|  | // | 
|  | // Copyright (C) 2009 The Android Open Source Project | 
|  | // | 
|  | // Licensed under the Apache License, Version 2.0 (the "License"); | 
|  | // you may not use this file except in compliance with the License. | 
|  | // You may obtain a copy of the License at | 
|  | // | 
|  | //      http://www.apache.org/licenses/LICENSE-2.0 | 
|  | // | 
|  | // Unless required by applicable law or agreed to in writing, software | 
|  | // distributed under the License is distributed on an "AS IS" BASIS, | 
|  | // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
|  | // See the License for the specific language governing permissions and | 
|  | // limitations under the License. | 
|  | // | 
|  |  | 
|  | #ifndef UPDATE_ENGINE_COMMON_ACTION_H_ | 
|  | #define UPDATE_ENGINE_COMMON_ACTION_H_ | 
|  |  | 
|  | #include <stdio.h> | 
|  |  | 
|  | #include <memory> | 
|  | #include <string> | 
|  |  | 
|  | #include <base/logging.h> | 
|  | #include <base/macros.h> | 
|  |  | 
|  | #include "update_engine/common/action_pipe.h" | 
|  | #include "update_engine/common/action_processor.h" | 
|  |  | 
|  | // The structure of these classes (Action, ActionPipe, ActionProcessor, etc.) | 
|  | // is based on the KSAction* classes from the Google Update Engine code at | 
|  | // http://code.google.com/p/update-engine/ . The author of this file sends | 
|  | // a big thanks to that team for their high quality design, implementation, | 
|  | // and documentation. | 
|  | // | 
|  | // Readers may want to consult this wiki page from the Update Engine site: | 
|  | // http://code.google.com/p/update-engine/wiki/ActionProcessor | 
|  | // Although it's referring to the Objective-C KSAction* classes, much | 
|  | // applies here as well. | 
|  | // | 
|  | // How it works: | 
|  | // | 
|  | // First off, there is only one thread and all I/O should be asynchronous. | 
|  | // A message loop blocks whenever there is no work to be done. This happens | 
|  | // where there is no CPU work to be done and no I/O ready to transfer in or | 
|  | // out. Two kinds of events can wake up the message loop: timer alarm or file | 
|  | // descriptors. If either of these happens, the message loop finds out the owner | 
|  | // of what fired and calls the appropriate code to handle it. As such, all the | 
|  | // code in the Action* classes and the code that is calls is non-blocking. | 
|  | // | 
|  | // An ActionProcessor contains a queue of Actions to perform. When | 
|  | // ActionProcessor::StartProcessing() is called, it executes the first action. | 
|  | // Each action tells the processor when it has completed, which causes the | 
|  | // Processor to execute the next action. ActionProcessor may have a delegate | 
|  | // (an object of type ActionProcessorDelegate). If it does, the delegate | 
|  | // is called to be notified of events as they happen. | 
|  | // | 
|  | // ActionPipe classes | 
|  | // | 
|  | // See action_pipe.h | 
|  | // | 
|  | // ActionTraits | 
|  | // | 
|  | // We need to use an extra class ActionTraits. ActionTraits is a simple | 
|  | // templated class that contains only two typedefs: OutputObjectType and | 
|  | // InputObjectType. Each action class also has two typedefs of the same name | 
|  | // that are of the same type. So, to get the input/output types of, e.g., the | 
|  | // DownloadAction class, we look at the type of | 
|  | // DownloadAction::InputObjectType. | 
|  | // | 
|  | // Each concrete Action class derives from Action<T>. This means that during | 
|  | // template instantiation of Action<T>, T is declared but not defined, which | 
|  | // means that T::InputObjectType (and OutputObjectType) is not defined. | 
|  | // However, the traits class is constructed in such a way that it will be | 
|  | // template instantiated first, so Action<T> *can* find the types it needs by | 
|  | // consulting ActionTraits<T>::InputObjectType (and OutputObjectType). | 
|  | // This is why the ActionTraits classes are needed. | 
|  |  | 
|  | namespace chromeos_update_engine { | 
|  |  | 
|  | // It is handy to have a non-templated base class of all Actions. | 
|  | class AbstractAction { | 
|  | public: | 
|  | AbstractAction() : processor_(nullptr) {} | 
|  | virtual ~AbstractAction() = default; | 
|  |  | 
|  | // Begin performing the action. Since this code is asynchronous, when this | 
|  | // method returns, it means only that the action has started, not necessarily | 
|  | // completed. However, it's acceptable for this method to perform the | 
|  | // action synchronously; Action authors should understand the implications | 
|  | // of synchronously performing, though, because this is a single-threaded | 
|  | // app, the entire process will be blocked while the action performs. | 
|  | // | 
|  | // When the action is complete, it must call | 
|  | // ActionProcessor::ActionComplete(this); to notify the processor that it's | 
|  | // done. | 
|  | virtual void PerformAction() = 0; | 
|  |  | 
|  | // Called on ActionProcess::ActionComplete() by ActionProcessor. | 
|  | virtual void ActionCompleted(ErrorCode code) {} | 
|  |  | 
|  | // Called by the ActionProcessor to tell this Action which processor | 
|  | // it belongs to. | 
|  | void SetProcessor(ActionProcessor* processor) { | 
|  | if (processor) | 
|  | CHECK(!processor_); | 
|  | else | 
|  | CHECK(processor_); | 
|  | processor_ = processor; | 
|  | } | 
|  |  | 
|  | // Returns true iff the action is the current action of its ActionProcessor. | 
|  | bool IsRunning() const { | 
|  | if (!processor_) | 
|  | return false; | 
|  | return processor_->current_action() == this; | 
|  | } | 
|  |  | 
|  | // Called on asynchronous actions if canceled. Actions may implement if | 
|  | // there's any cleanup to do. There is no need to call | 
|  | // ActionProcessor::ActionComplete() because the processor knows this | 
|  | // action is terminating. | 
|  | // Only the ActionProcessor should call this. | 
|  | virtual void TerminateProcessing() {} | 
|  |  | 
|  | // These methods are useful for debugging. TODO(adlr): consider using | 
|  | // std::type_info for this? | 
|  | // Type() returns a string of the Action type. I.e., for DownloadAction, | 
|  | // Type() would return "DownloadAction". | 
|  | virtual std::string Type() const = 0; | 
|  |  | 
|  | protected: | 
|  | // A weak pointer to the processor that owns this Action. | 
|  | ActionProcessor* processor_; | 
|  | }; | 
|  |  | 
|  | // Forward declare a couple classes we use. | 
|  | template<typename T> | 
|  | class ActionPipe; | 
|  | template<typename T> | 
|  | class ActionTraits; | 
|  |  | 
|  | template<typename SubClass> | 
|  | class Action : public AbstractAction { | 
|  | public: | 
|  | ~Action() override {} | 
|  |  | 
|  | // Attaches an input pipe to this Action. This is optional; an Action | 
|  | // doesn't need to have an input pipe. The input pipe must be of the type | 
|  | // of object that this class expects. | 
|  | // This is generally called by ActionPipe::Bond() | 
|  | void set_in_pipe( | 
|  | // this type is a fancy way of saying: a shared_ptr to an | 
|  | // ActionPipe<InputObjectType>. | 
|  | const std::shared_ptr<ActionPipe< | 
|  | typename ActionTraits<SubClass>::InputObjectType>>& in_pipe) { | 
|  | in_pipe_ = in_pipe; | 
|  | } | 
|  |  | 
|  | // Attaches an output pipe to this Action. This is optional; an Action | 
|  | // doesn't need to have an output pipe. The output pipe must be of the type | 
|  | // of object that this class expects. | 
|  | // This is generally called by ActionPipe::Bond() | 
|  | void set_out_pipe( | 
|  | // this type is a fancy way of saying: a shared_ptr to an | 
|  | // ActionPipe<OutputObjectType>. | 
|  | const std::shared_ptr<ActionPipe< | 
|  | typename ActionTraits<SubClass>::OutputObjectType>>& out_pipe) { | 
|  | out_pipe_ = out_pipe; | 
|  | } | 
|  |  | 
|  | // Returns true iff there is an associated input pipe. If there's an input | 
|  | // pipe, there's an input object, but it may have been constructed with the | 
|  | // default ctor if the previous action didn't call SetOutputObject(). | 
|  | bool HasInputObject() const { return in_pipe_.get(); } | 
|  |  | 
|  | // returns a const reference to the object in the input pipe. | 
|  | const typename ActionTraits<SubClass>::InputObjectType& GetInputObject() | 
|  | const { | 
|  | CHECK(HasInputObject()); | 
|  | return in_pipe_->contents(); | 
|  | } | 
|  |  | 
|  | // Returns true iff there's an output pipe. | 
|  | bool HasOutputPipe() const { | 
|  | return out_pipe_.get(); | 
|  | } | 
|  |  | 
|  | // Copies the object passed into the output pipe. It will be accessible to | 
|  | // the next Action via that action's input pipe (which is the same as this | 
|  | // Action's output pipe). | 
|  | void SetOutputObject( | 
|  | const typename ActionTraits<SubClass>::OutputObjectType& out_obj) { | 
|  | CHECK(HasOutputPipe()); | 
|  | out_pipe_->set_contents(out_obj); | 
|  | } | 
|  |  | 
|  | // Returns a reference to the object sitting in the output pipe. | 
|  | const typename ActionTraits<SubClass>::OutputObjectType& GetOutputObject() { | 
|  | CHECK(HasOutputPipe()); | 
|  | return out_pipe_->contents(); | 
|  | } | 
|  |  | 
|  | protected: | 
|  | // We use a shared_ptr to the pipe. shared_ptr objects destroy what they | 
|  | // point to when the last such shared_ptr object dies. We consider the | 
|  | // Actions on either end of a pipe to "own" the pipe. When the last Action | 
|  | // of the two dies, the ActionPipe will die, too. | 
|  | std::shared_ptr<ActionPipe<typename ActionTraits<SubClass>::InputObjectType>> | 
|  | in_pipe_; | 
|  | std::shared_ptr<ActionPipe<typename ActionTraits<SubClass>::OutputObjectType>> | 
|  | out_pipe_; | 
|  | }; | 
|  |  | 
|  | };  // namespace chromeos_update_engine | 
|  |  | 
|  | #endif  // UPDATE_ENGINE_COMMON_ACTION_H_ |