
135 : egl_display(EGL_NO_DISPLAY),
136 egl_ctx(EGL_NO_CONTEXT),
137 saved_egl_display(EGL_NO_DISPLAY),
138 saved_egl_ctx(EGL_NO_CONTEXT),
139 saved_egl_read(EGL_NO_SURFACE),
140 saved_egl_draw(EGL_NO_SURFACE),
141 current_target(-1) {
142 }
143};
144
145class GLComposition : public Composition {
146 public:
147 struct LayerData {
148 hwc_layer_1 layer;
149 hwc_drm_bo bo;
150 };
151
Zach Reiznerf5fa77c2015-06-11 11:28:48 -0700152 GLComposition(GLCompositor *owner, Importer *imp)
153 : compositor(owner), importer(imp), target_handle(-1) {
Zach Reizner01935f32015-04-29 11:15:09 -0700154 }
155
156 virtual ~GLComposition() {
157 if (compositor == NULL) {
158 return;
159 }
160
161 // Removes this composition from the owning compositor automatically.
162 std::vector<GLComposition *> &compositions =
163 compositor->priv_->compositions;
164 std::vector<GLComposition *>::iterator it =
165 std::find(compositions.begin(), compositions.end(), this);
166 if (it != compositions.end()) {
167 compositions.erase(it);
168 }
169
170 GLTarget *target = &compositor->priv_->targets[target_handle];
171 target->composition_count--;
172 compositor->CheckAndDestroyTarget(target_handle);
173 }
174
175 virtual int AddLayer(int display, hwc_layer_1 *layer, hwc_drm_bo *bo) {
176 (void)display;
177 if (layer->compositionType != HWC_OVERLAY) {
178 ALOGE("Must add layers with compositionType == HWC_OVERLAY");
179 return 1;
180 }
181
182 if (layer->handle == 0) {
183 ALOGE("Must add layers with valid buffer handle");
184 return 1;
185 }
186
187 layer_data.push_back(LayerData());
188 LayerData &layer_datum = layer_data.back();
189 layer_datum.layer = *layer;
190 layer_datum.bo = *bo;
191
Zach Reiznerf5fa77c2015-06-11 11:28:48 -0700192 return importer->ReleaseBuffer(bo);
Zach Reizner01935f32015-04-29 11:15:09 -0700193 }
194
195 virtual unsigned GetRemainingLayers(int display, unsigned num_needed) const {
196 (void)display;
197 return num_needed;
198 }
199
200 GLCompositor *compositor;
Zach Reiznerf5fa77c2015-06-11 11:28:48 -0700201 Importer *importer;
Zach Reizner01935f32015-04-29 11:15:09 -0700202 int target_handle;
203 std::vector<LayerData> layer_data;
204};
205
206struct RenderingCommand {
207 struct TextureSource {
208 unsigned texture_index;
209 float crop_bounds[4];
210 float alpha;
211 };
212
213 float bounds[4];
214 unsigned texture_count;
215 TextureSource textures[MAX_OVERLAPPING_LAYERS];
216
217 RenderingCommand() : texture_count(0) {
218 }
219};
220
221static void ConstructCommands(const GLComposition &composition,
222 std::vector<RenderingCommand> *commands) {
223 std::vector<seperate_rects::Rect<float> > in_rects;
224 std::vector<seperate_rects::RectSet<uint64_t, float> > out_rects;
225 int i;
226
227 for (unsigned rect_index = 0; rect_index < composition.layer_data.size();
228 rect_index++) {
229 const struct hwc_layer_1 &layer = composition.layer_data[rect_index].layer;
230 seperate_rects::Rect<float> rect;
231 in_rects.push_back(seperate_rects::Rect<float>(
232 layer.displayFrame.left, layer.displayFrame.top,
233 layer.displayFrame.right, layer.displayFrame.bottom));
234 }
235
236 seperate_frects_64(in_rects, &out_rects);
237
238 for (unsigned rect_index = 0; rect_index < out_rects.size(); rect_index++) {
239 const seperate_rects::RectSet<uint64_t, float> &out_rect =
240 out_rects[rect_index];
241 commands->push_back(RenderingCommand());
242 RenderingCommand &cmd = commands->back();
243
244 memcpy(cmd.bounds, out_rect.rect.bounds, sizeof(cmd.bounds));
245
246 uint64_t tex_set = out_rect.id_set.getBits();
247 for (unsigned i = composition.layer_data.size() - 1; tex_set != 0x0; i--) {
248 if (tex_set & (0x1 << i)) {
249 tex_set &= ~(0x1 << i);
250
251 const struct hwc_layer_1 &layer = composition.layer_data[i].layer;
252
253 seperate_rects::Rect<float> display_rect(
254 layer.displayFrame.left, layer.displayFrame.top,
255 layer.displayFrame.right, layer.displayFrame.bottom);
256 float display_size[2] = {
257 display_rect.bounds[2] - display_rect.bounds[0],
258 display_rect.bounds[3] - display_rect.bounds[1]};
259
260 seperate_rects::Rect<float> crop_rect(
261 layer.sourceCropf.left, layer.sourceCropf.top,
262 layer.sourceCropf.right, layer.sourceCropf.bottom);
263 float crop_size[2] = {crop_rect.bounds[2] - crop_rect.bounds[0],
264 crop_rect.bounds[3] - crop_rect.bounds[1]};
265
266 RenderingCommand::TextureSource &src = cmd.textures[cmd.texture_count];
267 cmd.texture_count++;
268 src.texture_index = i;
269
270 for (int b = 0; b < 4; b++) {
271 float bound_percent = (cmd.bounds[b] - display_rect.bounds[b % 2]) /
272 display_size[b % 2];
273 src.crop_bounds[b] =
274 crop_rect.bounds[b % 2] + bound_percent * crop_size[b % 2];
275 }
276
277 if (layer.blending == HWC_BLENDING_NONE) {
278 src.alpha = 1.0f;
279 // This layer is opaque. There is no point in using layers below this
280 // one.
281 break;
282 }
283
284 src.alpha = layer.planeAlpha / 255.0f;
285 }
286 }
287 }
288}
289
290GLCompositor::GLCompositor() {
291 priv_ = new priv_data;
292}
293
294GLCompositor::~GLCompositor() {
295 if (BeginContext()) {
296 goto destroy_ctx;
297 }
298
299 glBindFramebuffer(GL_FRAMEBUFFER, 0);
300 glBindTexture(GL_TEXTURE_2D, 0);
301
302 for (std::vector<GLTarget>::iterator it = priv_->targets.end();
303 it != priv_->targets.begin(); it = priv_->targets.end()) {
304 --it;
305 glDeleteFramebuffers(1, &it->gl_fb);
306 glDeleteTextures(1, &it->gl_fb_tex);
307 eglDestroyImageKHR(priv_->egl_display, it->egl_fb_image);
308 priv_->targets.erase(it);
309 }
310
311 for (std::vector<GLComposition *>::iterator it = priv_->compositions.end();
312 it != priv_->compositions.begin(); it = priv_->compositions.end()) {
313 --it;
314
315 // Prevents compositor from trying to erase itself
316 (*it)->compositor = NULL;
317 delete *it;
318 priv_->compositions.erase(it);
319 }
320
321destroy_ctx:
322 eglMakeCurrent(priv_->egl_display,
323 EGL_NO_SURFACE /* No default draw surface */,
324 EGL_NO_SURFACE /* No default draw read */, EGL_NO_CONTEXT);
325 eglDestroyContext(priv_->egl_display, priv_->egl_ctx);
326
327 EndContext();
328 delete priv_;
329}
330
331int GLCompositor::Init() {
332 int ret = 0;
333 const char *egl_extensions;
334 const char *gl_extensions;
335 EGLint num_configs;
336 EGLint attribs[] = {EGL_WIDTH, 1, EGL_HEIGHT, 1, EGL_NONE, EGL_NONE};
337 EGLConfig egl_config;
338
339 // clang-format off
340 const GLfloat verts[] = {
341 0.0f, 0.0f, 0.0f, 0.0f,
342 0.0f, 1.0f, 0.0f, 1.0f,
343 1.0f, 0.0f, 1.0f, 0.0f,
344 1.0f, 1.0f, 1.0f, 1.0f
345 };
346 // clang-format on
347
Zach Reizner21b57e82015-06-11 11:40:18 -0700348 const EGLint config_attribs[] = {EGL_RENDERABLE_TYPE,
349 EGL_OPENGL_ES2_BIT,
350 EGL_RED_SIZE,
351 8,
352 EGL_GREEN_SIZE,
353 8,
354 EGL_BLUE_SIZE,
355 8,
356 EGL_NONE};
Zach Reizner01935f32015-04-29 11:15:09 -0700357
358 const EGLint context_attribs[] = {EGL_CONTEXT_CLIENT_VERSION, 3, EGL_NONE};
359
360 priv_->egl_display = eglGetDisplay(EGL_DEFAULT_DISPLAY);
361 if (priv_->egl_display == EGL_NO_DISPLAY) {
362 ALOGE("Failed to get egl display");
363 ret = 1;
364 goto out;
365 }
366
367 if (!eglInitialize(priv_->egl_display, NULL, NULL)) {
368 ALOGE("Failed to initialize egl: %s", get_egl_error());
369 ret = 1;
370 goto out;
371 }
372
373 egl_extensions = eglQueryString(priv_->egl_display, EGL_EXTENSIONS);
374
375 // These extensions are all technically required but not always reported due
376 // to meta EGL filtering them out.
377 if (!has_extension("EGL_KHR_image_base", egl_extensions))
378 ALOGW("EGL_KHR_image_base extension not supported");
379
380 if (!has_extension("EGL_ANDROID_image_native_buffer", egl_extensions))
381 ALOGW("EGL_ANDROID_image_native_buffer extension not supported");
382
383 if (!has_extension("EGL_ANDROID_native_fence_sync", egl_extensions))
384 ALOGW("EGL_ANDROID_native_fence_sync extension not supported");
385
386 if (!eglChooseConfig(priv_->egl_display, config_attribs, &egl_config, 1,
387 &num_configs)) {
388 ALOGE("eglChooseConfig() failed with error: %s", get_egl_error());
389 goto out;
390 }
391
392 priv_->egl_ctx =
393 eglCreateContext(priv_->egl_display, egl_config,
394 EGL_NO_CONTEXT /* No shared context */, context_attribs);
395
396 if (priv_->egl_ctx == EGL_NO_CONTEXT) {
397 ALOGE("Failed to create OpenGL ES Context: %s", get_egl_error());
398 ret = 1;
399 goto out;
400 }
401
402 ret = BeginContext();
403 if (ret)
404 goto out;
405
406 gl_extensions = (const char *)glGetString(GL_EXTENSIONS);
407
408 if (!has_extension("GL_OES_EGL_image", gl_extensions))
409 ALOGW("GL_OES_EGL_image extension not supported");
410
411 glGenBuffers(1, &priv_->vertex_buffer);
412 glBindBuffer(GL_ARRAY_BUFFER, priv_->vertex_buffer);
413 glBufferData(GL_ARRAY_BUFFER, sizeof(verts), verts, GL_STATIC_DRAW);
414 glBindBuffer(GL_ARRAY_BUFFER, 0);
415
416 if (GenerateShaders()) {
417 ret = 1;
418 goto end_ctx;
419 }
420
421end_ctx:
422 EndContext();
423
424out:
425 return ret;
426}
427
428Targeting *GLCompositor::targeting() {
429 return (Targeting *)this;
430}
431
432int GLCompositor::CreateTarget(sp<GraphicBuffer> &buffer) {
433 int ret;
434
435 ret = BeginContext();
436 if (ret)
437 return -1;
438
439 int target_handle = AllocResource(priv_->targets);
440 GLTarget *target = &priv_->targets[target_handle];
441
442 target->fb = buffer;
443
444 target->egl_fb_image = eglCreateImageKHR(
445 priv_->egl_display, EGL_NO_CONTEXT, EGL_NATIVE_BUFFER_ANDROID,
446 (EGLClientBuffer)target->fb->getNativeBuffer(), NULL /* no attribs */);
447
448 if (target->egl_fb_image == EGL_NO_IMAGE_KHR) {
449 ALOGE("Failed to make image from target buffer: %s", get_egl_error());
450 ret = -1;
451 goto fail_create_image;
452 }
453
454 glGenTextures(1, &target->gl_fb_tex);
455 glBindTexture(GL_TEXTURE_2D, target->gl_fb_tex);
456 glEGLImageTargetTexture2DOES(GL_TEXTURE_2D,
457 (GLeglImageOES)target->egl_fb_image);
458 glBindTexture(GL_TEXTURE_2D, 0);
459
460 glGenFramebuffers(1, &target->gl_fb);
461 glBindFramebuffer(GL_FRAMEBUFFER, target->gl_fb);
462 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
463 target->gl_fb_tex, 0);
464
465 if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) {
466 ALOGE("Failed framebuffer check for created target buffer");
467 ret = 1;
468 goto fail_framebuffer_status;
469 }
470
471 target->forgotten = false;
472
473 ret = target_handle;
474 goto out;
475
476fail_framebuffer_status:
477 glBindFramebuffer(GL_FRAMEBUFFER, 0);
478 glDeleteFramebuffers(1, &target->gl_fb);
479 glDeleteTextures(1, &target->gl_fb_tex);
480 eglDestroyImageKHR(priv_->egl_display, target->egl_fb_image);
481 target->gl_fb = 0;
482 target->gl_fb_tex = 0;
483 target->egl_fb_image = EGL_NO_IMAGE_KHR;
484
485fail_create_image:
486 target->fb.clear();
487 FreeResource(priv_->targets, target_handle);
488
489out:
490 EndContext();
491 return ret;
492}
493
494void GLCompositor::SetTarget(int target_handle) {
495 if (target_handle >= 0 && (unsigned)target_handle < priv_->targets.size()) {
496 GLTarget *target = &priv_->targets[target_handle];
497 if (target->is_some()) {
498 priv_->current_target = target_handle;
499 return;
500 }
501 }
502
503 priv_->current_target = -1;
504}
505
506void GLCompositor::ForgetTarget(int target_handle) {
507 if (target_handle >= 0 && (unsigned)target_handle < priv_->targets.size()) {
508 if (target_handle == priv_->current_target) {
509 priv_->current_target = -1;
510 }
511
512 GLTarget *target = &priv_->targets[target_handle];
513 if (target->is_some()) {
514 target->forgotten = true;
515 CheckAndDestroyTarget(target_handle);
516 return;
517 }
518 }
519
520 ALOGE("Failed to forget target because of invalid handle");
521}
522
523void GLCompositor::CheckAndDestroyTarget(int target_handle) {
524 GLTarget *target = &priv_->targets[target_handle];
525 if (target->composition_count == 0 && target->forgotten) {
526 if (BeginContext() == 0) {
527 glDeleteFramebuffers(1, &target->gl_fb);
528 glDeleteTextures(1, &target->gl_fb_tex);
529 eglDestroyImageKHR(priv_->egl_display, target->egl_fb_image);
530 EndContext();
531 }
532
533 FreeResource(priv_->targets, target_handle);
534 }
535}
536
Zach Reiznerf5fa77c2015-06-11 11:28:48 -0700537Composition *GLCompositor::CreateComposition(Importer *importer) {
Zach Reizner01935f32015-04-29 11:15:09 -0700538 if (priv_->current_target >= 0 &&
539 (unsigned)priv_->current_target < priv_->targets.size()) {
540 GLTarget *target = &priv_->targets[priv_->current_target];
541 if (target->is_some()) {
Zach Reiznerf5fa77c2015-06-11 11:28:48 -0700542 GLComposition *composition = new GLComposition(this, importer);
Zach Reizner01935f32015-04-29 11:15:09 -0700543 composition->target_handle = priv_->current_target;
544 target->composition_count++;
545 priv_->compositions.push_back(composition);
546 return composition;
547 }
548 }
549
550 ALOGE("Failed to create composition because of invalid target handle %d",
551 priv_->current_target);
552
553 return NULL;
554}
555
556int GLCompositor::QueueComposition(Composition *composition) {
557 if (composition) {
558 int ret = DoComposition(*(GLComposition *)composition);
559 delete composition;
560 return ret;
561 }
562
563 ALOGE("Failed to queue composition because of invalid composition handle");
564
565 return -EINVAL;
566}
567
568int GLCompositor::Composite() {
569 return 0;
570}
571
572int GLCompositor::BeginContext() {
573 priv_->saved_egl_display = eglGetCurrentDisplay();
574 priv_->saved_egl_ctx = eglGetCurrentContext();
575
576 if (priv_->saved_egl_display != priv_->egl_display ||
577 priv_->saved_egl_ctx != priv_->egl_ctx) {
578 priv_->saved_egl_read = eglGetCurrentSurface(EGL_READ);
579 priv_->saved_egl_draw = eglGetCurrentSurface(EGL_DRAW);
580 } else {
581 return 0;
582 }
583
584 if (!eglMakeCurrent(priv_->egl_display, EGL_NO_SURFACE, EGL_NO_SURFACE,
585 priv_->egl_ctx)) {
586 ALOGE("Failed to make the OpenGL ES Context current: %s", get_egl_error());
587 return 1;
588 }
589 return 0;
590}
591
592int GLCompositor::EndContext() {
593 if (priv_->saved_egl_display != eglGetCurrentDisplay() ||
594 priv_->saved_egl_ctx != eglGetCurrentContext()) {
595 if (!eglMakeCurrent(priv_->saved_egl_display, priv_->saved_egl_read,
596 priv_->saved_egl_draw, priv_->saved_egl_ctx)) {
Zach Reizner21b57e82015-06-11 11:40:18 -0700597 ALOGE("Failed to make the old OpenGL ES Context current: %s",
Zach Reizner01935f32015-04-29 11:15:09 -0700598 get_egl_error());
599 return 1;
600 }
601 }
602
603 return 0;
604}
605
606GLint CompileAndCheckShader(GLenum type, unsigned source_count,
607 const GLchar **sources, std::string *shader_log) {
608 GLint status;
609 GLint shader = glCreateShader(type);
610 if (!shader) {
611 *shader_log = "glCreateShader failed";
612 return 0;
613 }
614 glShaderSource(shader, source_count, sources, NULL);
615 glCompileShader(shader);
616 glGetShaderiv(shader, GL_COMPILE_STATUS, &status);
617 if (!status) {
618 if (shader_log) {
619 GLint log_length;
620 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &log_length);
621 shader_log->resize(log_length);
622 glGetShaderInfoLog(shader, log_length, NULL, &(*shader_log)[0]);
623 }
624 glDeleteShader(shader);
625 return 0;
626 }
627
628 return shader;
629}
630
631int GLCompositor::GenerateShaders() {
632 // Limits: GL_MAX_VARYING_COMPONENTS, GL_MAX_TEXTURE_IMAGE_UNITS,
633 // GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS
634 // clang-format off
635 const GLchar *shader_preamble = "#version 300 es\n#define LAYER_COUNT ";
636
637 const GLchar *vertex_shader_source =
638"\n"
639"precision mediump int; \n"
640"uniform vec4 uViewport; \n"
641"uniform sampler2D uLayerTextures[LAYER_COUNT]; \n"
642"uniform vec4 uLayerCrop[LAYER_COUNT]; \n"
643"in vec2 vPosition; \n"
644"in vec2 vTexCoords; \n"
645"out vec2 fTexCoords[LAYER_COUNT]; \n"
646"void main() { \n"
647" for (int i = 0; i < LAYER_COUNT; i++) { \n"
648" fTexCoords[i] = (uLayerCrop[i].xy + vTexCoords * uLayerCrop[i].zw) / \n"
649" vec2(textureSize(uLayerTextures[i], 0)); \n"
650" } \n"
651" vec2 scaledPosition = uViewport.xy + vPosition * uViewport.zw; \n"
652" gl_Position = vec4(scaledPosition * vec2(2.0) - vec2(1.0), 0.0, 1.0); \n"
653"} \n";
654
655 const GLchar *fragment_shader_source =
656"\n"
657"precision mediump float; \n"
658"uniform sampler2D uLayerTextures[LAYER_COUNT]; \n"
659"uniform float uLayerAlpha[LAYER_COUNT]; \n"
660"in vec2 fTexCoords[LAYER_COUNT]; \n"
661"out vec4 oFragColor; \n"
662"void main() { \n"
663" vec3 color = vec3(0.0, 0.0, 0.0); \n"
664" float alphaCover = 1.0; \n"
665" for (int i = 0; i < LAYER_COUNT; i++) { \n"
666" vec4 texSample = texture(uLayerTextures[i], fTexCoords[i]); \n"
667" float a = texSample.a * uLayerAlpha[i]; \n"
668" color += a * alphaCover * texSample.rgb; \n"
669" alphaCover *= 1.0 - a; \n"
670" if (alphaCover <= 0.5/255.0) \n"
671" break; \n"
672" } \n"
Zach Reiznerdb556112015-06-11 11:30:20 -0700673" oFragColor = vec4(color, 1.0 - alphaCover); \n"
Zach Reizner01935f32015-04-29 11:15:09 -0700674"} \n";
675 // clang-format on
676
677 int i, ret = 1;
678 GLint max_texture_images, vertex_shader, fragment_shader, program, status;
679 std::string shader_log;
680
681 glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS, &max_texture_images);
682
683 for (i = 1; i <= max_texture_images; i++) {
684 std::ostringstream layer_count_formatter;
685 layer_count_formatter << i;
686 std::string layer_count(layer_count_formatter.str());
687 const GLchar *shader_sources[3] = {shader_preamble, layer_count.c_str(),
688 NULL};
689
690 shader_sources[2] = vertex_shader_source;
691 vertex_shader = CompileAndCheckShader(GL_VERTEX_SHADER, 3, shader_sources,
692 ret ? &shader_log : NULL);
693 if (!vertex_shader) {
694 if (ret) {
695 ALOGE("Failed to make vertex shader:\n%s", shader_log.c_str());
696 }
697 break;
698 }
699
700 shader_sources[2] = fragment_shader_source;
701 fragment_shader = CompileAndCheckShader(
702 GL_FRAGMENT_SHADER, 3, shader_sources, ret ? &shader_log : NULL);
703 if (!fragment_shader) {
704 if (ret) {
705 ALOGE("Failed to make fragment shader:\n%s", shader_log.c_str());
706 }
707 goto delete_vs;
708 }
709
710 program = glCreateProgram();
711 if (!program) {
712 if (ret)
713 ALOGE("Failed to create program %s", get_gl_error());
714 goto delete_fs;
715 }
716
717 glAttachShader(program, vertex_shader);
718 glAttachShader(program, fragment_shader);
719 glBindAttribLocation(program, 0, "vPosition");
720 glBindAttribLocation(program, 1, "vTexCoords");
721 glLinkProgram(program);
722 glDetachShader(program, vertex_shader);
723 glDeleteShader(vertex_shader);
724 glDetachShader(program, fragment_shader);
725 glDeleteShader(fragment_shader);
726
727 glGetProgramiv(program, GL_LINK_STATUS, &status);
728 if (!status) {
729 if (ret) {
730 GLint log_length;
731 glGetProgramiv(program, GL_INFO_LOG_LENGTH, &log_length);
732 std::string program_log(log_length, ' ');
733 glGetProgramInfoLog(program, log_length, NULL, &program_log[0]);
734 ALOGE("Failed to link program: \n%s", program_log.c_str());
735 }
736 glDeleteProgram(program);
737 break;
738 }
739
740 ret = 0;
741 priv_->blend_programs.push_back(program);
742
743 continue;
744
745 delete_fs:
746 glDeleteShader(fragment_shader);
747
748 delete_vs:
749 glDeleteShader(vertex_shader);
750
751 if (ret)
752 break;
753 }
754
755 return ret;
756}
757
758int GLCompositor::DoComposition(const GLComposition &composition) {
759 int ret = 0;
760 size_t i;
761 std::vector<struct texture_from_handle> layer_textures;
762 std::vector<RenderingCommand> commands;
763
764 if (composition.layer_data.size() == 0) {
765 return -EALREADY;
766 }
767
768 if (BeginContext()) {
769 return -EINVAL;
770 }
771
772 GLTarget *target = &priv_->targets[composition.target_handle];
773 GLint frame_width = target->fb->getWidth();
774 GLint frame_height = target->fb->getHeight();
775 EGLSyncKHR finished_sync;
776
777 for (i = 0; i < composition.layer_data.size(); i++) {
778 const struct hwc_layer_1 *layer = &composition.layer_data[i].layer;
779
780 if (ret) {
781 if (layer->acquireFenceFd >= 0)
782 close(layer->acquireFenceFd);
783 continue;
784 }
785
786 layer_textures.push_back(texture_from_handle());
787 ret = CreateTextureFromHandle(layer->handle, &layer_textures.back());
788 if (!ret) {
789 ret = DoFenceWait(layer->acquireFenceFd);
790 }
791 if (ret) {
792 layer_textures.pop_back();
793 ret = -EINVAL;
794 }
795 }
796
797 if (ret) {
798 goto destroy_textures;
799 }
800
801 ConstructCommands(composition, &commands);
802
803 glBindFramebuffer(GL_FRAMEBUFFER, target->gl_fb);
804
805 glViewport(0, 0, frame_width, frame_height);
806
Zach Reiznerdb556112015-06-11 11:30:20 -0700807 glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
Zach Reizner01935f32015-04-29 11:15:09 -0700808 glClear(GL_COLOR_BUFFER_BIT);
809
810 glBindBuffer(GL_ARRAY_BUFFER, priv_->vertex_buffer);
811 glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, sizeof(float) * 4, NULL);
812 glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, sizeof(float) * 4,
813 (void *)(sizeof(float) * 2));
814 glEnableVertexAttribArray(0);
815 glEnableVertexAttribArray(1);
816
817 for (std::vector<RenderingCommand>::iterator it = commands.begin();
818 it != commands.end(); ++it) {
819 const RenderingCommand &cmd = *it;
820
821 if (cmd.texture_count <= 0) {
822 continue;
823 }
824
825 // TODO(zachr): handle the case of too many overlapping textures for one
826 // area by falling back to rendering as many layers as possible using
827 // multiple blending passes.
828 if (cmd.texture_count > priv_->blend_programs.size()) {
829 ALOGE("Too many layers to render in one area");
830 continue;
831 }
832
833 GLint program = priv_->blend_programs[cmd.texture_count - 1];
834 glUseProgram(program);
835 GLint gl_viewport_loc = glGetUniformLocation(program, "uViewport");
836 GLint gl_tex_loc = glGetUniformLocation(program, "uLayerTextures");
837 GLint gl_crop_loc = glGetUniformLocation(program, "uLayerCrop");
838 GLint gl_alpha_loc = glGetUniformLocation(program, "uLayerAlpha");
839 glUniform4f(gl_viewport_loc, cmd.bounds[0] / (float)frame_width,
840 cmd.bounds[1] / (float)frame_height,
841 (cmd.bounds[2] - cmd.bounds[0]) / (float)frame_width,
842 (cmd.bounds[3] - cmd.bounds[1]) / (float)frame_height);
843
844 for (unsigned src_index = 0; src_index < cmd.texture_count; src_index++) {
845 const RenderingCommand::TextureSource &src = cmd.textures[src_index];
846 glUniform1f(gl_alpha_loc + src_index, src.alpha);
847 glUniform4f(gl_crop_loc + src_index, src.crop_bounds[0],
848 src.crop_bounds[1], src.crop_bounds[2] - src.crop_bounds[0],
849 src.crop_bounds[3] - src.crop_bounds[1]);
850
851 glUniform1i(gl_tex_loc + src_index, src_index);
852 glActiveTexture(GL_TEXTURE0 + src_index);
853 glBindTexture(GL_TEXTURE_2D, layer_textures[src.texture_index].texture);
854 }
855
856 glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
857
858 for (unsigned src_index = 0; src_index < cmd.texture_count; src_index++) {
859 glActiveTexture(GL_TEXTURE0 + src_index);
860 glBindTexture(GL_TEXTURE_2D, 0);
861 }
862 }
863
864 glActiveTexture(GL_TEXTURE0);
865 glDisableVertexAttribArray(0);
866 glDisableVertexAttribArray(1);
867 glBindBuffer(GL_ARRAY_BUFFER, 0);
868 glUseProgram(0);
869
870 glBindFramebuffer(GL_FRAMEBUFFER, 0);
871
872 finished_sync =
873 eglCreateSyncKHR(priv_->egl_display, EGL_SYNC_NATIVE_FENCE_ANDROID, NULL);
874 if (finished_sync != EGL_NO_SYNC_KHR) {
875 glFlush(); // Creates the syncpoint
876 ret = eglDupNativeFenceFDANDROID(priv_->egl_display, finished_sync);
877 eglDestroySyncKHR(priv_->egl_display, finished_sync);
878 if (ret != EGL_NO_NATIVE_FENCE_FD_ANDROID) {
879 goto destroy_textures;
880 }
881 }
882
883 // Used as a fallback if the native sync fence fails.
884 ret = -EALREADY;
885 glFinish();
886
887destroy_textures:
888 for (i = 0; i < layer_textures.size(); i++)
889 DestroyTextureFromHandle(layer_textures[i]);
890
891 EndContext();
892
893 return ret;
894}
895
896int GLCompositor::DoFenceWait(int acquireFenceFd) {
897 int ret = 0;
898
899 EGLint attribs[] = {EGL_SYNC_NATIVE_FENCE_FD_ANDROID, acquireFenceFd,
900 EGL_NONE};
901 EGLSyncKHR egl_sync = eglCreateSyncKHR(
902 priv_->egl_display, EGL_SYNC_NATIVE_FENCE_ANDROID, attribs);
903 if (egl_sync == EGL_NO_SYNC_KHR) {
904 ALOGE("Failed to make EGLSyncKHR from acquireFenceFd: %s", get_egl_error());
905 close(acquireFenceFd);
906 return 1;
907 }
908
909 EGLint success = eglWaitSyncKHR(priv_->egl_display, egl_sync, 0);
910 if (success == EGL_FALSE) {
911 ALOGE("Failed to wait for acquire: %s", get_egl_error());
912 ret = 1;
913 }
914 eglDestroySyncKHR(priv_->egl_display, egl_sync);
915
916 return ret;
917}
918
919int GLCompositor::CreateTextureFromHandle(buffer_handle_t handle,
920 struct texture_from_handle *tex) {
921 EGLImageKHR image = eglCreateImageKHR(
922 priv_->egl_display, EGL_NO_CONTEXT, EGL_NATIVE_HANDLE_ANDROID_NVX,
923 (EGLClientBuffer)handle, NULL /* no attribs */);
924
925 if (image == EGL_NO_IMAGE_KHR) {
926 ALOGE("Failed to make image %s %p", get_egl_error(), handle);
927 return 1;
928 }
929
930 glGenTextures(1, &tex->texture);
931 glBindTexture(GL_TEXTURE_2D, tex->texture);
932 glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, (GLeglImageOES)image);
933 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
934 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
935 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
936 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
937
938 tex->image = image;
939
940 return 0;
941}
942
943void GLCompositor::DestroyTextureFromHandle(
944 const struct texture_from_handle &tex) {
945 glDeleteTextures(1, &tex.texture);
946 eglDestroyImageKHR(priv_->egl_display, tex.image);
947}
948
949static const char *get_gl_error(void) {
950 switch (glGetError()) {
951 case GL_NO_ERROR:
952 return "GL_NO_ERROR";
953 case GL_INVALID_ENUM:
954 return "GL_INVALID_ENUM";
955 case GL_INVALID_VALUE:
956 return "GL_INVALID_VALUE";
957 case GL_INVALID_OPERATION:
958 return "GL_INVALID_OPERATION";
959 case GL_INVALID_FRAMEBUFFER_OPERATION:
960 return "GL_INVALID_FRAMEBUFFER_OPERATION";
961 case GL_OUT_OF_MEMORY:
962 return "GL_OUT_OF_MEMORY";
963 default:
964 return "Unknown error";
965 }
966}
967
968static const char *get_egl_error(void) {
969 switch (eglGetError()) {
970 case EGL_SUCCESS:
971 return "EGL_SUCCESS";
972 case EGL_NOT_INITIALIZED:
973 return "EGL_NOT_INITIALIZED";
974 case EGL_BAD_ACCESS:
975 return "EGL_BAD_ACCESS";
976 case EGL_BAD_ALLOC:
977 return "EGL_BAD_ALLOC";
978 case EGL_BAD_ATTRIBUTE:
979 return "EGL_BAD_ATTRIBUTE";
980 case EGL_BAD_CONTEXT:
981 return "EGL_BAD_CONTEXT";
982 case EGL_BAD_CONFIG:
983 return "EGL_BAD_CONFIG";
984 case EGL_BAD_CURRENT_SURFACE:
985 return "EGL_BAD_CURRENT_SURFACE";
986 case EGL_BAD_DISPLAY:
987 return "EGL_BAD_DISPLAY";
988 case EGL_BAD_SURFACE:
989 return "EGL_BAD_SURFACE";
990 case EGL_BAD_MATCH:
991 return "EGL_BAD_MATCH";
992 case EGL_BAD_PARAMETER:
993 return "EGL_BAD_PARAMETER";
994 case EGL_BAD_NATIVE_PIXMAP:
995 return "EGL_BAD_NATIVE_PIXMAP";
996 case EGL_BAD_NATIVE_WINDOW:
997 return "EGL_BAD_NATIVE_WINDOW";
998 case EGL_CONTEXT_LOST:
999 return "EGL_CONTEXT_LOST";
1000 default:
1001 return "Unknown error";
1002 }
1003}
1004
1005static bool has_extension(const char *extension, const char *extensions) {
1006 const char *start, *where, *terminator;
1007 start = extensions;
1008 for (;;) {
1009 where = (char *)strstr((const char *)start, extension);
1010 if (!where)
1011 break;
1012 terminator = where + strlen(extension);
1013 if (where == start || *(where - 1) == ' ')
1014 if (*terminator == ' ' || *terminator == '\0')
1015 return true;
1016 start = terminator;
1017 }
1018 return false;
1019}
1020
1021} // namespace android