|  | // | 
|  | // Copyright (C) 2011 The Android Open Source Project | 
|  | // | 
|  | // Licensed under the Apache License, Version 2.0 (the "License"); | 
|  | // you may not use this file except in compliance with the License. | 
|  | // You may obtain a copy of the License at | 
|  | // | 
|  | //      http://www.apache.org/licenses/LICENSE-2.0 | 
|  | // | 
|  | // Unless required by applicable law or agreed to in writing, software | 
|  | // distributed under the License is distributed on an "AS IS" BASIS, | 
|  | // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
|  | // See the License for the specific language governing permissions and | 
|  | // limitations under the License. | 
|  | // | 
|  |  | 
|  | #ifndef UPDATE_ENGINE_COMMON_ACTION_PROCESSOR_H_ | 
|  | #define UPDATE_ENGINE_COMMON_ACTION_PROCESSOR_H_ | 
|  |  | 
|  | #include <deque> | 
|  | #include <memory> | 
|  | #include <vector> | 
|  |  | 
|  | #include <base/macros.h> | 
|  | #include <brillo/errors/error.h> | 
|  |  | 
|  | #include "update_engine/common/error_code.h" | 
|  |  | 
|  | #include <gtest/gtest_prod.h> | 
|  |  | 
|  | // The structure of these classes (Action, ActionPipe, ActionProcessor, etc.) | 
|  | // is based on the KSAction* classes from the Google Update Engine code at | 
|  | // http://code.google.com/p/update-engine/ . The author of this file sends | 
|  | // a big thanks to that team for their high quality design, implementation, | 
|  | // and documentation. | 
|  |  | 
|  | // See action.h for an overview of this class and other Action* classes. | 
|  |  | 
|  | // An ActionProcessor keeps a queue of Actions and processes them in order. | 
|  |  | 
|  | namespace chromeos_update_engine { | 
|  |  | 
|  | class AbstractAction; | 
|  | class ActionProcessorDelegate; | 
|  |  | 
|  | class ActionProcessor { | 
|  | public: | 
|  | ActionProcessor() = default; | 
|  |  | 
|  | virtual ~ActionProcessor(); | 
|  |  | 
|  | // Starts processing the first Action in the queue. If there's a delegate, | 
|  | // when all processing is complete, ProcessingDone() will be called on the | 
|  | // delegate. | 
|  | virtual void StartProcessing(); | 
|  |  | 
|  | // Aborts processing. If an Action is running, it will have | 
|  | // TerminateProcessing() called on it. The Action that was running and all the | 
|  | // remaining actions will be lost and must be re-enqueued if this Processor is | 
|  | // to use it. | 
|  | void StopProcessing(); | 
|  |  | 
|  | // Suspend the processing. If an Action is running, it will have the | 
|  | // SuspendProcessing() called on it, and it should suspend operations until | 
|  | // ResumeProcessing() is called on this class to continue. While suspended, | 
|  | // no new actions will be started. Calling SuspendProcessing while the | 
|  | // processing is suspended or not running this method performs no action. | 
|  | void SuspendProcessing(); | 
|  |  | 
|  | // Resume the suspended processing. If the ActionProcessor is not suspended | 
|  | // or not running in the first place this method performs no action. | 
|  | void ResumeProcessing(); | 
|  |  | 
|  | // Returns true iff the processing was started but not yet completed nor | 
|  | // stopped. | 
|  | bool IsRunning() const; | 
|  |  | 
|  | // Adds another Action to the end of the queue. | 
|  | virtual void EnqueueAction(std::unique_ptr<AbstractAction> action); | 
|  |  | 
|  | // Sets/gets the current delegate. Set to null to remove a delegate. | 
|  | ActionProcessorDelegate* delegate() const { return delegate_; } | 
|  | void set_delegate(ActionProcessorDelegate* delegate) { delegate_ = delegate; } | 
|  |  | 
|  | // Returns a pointer to the current Action that's processing. | 
|  | AbstractAction* current_action() const { return current_action_.get(); } | 
|  |  | 
|  | // Called by an action to notify processor that it's done. Caller passes self. | 
|  | // But this call deletes the action if there no other object has a reference | 
|  | // to it, so in that case, the caller should not try to access any of its | 
|  | // member variables after this call. | 
|  | virtual void ActionComplete(AbstractAction* actionptr, ErrorCode code); | 
|  |  | 
|  | private: | 
|  | FRIEND_TEST(ActionProcessorTest, ChainActionsTest); | 
|  |  | 
|  | // Continue processing actions (if any) after the last action terminated with | 
|  | // the passed error code. If there are no more actions to process, the | 
|  | // processing will terminate. | 
|  | void StartNextActionOrFinish(ErrorCode code); | 
|  |  | 
|  | // Actions that have not yet begun processing, in the order in which | 
|  | // they'll be processed. | 
|  | std::deque<std::unique_ptr<AbstractAction>> actions_; | 
|  |  | 
|  | // A pointer to the currently processing Action, if any. | 
|  | std::unique_ptr<AbstractAction> current_action_; | 
|  |  | 
|  | // The ErrorCode reported by an action that was suspended but finished while | 
|  | // being suspended. This error code is stored here to be reported back to the | 
|  | // delegate once the processor is resumed. | 
|  | ErrorCode suspended_error_code_{ErrorCode::kSuccess}; | 
|  |  | 
|  | // Whether the action processor is or should be suspended. | 
|  | bool suspended_{false}; | 
|  |  | 
|  | // A pointer to the delegate, or null if none. | 
|  | ActionProcessorDelegate* delegate_{nullptr}; | 
|  |  | 
|  | DISALLOW_COPY_AND_ASSIGN(ActionProcessor); | 
|  | }; | 
|  |  | 
|  | // A delegate object can be used to be notified of events that happen | 
|  | // in an ActionProcessor. An instance of this class can be passed to an | 
|  | // ActionProcessor to register itself. | 
|  | class ActionProcessorDelegate { | 
|  | public: | 
|  | virtual ~ActionProcessorDelegate() = default; | 
|  |  | 
|  | // Called when all processing in an ActionProcessor has completed. A pointer | 
|  | // to the ActionProcessor is passed. |code| is set to the exit code of the | 
|  | // last completed action. | 
|  | virtual void ProcessingDone([[maybe_unused]] const ActionProcessor* processor, | 
|  | [[maybe_unused]] ErrorCode code) {} | 
|  |  | 
|  | // Called when processing has stopped. Does not mean that all Actions have | 
|  | // completed. If/when all Actions complete, ProcessingDone() will be called. | 
|  | virtual void ProcessingStopped( | 
|  | [[maybe_unused]] const ActionProcessor* processor) {} | 
|  |  | 
|  | // Called whenever an action has finished processing, either successfully | 
|  | // or otherwise. | 
|  | virtual void ActionCompleted([[maybe_unused]] ActionProcessor* processor, | 
|  | [[maybe_unused]] AbstractAction* action, | 
|  | [[maybe_unused]] ErrorCode code) {} | 
|  | }; | 
|  |  | 
|  | }  // namespace chromeos_update_engine | 
|  |  | 
|  | #endif  // UPDATE_ENGINE_COMMON_ACTION_PROCESSOR_H_ |