| The Android Open Source Project | dd7bc33 | 2009-03-03 19:32:55 -0800 | [diff] [blame] | 1 | /* libs/pixelflinger/pixelflinger.cpp | 
 | 2 | ** | 
 | 3 | ** Copyright 2006, The Android Open Source Project | 
 | 4 | ** | 
 | 5 | ** Licensed under the Apache License, Version 2.0 (the "License");  | 
 | 6 | ** you may not use this file except in compliance with the License.  | 
 | 7 | ** You may obtain a copy of the License at  | 
 | 8 | ** | 
 | 9 | **     http://www.apache.org/licenses/LICENSE-2.0  | 
 | 10 | ** | 
 | 11 | ** Unless required by applicable law or agreed to in writing, software  | 
 | 12 | ** distributed under the License is distributed on an "AS IS" BASIS,  | 
 | 13 | ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.  | 
 | 14 | ** See the License for the specific language governing permissions and  | 
 | 15 | ** limitations under the License. | 
 | 16 | */ | 
 | 17 |  | 
 | 18 |  | 
 | 19 | #include <stdlib.h> | 
 | 20 | #include <string.h> | 
 | 21 | #include <assert.h> | 
 | 22 |  | 
 | 23 | #include <sys/time.h> | 
 | 24 |  | 
 | 25 | #include <pixelflinger/pixelflinger.h> | 
 | 26 | #include <private/pixelflinger/ggl_context.h> | 
 | 27 |  | 
 | 28 | #include "buffer.h" | 
 | 29 | #include "clear.h" | 
 | 30 | #include "picker.h" | 
 | 31 | #include "raster.h" | 
 | 32 | #include "scanline.h" | 
 | 33 | #include "trap.h" | 
 | 34 |  | 
 | 35 | #include "codeflinger/GGLAssembler.h" | 
 | 36 | #include "codeflinger/CodeCache.h" | 
 | 37 |  | 
 | 38 | #include <stdio.h>  | 
 | 39 |  | 
 | 40 |  | 
 | 41 | namespace android { | 
 | 42 |  | 
 | 43 | // ---------------------------------------------------------------------------- | 
 | 44 |  | 
 | 45 | // 8x8 Bayer dither matrix | 
 | 46 | static const uint8_t gDitherMatrix[GGL_DITHER_SIZE] = { | 
 | 47 |      0, 32,  8, 40,  2, 34, 10, 42, | 
 | 48 |     48, 16, 56, 24, 50, 18, 58, 26, | 
 | 49 |     12, 44,  4, 36, 14, 46,  6, 38, | 
 | 50 |     60, 28, 52, 20, 62, 30, 54, 22, | 
 | 51 |      3, 35, 11, 43,  1, 33,  9, 41, | 
 | 52 |     51, 19, 59, 27, 49, 17, 57, 25, | 
 | 53 |     15, 47,  7, 39, 13, 45,  5, 37, | 
 | 54 |     63, 31, 55, 23, 61, 29, 53, 21 | 
 | 55 | }; | 
 | 56 |  | 
 | 57 | static void ggl_init_procs(context_t* c); | 
 | 58 | static void ggl_set_scissor(context_t* c); | 
 | 59 |  | 
 | 60 | static void ggl_enable_blending(context_t* c, int enable); | 
 | 61 | static void ggl_enable_scissor_test(context_t* c, int enable); | 
 | 62 | static void ggl_enable_alpha_test(context_t* c, int enable); | 
 | 63 | static void ggl_enable_logic_op(context_t* c, int enable); | 
 | 64 | static void ggl_enable_dither(context_t* c, int enable); | 
 | 65 | static void ggl_enable_stencil_test(context_t* c, int enable); | 
 | 66 | static void ggl_enable_depth_test(context_t* c, int enable); | 
 | 67 | static void ggl_enable_aa(context_t* c, int enable); | 
 | 68 | static void ggl_enable_point_aa_nice(context_t* c, int enable); | 
 | 69 | static void ggl_enable_texture2d(context_t* c, int enable); | 
 | 70 | static void ggl_enable_w_lerp(context_t* c, int enable); | 
 | 71 | static void ggl_enable_fog(context_t* c, int enable); | 
 | 72 |  | 
 | 73 | static inline int min(int a, int b) CONST; | 
 | 74 | static inline int min(int a, int b) { | 
 | 75 |     return a < b ? a : b; | 
 | 76 | } | 
 | 77 |  | 
 | 78 | static inline int max(int a, int b) CONST; | 
 | 79 | static inline int max(int a, int b) { | 
 | 80 |     return a < b ? b : a; | 
 | 81 | } | 
 | 82 |  | 
 | 83 | // ---------------------------------------------------------------------------- | 
 | 84 |  | 
 | 85 | void ggl_error(context_t* c, GGLenum error) | 
 | 86 | { | 
 | 87 |     if (c->error == GGL_NO_ERROR) | 
 | 88 |         c->error = error; | 
 | 89 | } | 
 | 90 |  | 
 | 91 | // ---------------------------------------------------------------------------- | 
 | 92 |  | 
 | 93 | static void ggl_bindTexture(void* con, const GGLSurface* surface) | 
 | 94 | { | 
 | 95 |     GGL_CONTEXT(c, con); | 
 | 96 |     if (surface->format != c->activeTMU->surface.format) | 
 | 97 |         ggl_state_changed(c, GGL_TMU_STATE);     | 
 | 98 |     ggl_set_surface(c, &(c->activeTMU->surface), surface); | 
 | 99 | } | 
 | 100 |  | 
 | 101 |  | 
 | 102 | static void ggl_bindTextureLod(void* con, GGLuint tmu,const GGLSurface* surface) | 
 | 103 | { | 
 | 104 |     GGL_CONTEXT(c, con); | 
 | 105 |     // All LODs must have the same format | 
 | 106 |     ggl_set_surface(c, &c->state.texture[tmu].surface, surface); | 
 | 107 | } | 
 | 108 |  | 
 | 109 | static void ggl_colorBuffer(void* con, const GGLSurface* surface) | 
 | 110 | { | 
 | 111 |     GGL_CONTEXT(c, con); | 
 | 112 |     if (surface->format != c->state.buffers.color.format) | 
 | 113 |         ggl_state_changed(c, GGL_CB_STATE); | 
 | 114 |  | 
 | 115 |     if (surface->width > c->state.buffers.coverageBufferSize) { | 
 | 116 |         // allocate the coverage factor buffer | 
 | 117 |         free(c->state.buffers.coverage); | 
 | 118 |         c->state.buffers.coverage = (int16_t*)malloc(surface->width * 2); | 
 | 119 |         c->state.buffers.coverageBufferSize = | 
 | 120 |                 c->state.buffers.coverage ? surface->width : 0; | 
 | 121 |     } | 
 | 122 |     ggl_set_surface(c, &(c->state.buffers.color), surface); | 
 | 123 |     if (c->state.buffers.read.format == 0) { | 
 | 124 |         ggl_set_surface(c, &(c->state.buffers.read), surface); | 
 | 125 |     } | 
 | 126 |     ggl_set_scissor(c); | 
 | 127 | } | 
 | 128 |  | 
 | 129 | static void ggl_readBuffer(void* con, const GGLSurface* surface) | 
 | 130 | { | 
 | 131 |     GGL_CONTEXT(c, con); | 
 | 132 |     ggl_set_surface(c, &(c->state.buffers.read), surface); | 
 | 133 | } | 
 | 134 |  | 
 | 135 | static void ggl_depthBuffer(void* con, const GGLSurface* surface) | 
 | 136 | { | 
 | 137 |     GGL_CONTEXT(c, con); | 
 | 138 |     if (surface->format == GGL_PIXEL_FORMAT_Z_16) { | 
 | 139 |         ggl_set_surface(c, &(c->state.buffers.depth), surface); | 
 | 140 |     } else { | 
 | 141 |         c->state.buffers.depth.format = GGL_PIXEL_FORMAT_NONE; | 
 | 142 |         ggl_enable_depth_test(c, 0); | 
 | 143 |     } | 
 | 144 | } | 
 | 145 |  | 
 | 146 | static void ggl_scissor(void* con, GGLint x, GGLint y, | 
 | 147 |         GGLsizei width, GGLsizei height) | 
 | 148 | { | 
 | 149 |     GGL_CONTEXT(c, con); | 
 | 150 |     c->state.scissor.user_left = x; | 
 | 151 |     c->state.scissor.user_top = y; | 
 | 152 |     c->state.scissor.user_right = x + width; | 
 | 153 |     c->state.scissor.user_bottom = y + height; | 
 | 154 |     ggl_set_scissor(c); | 
 | 155 | } | 
 | 156 |  | 
 | 157 | // ---------------------------------------------------------------------------- | 
 | 158 |  | 
 | 159 | static void enable_disable(context_t* c, GGLenum name, int en) | 
 | 160 | { | 
 | 161 |     switch (name) { | 
 | 162 |     case GGL_BLEND:             ggl_enable_blending(c, en);      break; | 
 | 163 |     case GGL_SCISSOR_TEST:      ggl_enable_scissor_test(c, en);  break; | 
 | 164 |     case GGL_ALPHA_TEST:        ggl_enable_alpha_test(c, en);    break; | 
 | 165 |     case GGL_COLOR_LOGIC_OP:    ggl_enable_logic_op(c, en);      break; | 
 | 166 |     case GGL_DITHER:            ggl_enable_dither(c, en);        break; | 
 | 167 |     case GGL_STENCIL_TEST:      ggl_enable_stencil_test(c, en);  break; | 
 | 168 |     case GGL_DEPTH_TEST:        ggl_enable_depth_test(c, en);    break; | 
 | 169 |     case GGL_AA:                ggl_enable_aa(c, en);            break; | 
 | 170 |     case GGL_TEXTURE_2D:        ggl_enable_texture2d(c, en);     break; | 
 | 171 |     case GGL_W_LERP:            ggl_enable_w_lerp(c, en);        break; | 
 | 172 |     case GGL_FOG:               ggl_enable_fog(c, en);           break; | 
 | 173 |     case GGL_POINT_SMOOTH_NICE: ggl_enable_point_aa_nice(c, en); break; | 
 | 174 |     } | 
 | 175 | } | 
 | 176 |  | 
 | 177 | static void ggl_enable(void* con, GGLenum name) | 
 | 178 | { | 
 | 179 |     GGL_CONTEXT(c, con); | 
 | 180 |     enable_disable(c, name, 1); | 
 | 181 | } | 
 | 182 |  | 
 | 183 | static void ggl_disable(void* con, GGLenum name) | 
 | 184 | { | 
 | 185 |     GGL_CONTEXT(c, con); | 
 | 186 |     enable_disable(c, name, 0); | 
 | 187 | } | 
 | 188 |  | 
 | 189 | static void ggl_enableDisable(void* con, GGLenum name, GGLboolean en) | 
 | 190 | { | 
 | 191 |     GGL_CONTEXT(c, con); | 
 | 192 |     enable_disable(c, name, en ? 1 : 0); | 
 | 193 | } | 
 | 194 |  | 
 | 195 | // ---------------------------------------------------------------------------- | 
 | 196 |  | 
 | 197 | static void ggl_shadeModel(void* con, GGLenum mode) | 
 | 198 | { | 
 | 199 |     GGL_CONTEXT(c, con); | 
 | 200 |     switch (mode) { | 
 | 201 |     case GGL_FLAT: | 
 | 202 |         if (c->state.enables & GGL_ENABLE_SMOOTH) { | 
 | 203 |             c->state.enables &= ~GGL_ENABLE_SMOOTH; | 
 | 204 |             ggl_state_changed(c, GGL_PIXEL_PIPELINE_STATE); | 
 | 205 |         } | 
 | 206 |         break; | 
 | 207 |     case GGL_SMOOTH: | 
 | 208 |         if (!(c->state.enables & GGL_ENABLE_SMOOTH)) { | 
 | 209 |             c->state.enables |= GGL_ENABLE_SMOOTH; | 
 | 210 |             ggl_state_changed(c, GGL_PIXEL_PIPELINE_STATE); | 
 | 211 |         } | 
 | 212 |         break; | 
 | 213 |     default: | 
 | 214 |         ggl_error(c, GGL_INVALID_ENUM); | 
 | 215 |     } | 
 | 216 | } | 
 | 217 |  | 
 | 218 | static void ggl_color4xv(void* con, const GGLclampx* color) | 
 | 219 | { | 
 | 220 |     GGL_CONTEXT(c, con); | 
 | 221 | 	c->shade.r0 = gglFixedToIteratedColor(color[0]); | 
 | 222 | 	c->shade.g0 = gglFixedToIteratedColor(color[1]); | 
 | 223 | 	c->shade.b0 = gglFixedToIteratedColor(color[2]); | 
 | 224 | 	c->shade.a0 = gglFixedToIteratedColor(color[3]); | 
 | 225 | } | 
 | 226 |  | 
 | 227 | static void ggl_colorGrad12xv(void* con, const GGLcolor* grad) | 
 | 228 | { | 
 | 229 |     GGL_CONTEXT(c, con); | 
 | 230 |     // it is very important to round the iterated value here because | 
 | 231 |     // the rasterizer doesn't clamp them, therefore the iterated value | 
 | 232 |     //must absolutely be correct. | 
 | 233 |     // GGLColor is encoded as 8.16 value | 
 | 234 |     const int32_t round = 0x8000; | 
 | 235 | 	c->shade.r0   = grad[ 0] + round; | 
 | 236 | 	c->shade.drdx = grad[ 1]; | 
 | 237 | 	c->shade.drdy = grad[ 2]; | 
 | 238 | 	c->shade.g0   = grad[ 3] + round; | 
 | 239 | 	c->shade.dgdx = grad[ 4]; | 
 | 240 | 	c->shade.dgdy = grad[ 5]; | 
 | 241 | 	c->shade.b0   = grad[ 6] + round; | 
 | 242 | 	c->shade.dbdx = grad[ 7]; | 
 | 243 | 	c->shade.dbdy = grad[ 8]; | 
 | 244 | 	c->shade.a0   = grad[ 9] + round; | 
 | 245 | 	c->shade.dadx = grad[10]; | 
 | 246 | 	c->shade.dady = grad[11]; | 
 | 247 | } | 
 | 248 |  | 
 | 249 | static void ggl_zGrad3xv(void* con, const GGLfixed32* grad) | 
 | 250 | { | 
 | 251 |     GGL_CONTEXT(c, con); | 
 | 252 |     // z iterators are encoded as 0.32 fixed point and the z-buffer | 
 | 253 |     // holds 16 bits, the rounding value is 0x8000. | 
 | 254 |     const uint32_t round = 0x8000; | 
 | 255 | 	c->shade.z0   = grad[0] + round; | 
 | 256 | 	c->shade.dzdx = grad[1]; | 
 | 257 | 	c->shade.dzdy = grad[2]; | 
 | 258 | } | 
 | 259 |  | 
 | 260 | static void ggl_wGrad3xv(void* con, const GGLfixed* grad) | 
 | 261 | { | 
 | 262 |     GGL_CONTEXT(c, con); | 
 | 263 | 	c->shade.w0   = grad[0]; | 
 | 264 | 	c->shade.dwdx = grad[1]; | 
 | 265 | 	c->shade.dwdy = grad[2]; | 
 | 266 | } | 
 | 267 |  | 
 | 268 | // ---------------------------------------------------------------------------- | 
 | 269 |  | 
 | 270 | static void ggl_fogGrad3xv(void* con, const GGLfixed* grad) | 
 | 271 | { | 
 | 272 |     GGL_CONTEXT(c, con); | 
 | 273 | 	c->shade.f0     = grad[0]; | 
 | 274 | 	c->shade.dfdx   = grad[1]; | 
 | 275 | 	c->shade.dfdy   = grad[2]; | 
 | 276 | } | 
 | 277 |  | 
 | 278 | static void ggl_fogColor3xv(void* con, const GGLclampx* color) | 
 | 279 | { | 
 | 280 |     GGL_CONTEXT(c, con); | 
 | 281 |     const int32_t r = gglClampx(color[0]); | 
 | 282 |     const int32_t g = gglClampx(color[1]); | 
 | 283 |     const int32_t b = gglClampx(color[2]); | 
| Mathias Agopian | fa36f2c | 2010-02-16 21:01:12 -0800 | [diff] [blame] | 284 |     c->state.fog.color[GGLFormat::ALPHA]= 0xFF; // unused | 
| The Android Open Source Project | dd7bc33 | 2009-03-03 19:32:55 -0800 | [diff] [blame] | 285 | 	c->state.fog.color[GGLFormat::RED]  = (r - (r>>8))>>8; | 
 | 286 | 	c->state.fog.color[GGLFormat::GREEN]= (g - (g>>8))>>8; | 
 | 287 | 	c->state.fog.color[GGLFormat::BLUE] = (b - (b>>8))>>8; | 
 | 288 | } | 
 | 289 |  | 
 | 290 | static void ggl_enable_fog(context_t* c, int enable) | 
 | 291 | { | 
 | 292 |     const int e = (c->state.enables & GGL_ENABLE_FOG)?1:0; | 
 | 293 |     if (e != enable) { | 
 | 294 |         if (enable) c->state.enables |= GGL_ENABLE_FOG; | 
 | 295 |         else        c->state.enables &= ~GGL_ENABLE_FOG; | 
 | 296 |         ggl_state_changed(c, GGL_PIXEL_PIPELINE_STATE); | 
 | 297 |     } | 
 | 298 | } | 
 | 299 |  | 
 | 300 | // ---------------------------------------------------------------------------- | 
 | 301 |  | 
 | 302 | static void ggl_blendFunc(void* con, GGLenum src, GGLenum dst) | 
 | 303 | { | 
 | 304 |     GGL_CONTEXT(c, con); | 
 | 305 |     c->state.blend.src = src; | 
 | 306 |     c->state.blend.src_alpha = src; | 
 | 307 |     c->state.blend.dst = dst; | 
 | 308 |     c->state.blend.dst_alpha = dst; | 
 | 309 |     c->state.blend.alpha_separate = 0; | 
 | 310 |     if (c->state.enables & GGL_ENABLE_BLENDING) { | 
 | 311 |         ggl_state_changed(c, GGL_PIXEL_PIPELINE_STATE); | 
 | 312 |     } | 
 | 313 | } | 
 | 314 |  | 
 | 315 | static void ggl_blendFuncSeparate(void* con, | 
 | 316 |         GGLenum src, GGLenum dst, | 
 | 317 |         GGLenum srcAlpha, GGLenum dstAplha) | 
 | 318 | { | 
 | 319 |     GGL_CONTEXT(c, con); | 
 | 320 |     c->state.blend.src = src; | 
 | 321 |     c->state.blend.src_alpha = srcAlpha; | 
 | 322 |     c->state.blend.dst = dst; | 
 | 323 |     c->state.blend.dst_alpha = dstAplha; | 
 | 324 |     c->state.blend.alpha_separate = 1; | 
 | 325 |     if (c->state.enables & GGL_ENABLE_BLENDING) { | 
 | 326 |         ggl_state_changed(c, GGL_PIXEL_PIPELINE_STATE); | 
 | 327 |     } | 
 | 328 | } | 
 | 329 |  | 
 | 330 | // ---------------------------------------------------------------------------- | 
 | 331 |  | 
 | 332 | static void ggl_texEnvi(void* con,	GGLenum target, | 
 | 333 | 							GGLenum pname, | 
 | 334 | 							GGLint param) | 
 | 335 | { | 
 | 336 |     GGL_CONTEXT(c, con); | 
 | 337 |     if (target != GGL_TEXTURE_ENV || pname != GGL_TEXTURE_ENV_MODE) { | 
 | 338 |         ggl_error(c, GGL_INVALID_ENUM); | 
 | 339 |         return; | 
 | 340 |     } | 
 | 341 |     switch (param) { | 
 | 342 |     case GGL_REPLACE: | 
 | 343 |     case GGL_MODULATE: | 
 | 344 |     case GGL_DECAL: | 
 | 345 |     case GGL_BLEND: | 
 | 346 |     case GGL_ADD: | 
 | 347 |         if (c->activeTMU->env != param) { | 
 | 348 |             c->activeTMU->env = param; | 
 | 349 |             ggl_state_changed(c, GGL_TMU_STATE); | 
 | 350 |         } | 
 | 351 |         break; | 
 | 352 |     default: | 
 | 353 |         ggl_error(c, GGL_INVALID_ENUM); | 
 | 354 |     } | 
 | 355 | } | 
 | 356 |  | 
 | 357 | static void ggl_texEnvxv(void* con, GGLenum target, | 
 | 358 |         GGLenum pname, const GGLfixed* params) | 
 | 359 | { | 
 | 360 |     GGL_CONTEXT(c, con); | 
 | 361 |     if (target != GGL_TEXTURE_ENV) { | 
 | 362 |         ggl_error(c, GGL_INVALID_ENUM); | 
 | 363 |         return; | 
 | 364 |     } | 
 | 365 |     switch (pname) { | 
 | 366 |     case GGL_TEXTURE_ENV_MODE: | 
 | 367 |         ggl_texEnvi(con, target, pname, params[0]); | 
 | 368 |         break; | 
 | 369 |     case GGL_TEXTURE_ENV_COLOR: { | 
 | 370 |         uint8_t* const color = c->activeTMU->env_color; | 
 | 371 |         const GGLclampx r = gglClampx(params[0]); | 
 | 372 |         const GGLclampx g = gglClampx(params[1]); | 
 | 373 |         const GGLclampx b = gglClampx(params[2]); | 
 | 374 |         const GGLclampx a = gglClampx(params[3]); | 
 | 375 |         color[0] = (a-(a>>8))>>8; | 
 | 376 |         color[1] = (r-(r>>8))>>8; | 
 | 377 |         color[2] = (g-(g>>8))>>8; | 
 | 378 |         color[3] = (b-(b>>8))>>8; | 
 | 379 |         break; | 
 | 380 |     } | 
 | 381 |     default: | 
 | 382 |         ggl_error(c, GGL_INVALID_ENUM); | 
 | 383 |         return; | 
 | 384 |     } | 
 | 385 | } | 
 | 386 |  | 
 | 387 |  | 
 | 388 | static void ggl_texParameteri(void* con, | 
 | 389 |         GGLenum target, | 
 | 390 |         GGLenum pname, | 
 | 391 |         GGLint param) | 
 | 392 | { | 
 | 393 |     GGL_CONTEXT(c, con); | 
 | 394 |     if (target != GGL_TEXTURE_2D) { | 
 | 395 |         ggl_error(c, GGL_INVALID_ENUM); | 
 | 396 |         return; | 
 | 397 |     } | 
 | 398 |  | 
 | 399 |     if (param == GGL_CLAMP_TO_EDGE) | 
 | 400 |         param = GGL_CLAMP; | 
 | 401 |  | 
 | 402 |     uint16_t* what = 0; | 
 | 403 |     switch (pname) { | 
 | 404 |     case GGL_TEXTURE_WRAP_S: | 
 | 405 |         if ((param == GGL_CLAMP) || | 
 | 406 |             (param == GGL_REPEAT)) { | 
 | 407 |             what = &c->activeTMU->s_wrap; | 
 | 408 |         } | 
 | 409 |         break; | 
 | 410 |     case GGL_TEXTURE_WRAP_T: | 
 | 411 |         if ((param == GGL_CLAMP) || | 
 | 412 |             (param == GGL_REPEAT)) { | 
 | 413 |             what = &c->activeTMU->t_wrap; | 
 | 414 |         } | 
 | 415 |         break; | 
 | 416 |     case GGL_TEXTURE_MIN_FILTER: | 
 | 417 |         if ((param == GGL_NEAREST) || | 
 | 418 |             (param == GGL_NEAREST_MIPMAP_NEAREST) || | 
 | 419 |             (param == GGL_NEAREST_MIPMAP_LINEAR)) { | 
 | 420 |             what = &c->activeTMU->min_filter; | 
 | 421 |             param = GGL_NEAREST; | 
 | 422 |         } | 
 | 423 |         if ((param == GGL_LINEAR) || | 
 | 424 |             (param == GGL_LINEAR_MIPMAP_NEAREST) || | 
 | 425 |             (param == GGL_LINEAR_MIPMAP_LINEAR)) { | 
 | 426 |             what = &c->activeTMU->min_filter; | 
 | 427 |             param = GGL_LINEAR; | 
 | 428 |         } | 
 | 429 |         break; | 
 | 430 |     case GGL_TEXTURE_MAG_FILTER: | 
 | 431 |         if ((param == GGL_NEAREST) || | 
 | 432 |             (param == GGL_LINEAR)) { | 
 | 433 |             what = &c->activeTMU->mag_filter; | 
 | 434 |         } | 
 | 435 |         break; | 
 | 436 |     } | 
 | 437 |      | 
 | 438 |     if (!what) { | 
 | 439 |         ggl_error(c, GGL_INVALID_ENUM); | 
 | 440 |         return; | 
 | 441 |     } | 
 | 442 |      | 
 | 443 |     if (*what != param) { | 
 | 444 |         *what = param; | 
 | 445 |         ggl_state_changed(c, GGL_TMU_STATE); | 
 | 446 |     } | 
 | 447 | } | 
 | 448 |  | 
 | 449 | static void ggl_texCoordGradScale8xv(void* con, GGLint tmu, const int32_t* grad) | 
 | 450 | { | 
 | 451 |     GGL_CONTEXT(c, con); | 
 | 452 |     texture_t& u = c->state.texture[tmu]; | 
 | 453 | 	u.shade.is0   = grad[0]; | 
 | 454 | 	u.shade.idsdx = grad[1]; | 
 | 455 | 	u.shade.idsdy = grad[2]; | 
 | 456 | 	u.shade.it0   = grad[3]; | 
 | 457 | 	u.shade.idtdx = grad[4]; | 
 | 458 | 	u.shade.idtdy = grad[5]; | 
 | 459 |     u.shade.sscale= grad[6]; | 
 | 460 |     u.shade.tscale= grad[7]; | 
 | 461 | } | 
 | 462 |  | 
 | 463 | static void ggl_texCoord2x(void* con, GGLfixed s, GGLfixed t) | 
 | 464 | { | 
 | 465 |     GGL_CONTEXT(c, con); | 
 | 466 | 	c->activeTMU->shade.is0 = s; | 
 | 467 | 	c->activeTMU->shade.it0 = t; | 
 | 468 |     c->activeTMU->shade.sscale= 0; | 
 | 469 |     c->activeTMU->shade.tscale= 0; | 
 | 470 | } | 
 | 471 |  | 
 | 472 | static void ggl_texCoord2i(void* con, GGLint s, GGLint t) | 
 | 473 | { | 
 | 474 |     ggl_texCoord2x(con, s<<16, t<<16); | 
 | 475 | } | 
 | 476 |  | 
 | 477 | static void ggl_texGeni(void* con, GGLenum coord, GGLenum pname, GGLint param) | 
 | 478 | { | 
 | 479 |     GGL_CONTEXT(c, con); | 
 | 480 |     if (pname != GGL_TEXTURE_GEN_MODE) { | 
 | 481 |         ggl_error(c, GGL_INVALID_ENUM); | 
 | 482 |         return; | 
 | 483 |     } | 
 | 484 |  | 
 | 485 |     uint32_t* coord_ptr = 0; | 
 | 486 |     if (coord == GGL_S)         coord_ptr = &(c->activeTMU->s_coord); | 
 | 487 |     else if (coord == GGL_T)    coord_ptr = &(c->activeTMU->t_coord); | 
 | 488 |  | 
 | 489 |     if (coord_ptr) { | 
 | 490 |         if (*coord_ptr != uint32_t(param)) { | 
 | 491 |             *coord_ptr = uint32_t(param); | 
 | 492 |             ggl_state_changed(c, GGL_TMU_STATE); | 
 | 493 |         } | 
 | 494 |     } else { | 
 | 495 |         ggl_error(c, GGL_INVALID_ENUM); | 
 | 496 |     } | 
 | 497 | } | 
 | 498 |  | 
 | 499 | static void ggl_activeTexture(void* con, GGLuint tmu) | 
 | 500 | { | 
 | 501 |     GGL_CONTEXT(c, con); | 
 | 502 |     if (tmu >= GGLuint(GGL_TEXTURE_UNIT_COUNT)) { | 
 | 503 |         ggl_error(c, GGL_INVALID_ENUM); | 
 | 504 |         return; | 
 | 505 |     } | 
 | 506 |     c->activeTMUIndex = tmu; | 
 | 507 |     c->activeTMU = &(c->state.texture[tmu]); | 
 | 508 | } | 
 | 509 |  | 
 | 510 | // ---------------------------------------------------------------------------- | 
 | 511 |  | 
 | 512 | static void ggl_colorMask(void* con, GGLboolean r, | 
 | 513 |                                      GGLboolean g, | 
 | 514 |                                      GGLboolean b, | 
 | 515 |                                      GGLboolean a) | 
 | 516 | { | 
 | 517 |     GGL_CONTEXT(c, con); | 
 | 518 |     int mask = 0; | 
 | 519 |     if (a)  mask |= 1 << GGLFormat::ALPHA; | 
 | 520 |     if (r)  mask |= 1 << GGLFormat::RED; | 
 | 521 |     if (g)  mask |= 1 << GGLFormat::GREEN; | 
 | 522 |     if (b)  mask |= 1 << GGLFormat::BLUE; | 
 | 523 |     if (c->state.mask.color != mask) { | 
 | 524 |         c->state.mask.color = mask; | 
 | 525 |         ggl_state_changed(c, GGL_PIXEL_PIPELINE_STATE); | 
 | 526 |     } | 
 | 527 | } | 
 | 528 |  | 
 | 529 | static void ggl_depthMask(void* con, GGLboolean flag) | 
 | 530 | { | 
 | 531 |     GGL_CONTEXT(c, con); | 
 | 532 |     if (c->state.mask.depth != flag?1:0) { | 
 | 533 |         c->state.mask.depth = flag?1:0; | 
 | 534 |         ggl_state_changed(c, GGL_PIXEL_PIPELINE_STATE); | 
 | 535 |     } | 
 | 536 | } | 
 | 537 |  | 
 | 538 | static void ggl_stencilMask(void* con, GGLuint mask) | 
 | 539 | { | 
 | 540 |     GGL_CONTEXT(c, con); | 
 | 541 |     if (c->state.mask.stencil != mask) { | 
 | 542 |         c->state.mask.stencil = mask; | 
 | 543 |         ggl_state_changed(c, GGL_PIXEL_PIPELINE_STATE); | 
 | 544 |     } | 
 | 545 | } | 
 | 546 |  | 
 | 547 | // ---------------------------------------------------------------------------- | 
 | 548 |  | 
 | 549 | static void ggl_alphaFuncx(void* con, GGLenum func, GGLclampx ref) | 
 | 550 | { | 
 | 551 |     GGL_CONTEXT(c, con); | 
 | 552 |     if ((func < GGL_NEVER) || (func > GGL_ALWAYS)) { | 
 | 553 |         ggl_error(c, GGL_INVALID_ENUM); | 
 | 554 |         return; | 
 | 555 |     } | 
 | 556 |     c->state.alpha_test.ref = gglFixedToIteratedColor(gglClampx(ref)); | 
 | 557 |     if (c->state.alpha_test.func != func) { | 
 | 558 |         c->state.alpha_test.func = func; | 
 | 559 |         ggl_state_changed(c, GGL_PIXEL_PIPELINE_STATE); | 
 | 560 |     } | 
 | 561 | } | 
 | 562 |  | 
 | 563 | // ---------------------------------------------------------------------------- | 
 | 564 |  | 
 | 565 | static void ggl_depthFunc(void* con, GGLenum func) | 
 | 566 | { | 
 | 567 |     GGL_CONTEXT(c, con); | 
 | 568 |     if ((func < GGL_NEVER) || (func > GGL_ALWAYS)) { | 
 | 569 |         ggl_error(c, GGL_INVALID_ENUM); | 
 | 570 |         return; | 
 | 571 |     } | 
 | 572 |     if (c->state.depth_test.func != func) { | 
 | 573 |         c->state.depth_test.func = func; | 
 | 574 |         ggl_state_changed(c, GGL_PIXEL_PIPELINE_STATE); | 
 | 575 |     } | 
 | 576 | } | 
 | 577 |  | 
 | 578 | // ---------------------------------------------------------------------------- | 
 | 579 |  | 
 | 580 | static void ggl_logicOp(void* con, GGLenum opcode) | 
 | 581 | { | 
 | 582 |     GGL_CONTEXT(c, con); | 
 | 583 |     if ((opcode < GGL_CLEAR) || (opcode > GGL_SET)) { | 
 | 584 |         ggl_error(c, GGL_INVALID_ENUM); | 
 | 585 |         return; | 
 | 586 |     } | 
 | 587 |     if (c->state.logic_op.opcode != opcode) { | 
 | 588 |         c->state.logic_op.opcode = opcode; | 
 | 589 |         ggl_state_changed(c, GGL_PIXEL_PIPELINE_STATE); | 
 | 590 |     } | 
 | 591 | } | 
 | 592 |  | 
 | 593 |  | 
 | 594 | // ---------------------------------------------------------------------------- | 
 | 595 |  | 
 | 596 | void ggl_set_scissor(context_t* c) | 
 | 597 | { | 
 | 598 |     if (c->state.enables & GGL_ENABLE_SCISSOR_TEST) { | 
 | 599 |         const int32_t l = c->state.scissor.user_left; | 
 | 600 |         const int32_t t = c->state.scissor.user_top; | 
 | 601 |         const int32_t r = c->state.scissor.user_right; | 
 | 602 |         const int32_t b = c->state.scissor.user_bottom; | 
 | 603 |         c->state.scissor.left   = max(0, l); | 
 | 604 |         c->state.scissor.right  = min(c->state.buffers.color.width, r); | 
 | 605 |         c->state.scissor.top    = max(0, t); | 
 | 606 |         c->state.scissor.bottom = min(c->state.buffers.color.height, b); | 
 | 607 |     } else { | 
 | 608 |         c->state.scissor.left   = 0; | 
 | 609 |         c->state.scissor.top    = 0; | 
 | 610 |         c->state.scissor.right  = c->state.buffers.color.width; | 
 | 611 |         c->state.scissor.bottom = c->state.buffers.color.height; | 
 | 612 |     } | 
 | 613 | } | 
 | 614 |  | 
 | 615 | void ggl_enable_blending(context_t* c, int enable) | 
 | 616 | { | 
 | 617 |     const int e = (c->state.enables & GGL_ENABLE_BLENDING)?1:0; | 
 | 618 |     if (e != enable) { | 
 | 619 |         if (enable) c->state.enables |= GGL_ENABLE_BLENDING; | 
 | 620 |         else        c->state.enables &= ~GGL_ENABLE_BLENDING; | 
 | 621 |         ggl_state_changed(c, GGL_PIXEL_PIPELINE_STATE); | 
 | 622 |     } | 
 | 623 | } | 
 | 624 |  | 
 | 625 | void ggl_enable_scissor_test(context_t* c, int enable) | 
 | 626 | { | 
 | 627 |     const int e = (c->state.enables & GGL_ENABLE_SCISSOR_TEST)?1:0; | 
 | 628 |     if (e != enable) { | 
 | 629 |         if (enable) c->state.enables |= GGL_ENABLE_SCISSOR_TEST; | 
 | 630 |         else        c->state.enables &= ~GGL_ENABLE_SCISSOR_TEST; | 
 | 631 |         ggl_set_scissor(c); | 
 | 632 |     } | 
 | 633 | } | 
 | 634 |  | 
 | 635 | void ggl_enable_alpha_test(context_t* c, int enable) | 
 | 636 | { | 
 | 637 |     const int e = (c->state.enables & GGL_ENABLE_ALPHA_TEST)?1:0; | 
 | 638 |     if (e != enable) { | 
 | 639 |         if (enable) c->state.enables |= GGL_ENABLE_ALPHA_TEST; | 
 | 640 |         else        c->state.enables &= ~GGL_ENABLE_ALPHA_TEST; | 
 | 641 |         ggl_state_changed(c, GGL_PIXEL_PIPELINE_STATE); | 
 | 642 |     } | 
 | 643 | } | 
 | 644 |  | 
 | 645 | void ggl_enable_logic_op(context_t* c, int enable) | 
 | 646 | { | 
 | 647 |     const int e = (c->state.enables & GGL_ENABLE_LOGIC_OP)?1:0; | 
 | 648 |     if (e != enable) { | 
 | 649 |         if (enable) c->state.enables |= GGL_ENABLE_LOGIC_OP; | 
 | 650 |         else        c->state.enables &= ~GGL_ENABLE_LOGIC_OP; | 
 | 651 |         ggl_state_changed(c, GGL_PIXEL_PIPELINE_STATE); | 
 | 652 |     } | 
 | 653 | } | 
 | 654 |  | 
 | 655 | void ggl_enable_dither(context_t* c, int enable) | 
 | 656 | { | 
 | 657 |     const int e = (c->state.enables & GGL_ENABLE_DITHER)?1:0; | 
 | 658 |     if (e != enable) { | 
 | 659 |         if (enable) c->state.enables |= GGL_ENABLE_DITHER; | 
 | 660 |         else        c->state.enables &= ~GGL_ENABLE_DITHER; | 
 | 661 |         ggl_state_changed(c, GGL_PIXEL_PIPELINE_STATE); | 
 | 662 |     } | 
 | 663 | } | 
 | 664 |  | 
| Ashok Bhat | 3078b13 | 2014-02-17 15:15:46 +0000 | [diff] [blame] | 665 | void ggl_enable_stencil_test(context_t* /*c*/, int /*enable*/) | 
| The Android Open Source Project | dd7bc33 | 2009-03-03 19:32:55 -0800 | [diff] [blame] | 666 | { | 
 | 667 | } | 
 | 668 |  | 
 | 669 | void ggl_enable_depth_test(context_t* c, int enable) | 
 | 670 | { | 
 | 671 |     if (c->state.buffers.depth.format == 0) | 
 | 672 |         enable = 0; | 
 | 673 |     const int e = (c->state.enables & GGL_ENABLE_DEPTH_TEST)?1:0; | 
 | 674 |     if (e != enable) { | 
 | 675 |         if (enable) c->state.enables |= GGL_ENABLE_DEPTH_TEST; | 
 | 676 |         else        c->state.enables &= ~GGL_ENABLE_DEPTH_TEST; | 
 | 677 |         ggl_state_changed(c, GGL_PIXEL_PIPELINE_STATE); | 
 | 678 |     } | 
 | 679 | } | 
 | 680 |  | 
 | 681 | void ggl_enable_aa(context_t* c, int enable) | 
 | 682 | { | 
 | 683 |     const int e = (c->state.enables & GGL_ENABLE_AA)?1:0; | 
 | 684 |     if (e != enable) { | 
 | 685 |         if (enable) c->state.enables |= GGL_ENABLE_AA; | 
 | 686 |         else        c->state.enables &= ~GGL_ENABLE_AA; | 
 | 687 |         ggl_state_changed(c, GGL_PIXEL_PIPELINE_STATE); | 
 | 688 |     } | 
 | 689 | } | 
 | 690 |  | 
 | 691 | void ggl_enable_point_aa_nice(context_t* c, int enable) | 
 | 692 | { | 
 | 693 |     const int e = (c->state.enables & GGL_ENABLE_POINT_AA_NICE)?1:0; | 
 | 694 |     if (e != enable) { | 
 | 695 |         if (enable) c->state.enables |= GGL_ENABLE_POINT_AA_NICE; | 
 | 696 |         else        c->state.enables &= ~GGL_ENABLE_POINT_AA_NICE; | 
 | 697 |         ggl_state_changed(c, GGL_PIXEL_PIPELINE_STATE); | 
 | 698 |     } | 
 | 699 | } | 
 | 700 |  | 
 | 701 | void ggl_enable_w_lerp(context_t* c, int enable) | 
 | 702 | { | 
 | 703 |     const int e = (c->state.enables & GGL_ENABLE_W)?1:0; | 
 | 704 |     if (e != enable) { | 
 | 705 |         if (enable) c->state.enables |= GGL_ENABLE_W; | 
 | 706 |         else        c->state.enables &= ~GGL_ENABLE_W; | 
 | 707 |         ggl_state_changed(c, GGL_PIXEL_PIPELINE_STATE); | 
 | 708 |     } | 
 | 709 | } | 
 | 710 |  | 
 | 711 | void ggl_enable_texture2d(context_t* c, int enable) | 
 | 712 | { | 
 | 713 |     if (c->activeTMU->enable != enable) { | 
 | 714 |         const uint32_t tmu = c->activeTMUIndex; | 
 | 715 |         c->activeTMU->enable = enable; | 
 | 716 |         const uint32_t mask = 1UL << tmu; | 
 | 717 |         if (enable)                 c->state.enabled_tmu |= mask; | 
 | 718 |         else                        c->state.enabled_tmu &= ~mask; | 
 | 719 |         if (c->state.enabled_tmu)   c->state.enables |= GGL_ENABLE_TMUS; | 
 | 720 |         else                        c->state.enables &= ~GGL_ENABLE_TMUS; | 
 | 721 |         ggl_state_changed(c, GGL_TMU_STATE); | 
 | 722 |     } | 
 | 723 | } | 
 | 724 |  | 
 | 725 |          | 
 | 726 | // ---------------------------------------------------------------------------- | 
 | 727 |  | 
 | 728 | int64_t ggl_system_time() | 
 | 729 | { | 
| The Android Open Source Project | dd7bc33 | 2009-03-03 19:32:55 -0800 | [diff] [blame] | 730 |     struct timespec t; | 
 | 731 |     t.tv_sec = t.tv_nsec = 0; | 
 | 732 |     clock_gettime(CLOCK_THREAD_CPUTIME_ID, &t); | 
 | 733 |     return int64_t(t.tv_sec)*1000000000LL + t.tv_nsec; | 
| The Android Open Source Project | dd7bc33 | 2009-03-03 19:32:55 -0800 | [diff] [blame] | 734 | } | 
 | 735 |  | 
 | 736 | // ---------------------------------------------------------------------------- | 
 | 737 |  | 
 | 738 | void ggl_init_procs(context_t* c) | 
 | 739 | { | 
 | 740 |     GGLContext& procs = *(GGLContext*)c; | 
 | 741 |     GGL_INIT_PROC(procs, scissor); | 
 | 742 |     GGL_INIT_PROC(procs, activeTexture); | 
 | 743 |     GGL_INIT_PROC(procs, bindTexture); | 
 | 744 |     GGL_INIT_PROC(procs, bindTextureLod); | 
 | 745 |     GGL_INIT_PROC(procs, colorBuffer); | 
 | 746 |     GGL_INIT_PROC(procs, readBuffer); | 
 | 747 |     GGL_INIT_PROC(procs, depthBuffer); | 
 | 748 |     GGL_INIT_PROC(procs, enable); | 
 | 749 |     GGL_INIT_PROC(procs, disable); | 
 | 750 |     GGL_INIT_PROC(procs, enableDisable); | 
 | 751 |     GGL_INIT_PROC(procs, shadeModel); | 
 | 752 |     GGL_INIT_PROC(procs, color4xv); | 
 | 753 |     GGL_INIT_PROC(procs, colorGrad12xv); | 
 | 754 |     GGL_INIT_PROC(procs, zGrad3xv); | 
 | 755 |     GGL_INIT_PROC(procs, wGrad3xv); | 
 | 756 |     GGL_INIT_PROC(procs, fogGrad3xv); | 
 | 757 |     GGL_INIT_PROC(procs, fogColor3xv); | 
 | 758 |     GGL_INIT_PROC(procs, blendFunc); | 
 | 759 |     GGL_INIT_PROC(procs, blendFuncSeparate); | 
 | 760 |     GGL_INIT_PROC(procs, texEnvi); | 
 | 761 |     GGL_INIT_PROC(procs, texEnvxv); | 
 | 762 |     GGL_INIT_PROC(procs, texParameteri); | 
 | 763 |     GGL_INIT_PROC(procs, texCoord2i); | 
 | 764 |     GGL_INIT_PROC(procs, texCoord2x); | 
 | 765 |     GGL_INIT_PROC(procs, texCoordGradScale8xv); | 
 | 766 |     GGL_INIT_PROC(procs, texGeni); | 
 | 767 |     GGL_INIT_PROC(procs, colorMask); | 
 | 768 |     GGL_INIT_PROC(procs, depthMask); | 
 | 769 |     GGL_INIT_PROC(procs, stencilMask); | 
 | 770 |     GGL_INIT_PROC(procs, alphaFuncx); | 
 | 771 |     GGL_INIT_PROC(procs, depthFunc); | 
 | 772 |     GGL_INIT_PROC(procs, logicOp); | 
 | 773 |     ggl_init_clear(c); | 
 | 774 | } | 
 | 775 |  | 
 | 776 | void ggl_init_context(context_t* c) | 
 | 777 | { | 
 | 778 |     memset(c, 0, sizeof(context_t)); | 
 | 779 |     ggl_init_procs(c); | 
 | 780 |     ggl_init_trap(c); | 
 | 781 |     ggl_init_scanline(c); | 
 | 782 |     ggl_init_texture(c); | 
 | 783 |     ggl_init_picker(c); | 
 | 784 |     ggl_init_raster(c); | 
 | 785 |     c->formats = gglGetPixelFormatTable(); | 
 | 786 |     c->state.blend.src = GGL_ONE; | 
 | 787 |     c->state.blend.dst = GGL_ZERO; | 
 | 788 |     c->state.blend.src_alpha = GGL_ONE; | 
 | 789 |     c->state.blend.dst_alpha = GGL_ZERO; | 
 | 790 |     c->state.mask.color = 0xF; | 
 | 791 |     c->state.mask.depth = 0; | 
 | 792 |     c->state.mask.stencil = 0xFFFFFFFF; | 
 | 793 |     c->state.logic_op.opcode = GGL_COPY; | 
 | 794 |     c->state.alpha_test.func = GGL_ALWAYS; | 
 | 795 |     c->state.depth_test.func = GGL_LESS; | 
 | 796 |     c->state.depth_test.clearValue = FIXED_ONE; | 
 | 797 |     c->shade.w0 = FIXED_ONE; | 
 | 798 |     memcpy(c->ditherMatrix, gDitherMatrix, sizeof(gDitherMatrix)); | 
 | 799 | } | 
 | 800 |  | 
 | 801 | void ggl_uninit_context(context_t* c) | 
 | 802 | { | 
 | 803 |     ggl_uninit_scanline(c); | 
 | 804 | } | 
 | 805 |  | 
 | 806 | // ---------------------------------------------------------------------------- | 
 | 807 | }; // namespace android | 
 | 808 | // ---------------------------------------------------------------------------- | 
 | 809 |  | 
 | 810 |  | 
 | 811 |  | 
 | 812 | using namespace android; | 
 | 813 |  | 
 | 814 | ssize_t gglInit(GGLContext** context) | 
 | 815 | { | 
 | 816 |     void* const base = malloc(sizeof(context_t) + 32); | 
 | 817 | 	if (base) { | 
 | 818 |         // always align the context on cache lines | 
 | 819 |         context_t *c = (context_t *)((ptrdiff_t(base)+31) & ~0x1FL); | 
 | 820 |         ggl_init_context(c); | 
 | 821 |         c->base = base; | 
 | 822 | 		*context = (GGLContext*)c; | 
 | 823 | 	} else { | 
 | 824 | 		return -1; | 
 | 825 | 	} | 
 | 826 | 	return 0; | 
 | 827 | } | 
 | 828 |  | 
 | 829 | ssize_t gglUninit(GGLContext* con) | 
 | 830 | { | 
 | 831 |     GGL_CONTEXT(c, (void*)con); | 
 | 832 |     ggl_uninit_context(c); | 
 | 833 | 	free(c->base); | 
 | 834 | 	return 0; | 
 | 835 | } | 
 | 836 |  |