| The Android Open Source Project | dd7bc33 | 2009-03-03 19:32:55 -0800 | [diff] [blame] | 1 | /* libs/pixelflinger/picker.cpp | 
 | 2 | ** | 
 | 3 | ** Copyright 2006, The Android Open Source Project | 
 | 4 | ** | 
 | 5 | ** Licensed under the Apache License, Version 2.0 (the "License");  | 
 | 6 | ** you may not use this file except in compliance with the License.  | 
 | 7 | ** You may obtain a copy of the License at  | 
 | 8 | ** | 
 | 9 | **     http://www.apache.org/licenses/LICENSE-2.0  | 
 | 10 | ** | 
 | 11 | ** Unless required by applicable law or agreed to in writing, software  | 
 | 12 | ** distributed under the License is distributed on an "AS IS" BASIS,  | 
 | 13 | ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.  | 
 | 14 | ** See the License for the specific language governing permissions and  | 
 | 15 | ** limitations under the License. | 
 | 16 | */ | 
 | 17 |  | 
 | 18 |  | 
 | 19 | #include <stdio.h> | 
 | 20 |  | 
 | 21 | #include "buffer.h" | 
 | 22 | #include "scanline.h" | 
 | 23 | #include "picker.h" | 
 | 24 |  | 
 | 25 | namespace android { | 
 | 26 |  | 
 | 27 | // ---------------------------------------------------------------------------- | 
 | 28 |  | 
| Ashok Bhat | 3078b13 | 2014-02-17 15:15:46 +0000 | [diff] [blame] | 29 | void ggl_init_picker(context_t* /*c*/) | 
| The Android Open Source Project | dd7bc33 | 2009-03-03 19:32:55 -0800 | [diff] [blame] | 30 | { | 
 | 31 | } | 
 | 32 |  | 
 | 33 | void ggl_pick(context_t* c) | 
 | 34 | { | 
 | 35 |     if (ggl_likely(!c->dirty)) | 
 | 36 |         return; | 
 | 37 |          | 
 | 38 |     // compute needs, see if they changed... | 
 | 39 |     const uint32_t enables = c->state.enables; | 
 | 40 |     needs_t new_needs(c->state.needs); | 
 | 41 |  | 
 | 42 |     if (c->dirty & GGL_CB_STATE) { | 
 | 43 |         new_needs.n &= ~GGL_NEEDS_CB_FORMAT_MASK; | 
 | 44 |         new_needs.n |= GGL_BUILD_NEEDS(c->state.buffers.color.format, CB_FORMAT); | 
 | 45 |         if (enables & GGL_ENABLE_BLENDING) | 
 | 46 |             c->dirty |= GGL_PIXEL_PIPELINE_STATE; | 
 | 47 |     } | 
 | 48 |  | 
 | 49 |     if (c->dirty & GGL_PIXEL_PIPELINE_STATE) { | 
 | 50 |         uint32_t n = GGL_BUILD_NEEDS(c->state.buffers.color.format, CB_FORMAT); | 
 | 51 |         uint32_t p = 0; | 
 | 52 |         if (enables & GGL_ENABLE_BLENDING) { | 
 | 53 |             uint32_t src = c->state.blend.src; | 
 | 54 |             uint32_t dst = c->state.blend.dst; | 
 | 55 |             uint32_t src_alpha = c->state.blend.src_alpha; | 
 | 56 |             uint32_t dst_alpha = c->state.blend.dst_alpha; | 
 | 57 |             const GGLFormat& cbf = c->formats[ c->state.buffers.color.format ]; | 
 | 58 |             if (!cbf.c[GGLFormat::ALPHA].h) { | 
 | 59 |                 if ((src == GGL_ONE_MINUS_DST_ALPHA) || | 
 | 60 |                     (src == GGL_DST_ALPHA)) { | 
 | 61 |                     src = GGL_ONE; | 
 | 62 |                 } | 
 | 63 |                 if ((src_alpha == GGL_ONE_MINUS_DST_ALPHA) || | 
 | 64 |                     (src_alpha == GGL_DST_ALPHA)) { | 
 | 65 |                     src_alpha = GGL_ONE; | 
 | 66 |                 } | 
 | 67 |                 if ((dst == GGL_ONE_MINUS_DST_ALPHA) || | 
 | 68 |                     (dst == GGL_DST_ALPHA)) { | 
 | 69 |                     dst = GGL_ONE; | 
 | 70 |                 } | 
 | 71 |                 if ((dst_alpha == GGL_ONE_MINUS_DST_ALPHA) || | 
 | 72 |                     (dst_alpha == GGL_DST_ALPHA)) { | 
 | 73 |                     dst_alpha = GGL_ONE; | 
 | 74 |                 } | 
 | 75 |             } | 
 | 76 |  | 
 | 77 |             src       = ggl_blendfactor_to_needs(src); | 
 | 78 |             dst       = ggl_blendfactor_to_needs(dst); | 
 | 79 |             src_alpha = ggl_blendfactor_to_needs(src_alpha); | 
 | 80 |             dst_alpha = ggl_blendfactor_to_needs(dst_alpha); | 
 | 81 |                      | 
 | 82 |             n |= GGL_BUILD_NEEDS( src, BLEND_SRC ); | 
 | 83 |             n |= GGL_BUILD_NEEDS( dst, BLEND_DST ); | 
 | 84 |             if (c->state.blend.alpha_separate) { | 
 | 85 |                 n |= GGL_BUILD_NEEDS( src_alpha, BLEND_SRCA ); | 
 | 86 |                 n |= GGL_BUILD_NEEDS( dst_alpha, BLEND_DSTA ); | 
 | 87 |             } else { | 
 | 88 |                 n |= GGL_BUILD_NEEDS( src, BLEND_SRCA ); | 
 | 89 |                 n |= GGL_BUILD_NEEDS( dst, BLEND_DSTA ); | 
 | 90 |             } | 
 | 91 |         } else { | 
 | 92 |             n |= GGL_BUILD_NEEDS( GGL_ONE,  BLEND_SRC ); | 
 | 93 |             n |= GGL_BUILD_NEEDS( GGL_ZERO, BLEND_DST ); | 
 | 94 |             n |= GGL_BUILD_NEEDS( GGL_ONE,  BLEND_SRCA ); | 
 | 95 |             n |= GGL_BUILD_NEEDS( GGL_ZERO, BLEND_DSTA ); | 
 | 96 |         } | 
 | 97 |  | 
 | 98 |  | 
 | 99 |         n |= GGL_BUILD_NEEDS(c->state.mask.color^0xF,               MASK_ARGB); | 
 | 100 |         n |= GGL_BUILD_NEEDS((enables & GGL_ENABLE_SMOOTH)  ?1:0,   SHADE); | 
 | 101 |         if (enables & GGL_ENABLE_TMUS) { | 
 | 102 |             n |= GGL_BUILD_NEEDS((enables & GGL_ENABLE_W)       ?1:0,   W); | 
 | 103 |         } | 
 | 104 |         p |= GGL_BUILD_NEEDS((enables & GGL_ENABLE_DITHER)  ?1:0,   P_DITHER); | 
 | 105 |         p |= GGL_BUILD_NEEDS((enables & GGL_ENABLE_AA)      ?1:0,   P_AA); | 
 | 106 |         p |= GGL_BUILD_NEEDS((enables & GGL_ENABLE_FOG)     ?1:0,   P_FOG); | 
 | 107 |  | 
 | 108 |         if (enables & GGL_ENABLE_LOGIC_OP) { | 
 | 109 |             n |= GGL_BUILD_NEEDS(c->state.logic_op.opcode, LOGIC_OP); | 
 | 110 |         } else { | 
 | 111 |             n |= GGL_BUILD_NEEDS(GGL_COPY, LOGIC_OP); | 
 | 112 |         } | 
 | 113 |  | 
 | 114 |         if (enables & GGL_ENABLE_ALPHA_TEST) { | 
 | 115 |             p |= GGL_BUILD_NEEDS(c->state.alpha_test.func, P_ALPHA_TEST); | 
 | 116 |         } else { | 
 | 117 |             p |= GGL_BUILD_NEEDS(GGL_ALWAYS, P_ALPHA_TEST); | 
 | 118 |         } | 
 | 119 |  | 
 | 120 |         if (enables & GGL_ENABLE_DEPTH_TEST) { | 
 | 121 |             p |= GGL_BUILD_NEEDS(c->state.depth_test.func, P_DEPTH_TEST); | 
 | 122 |             p |= GGL_BUILD_NEEDS(c->state.mask.depth&1, P_MASK_Z); | 
 | 123 |         } else { | 
 | 124 |             p |= GGL_BUILD_NEEDS(GGL_ALWAYS, P_DEPTH_TEST); | 
 | 125 |             // writing to the z-buffer is always disabled if depth-test | 
 | 126 |             // is disabled. | 
 | 127 |         } | 
 | 128 |         new_needs.n = n; | 
 | 129 |         new_needs.p = p; | 
 | 130 |     } | 
 | 131 |  | 
 | 132 |     if (c->dirty & GGL_TMU_STATE) { | 
 | 133 |         int idx = 0; | 
 | 134 |         for (int i=0 ; i<GGL_TEXTURE_UNIT_COUNT ; ++i) { | 
 | 135 |             const texture_t& tx = c->state.texture[i]; | 
 | 136 |             if (tx.enable) { | 
 | 137 |                 uint32_t t = 0; | 
 | 138 |                 t |= GGL_BUILD_NEEDS(tx.surface.format, T_FORMAT); | 
 | 139 |                 t |= GGL_BUILD_NEEDS(ggl_env_to_needs(tx.env), T_ENV); | 
 | 140 |                 t |= GGL_BUILD_NEEDS(0, T_POT);       // XXX: not used yet | 
 | 141 |                 if (tx.s_coord==GGL_ONE_TO_ONE && tx.t_coord==GGL_ONE_TO_ONE) { | 
 | 142 |                     // we encode 1-to-1 into the wrap mode | 
 | 143 |                     t |= GGL_BUILD_NEEDS(GGL_NEEDS_WRAP_11, T_S_WRAP); | 
 | 144 |                     t |= GGL_BUILD_NEEDS(GGL_NEEDS_WRAP_11, T_T_WRAP); | 
 | 145 |                 } else { | 
 | 146 |                     t |= GGL_BUILD_NEEDS(ggl_wrap_to_needs(tx.s_wrap), T_S_WRAP); | 
 | 147 |                     t |= GGL_BUILD_NEEDS(ggl_wrap_to_needs(tx.t_wrap), T_T_WRAP); | 
 | 148 |                 } | 
 | 149 |                 if (tx.mag_filter == GGL_LINEAR) { | 
 | 150 |                     t |= GGL_BUILD_NEEDS(1, T_LINEAR); | 
 | 151 |                 } | 
 | 152 |                 if (tx.min_filter == GGL_LINEAR) { | 
 | 153 |                     t |= GGL_BUILD_NEEDS(1, T_LINEAR); | 
 | 154 |                 } | 
 | 155 |                 new_needs.t[idx++] = t; | 
 | 156 |             } else { | 
 | 157 |                 new_needs.t[i] = 0; | 
 | 158 |             } | 
 | 159 |         } | 
 | 160 |     } | 
 | 161 |  | 
 | 162 |     if (new_needs != c->state.needs) { | 
 | 163 |         c->state.needs = new_needs; | 
 | 164 |         ggl_pick_texture(c); | 
 | 165 |         ggl_pick_cb(c); | 
 | 166 |         ggl_pick_scanline(c); | 
 | 167 |     } | 
 | 168 |     c->dirty = 0; | 
 | 169 | } | 
 | 170 |  | 
 | 171 | // ---------------------------------------------------------------------------- | 
 | 172 | }; // namespace android | 
 | 173 |  |