The Android Open Source Project | 4f6e8d7 | 2008-10-21 07:00:00 -0700 | [diff] [blame] | 1 | /* libs/pixelflinger/codeflinger/texturing.cpp |
| 2 | ** |
| 3 | ** Copyright 2006, The Android Open Source Project |
| 4 | ** |
Mark Salyzyn | 66ce3e0 | 2016-09-28 10:07:20 -0700 | [diff] [blame] | 5 | ** Licensed under the Apache License, Version 2.0 (the "License"); |
| 6 | ** you may not use this file except in compliance with the License. |
| 7 | ** You may obtain a copy of the License at |
The Android Open Source Project | 4f6e8d7 | 2008-10-21 07:00:00 -0700 | [diff] [blame] | 8 | ** |
Mark Salyzyn | 66ce3e0 | 2016-09-28 10:07:20 -0700 | [diff] [blame] | 9 | ** http://www.apache.org/licenses/LICENSE-2.0 |
The Android Open Source Project | 4f6e8d7 | 2008-10-21 07:00:00 -0700 | [diff] [blame] | 10 | ** |
Mark Salyzyn | 66ce3e0 | 2016-09-28 10:07:20 -0700 | [diff] [blame] | 11 | ** Unless required by applicable law or agreed to in writing, software |
| 12 | ** distributed under the License is distributed on an "AS IS" BASIS, |
| 13 | ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| 14 | ** See the License for the specific language governing permissions and |
The Android Open Source Project | 4f6e8d7 | 2008-10-21 07:00:00 -0700 | [diff] [blame] | 15 | ** limitations under the License. |
| 16 | */ |
| 17 | |
| 18 | #include <assert.h> |
| 19 | #include <stdint.h> |
The Android Open Source Project | 4f6e8d7 | 2008-10-21 07:00:00 -0700 | [diff] [blame] | 20 | #include <stdio.h> |
Mark Salyzyn | 66ce3e0 | 2016-09-28 10:07:20 -0700 | [diff] [blame] | 21 | #include <stdlib.h> |
The Android Open Source Project | 4f6e8d7 | 2008-10-21 07:00:00 -0700 | [diff] [blame] | 22 | #include <sys/types.h> |
| 23 | |
Mark Salyzyn | 66ce3e0 | 2016-09-28 10:07:20 -0700 | [diff] [blame] | 24 | #include <android/log.h> |
The Android Open Source Project | 4f6e8d7 | 2008-10-21 07:00:00 -0700 | [diff] [blame] | 25 | |
Mathias Agopian | 9857d99 | 2013-04-01 15:17:55 -0700 | [diff] [blame] | 26 | #include "GGLAssembler.h" |
The Android Open Source Project | 4f6e8d7 | 2008-10-21 07:00:00 -0700 | [diff] [blame] | 27 | |
The Android Open Source Project | 4f6e8d7 | 2008-10-21 07:00:00 -0700 | [diff] [blame] | 28 | namespace android { |
| 29 | |
| 30 | // --------------------------------------------------------------------------- |
| 31 | |
| 32 | // iterators are initialized like this: |
| 33 | // (intToFixedCenter(x) * dx)>>16 + x0 |
| 34 | // ((x<<16 + 0x8000) * dx)>>16 + x0 |
| 35 | // ((x<<16)*dx + (0x8000*dx))>>16 + x0 |
| 36 | // ( (x*dx) + dx>>1 ) + x0 |
| 37 | // (x*dx) + (dx>>1 + x0) |
| 38 | |
| 39 | void GGLAssembler::init_iterated_color(fragment_parts_t& parts, const reg_t& x) |
| 40 | { |
| 41 | context_t const* c = mBuilderContext.c; |
| 42 | const needs_t& needs = mBuilderContext.needs; |
| 43 | |
| 44 | if (mSmooth) { |
| 45 | // NOTE: we could take this case in the mDithering + !mSmooth case, |
| 46 | // but this would use up to 4 more registers for the color components |
| 47 | // for only a little added quality. |
| 48 | // Currently, this causes the system to run out of registers in |
| 49 | // some case (see issue #719496) |
| 50 | |
| 51 | comment("compute initial iterated color (smooth and/or dither case)"); |
| 52 | |
| 53 | parts.iterated_packed = 0; |
| 54 | parts.packed = 0; |
| 55 | |
| 56 | // 0x1: color component |
| 57 | // 0x2: iterators |
| 58 | const int optReload = mOptLevel >> 1; |
| 59 | if (optReload >= 3) parts.reload = 0; // reload nothing |
| 60 | else if (optReload == 2) parts.reload = 2; // reload iterators |
| 61 | else if (optReload == 1) parts.reload = 1; // reload colors |
| 62 | else if (optReload <= 0) parts.reload = 3; // reload both |
| 63 | |
| 64 | if (!mSmooth) { |
| 65 | // we're not smoothing (just dithering), we never have to |
| 66 | // reload the iterators |
| 67 | parts.reload &= ~2; |
| 68 | } |
| 69 | |
| 70 | Scratch scratches(registerFile()); |
| 71 | const int t0 = (parts.reload & 1) ? scratches.obtain() : 0; |
| 72 | const int t1 = (parts.reload & 2) ? scratches.obtain() : 0; |
| 73 | for (int i=0 ; i<4 ; i++) { |
| 74 | if (!mInfo[i].iterated) |
| 75 | continue; |
| 76 | |
| 77 | // this component exists in the destination and is not replaced |
| 78 | // by a texture unit. |
| 79 | const int c = (parts.reload & 1) ? t0 : obtainReg(); |
| 80 | if (i==0) CONTEXT_LOAD(c, iterators.ydady); |
| 81 | if (i==1) CONTEXT_LOAD(c, iterators.ydrdy); |
| 82 | if (i==2) CONTEXT_LOAD(c, iterators.ydgdy); |
| 83 | if (i==3) CONTEXT_LOAD(c, iterators.ydbdy); |
| 84 | parts.argb[i].reg = c; |
| 85 | |
| 86 | if (mInfo[i].smooth) { |
| 87 | parts.argb_dx[i].reg = (parts.reload & 2) ? t1 : obtainReg(); |
| 88 | const int dvdx = parts.argb_dx[i].reg; |
| 89 | CONTEXT_LOAD(dvdx, generated_vars.argb[i].dx); |
| 90 | MLA(AL, 0, c, x.reg, dvdx, c); |
| 91 | |
| 92 | // adjust the color iterator to make sure it won't overflow |
| 93 | if (!mAA) { |
| 94 | // this is not needed when we're using anti-aliasing |
| 95 | // because we will (have to) clamp the components |
| 96 | // anyway. |
| 97 | int end = scratches.obtain(); |
| 98 | MOV(AL, 0, end, reg_imm(parts.count.reg, LSR, 16)); |
| 99 | MLA(AL, 1, end, dvdx, end, c); |
| 100 | SUB(MI, 0, c, c, end); |
| 101 | BIC(AL, 0, c, c, reg_imm(c, ASR, 31)); |
| 102 | scratches.recycle(end); |
| 103 | } |
| 104 | } |
| 105 | |
| 106 | if (parts.reload & 1) { |
| 107 | CONTEXT_STORE(c, generated_vars.argb[i].c); |
| 108 | } |
| 109 | } |
| 110 | } else { |
| 111 | // We're not smoothed, so we can |
| 112 | // just use a packed version of the color and extract the |
| 113 | // components as needed (or not at all if we don't blend) |
| 114 | |
| 115 | // figure out if we need the iterated color |
| 116 | int load = 0; |
| 117 | for (int i=0 ; i<4 ; i++) { |
| 118 | component_info_t& info = mInfo[i]; |
| 119 | if ((info.inDest || info.needed) && !info.replaced) |
| 120 | load |= 1; |
| 121 | } |
| 122 | |
| 123 | parts.iterated_packed = 1; |
| 124 | parts.packed = (!mTextureMachine.mask && !mBlending |
| 125 | && !mFog && !mDithering); |
| 126 | parts.reload = 0; |
| 127 | if (load || parts.packed) { |
| 128 | if (mBlending || mDithering || mInfo[GGLFormat::ALPHA].needed) { |
| 129 | comment("load initial iterated color (8888 packed)"); |
| 130 | parts.iterated.setTo(obtainReg(), |
| 131 | &(c->formats[GGL_PIXEL_FORMAT_RGBA_8888])); |
| 132 | CONTEXT_LOAD(parts.iterated.reg, packed8888); |
| 133 | } else { |
| 134 | comment("load initial iterated color (dest format packed)"); |
| 135 | |
| 136 | parts.iterated.setTo(obtainReg(), &mCbFormat); |
| 137 | |
| 138 | // pre-mask the iterated color |
| 139 | const int bits = parts.iterated.size(); |
| 140 | const uint32_t size = ((bits>=32) ? 0 : (1LU << bits)) - 1; |
| 141 | uint32_t mask = 0; |
| 142 | if (mMasking) { |
| 143 | for (int i=0 ; i<4 ; i++) { |
| 144 | const int component_mask = 1<<i; |
| 145 | const int h = parts.iterated.format.c[i].h; |
| 146 | const int l = parts.iterated.format.c[i].l; |
| 147 | if (h && (!(mMasking & component_mask))) { |
| 148 | mask |= ((1<<(h-l))-1) << l; |
| 149 | } |
| 150 | } |
| 151 | } |
| 152 | |
| 153 | if (mMasking && ((mask & size)==0)) { |
| 154 | // none of the components are present in the mask |
| 155 | } else { |
| 156 | CONTEXT_LOAD(parts.iterated.reg, packed); |
| 157 | if (mCbFormat.size == 1) { |
| 158 | AND(AL, 0, parts.iterated.reg, |
| 159 | parts.iterated.reg, imm(0xFF)); |
| 160 | } else if (mCbFormat.size == 2) { |
| 161 | MOV(AL, 0, parts.iterated.reg, |
| 162 | reg_imm(parts.iterated.reg, LSR, 16)); |
| 163 | } |
| 164 | } |
| 165 | |
| 166 | // pre-mask the iterated color |
| 167 | if (mMasking) { |
| 168 | build_and_immediate(parts.iterated.reg, parts.iterated.reg, |
| 169 | mask, bits); |
| 170 | } |
| 171 | } |
| 172 | } |
| 173 | } |
| 174 | } |
| 175 | |
| 176 | void GGLAssembler::build_iterated_color( |
| 177 | component_t& fragment, |
| 178 | const fragment_parts_t& parts, |
| 179 | int component, |
| 180 | Scratch& regs) |
| 181 | { |
| 182 | fragment.setTo( regs.obtain(), 0, 32, CORRUPTIBLE); |
| 183 | |
| 184 | if (!mInfo[component].iterated) |
| 185 | return; |
| 186 | |
| 187 | if (parts.iterated_packed) { |
| 188 | // iterated colors are packed, extract the one we need |
| 189 | extract(fragment, parts.iterated, component); |
| 190 | } else { |
| 191 | fragment.h = GGL_COLOR_BITS; |
| 192 | fragment.l = GGL_COLOR_BITS - 8; |
| 193 | fragment.flags |= CLEAR_LO; |
| 194 | // iterated colors are held in their own register, |
| 195 | // (smooth and/or dithering case) |
| 196 | if (parts.reload==3) { |
| 197 | // this implies mSmooth |
| 198 | Scratch scratches(registerFile()); |
| 199 | int dx = scratches.obtain(); |
| 200 | CONTEXT_LOAD(fragment.reg, generated_vars.argb[component].c); |
| 201 | CONTEXT_LOAD(dx, generated_vars.argb[component].dx); |
| 202 | ADD(AL, 0, dx, fragment.reg, dx); |
| 203 | CONTEXT_STORE(dx, generated_vars.argb[component].c); |
| 204 | } else if (parts.reload & 1) { |
| 205 | CONTEXT_LOAD(fragment.reg, generated_vars.argb[component].c); |
| 206 | } else { |
| 207 | // we don't reload, so simply rename the register and mark as |
| 208 | // non CORRUPTIBLE so that the texture env or blending code |
| 209 | // won't modify this (renamed) register |
| 210 | regs.recycle(fragment.reg); |
| 211 | fragment.reg = parts.argb[component].reg; |
| 212 | fragment.flags &= ~CORRUPTIBLE; |
| 213 | } |
| 214 | if (mInfo[component].smooth && mAA) { |
| 215 | // when using smooth shading AND anti-aliasing, we need to clamp |
| 216 | // the iterators because there is always an extra pixel on the |
| 217 | // edges, which most of the time will cause an overflow |
| 218 | // (since technically its outside of the domain). |
| 219 | BIC(AL, 0, fragment.reg, fragment.reg, |
| 220 | reg_imm(fragment.reg, ASR, 31)); |
| 221 | component_sat(fragment); |
| 222 | } |
| 223 | } |
| 224 | } |
| 225 | |
| 226 | // --------------------------------------------------------------------------- |
| 227 | |
| 228 | void GGLAssembler::decodeLogicOpNeeds(const needs_t& needs) |
| 229 | { |
| 230 | // gather some informations about the components we need to process... |
| 231 | const int opcode = GGL_READ_NEEDS(LOGIC_OP, needs.n) | GGL_CLEAR; |
| 232 | switch(opcode) { |
| 233 | case GGL_COPY: |
| 234 | mLogicOp = 0; |
| 235 | break; |
| 236 | case GGL_CLEAR: |
| 237 | case GGL_SET: |
| 238 | mLogicOp = LOGIC_OP; |
| 239 | break; |
| 240 | case GGL_AND: |
| 241 | case GGL_AND_REVERSE: |
| 242 | case GGL_AND_INVERTED: |
| 243 | case GGL_XOR: |
| 244 | case GGL_OR: |
| 245 | case GGL_NOR: |
| 246 | case GGL_EQUIV: |
| 247 | case GGL_OR_REVERSE: |
| 248 | case GGL_OR_INVERTED: |
| 249 | case GGL_NAND: |
| 250 | mLogicOp = LOGIC_OP|LOGIC_OP_SRC|LOGIC_OP_DST; |
| 251 | break; |
| 252 | case GGL_NOOP: |
| 253 | case GGL_INVERT: |
| 254 | mLogicOp = LOGIC_OP|LOGIC_OP_DST; |
| 255 | break; |
| 256 | case GGL_COPY_INVERTED: |
| 257 | mLogicOp = LOGIC_OP|LOGIC_OP_SRC; |
| 258 | break; |
| 259 | }; |
| 260 | } |
| 261 | |
| 262 | void GGLAssembler::decodeTMUNeeds(const needs_t& needs, context_t const* c) |
| 263 | { |
| 264 | uint8_t replaced=0; |
| 265 | mTextureMachine.mask = 0; |
| 266 | mTextureMachine.activeUnits = 0; |
| 267 | for (int i=GGL_TEXTURE_UNIT_COUNT-1 ; i>=0 ; i--) { |
| 268 | texture_unit_t& tmu = mTextureMachine.tmu[i]; |
| 269 | if (replaced == 0xF) { |
| 270 | // all components are replaced, skip this TMU. |
| 271 | tmu.format_idx = 0; |
| 272 | tmu.mask = 0; |
| 273 | tmu.replaced = replaced; |
| 274 | continue; |
| 275 | } |
| 276 | tmu.format_idx = GGL_READ_NEEDS(T_FORMAT, needs.t[i]); |
| 277 | tmu.format = c->formats[tmu.format_idx]; |
| 278 | tmu.bits = tmu.format.size*8; |
| 279 | tmu.swrap = GGL_READ_NEEDS(T_S_WRAP, needs.t[i]); |
| 280 | tmu.twrap = GGL_READ_NEEDS(T_T_WRAP, needs.t[i]); |
| 281 | tmu.env = ggl_needs_to_env(GGL_READ_NEEDS(T_ENV, needs.t[i])); |
| 282 | tmu.pot = GGL_READ_NEEDS(T_POT, needs.t[i]); |
| 283 | tmu.linear = GGL_READ_NEEDS(T_LINEAR, needs.t[i]) |
| 284 | && tmu.format.size!=3; // XXX: only 8, 16 and 32 modes for now |
| 285 | |
| 286 | // 5551 linear filtering is not supported |
| 287 | if (tmu.format_idx == GGL_PIXEL_FORMAT_RGBA_5551) |
| 288 | tmu.linear = 0; |
| 289 | |
| 290 | tmu.mask = 0; |
| 291 | tmu.replaced = replaced; |
| 292 | |
| 293 | if (tmu.format_idx) { |
| 294 | mTextureMachine.activeUnits++; |
| 295 | if (tmu.format.c[0].h) tmu.mask |= 0x1; |
| 296 | if (tmu.format.c[1].h) tmu.mask |= 0x2; |
| 297 | if (tmu.format.c[2].h) tmu.mask |= 0x4; |
| 298 | if (tmu.format.c[3].h) tmu.mask |= 0x8; |
| 299 | if (tmu.env == GGL_REPLACE) { |
| 300 | replaced |= tmu.mask; |
| 301 | } else if (tmu.env == GGL_DECAL) { |
| 302 | if (!tmu.format.c[GGLFormat::ALPHA].h) { |
| 303 | // if we don't have alpha, decal does nothing |
| 304 | tmu.mask = 0; |
| 305 | } else { |
| 306 | // decal always ignores At |
| 307 | tmu.mask &= ~(1<<GGLFormat::ALPHA); |
| 308 | } |
| 309 | } |
| 310 | } |
| 311 | mTextureMachine.mask |= tmu.mask; |
| 312 | //printf("%d: mask=%08lx, replaced=%08lx\n", |
| 313 | // i, int(tmu.mask), int(tmu.replaced)); |
| 314 | } |
| 315 | mTextureMachine.replaced = replaced; |
| 316 | mTextureMachine.directTexture = 0; |
| 317 | //printf("replaced=%08lx\n", mTextureMachine.replaced); |
| 318 | } |
| 319 | |
| 320 | |
| 321 | void GGLAssembler::init_textures( |
| 322 | tex_coord_t* coords, |
| 323 | const reg_t& x, const reg_t& y) |
| 324 | { |
| 325 | context_t const* c = mBuilderContext.c; |
| 326 | const needs_t& needs = mBuilderContext.needs; |
| 327 | int Rctx = mBuilderContext.Rctx; |
| 328 | int Rx = x.reg; |
| 329 | int Ry = y.reg; |
| 330 | |
| 331 | if (mTextureMachine.mask) { |
| 332 | comment("compute texture coordinates"); |
| 333 | } |
| 334 | |
| 335 | // init texture coordinates for each tmu |
| 336 | const int cb_format_idx = GGL_READ_NEEDS(CB_FORMAT, needs.n); |
| 337 | const bool multiTexture = mTextureMachine.activeUnits > 1; |
| 338 | for (int i=0 ; i<GGL_TEXTURE_UNIT_COUNT; i++) { |
| 339 | const texture_unit_t& tmu = mTextureMachine.tmu[i]; |
| 340 | if (tmu.format_idx == 0) |
| 341 | continue; |
| 342 | if ((tmu.swrap == GGL_NEEDS_WRAP_11) && |
| 343 | (tmu.twrap == GGL_NEEDS_WRAP_11)) |
| 344 | { |
| 345 | // 1:1 texture |
| 346 | pointer_t& txPtr = coords[i].ptr; |
| 347 | txPtr.setTo(obtainReg(), tmu.bits); |
| 348 | CONTEXT_LOAD(txPtr.reg, state.texture[i].iterators.ydsdy); |
| 349 | ADD(AL, 0, Rx, Rx, reg_imm(txPtr.reg, ASR, 16)); // x += (s>>16) |
| 350 | CONTEXT_LOAD(txPtr.reg, state.texture[i].iterators.ydtdy); |
| 351 | ADD(AL, 0, Ry, Ry, reg_imm(txPtr.reg, ASR, 16)); // y += (t>>16) |
| 352 | // merge base & offset |
| 353 | CONTEXT_LOAD(txPtr.reg, generated_vars.texture[i].stride); |
| 354 | SMLABB(AL, Rx, Ry, txPtr.reg, Rx); // x+y*stride |
Ashok Bhat | bfc6dc4 | 2013-02-21 10:27:40 +0000 | [diff] [blame] | 355 | CONTEXT_ADDR_LOAD(txPtr.reg, generated_vars.texture[i].data); |
The Android Open Source Project | 4f6e8d7 | 2008-10-21 07:00:00 -0700 | [diff] [blame] | 356 | base_offset(txPtr, txPtr, Rx); |
| 357 | } else { |
| 358 | Scratch scratches(registerFile()); |
| 359 | reg_t& s = coords[i].s; |
| 360 | reg_t& t = coords[i].t; |
| 361 | // s = (x * dsdx)>>16 + ydsdy |
| 362 | // s = (x * dsdx)>>16 + (y*dsdy)>>16 + s0 |
| 363 | // t = (x * dtdx)>>16 + ydtdy |
| 364 | // t = (x * dtdx)>>16 + (y*dtdy)>>16 + t0 |
| 365 | s.setTo(obtainReg()); |
| 366 | t.setTo(obtainReg()); |
| 367 | const int need_w = GGL_READ_NEEDS(W, needs.n); |
| 368 | if (need_w) { |
| 369 | CONTEXT_LOAD(s.reg, state.texture[i].iterators.ydsdy); |
| 370 | CONTEXT_LOAD(t.reg, state.texture[i].iterators.ydtdy); |
| 371 | } else { |
| 372 | int ydsdy = scratches.obtain(); |
| 373 | int ydtdy = scratches.obtain(); |
| 374 | CONTEXT_LOAD(s.reg, generated_vars.texture[i].dsdx); |
| 375 | CONTEXT_LOAD(ydsdy, state.texture[i].iterators.ydsdy); |
| 376 | CONTEXT_LOAD(t.reg, generated_vars.texture[i].dtdx); |
| 377 | CONTEXT_LOAD(ydtdy, state.texture[i].iterators.ydtdy); |
| 378 | MLA(AL, 0, s.reg, Rx, s.reg, ydsdy); |
| 379 | MLA(AL, 0, t.reg, Rx, t.reg, ydtdy); |
| 380 | } |
| 381 | |
| 382 | if ((mOptLevel&1)==0) { |
| 383 | CONTEXT_STORE(s.reg, generated_vars.texture[i].spill[0]); |
| 384 | CONTEXT_STORE(t.reg, generated_vars.texture[i].spill[1]); |
| 385 | recycleReg(s.reg); |
| 386 | recycleReg(t.reg); |
| 387 | } |
| 388 | } |
| 389 | |
| 390 | // direct texture? |
| 391 | if (!multiTexture && !mBlending && !mDithering && !mFog && |
| 392 | cb_format_idx == tmu.format_idx && !tmu.linear && |
| 393 | mTextureMachine.replaced == tmu.mask) |
| 394 | { |
| 395 | mTextureMachine.directTexture = i + 1; |
| 396 | } |
| 397 | } |
| 398 | } |
| 399 | |
| 400 | void GGLAssembler::build_textures( fragment_parts_t& parts, |
| 401 | Scratch& regs) |
| 402 | { |
| 403 | context_t const* c = mBuilderContext.c; |
| 404 | const needs_t& needs = mBuilderContext.needs; |
| 405 | int Rctx = mBuilderContext.Rctx; |
| 406 | |
| 407 | // We don't have a way to spill registers automatically |
| 408 | // spill depth and AA regs, when we know we may have to. |
| 409 | // build the spill list... |
| 410 | uint32_t spill_list = 0; |
| 411 | for (int i=0 ; i<GGL_TEXTURE_UNIT_COUNT; i++) { |
| 412 | const texture_unit_t& tmu = mTextureMachine.tmu[i]; |
| 413 | if (tmu.format_idx == 0) |
| 414 | continue; |
| 415 | if (tmu.linear) { |
| 416 | // we may run out of register if we have linear filtering |
| 417 | // at 1 or 4 bytes / pixel on any texture unit. |
| 418 | if (tmu.format.size == 1) { |
| 419 | // if depth and AA enabled, we'll run out of 1 register |
| 420 | if (parts.z.reg > 0 && parts.covPtr.reg > 0) |
| 421 | spill_list |= 1<<parts.covPtr.reg; |
| 422 | } |
| 423 | if (tmu.format.size == 4) { |
| 424 | // if depth or AA enabled, we'll run out of 1 or 2 registers |
| 425 | if (parts.z.reg > 0) |
| 426 | spill_list |= 1<<parts.z.reg; |
| 427 | if (parts.covPtr.reg > 0) |
| 428 | spill_list |= 1<<parts.covPtr.reg; |
| 429 | } |
| 430 | } |
| 431 | } |
| 432 | |
| 433 | Spill spill(registerFile(), *this, spill_list); |
| 434 | |
| 435 | const bool multiTexture = mTextureMachine.activeUnits > 1; |
| 436 | for (int i=0 ; i<GGL_TEXTURE_UNIT_COUNT; i++) { |
| 437 | const texture_unit_t& tmu = mTextureMachine.tmu[i]; |
| 438 | if (tmu.format_idx == 0) |
| 439 | continue; |
| 440 | |
| 441 | pointer_t& txPtr = parts.coords[i].ptr; |
| 442 | pixel_t& texel = parts.texel[i]; |
| 443 | |
| 444 | // repeat... |
| 445 | if ((tmu.swrap == GGL_NEEDS_WRAP_11) && |
| 446 | (tmu.twrap == GGL_NEEDS_WRAP_11)) |
| 447 | { // 1:1 textures |
| 448 | comment("fetch texel"); |
| 449 | texel.setTo(regs.obtain(), &tmu.format); |
| 450 | load(txPtr, texel, WRITE_BACK); |
| 451 | } else { |
| 452 | Scratch scratches(registerFile()); |
| 453 | reg_t& s = parts.coords[i].s; |
| 454 | reg_t& t = parts.coords[i].t; |
| 455 | if ((mOptLevel&1)==0) { |
| 456 | comment("reload s/t (multitexture or linear filtering)"); |
| 457 | s.reg = scratches.obtain(); |
| 458 | t.reg = scratches.obtain(); |
| 459 | CONTEXT_LOAD(s.reg, generated_vars.texture[i].spill[0]); |
| 460 | CONTEXT_LOAD(t.reg, generated_vars.texture[i].spill[1]); |
| 461 | } |
| 462 | |
Paul Lind | 2bc2b79 | 2012-02-01 10:54:19 -0800 | [diff] [blame] | 463 | if (registerFile().status() & RegisterFile::OUT_OF_REGISTERS) |
| 464 | return; |
| 465 | |
The Android Open Source Project | 4f6e8d7 | 2008-10-21 07:00:00 -0700 | [diff] [blame] | 466 | comment("compute repeat/clamp"); |
| 467 | int u = scratches.obtain(); |
| 468 | int v = scratches.obtain(); |
| 469 | int width = scratches.obtain(); |
| 470 | int height = scratches.obtain(); |
| 471 | int U = 0; |
| 472 | int V = 0; |
| 473 | |
Paul Lind | 2bc2b79 | 2012-02-01 10:54:19 -0800 | [diff] [blame] | 474 | if (registerFile().status() & RegisterFile::OUT_OF_REGISTERS) |
| 475 | return; |
| 476 | |
The Android Open Source Project | 4f6e8d7 | 2008-10-21 07:00:00 -0700 | [diff] [blame] | 477 | CONTEXT_LOAD(width, generated_vars.texture[i].width); |
| 478 | CONTEXT_LOAD(height, generated_vars.texture[i].height); |
| 479 | |
| 480 | int FRAC_BITS = 0; |
| 481 | if (tmu.linear) { |
| 482 | // linear interpolation |
| 483 | if (tmu.format.size == 1) { |
| 484 | // for 8-bits textures, we can afford |
| 485 | // 7 bits of fractional precision at no |
| 486 | // additional cost (we can't do 8 bits |
| 487 | // because filter8 uses signed 16 bits muls) |
| 488 | FRAC_BITS = 7; |
| 489 | } else if (tmu.format.size == 2) { |
| 490 | // filter16() is internally limited to 4 bits, so: |
| 491 | // FRAC_BITS=2 generates less instructions, |
| 492 | // FRAC_BITS=3,4,5 creates unpleasant artifacts, |
| 493 | // FRAC_BITS=6+ looks good |
| 494 | FRAC_BITS = 6; |
| 495 | } else if (tmu.format.size == 4) { |
| 496 | // filter32() is internally limited to 8 bits, so: |
| 497 | // FRAC_BITS=4 looks good |
| 498 | // FRAC_BITS=5+ looks better, but generates 3 extra ipp |
| 499 | FRAC_BITS = 6; |
| 500 | } else { |
| 501 | // for all other cases we use 4 bits. |
| 502 | FRAC_BITS = 4; |
| 503 | } |
| 504 | } |
| 505 | wrapping(u, s.reg, width, tmu.swrap, FRAC_BITS); |
| 506 | wrapping(v, t.reg, height, tmu.twrap, FRAC_BITS); |
| 507 | |
| 508 | if (tmu.linear) { |
| 509 | comment("compute linear filtering offsets"); |
| 510 | // pixel size scale |
| 511 | const int shift = 31 - gglClz(tmu.format.size); |
| 512 | U = scratches.obtain(); |
| 513 | V = scratches.obtain(); |
| 514 | |
Paul Lind | 2bc2b79 | 2012-02-01 10:54:19 -0800 | [diff] [blame] | 515 | if (registerFile().status() & RegisterFile::OUT_OF_REGISTERS) |
| 516 | return; |
| 517 | |
The Android Open Source Project | 4f6e8d7 | 2008-10-21 07:00:00 -0700 | [diff] [blame] | 518 | // sample the texel center |
| 519 | SUB(AL, 0, u, u, imm(1<<(FRAC_BITS-1))); |
| 520 | SUB(AL, 0, v, v, imm(1<<(FRAC_BITS-1))); |
| 521 | |
| 522 | // get the fractionnal part of U,V |
| 523 | AND(AL, 0, U, u, imm((1<<FRAC_BITS)-1)); |
| 524 | AND(AL, 0, V, v, imm((1<<FRAC_BITS)-1)); |
| 525 | |
| 526 | // compute width-1 and height-1 |
| 527 | SUB(AL, 0, width, width, imm(1)); |
| 528 | SUB(AL, 0, height, height, imm(1)); |
| 529 | |
| 530 | // get the integer part of U,V and clamp/wrap |
| 531 | // and compute offset to the next texel |
| 532 | if (tmu.swrap == GGL_NEEDS_WRAP_REPEAT) { |
| 533 | // u has already been REPEATed |
| 534 | MOV(AL, 1, u, reg_imm(u, ASR, FRAC_BITS)); |
| 535 | MOV(MI, 0, u, width); |
| 536 | CMP(AL, u, width); |
| 537 | MOV(LT, 0, width, imm(1 << shift)); |
| 538 | if (shift) |
| 539 | MOV(GE, 0, width, reg_imm(width, LSL, shift)); |
| 540 | RSB(GE, 0, width, width, imm(0)); |
| 541 | } else { |
| 542 | // u has not been CLAMPed yet |
| 543 | // algorithm: |
| 544 | // if ((u>>4) >= width) |
| 545 | // u = width<<4 |
| 546 | // width = 0 |
| 547 | // else |
| 548 | // width = 1<<shift |
| 549 | // u = u>>4; // get integer part |
| 550 | // if (u<0) |
| 551 | // u = 0 |
| 552 | // width = 0 |
| 553 | // generated_vars.rt = width |
| 554 | |
| 555 | CMP(AL, width, reg_imm(u, ASR, FRAC_BITS)); |
| 556 | MOV(LE, 0, u, reg_imm(width, LSL, FRAC_BITS)); |
| 557 | MOV(LE, 0, width, imm(0)); |
| 558 | MOV(GT, 0, width, imm(1 << shift)); |
| 559 | MOV(AL, 1, u, reg_imm(u, ASR, FRAC_BITS)); |
| 560 | MOV(MI, 0, u, imm(0)); |
| 561 | MOV(MI, 0, width, imm(0)); |
| 562 | } |
| 563 | CONTEXT_STORE(width, generated_vars.rt); |
| 564 | |
| 565 | const int stride = width; |
| 566 | CONTEXT_LOAD(stride, generated_vars.texture[i].stride); |
| 567 | if (tmu.twrap == GGL_NEEDS_WRAP_REPEAT) { |
| 568 | // v has already been REPEATed |
| 569 | MOV(AL, 1, v, reg_imm(v, ASR, FRAC_BITS)); |
| 570 | MOV(MI, 0, v, height); |
| 571 | CMP(AL, v, height); |
| 572 | MOV(LT, 0, height, imm(1 << shift)); |
| 573 | if (shift) |
| 574 | MOV(GE, 0, height, reg_imm(height, LSL, shift)); |
| 575 | RSB(GE, 0, height, height, imm(0)); |
| 576 | MUL(AL, 0, height, stride, height); |
| 577 | } else { |
Martyn Capewell | 96dbb4f | 2009-12-07 13:59:59 +0000 | [diff] [blame] | 578 | // v has not been CLAMPed yet |
The Android Open Source Project | 4f6e8d7 | 2008-10-21 07:00:00 -0700 | [diff] [blame] | 579 | CMP(AL, height, reg_imm(v, ASR, FRAC_BITS)); |
| 580 | MOV(LE, 0, v, reg_imm(height, LSL, FRAC_BITS)); |
| 581 | MOV(LE, 0, height, imm(0)); |
| 582 | if (shift) { |
| 583 | MOV(GT, 0, height, reg_imm(stride, LSL, shift)); |
| 584 | } else { |
| 585 | MOV(GT, 0, height, stride); |
| 586 | } |
| 587 | MOV(AL, 1, v, reg_imm(v, ASR, FRAC_BITS)); |
| 588 | MOV(MI, 0, v, imm(0)); |
| 589 | MOV(MI, 0, height, imm(0)); |
| 590 | } |
| 591 | CONTEXT_STORE(height, generated_vars.lb); |
| 592 | } |
| 593 | |
| 594 | scratches.recycle(width); |
| 595 | scratches.recycle(height); |
| 596 | |
| 597 | // iterate texture coordinates... |
| 598 | comment("iterate s,t"); |
| 599 | int dsdx = scratches.obtain(); |
| 600 | int dtdx = scratches.obtain(); |
Paul Lind | 2bc2b79 | 2012-02-01 10:54:19 -0800 | [diff] [blame] | 601 | |
| 602 | if (registerFile().status() & RegisterFile::OUT_OF_REGISTERS) |
| 603 | return; |
| 604 | |
The Android Open Source Project | 4f6e8d7 | 2008-10-21 07:00:00 -0700 | [diff] [blame] | 605 | CONTEXT_LOAD(dsdx, generated_vars.texture[i].dsdx); |
| 606 | CONTEXT_LOAD(dtdx, generated_vars.texture[i].dtdx); |
| 607 | ADD(AL, 0, s.reg, s.reg, dsdx); |
| 608 | ADD(AL, 0, t.reg, t.reg, dtdx); |
| 609 | if ((mOptLevel&1)==0) { |
| 610 | CONTEXT_STORE(s.reg, generated_vars.texture[i].spill[0]); |
| 611 | CONTEXT_STORE(t.reg, generated_vars.texture[i].spill[1]); |
| 612 | scratches.recycle(s.reg); |
| 613 | scratches.recycle(t.reg); |
| 614 | } |
| 615 | scratches.recycle(dsdx); |
| 616 | scratches.recycle(dtdx); |
| 617 | |
| 618 | // merge base & offset... |
| 619 | comment("merge base & offset"); |
| 620 | texel.setTo(regs.obtain(), &tmu.format); |
| 621 | txPtr.setTo(texel.reg, tmu.bits); |
| 622 | int stride = scratches.obtain(); |
Paul Lind | 2bc2b79 | 2012-02-01 10:54:19 -0800 | [diff] [blame] | 623 | |
| 624 | if (registerFile().status() & RegisterFile::OUT_OF_REGISTERS) |
| 625 | return; |
| 626 | |
The Android Open Source Project | 4f6e8d7 | 2008-10-21 07:00:00 -0700 | [diff] [blame] | 627 | CONTEXT_LOAD(stride, generated_vars.texture[i].stride); |
Ashok Bhat | bfc6dc4 | 2013-02-21 10:27:40 +0000 | [diff] [blame] | 628 | CONTEXT_ADDR_LOAD(txPtr.reg, generated_vars.texture[i].data); |
The Android Open Source Project | 4f6e8d7 | 2008-10-21 07:00:00 -0700 | [diff] [blame] | 629 | SMLABB(AL, u, v, stride, u); // u+v*stride |
| 630 | base_offset(txPtr, txPtr, u); |
| 631 | |
| 632 | // load texel |
| 633 | if (!tmu.linear) { |
| 634 | comment("fetch texel"); |
| 635 | load(txPtr, texel, 0); |
| 636 | } else { |
| 637 | // recycle registers we don't need anymore |
| 638 | scratches.recycle(u); |
| 639 | scratches.recycle(v); |
| 640 | scratches.recycle(stride); |
| 641 | |
| 642 | comment("fetch texel, bilinear"); |
| 643 | switch (tmu.format.size) { |
| 644 | case 1: filter8(parts, texel, tmu, U, V, txPtr, FRAC_BITS); break; |
| 645 | case 2: filter16(parts, texel, tmu, U, V, txPtr, FRAC_BITS); break; |
| 646 | case 3: filter24(parts, texel, tmu, U, V, txPtr, FRAC_BITS); break; |
| 647 | case 4: filter32(parts, texel, tmu, U, V, txPtr, FRAC_BITS); break; |
| 648 | } |
| 649 | } |
| 650 | } |
| 651 | } |
| 652 | } |
| 653 | |
| 654 | void GGLAssembler::build_iterate_texture_coordinates( |
| 655 | const fragment_parts_t& parts) |
| 656 | { |
| 657 | const bool multiTexture = mTextureMachine.activeUnits > 1; |
| 658 | for (int i=0 ; i<GGL_TEXTURE_UNIT_COUNT; i++) { |
| 659 | const texture_unit_t& tmu = mTextureMachine.tmu[i]; |
| 660 | if (tmu.format_idx == 0) |
| 661 | continue; |
| 662 | |
| 663 | if ((tmu.swrap == GGL_NEEDS_WRAP_11) && |
| 664 | (tmu.twrap == GGL_NEEDS_WRAP_11)) |
| 665 | { // 1:1 textures |
| 666 | const pointer_t& txPtr = parts.coords[i].ptr; |
| 667 | ADD(AL, 0, txPtr.reg, txPtr.reg, imm(txPtr.size>>3)); |
| 668 | } else { |
| 669 | Scratch scratches(registerFile()); |
| 670 | int s = parts.coords[i].s.reg; |
| 671 | int t = parts.coords[i].t.reg; |
| 672 | if ((mOptLevel&1)==0) { |
| 673 | s = scratches.obtain(); |
| 674 | t = scratches.obtain(); |
| 675 | CONTEXT_LOAD(s, generated_vars.texture[i].spill[0]); |
| 676 | CONTEXT_LOAD(t, generated_vars.texture[i].spill[1]); |
| 677 | } |
| 678 | int dsdx = scratches.obtain(); |
| 679 | int dtdx = scratches.obtain(); |
| 680 | CONTEXT_LOAD(dsdx, generated_vars.texture[i].dsdx); |
| 681 | CONTEXT_LOAD(dtdx, generated_vars.texture[i].dtdx); |
| 682 | ADD(AL, 0, s, s, dsdx); |
| 683 | ADD(AL, 0, t, t, dtdx); |
| 684 | if ((mOptLevel&1)==0) { |
| 685 | CONTEXT_STORE(s, generated_vars.texture[i].spill[0]); |
| 686 | CONTEXT_STORE(t, generated_vars.texture[i].spill[1]); |
| 687 | } |
| 688 | } |
| 689 | } |
| 690 | } |
| 691 | |
| 692 | void GGLAssembler::filter8( |
Ashok Bhat | 3078b13 | 2014-02-17 15:15:46 +0000 | [diff] [blame] | 693 | const fragment_parts_t& /*parts*/, |
The Android Open Source Project | 4f6e8d7 | 2008-10-21 07:00:00 -0700 | [diff] [blame] | 694 | pixel_t& texel, const texture_unit_t& tmu, |
| 695 | int U, int V, pointer_t& txPtr, |
| 696 | int FRAC_BITS) |
| 697 | { |
| 698 | if (tmu.format.components != GGL_ALPHA && |
| 699 | tmu.format.components != GGL_LUMINANCE) |
| 700 | { |
| 701 | // this is a packed format, and we don't support |
| 702 | // linear filtering (it's probably RGB 332) |
| 703 | // Should not happen with OpenGL|ES |
| 704 | LDRB(AL, texel.reg, txPtr.reg); |
| 705 | return; |
| 706 | } |
| 707 | |
| 708 | // ------------------------ |
| 709 | // about ~22 cycles / pixel |
| 710 | Scratch scratches(registerFile()); |
| 711 | |
| 712 | int pixel= scratches.obtain(); |
| 713 | int d = scratches.obtain(); |
| 714 | int u = scratches.obtain(); |
| 715 | int k = scratches.obtain(); |
| 716 | int rt = scratches.obtain(); |
| 717 | int lb = scratches.obtain(); |
| 718 | |
| 719 | // RB -> U * V |
| 720 | |
| 721 | CONTEXT_LOAD(rt, generated_vars.rt); |
| 722 | CONTEXT_LOAD(lb, generated_vars.lb); |
| 723 | |
| 724 | int offset = pixel; |
| 725 | ADD(AL, 0, offset, lb, rt); |
| 726 | LDRB(AL, pixel, txPtr.reg, reg_scale_pre(offset)); |
| 727 | SMULBB(AL, u, U, V); |
| 728 | SMULBB(AL, d, pixel, u); |
| 729 | RSB(AL, 0, k, u, imm(1<<(FRAC_BITS*2))); |
| 730 | |
| 731 | // LB -> (1-U) * V |
| 732 | RSB(AL, 0, U, U, imm(1<<FRAC_BITS)); |
| 733 | LDRB(AL, pixel, txPtr.reg, reg_scale_pre(lb)); |
| 734 | SMULBB(AL, u, U, V); |
| 735 | SMLABB(AL, d, pixel, u, d); |
| 736 | SUB(AL, 0, k, k, u); |
| 737 | |
| 738 | // LT -> (1-U)*(1-V) |
| 739 | RSB(AL, 0, V, V, imm(1<<FRAC_BITS)); |
| 740 | LDRB(AL, pixel, txPtr.reg); |
| 741 | SMULBB(AL, u, U, V); |
| 742 | SMLABB(AL, d, pixel, u, d); |
| 743 | |
| 744 | // RT -> U*(1-V) |
| 745 | LDRB(AL, pixel, txPtr.reg, reg_scale_pre(rt)); |
| 746 | SUB(AL, 0, u, k, u); |
| 747 | SMLABB(AL, texel.reg, pixel, u, d); |
| 748 | |
| 749 | for (int i=0 ; i<4 ; i++) { |
| 750 | if (!texel.format.c[i].h) continue; |
| 751 | texel.format.c[i].h = FRAC_BITS*2+8; |
| 752 | texel.format.c[i].l = FRAC_BITS*2; // keeping 8 bits in enough |
| 753 | } |
| 754 | texel.format.size = 4; |
| 755 | texel.format.bitsPerPixel = 32; |
| 756 | texel.flags |= CLEAR_LO; |
| 757 | } |
| 758 | |
| 759 | void GGLAssembler::filter16( |
Ashok Bhat | 3078b13 | 2014-02-17 15:15:46 +0000 | [diff] [blame] | 760 | const fragment_parts_t& /*parts*/, |
The Android Open Source Project | 4f6e8d7 | 2008-10-21 07:00:00 -0700 | [diff] [blame] | 761 | pixel_t& texel, const texture_unit_t& tmu, |
| 762 | int U, int V, pointer_t& txPtr, |
| 763 | int FRAC_BITS) |
| 764 | { |
| 765 | // compute the mask |
| 766 | // XXX: it would be nice if the mask below could be computed |
| 767 | // automatically. |
| 768 | uint32_t mask = 0; |
| 769 | int shift = 0; |
| 770 | int prec = 0; |
| 771 | switch (tmu.format_idx) { |
| 772 | case GGL_PIXEL_FORMAT_RGB_565: |
| 773 | // source: 00000ggg.ggg00000 | rrrrr000.000bbbbb |
| 774 | // result: gggggggg.gggrrrrr | rrrrr0bb.bbbbbbbb |
| 775 | mask = 0x07E0F81F; |
| 776 | shift = 16; |
| 777 | prec = 5; |
| 778 | break; |
| 779 | case GGL_PIXEL_FORMAT_RGBA_4444: |
| 780 | // 0000,1111,0000,1111 | 0000,1111,0000,1111 |
| 781 | mask = 0x0F0F0F0F; |
| 782 | shift = 12; |
| 783 | prec = 4; |
| 784 | break; |
| 785 | case GGL_PIXEL_FORMAT_LA_88: |
| 786 | // 0000,0000,1111,1111 | 0000,0000,1111,1111 |
| 787 | // AALL -> 00AA | 00LL |
| 788 | mask = 0x00FF00FF; |
| 789 | shift = 8; |
| 790 | prec = 8; |
| 791 | break; |
| 792 | default: |
| 793 | // unsupported format, do something sensical... |
Steve Block | 01dda20 | 2012-01-06 14:13:42 +0000 | [diff] [blame] | 794 | ALOGE("Unsupported 16-bits texture format (%d)", tmu.format_idx); |
The Android Open Source Project | 4f6e8d7 | 2008-10-21 07:00:00 -0700 | [diff] [blame] | 795 | LDRH(AL, texel.reg, txPtr.reg); |
| 796 | return; |
| 797 | } |
| 798 | |
| 799 | const int adjust = FRAC_BITS*2 - prec; |
| 800 | const int round = 0; |
| 801 | |
| 802 | // update the texel format |
| 803 | texel.format.size = 4; |
| 804 | texel.format.bitsPerPixel = 32; |
| 805 | texel.flags |= CLEAR_HI|CLEAR_LO; |
| 806 | for (int i=0 ; i<4 ; i++) { |
| 807 | if (!texel.format.c[i].h) continue; |
| 808 | const uint32_t offset = (mask & tmu.format.mask(i)) ? 0 : shift; |
| 809 | texel.format.c[i].h = tmu.format.c[i].h + offset + prec; |
| 810 | texel.format.c[i].l = texel.format.c[i].h - (tmu.format.bits(i) + prec); |
| 811 | } |
| 812 | |
| 813 | // ------------------------ |
| 814 | // about ~40 cycles / pixel |
| 815 | Scratch scratches(registerFile()); |
| 816 | |
| 817 | int pixel= scratches.obtain(); |
| 818 | int d = scratches.obtain(); |
| 819 | int u = scratches.obtain(); |
| 820 | int k = scratches.obtain(); |
| 821 | |
| 822 | // RB -> U * V |
| 823 | int offset = pixel; |
| 824 | CONTEXT_LOAD(offset, generated_vars.rt); |
| 825 | CONTEXT_LOAD(u, generated_vars.lb); |
| 826 | ADD(AL, 0, offset, offset, u); |
| 827 | |
| 828 | LDRH(AL, pixel, txPtr.reg, reg_pre(offset)); |
| 829 | SMULBB(AL, u, U, V); |
| 830 | ORR(AL, 0, pixel, pixel, reg_imm(pixel, LSL, shift)); |
| 831 | build_and_immediate(pixel, pixel, mask, 32); |
| 832 | if (adjust) { |
| 833 | if (round) |
| 834 | ADD(AL, 0, u, u, imm(1<<(adjust-1))); |
| 835 | MOV(AL, 0, u, reg_imm(u, LSR, adjust)); |
| 836 | } |
| 837 | MUL(AL, 0, d, pixel, u); |
| 838 | RSB(AL, 0, k, u, imm(1<<prec)); |
| 839 | |
| 840 | // LB -> (1-U) * V |
| 841 | CONTEXT_LOAD(offset, generated_vars.lb); |
| 842 | RSB(AL, 0, U, U, imm(1<<FRAC_BITS)); |
| 843 | LDRH(AL, pixel, txPtr.reg, reg_pre(offset)); |
| 844 | SMULBB(AL, u, U, V); |
| 845 | ORR(AL, 0, pixel, pixel, reg_imm(pixel, LSL, shift)); |
| 846 | build_and_immediate(pixel, pixel, mask, 32); |
| 847 | if (adjust) { |
| 848 | if (round) |
| 849 | ADD(AL, 0, u, u, imm(1<<(adjust-1))); |
| 850 | MOV(AL, 0, u, reg_imm(u, LSR, adjust)); |
| 851 | } |
| 852 | MLA(AL, 0, d, pixel, u, d); |
| 853 | SUB(AL, 0, k, k, u); |
| 854 | |
| 855 | // LT -> (1-U)*(1-V) |
| 856 | RSB(AL, 0, V, V, imm(1<<FRAC_BITS)); |
| 857 | LDRH(AL, pixel, txPtr.reg); |
| 858 | SMULBB(AL, u, U, V); |
| 859 | ORR(AL, 0, pixel, pixel, reg_imm(pixel, LSL, shift)); |
| 860 | build_and_immediate(pixel, pixel, mask, 32); |
| 861 | if (adjust) { |
| 862 | if (round) |
| 863 | ADD(AL, 0, u, u, imm(1<<(adjust-1))); |
| 864 | MOV(AL, 0, u, reg_imm(u, LSR, adjust)); |
| 865 | } |
| 866 | MLA(AL, 0, d, pixel, u, d); |
| 867 | |
| 868 | // RT -> U*(1-V) |
| 869 | CONTEXT_LOAD(offset, generated_vars.rt); |
| 870 | LDRH(AL, pixel, txPtr.reg, reg_pre(offset)); |
| 871 | SUB(AL, 0, u, k, u); |
| 872 | ORR(AL, 0, pixel, pixel, reg_imm(pixel, LSL, shift)); |
| 873 | build_and_immediate(pixel, pixel, mask, 32); |
| 874 | MLA(AL, 0, texel.reg, pixel, u, d); |
| 875 | } |
| 876 | |
| 877 | void GGLAssembler::filter24( |
Ashok Bhat | 3078b13 | 2014-02-17 15:15:46 +0000 | [diff] [blame] | 878 | const fragment_parts_t& /*parts*/, |
| 879 | pixel_t& texel, const texture_unit_t& /*tmu*/, |
| 880 | int /*U*/, int /*V*/, pointer_t& txPtr, |
| 881 | int /*FRAC_BITS*/) |
The Android Open Source Project | 4f6e8d7 | 2008-10-21 07:00:00 -0700 | [diff] [blame] | 882 | { |
| 883 | // not supported yet (currently disabled) |
| 884 | load(txPtr, texel, 0); |
| 885 | } |
| 886 | |
| 887 | void GGLAssembler::filter32( |
Ashok Bhat | 3078b13 | 2014-02-17 15:15:46 +0000 | [diff] [blame] | 888 | const fragment_parts_t& /*parts*/, |
| 889 | pixel_t& texel, const texture_unit_t& /*tmu*/, |
The Android Open Source Project | 4f6e8d7 | 2008-10-21 07:00:00 -0700 | [diff] [blame] | 890 | int U, int V, pointer_t& txPtr, |
| 891 | int FRAC_BITS) |
| 892 | { |
| 893 | const int adjust = FRAC_BITS*2 - 8; |
| 894 | const int round = 0; |
| 895 | |
| 896 | // ------------------------ |
| 897 | // about ~38 cycles / pixel |
| 898 | Scratch scratches(registerFile()); |
| 899 | |
| 900 | int pixel= scratches.obtain(); |
| 901 | int dh = scratches.obtain(); |
| 902 | int u = scratches.obtain(); |
| 903 | int k = scratches.obtain(); |
| 904 | |
| 905 | int temp = scratches.obtain(); |
| 906 | int dl = scratches.obtain(); |
| 907 | int mask = scratches.obtain(); |
| 908 | |
| 909 | MOV(AL, 0, mask, imm(0xFF)); |
| 910 | ORR(AL, 0, mask, mask, imm(0xFF0000)); |
| 911 | |
| 912 | // RB -> U * V |
| 913 | int offset = pixel; |
| 914 | CONTEXT_LOAD(offset, generated_vars.rt); |
| 915 | CONTEXT_LOAD(u, generated_vars.lb); |
| 916 | ADD(AL, 0, offset, offset, u); |
| 917 | |
| 918 | LDR(AL, pixel, txPtr.reg, reg_scale_pre(offset)); |
| 919 | SMULBB(AL, u, U, V); |
| 920 | AND(AL, 0, temp, mask, pixel); |
| 921 | if (adjust) { |
| 922 | if (round) |
| 923 | ADD(AL, 0, u, u, imm(1<<(adjust-1))); |
| 924 | MOV(AL, 0, u, reg_imm(u, LSR, adjust)); |
| 925 | } |
| 926 | MUL(AL, 0, dh, temp, u); |
| 927 | AND(AL, 0, temp, mask, reg_imm(pixel, LSR, 8)); |
| 928 | MUL(AL, 0, dl, temp, u); |
| 929 | RSB(AL, 0, k, u, imm(0x100)); |
| 930 | |
| 931 | // LB -> (1-U) * V |
| 932 | CONTEXT_LOAD(offset, generated_vars.lb); |
| 933 | RSB(AL, 0, U, U, imm(1<<FRAC_BITS)); |
| 934 | LDR(AL, pixel, txPtr.reg, reg_scale_pre(offset)); |
| 935 | SMULBB(AL, u, U, V); |
| 936 | AND(AL, 0, temp, mask, pixel); |
| 937 | if (adjust) { |
| 938 | if (round) |
| 939 | ADD(AL, 0, u, u, imm(1<<(adjust-1))); |
| 940 | MOV(AL, 0, u, reg_imm(u, LSR, adjust)); |
| 941 | } |
| 942 | MLA(AL, 0, dh, temp, u, dh); |
| 943 | AND(AL, 0, temp, mask, reg_imm(pixel, LSR, 8)); |
| 944 | MLA(AL, 0, dl, temp, u, dl); |
| 945 | SUB(AL, 0, k, k, u); |
| 946 | |
| 947 | // LT -> (1-U)*(1-V) |
| 948 | RSB(AL, 0, V, V, imm(1<<FRAC_BITS)); |
| 949 | LDR(AL, pixel, txPtr.reg); |
| 950 | SMULBB(AL, u, U, V); |
| 951 | AND(AL, 0, temp, mask, pixel); |
| 952 | if (adjust) { |
| 953 | if (round) |
| 954 | ADD(AL, 0, u, u, imm(1<<(adjust-1))); |
| 955 | MOV(AL, 0, u, reg_imm(u, LSR, adjust)); |
| 956 | } |
| 957 | MLA(AL, 0, dh, temp, u, dh); |
| 958 | AND(AL, 0, temp, mask, reg_imm(pixel, LSR, 8)); |
| 959 | MLA(AL, 0, dl, temp, u, dl); |
| 960 | |
| 961 | // RT -> U*(1-V) |
| 962 | CONTEXT_LOAD(offset, generated_vars.rt); |
| 963 | LDR(AL, pixel, txPtr.reg, reg_scale_pre(offset)); |
| 964 | SUB(AL, 0, u, k, u); |
| 965 | AND(AL, 0, temp, mask, pixel); |
| 966 | MLA(AL, 0, dh, temp, u, dh); |
| 967 | AND(AL, 0, temp, mask, reg_imm(pixel, LSR, 8)); |
| 968 | MLA(AL, 0, dl, temp, u, dl); |
| 969 | |
| 970 | AND(AL, 0, dh, mask, reg_imm(dh, LSR, 8)); |
| 971 | AND(AL, 0, dl, dl, reg_imm(mask, LSL, 8)); |
| 972 | ORR(AL, 0, texel.reg, dh, dl); |
| 973 | } |
| 974 | |
| 975 | void GGLAssembler::build_texture_environment( |
| 976 | component_t& fragment, |
| 977 | const fragment_parts_t& parts, |
| 978 | int component, |
| 979 | Scratch& regs) |
| 980 | { |
| 981 | const uint32_t component_mask = 1<<component; |
| 982 | const bool multiTexture = mTextureMachine.activeUnits > 1; |
| 983 | for (int i=0 ; i<GGL_TEXTURE_UNIT_COUNT ; i++) { |
| 984 | texture_unit_t& tmu = mTextureMachine.tmu[i]; |
| 985 | |
| 986 | if (tmu.mask & component_mask) { |
| 987 | // replace or modulate with this texture |
| 988 | if ((tmu.replaced & component_mask) == 0) { |
| 989 | // not replaced by a later tmu... |
| 990 | |
| 991 | Scratch scratches(registerFile()); |
| 992 | pixel_t texel(parts.texel[i]); |
Paul Lind | 2bc2b79 | 2012-02-01 10:54:19 -0800 | [diff] [blame] | 993 | |
The Android Open Source Project | 4f6e8d7 | 2008-10-21 07:00:00 -0700 | [diff] [blame] | 994 | if (multiTexture && |
| 995 | tmu.swrap == GGL_NEEDS_WRAP_11 && |
| 996 | tmu.twrap == GGL_NEEDS_WRAP_11) |
| 997 | { |
| 998 | texel.reg = scratches.obtain(); |
| 999 | texel.flags |= CORRUPTIBLE; |
| 1000 | comment("fetch texel (multitexture 1:1)"); |
| 1001 | load(parts.coords[i].ptr, texel, WRITE_BACK); |
| 1002 | } |
| 1003 | |
| 1004 | component_t incoming(fragment); |
| 1005 | modify(fragment, regs); |
| 1006 | |
| 1007 | switch (tmu.env) { |
| 1008 | case GGL_REPLACE: |
| 1009 | extract(fragment, texel, component); |
| 1010 | break; |
| 1011 | case GGL_MODULATE: |
| 1012 | modulate(fragment, incoming, texel, component); |
| 1013 | break; |
| 1014 | case GGL_DECAL: |
| 1015 | decal(fragment, incoming, texel, component); |
| 1016 | break; |
| 1017 | case GGL_BLEND: |
| 1018 | blend(fragment, incoming, texel, component, i); |
| 1019 | break; |
The Android Open Source Project | 35237d1 | 2008-12-17 18:08:08 -0800 | [diff] [blame] | 1020 | case GGL_ADD: |
| 1021 | add(fragment, incoming, texel, component); |
| 1022 | break; |
The Android Open Source Project | 4f6e8d7 | 2008-10-21 07:00:00 -0700 | [diff] [blame] | 1023 | } |
| 1024 | } |
| 1025 | } |
| 1026 | } |
| 1027 | } |
| 1028 | |
| 1029 | // --------------------------------------------------------------------------- |
| 1030 | |
| 1031 | void GGLAssembler::wrapping( |
| 1032 | int d, |
| 1033 | int coord, int size, |
| 1034 | int tx_wrap, int tx_linear) |
| 1035 | { |
| 1036 | // notes: |
| 1037 | // if tx_linear is set, we need 4 extra bits of precision on the result |
| 1038 | // SMULL/UMULL is 3 cycles |
| 1039 | Scratch scratches(registerFile()); |
| 1040 | int c = coord; |
| 1041 | if (tx_wrap == GGL_NEEDS_WRAP_REPEAT) { |
| 1042 | // UMULL takes 4 cycles (interlocked), and we can get away with |
| 1043 | // 2 cycles using SMULWB, but we're loosing 16 bits of precision |
| 1044 | // out of 32 (this is not a problem because the iterator keeps |
| 1045 | // its full precision) |
| 1046 | // UMULL(AL, 0, size, d, c, size); |
| 1047 | // note: we can't use SMULTB because it's signed. |
| 1048 | MOV(AL, 0, d, reg_imm(c, LSR, 16-tx_linear)); |
| 1049 | SMULWB(AL, d, d, size); |
| 1050 | } else if (tx_wrap == GGL_NEEDS_WRAP_CLAMP_TO_EDGE) { |
| 1051 | if (tx_linear) { |
| 1052 | // 1 cycle |
| 1053 | MOV(AL, 0, d, reg_imm(coord, ASR, 16-tx_linear)); |
| 1054 | } else { |
| 1055 | // 4 cycles (common case) |
| 1056 | MOV(AL, 0, d, reg_imm(coord, ASR, 16)); |
| 1057 | BIC(AL, 0, d, d, reg_imm(d, ASR, 31)); |
| 1058 | CMP(AL, d, size); |
| 1059 | SUB(GE, 0, d, size, imm(1)); |
| 1060 | } |
| 1061 | } |
| 1062 | } |
| 1063 | |
| 1064 | // --------------------------------------------------------------------------- |
| 1065 | |
| 1066 | void GGLAssembler::modulate( |
| 1067 | component_t& dest, |
| 1068 | const component_t& incoming, |
| 1069 | const pixel_t& incomingTexel, int component) |
| 1070 | { |
| 1071 | Scratch locals(registerFile()); |
| 1072 | integer_t texel(locals.obtain(), 32, CORRUPTIBLE); |
| 1073 | extract(texel, incomingTexel, component); |
| 1074 | |
| 1075 | const int Nt = texel.size(); |
| 1076 | // Nt should always be less than 10 bits because it comes |
| 1077 | // from the TMU. |
| 1078 | |
| 1079 | int Ni = incoming.size(); |
| 1080 | // Ni could be big because it comes from previous MODULATEs |
| 1081 | |
| 1082 | if (Nt == 1) { |
| 1083 | // texel acts as a bit-mask |
| 1084 | // dest = incoming & ((texel << incoming.h)-texel) |
| 1085 | RSB(AL, 0, dest.reg, texel.reg, reg_imm(texel.reg, LSL, incoming.h)); |
| 1086 | AND(AL, 0, dest.reg, dest.reg, incoming.reg); |
| 1087 | dest.l = incoming.l; |
| 1088 | dest.h = incoming.h; |
| 1089 | dest.flags |= (incoming.flags & CLEAR_LO); |
| 1090 | } else if (Ni == 1) { |
| 1091 | MOV(AL, 0, dest.reg, reg_imm(incoming.reg, LSL, 31-incoming.h)); |
| 1092 | AND(AL, 0, dest.reg, texel.reg, reg_imm(dest.reg, ASR, 31)); |
| 1093 | dest.l = 0; |
| 1094 | dest.h = Nt; |
| 1095 | } else { |
| 1096 | int inReg = incoming.reg; |
| 1097 | int shift = incoming.l; |
| 1098 | if ((Nt + Ni) > 32) { |
| 1099 | // we will overflow, reduce the precision of Ni to 8 bits |
| 1100 | // (Note Nt cannot be more than 10 bits which happens with |
| 1101 | // 565 textures and GGL_LINEAR) |
| 1102 | shift += Ni-8; |
| 1103 | Ni = 8; |
| 1104 | } |
| 1105 | |
| 1106 | // modulate by the component with the lowest precision |
| 1107 | if (Nt >= Ni) { |
| 1108 | if (shift) { |
| 1109 | // XXX: we should be able to avoid this shift |
| 1110 | // when shift==16 && Nt<16 && Ni<16, in which |
| 1111 | // we could use SMULBT below. |
| 1112 | MOV(AL, 0, dest.reg, reg_imm(inReg, LSR, shift)); |
| 1113 | inReg = dest.reg; |
| 1114 | shift = 0; |
| 1115 | } |
| 1116 | // operation: (Cf*Ct)/((1<<Ni)-1) |
| 1117 | // approximated with: Cf*(Ct + Ct>>(Ni-1))>>Ni |
| 1118 | // this operation doesn't change texel's size |
| 1119 | ADD(AL, 0, dest.reg, inReg, reg_imm(inReg, LSR, Ni-1)); |
| 1120 | if (Nt<16 && Ni<16) SMULBB(AL, dest.reg, texel.reg, dest.reg); |
| 1121 | else MUL(AL, 0, dest.reg, texel.reg, dest.reg); |
| 1122 | dest.l = Ni; |
| 1123 | dest.h = Nt + Ni; |
| 1124 | } else { |
| 1125 | if (shift && (shift != 16)) { |
| 1126 | // if shift==16, we can use 16-bits mul instructions later |
| 1127 | MOV(AL, 0, dest.reg, reg_imm(inReg, LSR, shift)); |
| 1128 | inReg = dest.reg; |
| 1129 | shift = 0; |
| 1130 | } |
| 1131 | // operation: (Cf*Ct)/((1<<Nt)-1) |
| 1132 | // approximated with: Ct*(Cf + Cf>>(Nt-1))>>Nt |
| 1133 | // this operation doesn't change incoming's size |
| 1134 | Scratch scratches(registerFile()); |
| 1135 | int t = (texel.flags & CORRUPTIBLE) ? texel.reg : dest.reg; |
| 1136 | if (t == inReg) |
| 1137 | t = scratches.obtain(); |
| 1138 | ADD(AL, 0, t, texel.reg, reg_imm(texel.reg, LSR, Nt-1)); |
| 1139 | if (Nt<16 && Ni<16) { |
| 1140 | if (shift==16) SMULBT(AL, dest.reg, t, inReg); |
| 1141 | else SMULBB(AL, dest.reg, t, inReg); |
| 1142 | } else MUL(AL, 0, dest.reg, t, inReg); |
| 1143 | dest.l = Nt; |
| 1144 | dest.h = Nt + Ni; |
| 1145 | } |
| 1146 | |
| 1147 | // low bits are not valid |
| 1148 | dest.flags |= CLEAR_LO; |
| 1149 | |
| 1150 | // no need to keep more than 8 bits/component |
| 1151 | if (dest.size() > 8) |
| 1152 | dest.l = dest.h-8; |
| 1153 | } |
| 1154 | } |
| 1155 | |
| 1156 | void GGLAssembler::decal( |
| 1157 | component_t& dest, |
| 1158 | const component_t& incoming, |
| 1159 | const pixel_t& incomingTexel, int component) |
| 1160 | { |
| 1161 | // RGBA: |
| 1162 | // Cv = Cf*(1 - At) + Ct*At = Cf + (Ct - Cf)*At |
| 1163 | // Av = Af |
| 1164 | Scratch locals(registerFile()); |
| 1165 | integer_t texel(locals.obtain(), 32, CORRUPTIBLE); |
| 1166 | integer_t factor(locals.obtain(), 32, CORRUPTIBLE); |
| 1167 | extract(texel, incomingTexel, component); |
| 1168 | extract(factor, incomingTexel, GGLFormat::ALPHA); |
| 1169 | |
| 1170 | // no need to keep more than 8-bits for decal |
| 1171 | int Ni = incoming.size(); |
| 1172 | int shift = incoming.l; |
| 1173 | if (Ni > 8) { |
| 1174 | shift += Ni-8; |
| 1175 | Ni = 8; |
| 1176 | } |
| 1177 | integer_t incomingNorm(incoming.reg, Ni, incoming.flags); |
| 1178 | if (shift) { |
| 1179 | MOV(AL, 0, dest.reg, reg_imm(incomingNorm.reg, LSR, shift)); |
| 1180 | incomingNorm.reg = dest.reg; |
| 1181 | incomingNorm.flags |= CORRUPTIBLE; |
| 1182 | } |
| 1183 | ADD(AL, 0, factor.reg, factor.reg, reg_imm(factor.reg, LSR, factor.s-1)); |
| 1184 | build_blendOneMinusFF(dest, factor, incomingNorm, texel); |
| 1185 | } |
| 1186 | |
| 1187 | void GGLAssembler::blend( |
| 1188 | component_t& dest, |
| 1189 | const component_t& incoming, |
| 1190 | const pixel_t& incomingTexel, int component, int tmu) |
| 1191 | { |
| 1192 | // RGBA: |
| 1193 | // Cv = (1 - Ct)*Cf + Ct*Cc = Cf + (Cc - Cf)*Ct |
| 1194 | // Av = At*Af |
| 1195 | |
| 1196 | if (component == GGLFormat::ALPHA) { |
| 1197 | modulate(dest, incoming, incomingTexel, component); |
| 1198 | return; |
| 1199 | } |
| 1200 | |
| 1201 | Scratch locals(registerFile()); |
| 1202 | integer_t color(locals.obtain(), 8, CORRUPTIBLE); |
| 1203 | integer_t factor(locals.obtain(), 32, CORRUPTIBLE); |
| 1204 | LDRB(AL, color.reg, mBuilderContext.Rctx, |
| 1205 | immed12_pre(GGL_OFFSETOF(state.texture[tmu].env_color[component]))); |
| 1206 | extract(factor, incomingTexel, component); |
| 1207 | |
| 1208 | // no need to keep more than 8-bits for blend |
| 1209 | int Ni = incoming.size(); |
| 1210 | int shift = incoming.l; |
| 1211 | if (Ni > 8) { |
| 1212 | shift += Ni-8; |
| 1213 | Ni = 8; |
| 1214 | } |
| 1215 | integer_t incomingNorm(incoming.reg, Ni, incoming.flags); |
| 1216 | if (shift) { |
| 1217 | MOV(AL, 0, dest.reg, reg_imm(incomingNorm.reg, LSR, shift)); |
| 1218 | incomingNorm.reg = dest.reg; |
| 1219 | incomingNorm.flags |= CORRUPTIBLE; |
| 1220 | } |
| 1221 | ADD(AL, 0, factor.reg, factor.reg, reg_imm(factor.reg, LSR, factor.s-1)); |
| 1222 | build_blendOneMinusFF(dest, factor, incomingNorm, color); |
| 1223 | } |
| 1224 | |
The Android Open Source Project | 35237d1 | 2008-12-17 18:08:08 -0800 | [diff] [blame] | 1225 | void GGLAssembler::add( |
| 1226 | component_t& dest, |
| 1227 | const component_t& incoming, |
| 1228 | const pixel_t& incomingTexel, int component) |
| 1229 | { |
| 1230 | // RGBA: |
| 1231 | // Cv = Cf + Ct; |
| 1232 | Scratch locals(registerFile()); |
| 1233 | |
| 1234 | component_t incomingTemp(incoming); |
| 1235 | |
| 1236 | // use "dest" as a temporary for extracting the texel, unless "dest" |
| 1237 | // overlaps "incoming". |
| 1238 | integer_t texel(dest.reg, 32, CORRUPTIBLE); |
| 1239 | if (dest.reg == incomingTemp.reg) |
| 1240 | texel.reg = locals.obtain(); |
| 1241 | extract(texel, incomingTexel, component); |
| 1242 | |
| 1243 | if (texel.s < incomingTemp.size()) { |
| 1244 | expand(texel, texel, incomingTemp.size()); |
| 1245 | } else if (texel.s > incomingTemp.size()) { |
| 1246 | if (incomingTemp.flags & CORRUPTIBLE) { |
| 1247 | expand(incomingTemp, incomingTemp, texel.s); |
| 1248 | } else { |
| 1249 | incomingTemp.reg = locals.obtain(); |
| 1250 | expand(incomingTemp, incoming, texel.s); |
| 1251 | } |
| 1252 | } |
| 1253 | |
| 1254 | if (incomingTemp.l) { |
| 1255 | ADD(AL, 0, dest.reg, texel.reg, |
| 1256 | reg_imm(incomingTemp.reg, LSR, incomingTemp.l)); |
| 1257 | } else { |
| 1258 | ADD(AL, 0, dest.reg, texel.reg, incomingTemp.reg); |
| 1259 | } |
| 1260 | dest.l = 0; |
| 1261 | dest.h = texel.size(); |
| 1262 | component_sat(dest); |
| 1263 | } |
| 1264 | |
The Android Open Source Project | 4f6e8d7 | 2008-10-21 07:00:00 -0700 | [diff] [blame] | 1265 | // ---------------------------------------------------------------------------- |
| 1266 | |
| 1267 | }; // namespace android |
| 1268 | |