blob: eb255e6d3c17ab4e94b8ce281ee1dafdd93067e6 [file] [log] [blame]
Zach Reizner01935f32015-04-29 11:15:09 -07001/*
2 * Copyright (C) 2015 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#define LOG_TAG "GLCompositor"
18
19#include <sstream>
20#include <string>
21#include <vector>
22
23#include <cutils/log.h>
24
25#define EGL_EGLEXT_PROTOTYPES
26#define GL_GLEXT_PROTOTYPES
27
28#include <EGL/egl.h>
29#include <EGL/eglext.h>
30#include <GLES2/gl2.h>
31#include <GLES2/gl2ext.h>
32
33#include <hardware/hardware.h>
34#include <hardware/hwcomposer.h>
35
36#include <ui/GraphicBuffer.h>
37#include <ui/PixelFormat.h>
38
39#include <cutils/properties.h>
40#include <sync/sync.h>
41#include <sw_sync.h>
42
43#include "drm_hwcomposer.h"
44
45#include "gl_compositor.h"
46#include "seperate_rects.h"
47
48// TODO(zachr): use hwc_drm_bo to turn buffer handles into textures
49#ifndef EGL_NATIVE_HANDLE_ANDROID_NVX
50#define EGL_NATIVE_HANDLE_ANDROID_NVX 0x322A
51#endif
52
53#define MAX_OVERLAPPING_LAYERS 64
54
55namespace android {
56
57struct GLCompositor::texture_from_handle {
58 EGLImageKHR image;
59 GLuint texture;
60};
61
62static const char *get_gl_error(void);
63static const char *get_egl_error(void);
64static bool has_extension(const char *extension, const char *extensions);
65
66template <typename T>
67int AllocResource(std::vector<T> &array) {
68 for (typename std::vector<T>::iterator it = array.begin(); it != array.end();
69 ++it) {
70 if (!it->is_some()) {
71 return std::distance(array.begin(), it);
72 }
73 }
74
75 array.push_back(T());
76 return array.size() - 1;
77}
78
79template <typename T>
80void FreeResource(std::vector<T> &array, int index) {
81 if (index == (int)array.size() - 1) {
82 array.pop_back();
83 } else if (index >= 0 && (unsigned)index < array.size()) {
84 array[index].Reset();
85 }
86}
87
88struct GLTarget {
89 sp<GraphicBuffer> fb;
90 EGLImageKHR egl_fb_image;
91 GLuint gl_fb;
92 GLuint gl_fb_tex;
93 bool forgotten;
94 unsigned composition_count;
95
96 GLTarget()
97 : egl_fb_image(EGL_NO_IMAGE_KHR),
98 gl_fb(0),
99 gl_fb_tex(0),
100 forgotten(true),
101 composition_count(0) {
102 }
103
104 void Reset() {
105 fb.clear();
106 egl_fb_image = EGL_NO_IMAGE_KHR;
107 gl_fb = 0;
108 gl_fb_tex = 0;
109 forgotten = true;
110 composition_count = 0;
111 }
112
113 bool is_some() const {
114 return egl_fb_image != EGL_NO_IMAGE_KHR;
115 }
116};
117
118struct GLCompositor::priv_data {
119 EGLDisplay egl_display;
120 EGLContext egl_ctx;
121
122 EGLDisplay saved_egl_display;
123 EGLContext saved_egl_ctx;
124 EGLSurface saved_egl_read;
125 EGLSurface saved_egl_draw;
126
127 int current_target;
128 std::vector<GLTarget> targets;
129 std::vector<GLComposition *> compositions;
130
131 std::vector<GLint> blend_programs;
132 GLuint vertex_buffer;
133
134 priv_data()
135 : egl_display(EGL_NO_DISPLAY),
136 egl_ctx(EGL_NO_CONTEXT),
137 saved_egl_display(EGL_NO_DISPLAY),
138 saved_egl_ctx(EGL_NO_CONTEXT),
139 saved_egl_read(EGL_NO_SURFACE),
140 saved_egl_draw(EGL_NO_SURFACE),
141 current_target(-1) {
142 }
143};
144
145class GLComposition : public Composition {
146 public:
147 struct LayerData {
148 hwc_layer_1 layer;
149 hwc_drm_bo bo;
150 };
151
152 GLComposition(GLCompositor *owner) : compositor(owner), target_handle(-1) {
153 }
154
155 virtual ~GLComposition() {
156 if (compositor == NULL) {
157 return;
158 }
159
160 // Removes this composition from the owning compositor automatically.
161 std::vector<GLComposition *> &compositions =
162 compositor->priv_->compositions;
163 std::vector<GLComposition *>::iterator it =
164 std::find(compositions.begin(), compositions.end(), this);
165 if (it != compositions.end()) {
166 compositions.erase(it);
167 }
168
169 GLTarget *target = &compositor->priv_->targets[target_handle];
170 target->composition_count--;
171 compositor->CheckAndDestroyTarget(target_handle);
172 }
173
174 virtual int AddLayer(int display, hwc_layer_1 *layer, hwc_drm_bo *bo) {
175 (void)display;
176 if (layer->compositionType != HWC_OVERLAY) {
177 ALOGE("Must add layers with compositionType == HWC_OVERLAY");
178 return 1;
179 }
180
181 if (layer->handle == 0) {
182 ALOGE("Must add layers with valid buffer handle");
183 return 1;
184 }
185
186 layer_data.push_back(LayerData());
187 LayerData &layer_datum = layer_data.back();
188 layer_datum.layer = *layer;
189 layer_datum.bo = *bo;
190
191 return 0;
192 }
193
194 virtual unsigned GetRemainingLayers(int display, unsigned num_needed) const {
195 (void)display;
196 return num_needed;
197 }
198
199 GLCompositor *compositor;
200 int target_handle;
201 std::vector<LayerData> layer_data;
202};
203
204struct RenderingCommand {
205 struct TextureSource {
206 unsigned texture_index;
207 float crop_bounds[4];
208 float alpha;
209 };
210
211 float bounds[4];
212 unsigned texture_count;
213 TextureSource textures[MAX_OVERLAPPING_LAYERS];
214
215 RenderingCommand() : texture_count(0) {
216 }
217};
218
219static void ConstructCommands(const GLComposition &composition,
220 std::vector<RenderingCommand> *commands) {
221 std::vector<seperate_rects::Rect<float> > in_rects;
222 std::vector<seperate_rects::RectSet<uint64_t, float> > out_rects;
223 int i;
224
225 for (unsigned rect_index = 0; rect_index < composition.layer_data.size();
226 rect_index++) {
227 const struct hwc_layer_1 &layer = composition.layer_data[rect_index].layer;
228 seperate_rects::Rect<float> rect;
229 in_rects.push_back(seperate_rects::Rect<float>(
230 layer.displayFrame.left, layer.displayFrame.top,
231 layer.displayFrame.right, layer.displayFrame.bottom));
232 }
233
234 seperate_frects_64(in_rects, &out_rects);
235
236 for (unsigned rect_index = 0; rect_index < out_rects.size(); rect_index++) {
237 const seperate_rects::RectSet<uint64_t, float> &out_rect =
238 out_rects[rect_index];
239 commands->push_back(RenderingCommand());
240 RenderingCommand &cmd = commands->back();
241
242 memcpy(cmd.bounds, out_rect.rect.bounds, sizeof(cmd.bounds));
243
244 uint64_t tex_set = out_rect.id_set.getBits();
245 for (unsigned i = composition.layer_data.size() - 1; tex_set != 0x0; i--) {
246 if (tex_set & (0x1 << i)) {
247 tex_set &= ~(0x1 << i);
248
249 const struct hwc_layer_1 &layer = composition.layer_data[i].layer;
250
251 seperate_rects::Rect<float> display_rect(
252 layer.displayFrame.left, layer.displayFrame.top,
253 layer.displayFrame.right, layer.displayFrame.bottom);
254 float display_size[2] = {
255 display_rect.bounds[2] - display_rect.bounds[0],
256 display_rect.bounds[3] - display_rect.bounds[1]};
257
258 seperate_rects::Rect<float> crop_rect(
259 layer.sourceCropf.left, layer.sourceCropf.top,
260 layer.sourceCropf.right, layer.sourceCropf.bottom);
261 float crop_size[2] = {crop_rect.bounds[2] - crop_rect.bounds[0],
262 crop_rect.bounds[3] - crop_rect.bounds[1]};
263
264 RenderingCommand::TextureSource &src = cmd.textures[cmd.texture_count];
265 cmd.texture_count++;
266 src.texture_index = i;
267
268 for (int b = 0; b < 4; b++) {
269 float bound_percent = (cmd.bounds[b] - display_rect.bounds[b % 2]) /
270 display_size[b % 2];
271 src.crop_bounds[b] =
272 crop_rect.bounds[b % 2] + bound_percent * crop_size[b % 2];
273 }
274
275 if (layer.blending == HWC_BLENDING_NONE) {
276 src.alpha = 1.0f;
277 // This layer is opaque. There is no point in using layers below this
278 // one.
279 break;
280 }
281
282 src.alpha = layer.planeAlpha / 255.0f;
283 }
284 }
285 }
286}
287
288GLCompositor::GLCompositor() {
289 priv_ = new priv_data;
290}
291
292GLCompositor::~GLCompositor() {
293 if (BeginContext()) {
294 goto destroy_ctx;
295 }
296
297 glBindFramebuffer(GL_FRAMEBUFFER, 0);
298 glBindTexture(GL_TEXTURE_2D, 0);
299
300 for (std::vector<GLTarget>::iterator it = priv_->targets.end();
301 it != priv_->targets.begin(); it = priv_->targets.end()) {
302 --it;
303 glDeleteFramebuffers(1, &it->gl_fb);
304 glDeleteTextures(1, &it->gl_fb_tex);
305 eglDestroyImageKHR(priv_->egl_display, it->egl_fb_image);
306 priv_->targets.erase(it);
307 }
308
309 for (std::vector<GLComposition *>::iterator it = priv_->compositions.end();
310 it != priv_->compositions.begin(); it = priv_->compositions.end()) {
311 --it;
312
313 // Prevents compositor from trying to erase itself
314 (*it)->compositor = NULL;
315 delete *it;
316 priv_->compositions.erase(it);
317 }
318
319destroy_ctx:
320 eglMakeCurrent(priv_->egl_display,
321 EGL_NO_SURFACE /* No default draw surface */,
322 EGL_NO_SURFACE /* No default draw read */, EGL_NO_CONTEXT);
323 eglDestroyContext(priv_->egl_display, priv_->egl_ctx);
324
325 EndContext();
326 delete priv_;
327}
328
329int GLCompositor::Init() {
330 int ret = 0;
331 const char *egl_extensions;
332 const char *gl_extensions;
333 EGLint num_configs;
334 EGLint attribs[] = {EGL_WIDTH, 1, EGL_HEIGHT, 1, EGL_NONE, EGL_NONE};
335 EGLConfig egl_config;
336
337 // clang-format off
338 const GLfloat verts[] = {
339 0.0f, 0.0f, 0.0f, 0.0f,
340 0.0f, 1.0f, 0.0f, 1.0f,
341 1.0f, 0.0f, 1.0f, 0.0f,
342 1.0f, 1.0f, 1.0f, 1.0f
343 };
344 // clang-format on
345
Zach Reizner21b57e82015-06-11 11:40:18 -0700346 const EGLint config_attribs[] = {EGL_RENDERABLE_TYPE,
347 EGL_OPENGL_ES2_BIT,
348 EGL_RED_SIZE,
349 8,
350 EGL_GREEN_SIZE,
351 8,
352 EGL_BLUE_SIZE,
353 8,
354 EGL_NONE};
Zach Reizner01935f32015-04-29 11:15:09 -0700355
356 const EGLint context_attribs[] = {EGL_CONTEXT_CLIENT_VERSION, 3, EGL_NONE};
357
358 priv_->egl_display = eglGetDisplay(EGL_DEFAULT_DISPLAY);
359 if (priv_->egl_display == EGL_NO_DISPLAY) {
360 ALOGE("Failed to get egl display");
361 ret = 1;
362 goto out;
363 }
364
365 if (!eglInitialize(priv_->egl_display, NULL, NULL)) {
366 ALOGE("Failed to initialize egl: %s", get_egl_error());
367 ret = 1;
368 goto out;
369 }
370
371 egl_extensions = eglQueryString(priv_->egl_display, EGL_EXTENSIONS);
372
373 // These extensions are all technically required but not always reported due
374 // to meta EGL filtering them out.
375 if (!has_extension("EGL_KHR_image_base", egl_extensions))
376 ALOGW("EGL_KHR_image_base extension not supported");
377
378 if (!has_extension("EGL_ANDROID_image_native_buffer", egl_extensions))
379 ALOGW("EGL_ANDROID_image_native_buffer extension not supported");
380
381 if (!has_extension("EGL_ANDROID_native_fence_sync", egl_extensions))
382 ALOGW("EGL_ANDROID_native_fence_sync extension not supported");
383
384 if (!eglChooseConfig(priv_->egl_display, config_attribs, &egl_config, 1,
385 &num_configs)) {
386 ALOGE("eglChooseConfig() failed with error: %s", get_egl_error());
387 goto out;
388 }
389
390 priv_->egl_ctx =
391 eglCreateContext(priv_->egl_display, egl_config,
392 EGL_NO_CONTEXT /* No shared context */, context_attribs);
393
394 if (priv_->egl_ctx == EGL_NO_CONTEXT) {
395 ALOGE("Failed to create OpenGL ES Context: %s", get_egl_error());
396 ret = 1;
397 goto out;
398 }
399
400 ret = BeginContext();
401 if (ret)
402 goto out;
403
404 gl_extensions = (const char *)glGetString(GL_EXTENSIONS);
405
406 if (!has_extension("GL_OES_EGL_image", gl_extensions))
407 ALOGW("GL_OES_EGL_image extension not supported");
408
409 glGenBuffers(1, &priv_->vertex_buffer);
410 glBindBuffer(GL_ARRAY_BUFFER, priv_->vertex_buffer);
411 glBufferData(GL_ARRAY_BUFFER, sizeof(verts), verts, GL_STATIC_DRAW);
412 glBindBuffer(GL_ARRAY_BUFFER, 0);
413
414 if (GenerateShaders()) {
415 ret = 1;
416 goto end_ctx;
417 }
418
419end_ctx:
420 EndContext();
421
422out:
423 return ret;
424}
425
426Targeting *GLCompositor::targeting() {
427 return (Targeting *)this;
428}
429
430int GLCompositor::CreateTarget(sp<GraphicBuffer> &buffer) {
431 int ret;
432
433 ret = BeginContext();
434 if (ret)
435 return -1;
436
437 int target_handle = AllocResource(priv_->targets);
438 GLTarget *target = &priv_->targets[target_handle];
439
440 target->fb = buffer;
441
442 target->egl_fb_image = eglCreateImageKHR(
443 priv_->egl_display, EGL_NO_CONTEXT, EGL_NATIVE_BUFFER_ANDROID,
444 (EGLClientBuffer)target->fb->getNativeBuffer(), NULL /* no attribs */);
445
446 if (target->egl_fb_image == EGL_NO_IMAGE_KHR) {
447 ALOGE("Failed to make image from target buffer: %s", get_egl_error());
448 ret = -1;
449 goto fail_create_image;
450 }
451
452 glGenTextures(1, &target->gl_fb_tex);
453 glBindTexture(GL_TEXTURE_2D, target->gl_fb_tex);
454 glEGLImageTargetTexture2DOES(GL_TEXTURE_2D,
455 (GLeglImageOES)target->egl_fb_image);
456 glBindTexture(GL_TEXTURE_2D, 0);
457
458 glGenFramebuffers(1, &target->gl_fb);
459 glBindFramebuffer(GL_FRAMEBUFFER, target->gl_fb);
460 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
461 target->gl_fb_tex, 0);
462
463 if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) {
464 ALOGE("Failed framebuffer check for created target buffer");
465 ret = 1;
466 goto fail_framebuffer_status;
467 }
468
469 target->forgotten = false;
470
471 ret = target_handle;
472 goto out;
473
474fail_framebuffer_status:
475 glBindFramebuffer(GL_FRAMEBUFFER, 0);
476 glDeleteFramebuffers(1, &target->gl_fb);
477 glDeleteTextures(1, &target->gl_fb_tex);
478 eglDestroyImageKHR(priv_->egl_display, target->egl_fb_image);
479 target->gl_fb = 0;
480 target->gl_fb_tex = 0;
481 target->egl_fb_image = EGL_NO_IMAGE_KHR;
482
483fail_create_image:
484 target->fb.clear();
485 FreeResource(priv_->targets, target_handle);
486
487out:
488 EndContext();
489 return ret;
490}
491
492void GLCompositor::SetTarget(int target_handle) {
493 if (target_handle >= 0 && (unsigned)target_handle < priv_->targets.size()) {
494 GLTarget *target = &priv_->targets[target_handle];
495 if (target->is_some()) {
496 priv_->current_target = target_handle;
497 return;
498 }
499 }
500
501 priv_->current_target = -1;
502}
503
504void GLCompositor::ForgetTarget(int target_handle) {
505 if (target_handle >= 0 && (unsigned)target_handle < priv_->targets.size()) {
506 if (target_handle == priv_->current_target) {
507 priv_->current_target = -1;
508 }
509
510 GLTarget *target = &priv_->targets[target_handle];
511 if (target->is_some()) {
512 target->forgotten = true;
513 CheckAndDestroyTarget(target_handle);
514 return;
515 }
516 }
517
518 ALOGE("Failed to forget target because of invalid handle");
519}
520
521void GLCompositor::CheckAndDestroyTarget(int target_handle) {
522 GLTarget *target = &priv_->targets[target_handle];
523 if (target->composition_count == 0 && target->forgotten) {
524 if (BeginContext() == 0) {
525 glDeleteFramebuffers(1, &target->gl_fb);
526 glDeleteTextures(1, &target->gl_fb_tex);
527 eglDestroyImageKHR(priv_->egl_display, target->egl_fb_image);
528 EndContext();
529 }
530
531 FreeResource(priv_->targets, target_handle);
532 }
533}
534
535Composition *GLCompositor::CreateComposition() {
536 if (priv_->current_target >= 0 &&
537 (unsigned)priv_->current_target < priv_->targets.size()) {
538 GLTarget *target = &priv_->targets[priv_->current_target];
539 if (target->is_some()) {
540 GLComposition *composition = new GLComposition(this);
541 composition->target_handle = priv_->current_target;
542 target->composition_count++;
543 priv_->compositions.push_back(composition);
544 return composition;
545 }
546 }
547
548 ALOGE("Failed to create composition because of invalid target handle %d",
549 priv_->current_target);
550
551 return NULL;
552}
553
554int GLCompositor::QueueComposition(Composition *composition) {
555 if (composition) {
556 int ret = DoComposition(*(GLComposition *)composition);
557 delete composition;
558 return ret;
559 }
560
561 ALOGE("Failed to queue composition because of invalid composition handle");
562
563 return -EINVAL;
564}
565
566int GLCompositor::Composite() {
567 return 0;
568}
569
570int GLCompositor::BeginContext() {
571 priv_->saved_egl_display = eglGetCurrentDisplay();
572 priv_->saved_egl_ctx = eglGetCurrentContext();
573
574 if (priv_->saved_egl_display != priv_->egl_display ||
575 priv_->saved_egl_ctx != priv_->egl_ctx) {
576 priv_->saved_egl_read = eglGetCurrentSurface(EGL_READ);
577 priv_->saved_egl_draw = eglGetCurrentSurface(EGL_DRAW);
578 } else {
579 return 0;
580 }
581
582 if (!eglMakeCurrent(priv_->egl_display, EGL_NO_SURFACE, EGL_NO_SURFACE,
583 priv_->egl_ctx)) {
584 ALOGE("Failed to make the OpenGL ES Context current: %s", get_egl_error());
585 return 1;
586 }
587 return 0;
588}
589
590int GLCompositor::EndContext() {
591 if (priv_->saved_egl_display != eglGetCurrentDisplay() ||
592 priv_->saved_egl_ctx != eglGetCurrentContext()) {
593 if (!eglMakeCurrent(priv_->saved_egl_display, priv_->saved_egl_read,
594 priv_->saved_egl_draw, priv_->saved_egl_ctx)) {
Zach Reizner21b57e82015-06-11 11:40:18 -0700595 ALOGE("Failed to make the old OpenGL ES Context current: %s",
Zach Reizner01935f32015-04-29 11:15:09 -0700596 get_egl_error());
597 return 1;
598 }
599 }
600
601 return 0;
602}
603
604GLint CompileAndCheckShader(GLenum type, unsigned source_count,
605 const GLchar **sources, std::string *shader_log) {
606 GLint status;
607 GLint shader = glCreateShader(type);
608 if (!shader) {
609 *shader_log = "glCreateShader failed";
610 return 0;
611 }
612 glShaderSource(shader, source_count, sources, NULL);
613 glCompileShader(shader);
614 glGetShaderiv(shader, GL_COMPILE_STATUS, &status);
615 if (!status) {
616 if (shader_log) {
617 GLint log_length;
618 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &log_length);
619 shader_log->resize(log_length);
620 glGetShaderInfoLog(shader, log_length, NULL, &(*shader_log)[0]);
621 }
622 glDeleteShader(shader);
623 return 0;
624 }
625
626 return shader;
627}
628
629int GLCompositor::GenerateShaders() {
630 // Limits: GL_MAX_VARYING_COMPONENTS, GL_MAX_TEXTURE_IMAGE_UNITS,
631 // GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS
632 // clang-format off
633 const GLchar *shader_preamble = "#version 300 es\n#define LAYER_COUNT ";
634
635 const GLchar *vertex_shader_source =
636"\n"
637"precision mediump int; \n"
638"uniform vec4 uViewport; \n"
639"uniform sampler2D uLayerTextures[LAYER_COUNT]; \n"
640"uniform vec4 uLayerCrop[LAYER_COUNT]; \n"
641"in vec2 vPosition; \n"
642"in vec2 vTexCoords; \n"
643"out vec2 fTexCoords[LAYER_COUNT]; \n"
644"void main() { \n"
645" for (int i = 0; i < LAYER_COUNT; i++) { \n"
646" fTexCoords[i] = (uLayerCrop[i].xy + vTexCoords * uLayerCrop[i].zw) / \n"
647" vec2(textureSize(uLayerTextures[i], 0)); \n"
648" } \n"
649" vec2 scaledPosition = uViewport.xy + vPosition * uViewport.zw; \n"
650" gl_Position = vec4(scaledPosition * vec2(2.0) - vec2(1.0), 0.0, 1.0); \n"
651"} \n";
652
653 const GLchar *fragment_shader_source =
654"\n"
655"precision mediump float; \n"
656"uniform sampler2D uLayerTextures[LAYER_COUNT]; \n"
657"uniform float uLayerAlpha[LAYER_COUNT]; \n"
658"in vec2 fTexCoords[LAYER_COUNT]; \n"
659"out vec4 oFragColor; \n"
660"void main() { \n"
661" vec3 color = vec3(0.0, 0.0, 0.0); \n"
662" float alphaCover = 1.0; \n"
663" for (int i = 0; i < LAYER_COUNT; i++) { \n"
664" vec4 texSample = texture(uLayerTextures[i], fTexCoords[i]); \n"
665" float a = texSample.a * uLayerAlpha[i]; \n"
666" color += a * alphaCover * texSample.rgb; \n"
667" alphaCover *= 1.0 - a; \n"
668" if (alphaCover <= 0.5/255.0) \n"
669" break; \n"
670" } \n"
671" oFragColor = vec4(color, 1.0); \n"
672"} \n";
673 // clang-format on
674
675 int i, ret = 1;
676 GLint max_texture_images, vertex_shader, fragment_shader, program, status;
677 std::string shader_log;
678
679 glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS, &max_texture_images);
680
681 for (i = 1; i <= max_texture_images; i++) {
682 std::ostringstream layer_count_formatter;
683 layer_count_formatter << i;
684 std::string layer_count(layer_count_formatter.str());
685 const GLchar *shader_sources[3] = {shader_preamble, layer_count.c_str(),
686 NULL};
687
688 shader_sources[2] = vertex_shader_source;
689 vertex_shader = CompileAndCheckShader(GL_VERTEX_SHADER, 3, shader_sources,
690 ret ? &shader_log : NULL);
691 if (!vertex_shader) {
692 if (ret) {
693 ALOGE("Failed to make vertex shader:\n%s", shader_log.c_str());
694 }
695 break;
696 }
697
698 shader_sources[2] = fragment_shader_source;
699 fragment_shader = CompileAndCheckShader(
700 GL_FRAGMENT_SHADER, 3, shader_sources, ret ? &shader_log : NULL);
701 if (!fragment_shader) {
702 if (ret) {
703 ALOGE("Failed to make fragment shader:\n%s", shader_log.c_str());
704 }
705 goto delete_vs;
706 }
707
708 program = glCreateProgram();
709 if (!program) {
710 if (ret)
711 ALOGE("Failed to create program %s", get_gl_error());
712 goto delete_fs;
713 }
714
715 glAttachShader(program, vertex_shader);
716 glAttachShader(program, fragment_shader);
717 glBindAttribLocation(program, 0, "vPosition");
718 glBindAttribLocation(program, 1, "vTexCoords");
719 glLinkProgram(program);
720 glDetachShader(program, vertex_shader);
721 glDeleteShader(vertex_shader);
722 glDetachShader(program, fragment_shader);
723 glDeleteShader(fragment_shader);
724
725 glGetProgramiv(program, GL_LINK_STATUS, &status);
726 if (!status) {
727 if (ret) {
728 GLint log_length;
729 glGetProgramiv(program, GL_INFO_LOG_LENGTH, &log_length);
730 std::string program_log(log_length, ' ');
731 glGetProgramInfoLog(program, log_length, NULL, &program_log[0]);
732 ALOGE("Failed to link program: \n%s", program_log.c_str());
733 }
734 glDeleteProgram(program);
735 break;
736 }
737
738 ret = 0;
739 priv_->blend_programs.push_back(program);
740
741 continue;
742
743 delete_fs:
744 glDeleteShader(fragment_shader);
745
746 delete_vs:
747 glDeleteShader(vertex_shader);
748
749 if (ret)
750 break;
751 }
752
753 return ret;
754}
755
756int GLCompositor::DoComposition(const GLComposition &composition) {
757 int ret = 0;
758 size_t i;
759 std::vector<struct texture_from_handle> layer_textures;
760 std::vector<RenderingCommand> commands;
761
762 if (composition.layer_data.size() == 0) {
763 return -EALREADY;
764 }
765
766 if (BeginContext()) {
767 return -EINVAL;
768 }
769
770 GLTarget *target = &priv_->targets[composition.target_handle];
771 GLint frame_width = target->fb->getWidth();
772 GLint frame_height = target->fb->getHeight();
773 EGLSyncKHR finished_sync;
774
775 for (i = 0; i < composition.layer_data.size(); i++) {
776 const struct hwc_layer_1 *layer = &composition.layer_data[i].layer;
777
778 if (ret) {
779 if (layer->acquireFenceFd >= 0)
780 close(layer->acquireFenceFd);
781 continue;
782 }
783
784 layer_textures.push_back(texture_from_handle());
785 ret = CreateTextureFromHandle(layer->handle, &layer_textures.back());
786 if (!ret) {
787 ret = DoFenceWait(layer->acquireFenceFd);
788 }
789 if (ret) {
790 layer_textures.pop_back();
791 ret = -EINVAL;
792 }
793 }
794
795 if (ret) {
796 goto destroy_textures;
797 }
798
799 ConstructCommands(composition, &commands);
800
801 glBindFramebuffer(GL_FRAMEBUFFER, target->gl_fb);
802
803 glViewport(0, 0, frame_width, frame_height);
804
805 glClearColor(1.0f, 1.0f, 0.0f, 1.0f);
806 glClear(GL_COLOR_BUFFER_BIT);
807
808 glBindBuffer(GL_ARRAY_BUFFER, priv_->vertex_buffer);
809 glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, sizeof(float) * 4, NULL);
810 glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, sizeof(float) * 4,
811 (void *)(sizeof(float) * 2));
812 glEnableVertexAttribArray(0);
813 glEnableVertexAttribArray(1);
814
815 for (std::vector<RenderingCommand>::iterator it = commands.begin();
816 it != commands.end(); ++it) {
817 const RenderingCommand &cmd = *it;
818
819 if (cmd.texture_count <= 0) {
820 continue;
821 }
822
823 // TODO(zachr): handle the case of too many overlapping textures for one
824 // area by falling back to rendering as many layers as possible using
825 // multiple blending passes.
826 if (cmd.texture_count > priv_->blend_programs.size()) {
827 ALOGE("Too many layers to render in one area");
828 continue;
829 }
830
831 GLint program = priv_->blend_programs[cmd.texture_count - 1];
832 glUseProgram(program);
833 GLint gl_viewport_loc = glGetUniformLocation(program, "uViewport");
834 GLint gl_tex_loc = glGetUniformLocation(program, "uLayerTextures");
835 GLint gl_crop_loc = glGetUniformLocation(program, "uLayerCrop");
836 GLint gl_alpha_loc = glGetUniformLocation(program, "uLayerAlpha");
837 glUniform4f(gl_viewport_loc, cmd.bounds[0] / (float)frame_width,
838 cmd.bounds[1] / (float)frame_height,
839 (cmd.bounds[2] - cmd.bounds[0]) / (float)frame_width,
840 (cmd.bounds[3] - cmd.bounds[1]) / (float)frame_height);
841
842 for (unsigned src_index = 0; src_index < cmd.texture_count; src_index++) {
843 const RenderingCommand::TextureSource &src = cmd.textures[src_index];
844 glUniform1f(gl_alpha_loc + src_index, src.alpha);
845 glUniform4f(gl_crop_loc + src_index, src.crop_bounds[0],
846 src.crop_bounds[1], src.crop_bounds[2] - src.crop_bounds[0],
847 src.crop_bounds[3] - src.crop_bounds[1]);
848
849 glUniform1i(gl_tex_loc + src_index, src_index);
850 glActiveTexture(GL_TEXTURE0 + src_index);
851 glBindTexture(GL_TEXTURE_2D, layer_textures[src.texture_index].texture);
852 }
853
854 glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
855
856 for (unsigned src_index = 0; src_index < cmd.texture_count; src_index++) {
857 glActiveTexture(GL_TEXTURE0 + src_index);
858 glBindTexture(GL_TEXTURE_2D, 0);
859 }
860 }
861
862 glActiveTexture(GL_TEXTURE0);
863 glDisableVertexAttribArray(0);
864 glDisableVertexAttribArray(1);
865 glBindBuffer(GL_ARRAY_BUFFER, 0);
866 glUseProgram(0);
867
868 glBindFramebuffer(GL_FRAMEBUFFER, 0);
869
870 finished_sync =
871 eglCreateSyncKHR(priv_->egl_display, EGL_SYNC_NATIVE_FENCE_ANDROID, NULL);
872 if (finished_sync != EGL_NO_SYNC_KHR) {
873 glFlush(); // Creates the syncpoint
874 ret = eglDupNativeFenceFDANDROID(priv_->egl_display, finished_sync);
875 eglDestroySyncKHR(priv_->egl_display, finished_sync);
876 if (ret != EGL_NO_NATIVE_FENCE_FD_ANDROID) {
877 goto destroy_textures;
878 }
879 }
880
881 // Used as a fallback if the native sync fence fails.
882 ret = -EALREADY;
883 glFinish();
884
885destroy_textures:
886 for (i = 0; i < layer_textures.size(); i++)
887 DestroyTextureFromHandle(layer_textures[i]);
888
889 EndContext();
890
891 return ret;
892}
893
894int GLCompositor::DoFenceWait(int acquireFenceFd) {
895 int ret = 0;
896
897 EGLint attribs[] = {EGL_SYNC_NATIVE_FENCE_FD_ANDROID, acquireFenceFd,
898 EGL_NONE};
899 EGLSyncKHR egl_sync = eglCreateSyncKHR(
900 priv_->egl_display, EGL_SYNC_NATIVE_FENCE_ANDROID, attribs);
901 if (egl_sync == EGL_NO_SYNC_KHR) {
902 ALOGE("Failed to make EGLSyncKHR from acquireFenceFd: %s", get_egl_error());
903 close(acquireFenceFd);
904 return 1;
905 }
906
907 EGLint success = eglWaitSyncKHR(priv_->egl_display, egl_sync, 0);
908 if (success == EGL_FALSE) {
909 ALOGE("Failed to wait for acquire: %s", get_egl_error());
910 ret = 1;
911 }
912 eglDestroySyncKHR(priv_->egl_display, egl_sync);
913
914 return ret;
915}
916
917int GLCompositor::CreateTextureFromHandle(buffer_handle_t handle,
918 struct texture_from_handle *tex) {
919 EGLImageKHR image = eglCreateImageKHR(
920 priv_->egl_display, EGL_NO_CONTEXT, EGL_NATIVE_HANDLE_ANDROID_NVX,
921 (EGLClientBuffer)handle, NULL /* no attribs */);
922
923 if (image == EGL_NO_IMAGE_KHR) {
924 ALOGE("Failed to make image %s %p", get_egl_error(), handle);
925 return 1;
926 }
927
928 glGenTextures(1, &tex->texture);
929 glBindTexture(GL_TEXTURE_2D, tex->texture);
930 glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, (GLeglImageOES)image);
931 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
932 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
933 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
934 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
935
936 tex->image = image;
937
938 return 0;
939}
940
941void GLCompositor::DestroyTextureFromHandle(
942 const struct texture_from_handle &tex) {
943 glDeleteTextures(1, &tex.texture);
944 eglDestroyImageKHR(priv_->egl_display, tex.image);
945}
946
947static const char *get_gl_error(void) {
948 switch (glGetError()) {
949 case GL_NO_ERROR:
950 return "GL_NO_ERROR";
951 case GL_INVALID_ENUM:
952 return "GL_INVALID_ENUM";
953 case GL_INVALID_VALUE:
954 return "GL_INVALID_VALUE";
955 case GL_INVALID_OPERATION:
956 return "GL_INVALID_OPERATION";
957 case GL_INVALID_FRAMEBUFFER_OPERATION:
958 return "GL_INVALID_FRAMEBUFFER_OPERATION";
959 case GL_OUT_OF_MEMORY:
960 return "GL_OUT_OF_MEMORY";
961 default:
962 return "Unknown error";
963 }
964}
965
966static const char *get_egl_error(void) {
967 switch (eglGetError()) {
968 case EGL_SUCCESS:
969 return "EGL_SUCCESS";
970 case EGL_NOT_INITIALIZED:
971 return "EGL_NOT_INITIALIZED";
972 case EGL_BAD_ACCESS:
973 return "EGL_BAD_ACCESS";
974 case EGL_BAD_ALLOC:
975 return "EGL_BAD_ALLOC";
976 case EGL_BAD_ATTRIBUTE:
977 return "EGL_BAD_ATTRIBUTE";
978 case EGL_BAD_CONTEXT:
979 return "EGL_BAD_CONTEXT";
980 case EGL_BAD_CONFIG:
981 return "EGL_BAD_CONFIG";
982 case EGL_BAD_CURRENT_SURFACE:
983 return "EGL_BAD_CURRENT_SURFACE";
984 case EGL_BAD_DISPLAY:
985 return "EGL_BAD_DISPLAY";
986 case EGL_BAD_SURFACE:
987 return "EGL_BAD_SURFACE";
988 case EGL_BAD_MATCH:
989 return "EGL_BAD_MATCH";
990 case EGL_BAD_PARAMETER:
991 return "EGL_BAD_PARAMETER";
992 case EGL_BAD_NATIVE_PIXMAP:
993 return "EGL_BAD_NATIVE_PIXMAP";
994 case EGL_BAD_NATIVE_WINDOW:
995 return "EGL_BAD_NATIVE_WINDOW";
996 case EGL_CONTEXT_LOST:
997 return "EGL_CONTEXT_LOST";
998 default:
999 return "Unknown error";
1000 }
1001}
1002
1003static bool has_extension(const char *extension, const char *extensions) {
1004 const char *start, *where, *terminator;
1005 start = extensions;
1006 for (;;) {
1007 where = (char *)strstr((const char *)start, extension);
1008 if (!where)
1009 break;
1010 terminator = where + strlen(extension);
1011 if (where == start || *(where - 1) == ' ')
1012 if (*terminator == ' ' || *terminator == '\0')
1013 return true;
1014 start = terminator;
1015 }
1016 return false;
1017}
1018
1019} // namespace android