| The Android Open Source Project | 4f6e8d7 | 2008-10-21 07:00:00 -0700 | [diff] [blame] | 1 | /* libs/pixelflinger/codeflinger/texturing.cpp | 
|  | 2 | ** | 
|  | 3 | ** Copyright 2006, The Android Open Source Project | 
|  | 4 | ** | 
| Mark Salyzyn | 66ce3e0 | 2016-09-28 10:07:20 -0700 | [diff] [blame] | 5 | ** Licensed under the Apache License, Version 2.0 (the "License"); | 
|  | 6 | ** you may not use this file except in compliance with the License. | 
|  | 7 | ** You may obtain a copy of the License at | 
| The Android Open Source Project | 4f6e8d7 | 2008-10-21 07:00:00 -0700 | [diff] [blame] | 8 | ** | 
| Mark Salyzyn | 66ce3e0 | 2016-09-28 10:07:20 -0700 | [diff] [blame] | 9 | **     http://www.apache.org/licenses/LICENSE-2.0 | 
| The Android Open Source Project | 4f6e8d7 | 2008-10-21 07:00:00 -0700 | [diff] [blame] | 10 | ** | 
| Mark Salyzyn | 66ce3e0 | 2016-09-28 10:07:20 -0700 | [diff] [blame] | 11 | ** Unless required by applicable law or agreed to in writing, software | 
|  | 12 | ** distributed under the License is distributed on an "AS IS" BASIS, | 
|  | 13 | ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
|  | 14 | ** See the License for the specific language governing permissions and | 
| The Android Open Source Project | 4f6e8d7 | 2008-10-21 07:00:00 -0700 | [diff] [blame] | 15 | ** limitations under the License. | 
|  | 16 | */ | 
|  | 17 |  | 
| Mark Salyzyn | cfd5b08 | 2016-10-17 14:28:00 -0700 | [diff] [blame] | 18 | #define LOG_TAG "pixelflinger-code" | 
|  | 19 |  | 
| The Android Open Source Project | 4f6e8d7 | 2008-10-21 07:00:00 -0700 | [diff] [blame] | 20 | #include <assert.h> | 
|  | 21 | #include <stdint.h> | 
| The Android Open Source Project | 4f6e8d7 | 2008-10-21 07:00:00 -0700 | [diff] [blame] | 22 | #include <stdio.h> | 
| Mark Salyzyn | 66ce3e0 | 2016-09-28 10:07:20 -0700 | [diff] [blame] | 23 | #include <stdlib.h> | 
| The Android Open Source Project | 4f6e8d7 | 2008-10-21 07:00:00 -0700 | [diff] [blame] | 24 | #include <sys/types.h> | 
|  | 25 |  | 
| Mark Salyzyn | 66ce3e0 | 2016-09-28 10:07:20 -0700 | [diff] [blame] | 26 | #include <android/log.h> | 
| The Android Open Source Project | 4f6e8d7 | 2008-10-21 07:00:00 -0700 | [diff] [blame] | 27 |  | 
| Mathias Agopian | 9857d99 | 2013-04-01 15:17:55 -0700 | [diff] [blame] | 28 | #include "GGLAssembler.h" | 
| The Android Open Source Project | 4f6e8d7 | 2008-10-21 07:00:00 -0700 | [diff] [blame] | 29 |  | 
| The Android Open Source Project | 4f6e8d7 | 2008-10-21 07:00:00 -0700 | [diff] [blame] | 30 | namespace android { | 
|  | 31 |  | 
|  | 32 | // --------------------------------------------------------------------------- | 
|  | 33 |  | 
|  | 34 | // iterators are initialized like this: | 
|  | 35 | // (intToFixedCenter(x) * dx)>>16 + x0 | 
|  | 36 | // ((x<<16 + 0x8000) * dx)>>16 + x0 | 
|  | 37 | // ((x<<16)*dx + (0x8000*dx))>>16 + x0 | 
|  | 38 | // ( (x*dx) + dx>>1 ) + x0 | 
|  | 39 | // (x*dx) + (dx>>1 + x0) | 
|  | 40 |  | 
|  | 41 | void GGLAssembler::init_iterated_color(fragment_parts_t& parts, const reg_t& x) | 
|  | 42 | { | 
|  | 43 | context_t const* c = mBuilderContext.c; | 
|  | 44 | const needs_t& needs = mBuilderContext.needs; | 
|  | 45 |  | 
|  | 46 | if (mSmooth) { | 
|  | 47 | // NOTE: we could take this case in the mDithering + !mSmooth case, | 
|  | 48 | // but this would use up to 4 more registers for the color components | 
|  | 49 | // for only a little added quality. | 
|  | 50 | // Currently, this causes the system to run out of registers in | 
|  | 51 | // some case (see issue #719496) | 
|  | 52 |  | 
|  | 53 | comment("compute initial iterated color (smooth and/or dither case)"); | 
|  | 54 |  | 
|  | 55 | parts.iterated_packed = 0; | 
|  | 56 | parts.packed = 0; | 
|  | 57 |  | 
|  | 58 | // 0x1: color component | 
|  | 59 | // 0x2: iterators | 
|  | 60 | const int optReload = mOptLevel >> 1; | 
|  | 61 | if (optReload >= 3)         parts.reload = 0; // reload nothing | 
|  | 62 | else if (optReload == 2)    parts.reload = 2; // reload iterators | 
|  | 63 | else if (optReload == 1)    parts.reload = 1; // reload colors | 
|  | 64 | else if (optReload <= 0)    parts.reload = 3; // reload both | 
|  | 65 |  | 
|  | 66 | if (!mSmooth) { | 
|  | 67 | // we're not smoothing (just dithering), we never have to | 
|  | 68 | // reload the iterators | 
|  | 69 | parts.reload &= ~2; | 
|  | 70 | } | 
|  | 71 |  | 
|  | 72 | Scratch scratches(registerFile()); | 
|  | 73 | const int t0 = (parts.reload & 1) ? scratches.obtain() : 0; | 
|  | 74 | const int t1 = (parts.reload & 2) ? scratches.obtain() : 0; | 
|  | 75 | for (int i=0 ; i<4 ; i++) { | 
|  | 76 | if (!mInfo[i].iterated) | 
|  | 77 | continue; | 
|  | 78 |  | 
|  | 79 | // this component exists in the destination and is not replaced | 
|  | 80 | // by a texture unit. | 
|  | 81 | const int c = (parts.reload & 1) ? t0 : obtainReg(); | 
|  | 82 | if (i==0) CONTEXT_LOAD(c, iterators.ydady); | 
|  | 83 | if (i==1) CONTEXT_LOAD(c, iterators.ydrdy); | 
|  | 84 | if (i==2) CONTEXT_LOAD(c, iterators.ydgdy); | 
|  | 85 | if (i==3) CONTEXT_LOAD(c, iterators.ydbdy); | 
|  | 86 | parts.argb[i].reg = c; | 
|  | 87 |  | 
|  | 88 | if (mInfo[i].smooth) { | 
|  | 89 | parts.argb_dx[i].reg = (parts.reload & 2) ? t1 : obtainReg(); | 
|  | 90 | const int dvdx = parts.argb_dx[i].reg; | 
|  | 91 | CONTEXT_LOAD(dvdx, generated_vars.argb[i].dx); | 
|  | 92 | MLA(AL, 0, c, x.reg, dvdx, c); | 
|  | 93 |  | 
|  | 94 | // adjust the color iterator to make sure it won't overflow | 
|  | 95 | if (!mAA) { | 
|  | 96 | // this is not needed when we're using anti-aliasing | 
|  | 97 | // because we will (have to) clamp the components | 
|  | 98 | // anyway. | 
|  | 99 | int end = scratches.obtain(); | 
|  | 100 | MOV(AL, 0, end, reg_imm(parts.count.reg, LSR, 16)); | 
|  | 101 | MLA(AL, 1, end, dvdx, end, c); | 
|  | 102 | SUB(MI, 0, c, c, end); | 
|  | 103 | BIC(AL, 0, c, c, reg_imm(c, ASR, 31)); | 
|  | 104 | scratches.recycle(end); | 
|  | 105 | } | 
|  | 106 | } | 
|  | 107 |  | 
|  | 108 | if (parts.reload & 1) { | 
|  | 109 | CONTEXT_STORE(c, generated_vars.argb[i].c); | 
|  | 110 | } | 
|  | 111 | } | 
|  | 112 | } else { | 
|  | 113 | // We're not smoothed, so we can | 
|  | 114 | // just use a packed version of the color and extract the | 
|  | 115 | // components as needed (or not at all if we don't blend) | 
|  | 116 |  | 
|  | 117 | // figure out if we need the iterated color | 
|  | 118 | int load = 0; | 
|  | 119 | for (int i=0 ; i<4 ; i++) { | 
|  | 120 | component_info_t& info = mInfo[i]; | 
|  | 121 | if ((info.inDest || info.needed) && !info.replaced) | 
|  | 122 | load |= 1; | 
|  | 123 | } | 
|  | 124 |  | 
|  | 125 | parts.iterated_packed = 1; | 
|  | 126 | parts.packed = (!mTextureMachine.mask && !mBlending | 
|  | 127 | && !mFog && !mDithering); | 
|  | 128 | parts.reload = 0; | 
|  | 129 | if (load || parts.packed) { | 
|  | 130 | if (mBlending || mDithering || mInfo[GGLFormat::ALPHA].needed) { | 
|  | 131 | comment("load initial iterated color (8888 packed)"); | 
|  | 132 | parts.iterated.setTo(obtainReg(), | 
|  | 133 | &(c->formats[GGL_PIXEL_FORMAT_RGBA_8888])); | 
|  | 134 | CONTEXT_LOAD(parts.iterated.reg, packed8888); | 
|  | 135 | } else { | 
|  | 136 | comment("load initial iterated color (dest format packed)"); | 
|  | 137 |  | 
|  | 138 | parts.iterated.setTo(obtainReg(), &mCbFormat); | 
|  | 139 |  | 
|  | 140 | // pre-mask the iterated color | 
|  | 141 | const int bits = parts.iterated.size(); | 
|  | 142 | const uint32_t size = ((bits>=32) ? 0 : (1LU << bits)) - 1; | 
|  | 143 | uint32_t mask = 0; | 
|  | 144 | if (mMasking) { | 
|  | 145 | for (int i=0 ; i<4 ; i++) { | 
|  | 146 | const int component_mask = 1<<i; | 
|  | 147 | const int h = parts.iterated.format.c[i].h; | 
|  | 148 | const int l = parts.iterated.format.c[i].l; | 
|  | 149 | if (h && (!(mMasking & component_mask))) { | 
|  | 150 | mask |= ((1<<(h-l))-1) << l; | 
|  | 151 | } | 
|  | 152 | } | 
|  | 153 | } | 
|  | 154 |  | 
|  | 155 | if (mMasking && ((mask & size)==0)) { | 
|  | 156 | // none of the components are present in the mask | 
|  | 157 | } else { | 
|  | 158 | CONTEXT_LOAD(parts.iterated.reg, packed); | 
|  | 159 | if (mCbFormat.size == 1) { | 
|  | 160 | AND(AL, 0, parts.iterated.reg, | 
|  | 161 | parts.iterated.reg, imm(0xFF)); | 
|  | 162 | } else if (mCbFormat.size == 2) { | 
|  | 163 | MOV(AL, 0, parts.iterated.reg, | 
|  | 164 | reg_imm(parts.iterated.reg, LSR, 16)); | 
|  | 165 | } | 
|  | 166 | } | 
|  | 167 |  | 
|  | 168 | // pre-mask the iterated color | 
|  | 169 | if (mMasking) { | 
|  | 170 | build_and_immediate(parts.iterated.reg, parts.iterated.reg, | 
|  | 171 | mask, bits); | 
|  | 172 | } | 
|  | 173 | } | 
|  | 174 | } | 
|  | 175 | } | 
|  | 176 | } | 
|  | 177 |  | 
|  | 178 | void GGLAssembler::build_iterated_color( | 
|  | 179 | component_t& fragment, | 
|  | 180 | const fragment_parts_t& parts, | 
|  | 181 | int component, | 
|  | 182 | Scratch& regs) | 
|  | 183 | { | 
|  | 184 | fragment.setTo( regs.obtain(), 0, 32, CORRUPTIBLE); | 
|  | 185 |  | 
|  | 186 | if (!mInfo[component].iterated) | 
|  | 187 | return; | 
|  | 188 |  | 
|  | 189 | if (parts.iterated_packed) { | 
|  | 190 | // iterated colors are packed, extract the one we need | 
|  | 191 | extract(fragment, parts.iterated, component); | 
|  | 192 | } else { | 
|  | 193 | fragment.h = GGL_COLOR_BITS; | 
|  | 194 | fragment.l = GGL_COLOR_BITS - 8; | 
|  | 195 | fragment.flags |= CLEAR_LO; | 
|  | 196 | // iterated colors are held in their own register, | 
|  | 197 | // (smooth and/or dithering case) | 
|  | 198 | if (parts.reload==3) { | 
|  | 199 | // this implies mSmooth | 
|  | 200 | Scratch scratches(registerFile()); | 
|  | 201 | int dx = scratches.obtain(); | 
|  | 202 | CONTEXT_LOAD(fragment.reg, generated_vars.argb[component].c); | 
|  | 203 | CONTEXT_LOAD(dx, generated_vars.argb[component].dx); | 
|  | 204 | ADD(AL, 0, dx, fragment.reg, dx); | 
|  | 205 | CONTEXT_STORE(dx, generated_vars.argb[component].c); | 
|  | 206 | } else if (parts.reload & 1) { | 
|  | 207 | CONTEXT_LOAD(fragment.reg, generated_vars.argb[component].c); | 
|  | 208 | } else { | 
|  | 209 | // we don't reload, so simply rename the register and mark as | 
|  | 210 | // non CORRUPTIBLE so that the texture env or blending code | 
|  | 211 | // won't modify this (renamed) register | 
|  | 212 | regs.recycle(fragment.reg); | 
|  | 213 | fragment.reg = parts.argb[component].reg; | 
|  | 214 | fragment.flags &= ~CORRUPTIBLE; | 
|  | 215 | } | 
|  | 216 | if (mInfo[component].smooth && mAA) { | 
|  | 217 | // when using smooth shading AND anti-aliasing, we need to clamp | 
|  | 218 | // the iterators because there is always an extra pixel on the | 
|  | 219 | // edges, which most of the time will cause an overflow | 
|  | 220 | // (since technically its outside of the domain). | 
|  | 221 | BIC(AL, 0, fragment.reg, fragment.reg, | 
|  | 222 | reg_imm(fragment.reg, ASR, 31)); | 
|  | 223 | component_sat(fragment); | 
|  | 224 | } | 
|  | 225 | } | 
|  | 226 | } | 
|  | 227 |  | 
|  | 228 | // --------------------------------------------------------------------------- | 
|  | 229 |  | 
|  | 230 | void GGLAssembler::decodeLogicOpNeeds(const needs_t& needs) | 
|  | 231 | { | 
|  | 232 | // gather some informations about the components we need to process... | 
|  | 233 | const int opcode = GGL_READ_NEEDS(LOGIC_OP, needs.n) | GGL_CLEAR; | 
|  | 234 | switch(opcode) { | 
|  | 235 | case GGL_COPY: | 
|  | 236 | mLogicOp = 0; | 
|  | 237 | break; | 
|  | 238 | case GGL_CLEAR: | 
|  | 239 | case GGL_SET: | 
|  | 240 | mLogicOp = LOGIC_OP; | 
|  | 241 | break; | 
|  | 242 | case GGL_AND: | 
|  | 243 | case GGL_AND_REVERSE: | 
|  | 244 | case GGL_AND_INVERTED: | 
|  | 245 | case GGL_XOR: | 
|  | 246 | case GGL_OR: | 
|  | 247 | case GGL_NOR: | 
|  | 248 | case GGL_EQUIV: | 
|  | 249 | case GGL_OR_REVERSE: | 
|  | 250 | case GGL_OR_INVERTED: | 
|  | 251 | case GGL_NAND: | 
|  | 252 | mLogicOp = LOGIC_OP|LOGIC_OP_SRC|LOGIC_OP_DST; | 
|  | 253 | break; | 
|  | 254 | case GGL_NOOP: | 
|  | 255 | case GGL_INVERT: | 
|  | 256 | mLogicOp = LOGIC_OP|LOGIC_OP_DST; | 
|  | 257 | break; | 
|  | 258 | case GGL_COPY_INVERTED: | 
|  | 259 | mLogicOp = LOGIC_OP|LOGIC_OP_SRC; | 
|  | 260 | break; | 
|  | 261 | }; | 
|  | 262 | } | 
|  | 263 |  | 
|  | 264 | void GGLAssembler::decodeTMUNeeds(const needs_t& needs, context_t const* c) | 
|  | 265 | { | 
|  | 266 | uint8_t replaced=0; | 
|  | 267 | mTextureMachine.mask = 0; | 
|  | 268 | mTextureMachine.activeUnits = 0; | 
|  | 269 | for (int i=GGL_TEXTURE_UNIT_COUNT-1 ; i>=0 ; i--) { | 
|  | 270 | texture_unit_t& tmu = mTextureMachine.tmu[i]; | 
|  | 271 | if (replaced == 0xF) { | 
|  | 272 | // all components are replaced, skip this TMU. | 
|  | 273 | tmu.format_idx = 0; | 
|  | 274 | tmu.mask = 0; | 
|  | 275 | tmu.replaced = replaced; | 
|  | 276 | continue; | 
|  | 277 | } | 
|  | 278 | tmu.format_idx = GGL_READ_NEEDS(T_FORMAT, needs.t[i]); | 
|  | 279 | tmu.format = c->formats[tmu.format_idx]; | 
|  | 280 | tmu.bits = tmu.format.size*8; | 
|  | 281 | tmu.swrap = GGL_READ_NEEDS(T_S_WRAP, needs.t[i]); | 
|  | 282 | tmu.twrap = GGL_READ_NEEDS(T_T_WRAP, needs.t[i]); | 
|  | 283 | tmu.env = ggl_needs_to_env(GGL_READ_NEEDS(T_ENV, needs.t[i])); | 
|  | 284 | tmu.pot = GGL_READ_NEEDS(T_POT, needs.t[i]); | 
|  | 285 | tmu.linear = GGL_READ_NEEDS(T_LINEAR, needs.t[i]) | 
|  | 286 | && tmu.format.size!=3; // XXX: only 8, 16 and 32 modes for now | 
|  | 287 |  | 
|  | 288 | // 5551 linear filtering is not supported | 
|  | 289 | if (tmu.format_idx == GGL_PIXEL_FORMAT_RGBA_5551) | 
|  | 290 | tmu.linear = 0; | 
|  | 291 |  | 
|  | 292 | tmu.mask = 0; | 
|  | 293 | tmu.replaced = replaced; | 
|  | 294 |  | 
|  | 295 | if (tmu.format_idx) { | 
|  | 296 | mTextureMachine.activeUnits++; | 
|  | 297 | if (tmu.format.c[0].h)    tmu.mask |= 0x1; | 
|  | 298 | if (tmu.format.c[1].h)    tmu.mask |= 0x2; | 
|  | 299 | if (tmu.format.c[2].h)    tmu.mask |= 0x4; | 
|  | 300 | if (tmu.format.c[3].h)    tmu.mask |= 0x8; | 
|  | 301 | if (tmu.env == GGL_REPLACE) { | 
|  | 302 | replaced |= tmu.mask; | 
|  | 303 | } else if (tmu.env == GGL_DECAL) { | 
|  | 304 | if (!tmu.format.c[GGLFormat::ALPHA].h) { | 
|  | 305 | // if we don't have alpha, decal does nothing | 
|  | 306 | tmu.mask = 0; | 
|  | 307 | } else { | 
|  | 308 | // decal always ignores At | 
|  | 309 | tmu.mask &= ~(1<<GGLFormat::ALPHA); | 
|  | 310 | } | 
|  | 311 | } | 
|  | 312 | } | 
|  | 313 | mTextureMachine.mask |= tmu.mask; | 
|  | 314 | //printf("%d: mask=%08lx, replaced=%08lx\n", | 
|  | 315 | //    i, int(tmu.mask), int(tmu.replaced)); | 
|  | 316 | } | 
|  | 317 | mTextureMachine.replaced = replaced; | 
|  | 318 | mTextureMachine.directTexture = 0; | 
|  | 319 | //printf("replaced=%08lx\n", mTextureMachine.replaced); | 
|  | 320 | } | 
|  | 321 |  | 
|  | 322 |  | 
|  | 323 | void GGLAssembler::init_textures( | 
|  | 324 | tex_coord_t* coords, | 
|  | 325 | const reg_t& x, const reg_t& y) | 
|  | 326 | { | 
|  | 327 | context_t const* c = mBuilderContext.c; | 
|  | 328 | const needs_t& needs = mBuilderContext.needs; | 
|  | 329 | int Rctx = mBuilderContext.Rctx; | 
|  | 330 | int Rx = x.reg; | 
|  | 331 | int Ry = y.reg; | 
|  | 332 |  | 
|  | 333 | if (mTextureMachine.mask) { | 
|  | 334 | comment("compute texture coordinates"); | 
|  | 335 | } | 
|  | 336 |  | 
|  | 337 | // init texture coordinates for each tmu | 
|  | 338 | const int cb_format_idx = GGL_READ_NEEDS(CB_FORMAT, needs.n); | 
|  | 339 | const bool multiTexture = mTextureMachine.activeUnits > 1; | 
|  | 340 | for (int i=0 ; i<GGL_TEXTURE_UNIT_COUNT; i++) { | 
|  | 341 | const texture_unit_t& tmu = mTextureMachine.tmu[i]; | 
|  | 342 | if (tmu.format_idx == 0) | 
|  | 343 | continue; | 
|  | 344 | if ((tmu.swrap == GGL_NEEDS_WRAP_11) && | 
|  | 345 | (tmu.twrap == GGL_NEEDS_WRAP_11)) | 
|  | 346 | { | 
|  | 347 | // 1:1 texture | 
|  | 348 | pointer_t& txPtr = coords[i].ptr; | 
|  | 349 | txPtr.setTo(obtainReg(), tmu.bits); | 
|  | 350 | CONTEXT_LOAD(txPtr.reg, state.texture[i].iterators.ydsdy); | 
|  | 351 | ADD(AL, 0, Rx, Rx, reg_imm(txPtr.reg, ASR, 16));    // x += (s>>16) | 
|  | 352 | CONTEXT_LOAD(txPtr.reg, state.texture[i].iterators.ydtdy); | 
|  | 353 | ADD(AL, 0, Ry, Ry, reg_imm(txPtr.reg, ASR, 16));    // y += (t>>16) | 
|  | 354 | // merge base & offset | 
|  | 355 | CONTEXT_LOAD(txPtr.reg, generated_vars.texture[i].stride); | 
|  | 356 | SMLABB(AL, Rx, Ry, txPtr.reg, Rx);               // x+y*stride | 
| Ashok Bhat | bfc6dc4 | 2013-02-21 10:27:40 +0000 | [diff] [blame] | 357 | CONTEXT_ADDR_LOAD(txPtr.reg, generated_vars.texture[i].data); | 
| The Android Open Source Project | 4f6e8d7 | 2008-10-21 07:00:00 -0700 | [diff] [blame] | 358 | base_offset(txPtr, txPtr, Rx); | 
|  | 359 | } else { | 
|  | 360 | Scratch scratches(registerFile()); | 
|  | 361 | reg_t& s = coords[i].s; | 
|  | 362 | reg_t& t = coords[i].t; | 
|  | 363 | // s = (x * dsdx)>>16 + ydsdy | 
|  | 364 | // s = (x * dsdx)>>16 + (y*dsdy)>>16 + s0 | 
|  | 365 | // t = (x * dtdx)>>16 + ydtdy | 
|  | 366 | // t = (x * dtdx)>>16 + (y*dtdy)>>16 + t0 | 
|  | 367 | s.setTo(obtainReg()); | 
|  | 368 | t.setTo(obtainReg()); | 
|  | 369 | const int need_w = GGL_READ_NEEDS(W, needs.n); | 
|  | 370 | if (need_w) { | 
|  | 371 | CONTEXT_LOAD(s.reg, state.texture[i].iterators.ydsdy); | 
|  | 372 | CONTEXT_LOAD(t.reg, state.texture[i].iterators.ydtdy); | 
|  | 373 | } else { | 
|  | 374 | int ydsdy = scratches.obtain(); | 
|  | 375 | int ydtdy = scratches.obtain(); | 
|  | 376 | CONTEXT_LOAD(s.reg, generated_vars.texture[i].dsdx); | 
|  | 377 | CONTEXT_LOAD(ydsdy, state.texture[i].iterators.ydsdy); | 
|  | 378 | CONTEXT_LOAD(t.reg, generated_vars.texture[i].dtdx); | 
|  | 379 | CONTEXT_LOAD(ydtdy, state.texture[i].iterators.ydtdy); | 
|  | 380 | MLA(AL, 0, s.reg, Rx, s.reg, ydsdy); | 
|  | 381 | MLA(AL, 0, t.reg, Rx, t.reg, ydtdy); | 
|  | 382 | } | 
|  | 383 |  | 
|  | 384 | if ((mOptLevel&1)==0) { | 
|  | 385 | CONTEXT_STORE(s.reg, generated_vars.texture[i].spill[0]); | 
|  | 386 | CONTEXT_STORE(t.reg, generated_vars.texture[i].spill[1]); | 
|  | 387 | recycleReg(s.reg); | 
|  | 388 | recycleReg(t.reg); | 
|  | 389 | } | 
|  | 390 | } | 
|  | 391 |  | 
|  | 392 | // direct texture? | 
|  | 393 | if (!multiTexture && !mBlending && !mDithering && !mFog && | 
|  | 394 | cb_format_idx == tmu.format_idx && !tmu.linear && | 
|  | 395 | mTextureMachine.replaced == tmu.mask) | 
|  | 396 | { | 
|  | 397 | mTextureMachine.directTexture = i + 1; | 
|  | 398 | } | 
|  | 399 | } | 
|  | 400 | } | 
|  | 401 |  | 
|  | 402 | void GGLAssembler::build_textures(  fragment_parts_t& parts, | 
|  | 403 | Scratch& regs) | 
|  | 404 | { | 
|  | 405 | context_t const* c = mBuilderContext.c; | 
|  | 406 | const needs_t& needs = mBuilderContext.needs; | 
|  | 407 | int Rctx = mBuilderContext.Rctx; | 
|  | 408 |  | 
|  | 409 | // We don't have a way to spill registers automatically | 
|  | 410 | // spill depth and AA regs, when we know we may have to. | 
|  | 411 | // build the spill list... | 
|  | 412 | uint32_t spill_list = 0; | 
|  | 413 | for (int i=0 ; i<GGL_TEXTURE_UNIT_COUNT; i++) { | 
|  | 414 | const texture_unit_t& tmu = mTextureMachine.tmu[i]; | 
|  | 415 | if (tmu.format_idx == 0) | 
|  | 416 | continue; | 
|  | 417 | if (tmu.linear) { | 
|  | 418 | // we may run out of register if we have linear filtering | 
|  | 419 | // at 1 or 4 bytes / pixel on any texture unit. | 
|  | 420 | if (tmu.format.size == 1) { | 
|  | 421 | // if depth and AA enabled, we'll run out of 1 register | 
|  | 422 | if (parts.z.reg > 0 && parts.covPtr.reg > 0) | 
|  | 423 | spill_list |= 1<<parts.covPtr.reg; | 
|  | 424 | } | 
|  | 425 | if (tmu.format.size == 4) { | 
|  | 426 | // if depth or AA enabled, we'll run out of 1 or 2 registers | 
|  | 427 | if (parts.z.reg > 0) | 
|  | 428 | spill_list |= 1<<parts.z.reg; | 
|  | 429 | if (parts.covPtr.reg > 0) | 
|  | 430 | spill_list |= 1<<parts.covPtr.reg; | 
|  | 431 | } | 
|  | 432 | } | 
|  | 433 | } | 
|  | 434 |  | 
|  | 435 | Spill spill(registerFile(), *this, spill_list); | 
|  | 436 |  | 
|  | 437 | const bool multiTexture = mTextureMachine.activeUnits > 1; | 
|  | 438 | for (int i=0 ; i<GGL_TEXTURE_UNIT_COUNT; i++) { | 
|  | 439 | const texture_unit_t& tmu = mTextureMachine.tmu[i]; | 
|  | 440 | if (tmu.format_idx == 0) | 
|  | 441 | continue; | 
|  | 442 |  | 
|  | 443 | pointer_t& txPtr = parts.coords[i].ptr; | 
|  | 444 | pixel_t& texel = parts.texel[i]; | 
|  | 445 |  | 
|  | 446 | // repeat... | 
|  | 447 | if ((tmu.swrap == GGL_NEEDS_WRAP_11) && | 
|  | 448 | (tmu.twrap == GGL_NEEDS_WRAP_11)) | 
|  | 449 | { // 1:1 textures | 
|  | 450 | comment("fetch texel"); | 
|  | 451 | texel.setTo(regs.obtain(), &tmu.format); | 
|  | 452 | load(txPtr, texel, WRITE_BACK); | 
|  | 453 | } else { | 
|  | 454 | Scratch scratches(registerFile()); | 
|  | 455 | reg_t& s = parts.coords[i].s; | 
|  | 456 | reg_t& t = parts.coords[i].t; | 
|  | 457 | if ((mOptLevel&1)==0) { | 
|  | 458 | comment("reload s/t (multitexture or linear filtering)"); | 
|  | 459 | s.reg = scratches.obtain(); | 
|  | 460 | t.reg = scratches.obtain(); | 
|  | 461 | CONTEXT_LOAD(s.reg, generated_vars.texture[i].spill[0]); | 
|  | 462 | CONTEXT_LOAD(t.reg, generated_vars.texture[i].spill[1]); | 
|  | 463 | } | 
|  | 464 |  | 
| Paul Lind | 2bc2b79 | 2012-02-01 10:54:19 -0800 | [diff] [blame] | 465 | if (registerFile().status() & RegisterFile::OUT_OF_REGISTERS) | 
|  | 466 | return; | 
|  | 467 |  | 
| The Android Open Source Project | 4f6e8d7 | 2008-10-21 07:00:00 -0700 | [diff] [blame] | 468 | comment("compute repeat/clamp"); | 
|  | 469 | int u       = scratches.obtain(); | 
|  | 470 | int v       = scratches.obtain(); | 
|  | 471 | int width   = scratches.obtain(); | 
|  | 472 | int height  = scratches.obtain(); | 
|  | 473 | int U = 0; | 
|  | 474 | int V = 0; | 
|  | 475 |  | 
| Paul Lind | 2bc2b79 | 2012-02-01 10:54:19 -0800 | [diff] [blame] | 476 | if (registerFile().status() & RegisterFile::OUT_OF_REGISTERS) | 
|  | 477 | return; | 
|  | 478 |  | 
| The Android Open Source Project | 4f6e8d7 | 2008-10-21 07:00:00 -0700 | [diff] [blame] | 479 | CONTEXT_LOAD(width,  generated_vars.texture[i].width); | 
|  | 480 | CONTEXT_LOAD(height, generated_vars.texture[i].height); | 
|  | 481 |  | 
|  | 482 | int FRAC_BITS = 0; | 
|  | 483 | if (tmu.linear) { | 
|  | 484 | // linear interpolation | 
|  | 485 | if (tmu.format.size == 1) { | 
|  | 486 | // for 8-bits textures, we can afford | 
|  | 487 | // 7 bits of fractional precision at no | 
|  | 488 | // additional cost (we can't do 8 bits | 
|  | 489 | // because filter8 uses signed 16 bits muls) | 
|  | 490 | FRAC_BITS = 7; | 
|  | 491 | } else if (tmu.format.size == 2) { | 
|  | 492 | // filter16() is internally limited to 4 bits, so: | 
|  | 493 | // FRAC_BITS=2 generates less instructions, | 
|  | 494 | // FRAC_BITS=3,4,5 creates unpleasant artifacts, | 
|  | 495 | // FRAC_BITS=6+ looks good | 
|  | 496 | FRAC_BITS = 6; | 
|  | 497 | } else if (tmu.format.size == 4) { | 
|  | 498 | // filter32() is internally limited to 8 bits, so: | 
|  | 499 | // FRAC_BITS=4 looks good | 
|  | 500 | // FRAC_BITS=5+ looks better, but generates 3 extra ipp | 
|  | 501 | FRAC_BITS = 6; | 
|  | 502 | } else { | 
|  | 503 | // for all other cases we use 4 bits. | 
|  | 504 | FRAC_BITS = 4; | 
|  | 505 | } | 
|  | 506 | } | 
|  | 507 | wrapping(u, s.reg, width,  tmu.swrap, FRAC_BITS); | 
|  | 508 | wrapping(v, t.reg, height, tmu.twrap, FRAC_BITS); | 
|  | 509 |  | 
|  | 510 | if (tmu.linear) { | 
|  | 511 | comment("compute linear filtering offsets"); | 
|  | 512 | // pixel size scale | 
|  | 513 | const int shift = 31 - gglClz(tmu.format.size); | 
|  | 514 | U = scratches.obtain(); | 
|  | 515 | V = scratches.obtain(); | 
|  | 516 |  | 
| Paul Lind | 2bc2b79 | 2012-02-01 10:54:19 -0800 | [diff] [blame] | 517 | if (registerFile().status() & RegisterFile::OUT_OF_REGISTERS) | 
|  | 518 | return; | 
|  | 519 |  | 
| The Android Open Source Project | 4f6e8d7 | 2008-10-21 07:00:00 -0700 | [diff] [blame] | 520 | // sample the texel center | 
|  | 521 | SUB(AL, 0, u, u, imm(1<<(FRAC_BITS-1))); | 
|  | 522 | SUB(AL, 0, v, v, imm(1<<(FRAC_BITS-1))); | 
|  | 523 |  | 
|  | 524 | // get the fractionnal part of U,V | 
|  | 525 | AND(AL, 0, U, u, imm((1<<FRAC_BITS)-1)); | 
|  | 526 | AND(AL, 0, V, v, imm((1<<FRAC_BITS)-1)); | 
|  | 527 |  | 
|  | 528 | // compute width-1 and height-1 | 
|  | 529 | SUB(AL, 0, width,  width,  imm(1)); | 
|  | 530 | SUB(AL, 0, height, height, imm(1)); | 
|  | 531 |  | 
|  | 532 | // get the integer part of U,V and clamp/wrap | 
|  | 533 | // and compute offset to the next texel | 
|  | 534 | if (tmu.swrap == GGL_NEEDS_WRAP_REPEAT) { | 
|  | 535 | // u has already been REPEATed | 
|  | 536 | MOV(AL, 1, u, reg_imm(u, ASR, FRAC_BITS)); | 
|  | 537 | MOV(MI, 0, u, width); | 
|  | 538 | CMP(AL, u, width); | 
|  | 539 | MOV(LT, 0, width, imm(1 << shift)); | 
|  | 540 | if (shift) | 
|  | 541 | MOV(GE, 0, width, reg_imm(width, LSL, shift)); | 
|  | 542 | RSB(GE, 0, width, width, imm(0)); | 
|  | 543 | } else { | 
|  | 544 | // u has not been CLAMPed yet | 
|  | 545 | // algorithm: | 
|  | 546 | // if ((u>>4) >= width) | 
|  | 547 | //      u = width<<4 | 
|  | 548 | //      width = 0 | 
|  | 549 | // else | 
|  | 550 | //      width = 1<<shift | 
|  | 551 | // u = u>>4; // get integer part | 
|  | 552 | // if (u<0) | 
|  | 553 | //      u = 0 | 
|  | 554 | //      width = 0 | 
|  | 555 | // generated_vars.rt = width | 
|  | 556 |  | 
|  | 557 | CMP(AL, width, reg_imm(u, ASR, FRAC_BITS)); | 
|  | 558 | MOV(LE, 0, u, reg_imm(width, LSL, FRAC_BITS)); | 
|  | 559 | MOV(LE, 0, width, imm(0)); | 
|  | 560 | MOV(GT, 0, width, imm(1 << shift)); | 
|  | 561 | MOV(AL, 1, u, reg_imm(u, ASR, FRAC_BITS)); | 
|  | 562 | MOV(MI, 0, u, imm(0)); | 
|  | 563 | MOV(MI, 0, width, imm(0)); | 
|  | 564 | } | 
|  | 565 | CONTEXT_STORE(width, generated_vars.rt); | 
|  | 566 |  | 
|  | 567 | const int stride = width; | 
|  | 568 | CONTEXT_LOAD(stride, generated_vars.texture[i].stride); | 
|  | 569 | if (tmu.twrap == GGL_NEEDS_WRAP_REPEAT) { | 
|  | 570 | // v has already been REPEATed | 
|  | 571 | MOV(AL, 1, v, reg_imm(v, ASR, FRAC_BITS)); | 
|  | 572 | MOV(MI, 0, v, height); | 
|  | 573 | CMP(AL, v, height); | 
|  | 574 | MOV(LT, 0, height, imm(1 << shift)); | 
|  | 575 | if (shift) | 
|  | 576 | MOV(GE, 0, height, reg_imm(height, LSL, shift)); | 
|  | 577 | RSB(GE, 0, height, height, imm(0)); | 
|  | 578 | MUL(AL, 0, height, stride, height); | 
|  | 579 | } else { | 
| Martyn Capewell | 96dbb4f | 2009-12-07 13:59:59 +0000 | [diff] [blame] | 580 | // v has not been CLAMPed yet | 
| The Android Open Source Project | 4f6e8d7 | 2008-10-21 07:00:00 -0700 | [diff] [blame] | 581 | CMP(AL, height, reg_imm(v, ASR, FRAC_BITS)); | 
|  | 582 | MOV(LE, 0, v, reg_imm(height, LSL, FRAC_BITS)); | 
|  | 583 | MOV(LE, 0, height, imm(0)); | 
|  | 584 | if (shift) { | 
|  | 585 | MOV(GT, 0, height, reg_imm(stride, LSL, shift)); | 
|  | 586 | } else { | 
|  | 587 | MOV(GT, 0, height, stride); | 
|  | 588 | } | 
|  | 589 | MOV(AL, 1, v, reg_imm(v, ASR, FRAC_BITS)); | 
|  | 590 | MOV(MI, 0, v, imm(0)); | 
|  | 591 | MOV(MI, 0, height, imm(0)); | 
|  | 592 | } | 
|  | 593 | CONTEXT_STORE(height, generated_vars.lb); | 
|  | 594 | } | 
|  | 595 |  | 
|  | 596 | scratches.recycle(width); | 
|  | 597 | scratches.recycle(height); | 
|  | 598 |  | 
|  | 599 | // iterate texture coordinates... | 
|  | 600 | comment("iterate s,t"); | 
|  | 601 | int dsdx = scratches.obtain(); | 
|  | 602 | int dtdx = scratches.obtain(); | 
| Paul Lind | 2bc2b79 | 2012-02-01 10:54:19 -0800 | [diff] [blame] | 603 |  | 
|  | 604 | if (registerFile().status() & RegisterFile::OUT_OF_REGISTERS) | 
|  | 605 | return; | 
|  | 606 |  | 
| The Android Open Source Project | 4f6e8d7 | 2008-10-21 07:00:00 -0700 | [diff] [blame] | 607 | CONTEXT_LOAD(dsdx, generated_vars.texture[i].dsdx); | 
|  | 608 | CONTEXT_LOAD(dtdx, generated_vars.texture[i].dtdx); | 
|  | 609 | ADD(AL, 0, s.reg, s.reg, dsdx); | 
|  | 610 | ADD(AL, 0, t.reg, t.reg, dtdx); | 
|  | 611 | if ((mOptLevel&1)==0) { | 
|  | 612 | CONTEXT_STORE(s.reg, generated_vars.texture[i].spill[0]); | 
|  | 613 | CONTEXT_STORE(t.reg, generated_vars.texture[i].spill[1]); | 
|  | 614 | scratches.recycle(s.reg); | 
|  | 615 | scratches.recycle(t.reg); | 
|  | 616 | } | 
|  | 617 | scratches.recycle(dsdx); | 
|  | 618 | scratches.recycle(dtdx); | 
|  | 619 |  | 
|  | 620 | // merge base & offset... | 
|  | 621 | comment("merge base & offset"); | 
|  | 622 | texel.setTo(regs.obtain(), &tmu.format); | 
|  | 623 | txPtr.setTo(texel.reg, tmu.bits); | 
|  | 624 | int stride = scratches.obtain(); | 
| Paul Lind | 2bc2b79 | 2012-02-01 10:54:19 -0800 | [diff] [blame] | 625 |  | 
|  | 626 | if (registerFile().status() & RegisterFile::OUT_OF_REGISTERS) | 
|  | 627 | return; | 
|  | 628 |  | 
| The Android Open Source Project | 4f6e8d7 | 2008-10-21 07:00:00 -0700 | [diff] [blame] | 629 | CONTEXT_LOAD(stride,    generated_vars.texture[i].stride); | 
| Ashok Bhat | bfc6dc4 | 2013-02-21 10:27:40 +0000 | [diff] [blame] | 630 | CONTEXT_ADDR_LOAD(txPtr.reg, generated_vars.texture[i].data); | 
| The Android Open Source Project | 4f6e8d7 | 2008-10-21 07:00:00 -0700 | [diff] [blame] | 631 | SMLABB(AL, u, v, stride, u);    // u+v*stride | 
|  | 632 | base_offset(txPtr, txPtr, u); | 
|  | 633 |  | 
|  | 634 | // load texel | 
|  | 635 | if (!tmu.linear) { | 
|  | 636 | comment("fetch texel"); | 
|  | 637 | load(txPtr, texel, 0); | 
|  | 638 | } else { | 
|  | 639 | // recycle registers we don't need anymore | 
|  | 640 | scratches.recycle(u); | 
|  | 641 | scratches.recycle(v); | 
|  | 642 | scratches.recycle(stride); | 
|  | 643 |  | 
|  | 644 | comment("fetch texel, bilinear"); | 
|  | 645 | switch (tmu.format.size) { | 
|  | 646 | case 1:  filter8(parts, texel, tmu, U, V, txPtr, FRAC_BITS); break; | 
|  | 647 | case 2: filter16(parts, texel, tmu, U, V, txPtr, FRAC_BITS); break; | 
|  | 648 | case 3: filter24(parts, texel, tmu, U, V, txPtr, FRAC_BITS); break; | 
|  | 649 | case 4: filter32(parts, texel, tmu, U, V, txPtr, FRAC_BITS); break; | 
|  | 650 | } | 
|  | 651 | } | 
|  | 652 | } | 
|  | 653 | } | 
|  | 654 | } | 
|  | 655 |  | 
|  | 656 | void GGLAssembler::build_iterate_texture_coordinates( | 
|  | 657 | const fragment_parts_t& parts) | 
|  | 658 | { | 
|  | 659 | const bool multiTexture = mTextureMachine.activeUnits > 1; | 
|  | 660 | for (int i=0 ; i<GGL_TEXTURE_UNIT_COUNT; i++) { | 
|  | 661 | const texture_unit_t& tmu = mTextureMachine.tmu[i]; | 
|  | 662 | if (tmu.format_idx == 0) | 
|  | 663 | continue; | 
|  | 664 |  | 
|  | 665 | if ((tmu.swrap == GGL_NEEDS_WRAP_11) && | 
|  | 666 | (tmu.twrap == GGL_NEEDS_WRAP_11)) | 
|  | 667 | { // 1:1 textures | 
|  | 668 | const pointer_t& txPtr = parts.coords[i].ptr; | 
|  | 669 | ADD(AL, 0, txPtr.reg, txPtr.reg, imm(txPtr.size>>3)); | 
|  | 670 | } else { | 
|  | 671 | Scratch scratches(registerFile()); | 
|  | 672 | int s = parts.coords[i].s.reg; | 
|  | 673 | int t = parts.coords[i].t.reg; | 
|  | 674 | if ((mOptLevel&1)==0) { | 
|  | 675 | s = scratches.obtain(); | 
|  | 676 | t = scratches.obtain(); | 
|  | 677 | CONTEXT_LOAD(s, generated_vars.texture[i].spill[0]); | 
|  | 678 | CONTEXT_LOAD(t, generated_vars.texture[i].spill[1]); | 
|  | 679 | } | 
|  | 680 | int dsdx = scratches.obtain(); | 
|  | 681 | int dtdx = scratches.obtain(); | 
|  | 682 | CONTEXT_LOAD(dsdx, generated_vars.texture[i].dsdx); | 
|  | 683 | CONTEXT_LOAD(dtdx, generated_vars.texture[i].dtdx); | 
|  | 684 | ADD(AL, 0, s, s, dsdx); | 
|  | 685 | ADD(AL, 0, t, t, dtdx); | 
|  | 686 | if ((mOptLevel&1)==0) { | 
|  | 687 | CONTEXT_STORE(s, generated_vars.texture[i].spill[0]); | 
|  | 688 | CONTEXT_STORE(t, generated_vars.texture[i].spill[1]); | 
|  | 689 | } | 
|  | 690 | } | 
|  | 691 | } | 
|  | 692 | } | 
|  | 693 |  | 
|  | 694 | void GGLAssembler::filter8( | 
| Ashok Bhat | 3078b13 | 2014-02-17 15:15:46 +0000 | [diff] [blame] | 695 | const fragment_parts_t& /*parts*/, | 
| The Android Open Source Project | 4f6e8d7 | 2008-10-21 07:00:00 -0700 | [diff] [blame] | 696 | pixel_t& texel, const texture_unit_t& tmu, | 
|  | 697 | int U, int V, pointer_t& txPtr, | 
|  | 698 | int FRAC_BITS) | 
|  | 699 | { | 
|  | 700 | if (tmu.format.components != GGL_ALPHA && | 
|  | 701 | tmu.format.components != GGL_LUMINANCE) | 
|  | 702 | { | 
|  | 703 | // this is a packed format, and we don't support | 
|  | 704 | // linear filtering (it's probably RGB 332) | 
|  | 705 | // Should not happen with OpenGL|ES | 
|  | 706 | LDRB(AL, texel.reg, txPtr.reg); | 
|  | 707 | return; | 
|  | 708 | } | 
|  | 709 |  | 
|  | 710 | // ------------------------ | 
|  | 711 | // about ~22 cycles / pixel | 
|  | 712 | Scratch scratches(registerFile()); | 
|  | 713 |  | 
|  | 714 | int pixel= scratches.obtain(); | 
|  | 715 | int d    = scratches.obtain(); | 
|  | 716 | int u    = scratches.obtain(); | 
|  | 717 | int k    = scratches.obtain(); | 
|  | 718 | int rt   = scratches.obtain(); | 
|  | 719 | int lb   = scratches.obtain(); | 
|  | 720 |  | 
|  | 721 | // RB -> U * V | 
|  | 722 |  | 
|  | 723 | CONTEXT_LOAD(rt, generated_vars.rt); | 
|  | 724 | CONTEXT_LOAD(lb, generated_vars.lb); | 
|  | 725 |  | 
|  | 726 | int offset = pixel; | 
|  | 727 | ADD(AL, 0, offset, lb, rt); | 
|  | 728 | LDRB(AL, pixel, txPtr.reg, reg_scale_pre(offset)); | 
|  | 729 | SMULBB(AL, u, U, V); | 
|  | 730 | SMULBB(AL, d, pixel, u); | 
|  | 731 | RSB(AL, 0, k, u, imm(1<<(FRAC_BITS*2))); | 
|  | 732 |  | 
|  | 733 | // LB -> (1-U) * V | 
|  | 734 | RSB(AL, 0, U, U, imm(1<<FRAC_BITS)); | 
|  | 735 | LDRB(AL, pixel, txPtr.reg, reg_scale_pre(lb)); | 
|  | 736 | SMULBB(AL, u, U, V); | 
|  | 737 | SMLABB(AL, d, pixel, u, d); | 
|  | 738 | SUB(AL, 0, k, k, u); | 
|  | 739 |  | 
|  | 740 | // LT -> (1-U)*(1-V) | 
|  | 741 | RSB(AL, 0, V, V, imm(1<<FRAC_BITS)); | 
|  | 742 | LDRB(AL, pixel, txPtr.reg); | 
|  | 743 | SMULBB(AL, u, U, V); | 
|  | 744 | SMLABB(AL, d, pixel, u, d); | 
|  | 745 |  | 
|  | 746 | // RT -> U*(1-V) | 
|  | 747 | LDRB(AL, pixel, txPtr.reg, reg_scale_pre(rt)); | 
|  | 748 | SUB(AL, 0, u, k, u); | 
|  | 749 | SMLABB(AL, texel.reg, pixel, u, d); | 
|  | 750 |  | 
|  | 751 | for (int i=0 ; i<4 ; i++) { | 
|  | 752 | if (!texel.format.c[i].h) continue; | 
|  | 753 | texel.format.c[i].h = FRAC_BITS*2+8; | 
|  | 754 | texel.format.c[i].l = FRAC_BITS*2; // keeping 8 bits in enough | 
|  | 755 | } | 
|  | 756 | texel.format.size = 4; | 
|  | 757 | texel.format.bitsPerPixel = 32; | 
|  | 758 | texel.flags |= CLEAR_LO; | 
|  | 759 | } | 
|  | 760 |  | 
|  | 761 | void GGLAssembler::filter16( | 
| Ashok Bhat | 3078b13 | 2014-02-17 15:15:46 +0000 | [diff] [blame] | 762 | const fragment_parts_t& /*parts*/, | 
| The Android Open Source Project | 4f6e8d7 | 2008-10-21 07:00:00 -0700 | [diff] [blame] | 763 | pixel_t& texel, const texture_unit_t& tmu, | 
|  | 764 | int U, int V, pointer_t& txPtr, | 
|  | 765 | int FRAC_BITS) | 
|  | 766 | { | 
|  | 767 | // compute the mask | 
|  | 768 | // XXX: it would be nice if the mask below could be computed | 
|  | 769 | // automatically. | 
|  | 770 | uint32_t mask = 0; | 
|  | 771 | int shift = 0; | 
|  | 772 | int prec = 0; | 
|  | 773 | switch (tmu.format_idx) { | 
|  | 774 | case GGL_PIXEL_FORMAT_RGB_565: | 
|  | 775 | // source: 00000ggg.ggg00000 | rrrrr000.000bbbbb | 
|  | 776 | // result: gggggggg.gggrrrrr | rrrrr0bb.bbbbbbbb | 
|  | 777 | mask = 0x07E0F81F; | 
|  | 778 | shift = 16; | 
|  | 779 | prec = 5; | 
|  | 780 | break; | 
|  | 781 | case GGL_PIXEL_FORMAT_RGBA_4444: | 
|  | 782 | // 0000,1111,0000,1111 | 0000,1111,0000,1111 | 
|  | 783 | mask = 0x0F0F0F0F; | 
|  | 784 | shift = 12; | 
|  | 785 | prec = 4; | 
|  | 786 | break; | 
|  | 787 | case GGL_PIXEL_FORMAT_LA_88: | 
|  | 788 | // 0000,0000,1111,1111 | 0000,0000,1111,1111 | 
|  | 789 | // AALL -> 00AA | 00LL | 
|  | 790 | mask = 0x00FF00FF; | 
|  | 791 | shift = 8; | 
|  | 792 | prec = 8; | 
|  | 793 | break; | 
|  | 794 | default: | 
|  | 795 | // unsupported format, do something sensical... | 
| Steve Block | 01dda20 | 2012-01-06 14:13:42 +0000 | [diff] [blame] | 796 | ALOGE("Unsupported 16-bits texture format (%d)", tmu.format_idx); | 
| The Android Open Source Project | 4f6e8d7 | 2008-10-21 07:00:00 -0700 | [diff] [blame] | 797 | LDRH(AL, texel.reg, txPtr.reg); | 
|  | 798 | return; | 
|  | 799 | } | 
|  | 800 |  | 
|  | 801 | const int adjust = FRAC_BITS*2 - prec; | 
|  | 802 | const int round  = 0; | 
|  | 803 |  | 
|  | 804 | // update the texel format | 
|  | 805 | texel.format.size = 4; | 
|  | 806 | texel.format.bitsPerPixel = 32; | 
|  | 807 | texel.flags |= CLEAR_HI|CLEAR_LO; | 
|  | 808 | for (int i=0 ; i<4 ; i++) { | 
|  | 809 | if (!texel.format.c[i].h) continue; | 
|  | 810 | const uint32_t offset = (mask & tmu.format.mask(i)) ? 0 : shift; | 
|  | 811 | texel.format.c[i].h = tmu.format.c[i].h + offset + prec; | 
|  | 812 | texel.format.c[i].l = texel.format.c[i].h - (tmu.format.bits(i) + prec); | 
|  | 813 | } | 
|  | 814 |  | 
|  | 815 | // ------------------------ | 
|  | 816 | // about ~40 cycles / pixel | 
|  | 817 | Scratch scratches(registerFile()); | 
|  | 818 |  | 
|  | 819 | int pixel= scratches.obtain(); | 
|  | 820 | int d    = scratches.obtain(); | 
|  | 821 | int u    = scratches.obtain(); | 
|  | 822 | int k    = scratches.obtain(); | 
|  | 823 |  | 
|  | 824 | // RB -> U * V | 
|  | 825 | int offset = pixel; | 
|  | 826 | CONTEXT_LOAD(offset, generated_vars.rt); | 
|  | 827 | CONTEXT_LOAD(u, generated_vars.lb); | 
|  | 828 | ADD(AL, 0, offset, offset, u); | 
|  | 829 |  | 
|  | 830 | LDRH(AL, pixel, txPtr.reg, reg_pre(offset)); | 
|  | 831 | SMULBB(AL, u, U, V); | 
|  | 832 | ORR(AL, 0, pixel, pixel, reg_imm(pixel, LSL, shift)); | 
|  | 833 | build_and_immediate(pixel, pixel, mask, 32); | 
|  | 834 | if (adjust) { | 
|  | 835 | if (round) | 
|  | 836 | ADD(AL, 0, u, u, imm(1<<(adjust-1))); | 
|  | 837 | MOV(AL, 0, u, reg_imm(u, LSR, adjust)); | 
|  | 838 | } | 
|  | 839 | MUL(AL, 0, d, pixel, u); | 
|  | 840 | RSB(AL, 0, k, u, imm(1<<prec)); | 
|  | 841 |  | 
|  | 842 | // LB -> (1-U) * V | 
|  | 843 | CONTEXT_LOAD(offset, generated_vars.lb); | 
|  | 844 | RSB(AL, 0, U, U, imm(1<<FRAC_BITS)); | 
|  | 845 | LDRH(AL, pixel, txPtr.reg, reg_pre(offset)); | 
|  | 846 | SMULBB(AL, u, U, V); | 
|  | 847 | ORR(AL, 0, pixel, pixel, reg_imm(pixel, LSL, shift)); | 
|  | 848 | build_and_immediate(pixel, pixel, mask, 32); | 
|  | 849 | if (adjust) { | 
|  | 850 | if (round) | 
|  | 851 | ADD(AL, 0, u, u, imm(1<<(adjust-1))); | 
|  | 852 | MOV(AL, 0, u, reg_imm(u, LSR, adjust)); | 
|  | 853 | } | 
|  | 854 | MLA(AL, 0, d, pixel, u, d); | 
|  | 855 | SUB(AL, 0, k, k, u); | 
|  | 856 |  | 
|  | 857 | // LT -> (1-U)*(1-V) | 
|  | 858 | RSB(AL, 0, V, V, imm(1<<FRAC_BITS)); | 
|  | 859 | LDRH(AL, pixel, txPtr.reg); | 
|  | 860 | SMULBB(AL, u, U, V); | 
|  | 861 | ORR(AL, 0, pixel, pixel, reg_imm(pixel, LSL, shift)); | 
|  | 862 | build_and_immediate(pixel, pixel, mask, 32); | 
|  | 863 | if (adjust) { | 
|  | 864 | if (round) | 
|  | 865 | ADD(AL, 0, u, u, imm(1<<(adjust-1))); | 
|  | 866 | MOV(AL, 0, u, reg_imm(u, LSR, adjust)); | 
|  | 867 | } | 
|  | 868 | MLA(AL, 0, d, pixel, u, d); | 
|  | 869 |  | 
|  | 870 | // RT -> U*(1-V) | 
|  | 871 | CONTEXT_LOAD(offset, generated_vars.rt); | 
|  | 872 | LDRH(AL, pixel, txPtr.reg, reg_pre(offset)); | 
|  | 873 | SUB(AL, 0, u, k, u); | 
|  | 874 | ORR(AL, 0, pixel, pixel, reg_imm(pixel, LSL, shift)); | 
|  | 875 | build_and_immediate(pixel, pixel, mask, 32); | 
|  | 876 | MLA(AL, 0, texel.reg, pixel, u, d); | 
|  | 877 | } | 
|  | 878 |  | 
|  | 879 | void GGLAssembler::filter24( | 
| Ashok Bhat | 3078b13 | 2014-02-17 15:15:46 +0000 | [diff] [blame] | 880 | const fragment_parts_t& /*parts*/, | 
|  | 881 | pixel_t& texel, const texture_unit_t& /*tmu*/, | 
|  | 882 | int /*U*/, int /*V*/, pointer_t& txPtr, | 
|  | 883 | int /*FRAC_BITS*/) | 
| The Android Open Source Project | 4f6e8d7 | 2008-10-21 07:00:00 -0700 | [diff] [blame] | 884 | { | 
|  | 885 | // not supported yet (currently disabled) | 
|  | 886 | load(txPtr, texel, 0); | 
|  | 887 | } | 
|  | 888 |  | 
|  | 889 | void GGLAssembler::filter32( | 
| Ashok Bhat | 3078b13 | 2014-02-17 15:15:46 +0000 | [diff] [blame] | 890 | const fragment_parts_t& /*parts*/, | 
|  | 891 | pixel_t& texel, const texture_unit_t& /*tmu*/, | 
| The Android Open Source Project | 4f6e8d7 | 2008-10-21 07:00:00 -0700 | [diff] [blame] | 892 | int U, int V, pointer_t& txPtr, | 
|  | 893 | int FRAC_BITS) | 
|  | 894 | { | 
|  | 895 | const int adjust = FRAC_BITS*2 - 8; | 
|  | 896 | const int round  = 0; | 
|  | 897 |  | 
|  | 898 | // ------------------------ | 
|  | 899 | // about ~38 cycles / pixel | 
|  | 900 | Scratch scratches(registerFile()); | 
|  | 901 |  | 
|  | 902 | int pixel= scratches.obtain(); | 
|  | 903 | int dh   = scratches.obtain(); | 
|  | 904 | int u    = scratches.obtain(); | 
|  | 905 | int k    = scratches.obtain(); | 
|  | 906 |  | 
|  | 907 | int temp = scratches.obtain(); | 
|  | 908 | int dl   = scratches.obtain(); | 
|  | 909 | int mask = scratches.obtain(); | 
|  | 910 |  | 
|  | 911 | MOV(AL, 0, mask, imm(0xFF)); | 
|  | 912 | ORR(AL, 0, mask, mask, imm(0xFF0000)); | 
|  | 913 |  | 
|  | 914 | // RB -> U * V | 
|  | 915 | int offset = pixel; | 
|  | 916 | CONTEXT_LOAD(offset, generated_vars.rt); | 
|  | 917 | CONTEXT_LOAD(u, generated_vars.lb); | 
|  | 918 | ADD(AL, 0, offset, offset, u); | 
|  | 919 |  | 
|  | 920 | LDR(AL, pixel, txPtr.reg, reg_scale_pre(offset)); | 
|  | 921 | SMULBB(AL, u, U, V); | 
|  | 922 | AND(AL, 0, temp, mask, pixel); | 
|  | 923 | if (adjust) { | 
|  | 924 | if (round) | 
|  | 925 | ADD(AL, 0, u, u, imm(1<<(adjust-1))); | 
|  | 926 | MOV(AL, 0, u, reg_imm(u, LSR, adjust)); | 
|  | 927 | } | 
|  | 928 | MUL(AL, 0, dh, temp, u); | 
|  | 929 | AND(AL, 0, temp, mask, reg_imm(pixel, LSR, 8)); | 
|  | 930 | MUL(AL, 0, dl, temp, u); | 
|  | 931 | RSB(AL, 0, k, u, imm(0x100)); | 
|  | 932 |  | 
|  | 933 | // LB -> (1-U) * V | 
|  | 934 | CONTEXT_LOAD(offset, generated_vars.lb); | 
|  | 935 | RSB(AL, 0, U, U, imm(1<<FRAC_BITS)); | 
|  | 936 | LDR(AL, pixel, txPtr.reg, reg_scale_pre(offset)); | 
|  | 937 | SMULBB(AL, u, U, V); | 
|  | 938 | AND(AL, 0, temp, mask, pixel); | 
|  | 939 | if (adjust) { | 
|  | 940 | if (round) | 
|  | 941 | ADD(AL, 0, u, u, imm(1<<(adjust-1))); | 
|  | 942 | MOV(AL, 0, u, reg_imm(u, LSR, adjust)); | 
|  | 943 | } | 
|  | 944 | MLA(AL, 0, dh, temp, u, dh); | 
|  | 945 | AND(AL, 0, temp, mask, reg_imm(pixel, LSR, 8)); | 
|  | 946 | MLA(AL, 0, dl, temp, u, dl); | 
|  | 947 | SUB(AL, 0, k, k, u); | 
|  | 948 |  | 
|  | 949 | // LT -> (1-U)*(1-V) | 
|  | 950 | RSB(AL, 0, V, V, imm(1<<FRAC_BITS)); | 
|  | 951 | LDR(AL, pixel, txPtr.reg); | 
|  | 952 | SMULBB(AL, u, U, V); | 
|  | 953 | AND(AL, 0, temp, mask, pixel); | 
|  | 954 | if (adjust) { | 
|  | 955 | if (round) | 
|  | 956 | ADD(AL, 0, u, u, imm(1<<(adjust-1))); | 
|  | 957 | MOV(AL, 0, u, reg_imm(u, LSR, adjust)); | 
|  | 958 | } | 
|  | 959 | MLA(AL, 0, dh, temp, u, dh); | 
|  | 960 | AND(AL, 0, temp, mask, reg_imm(pixel, LSR, 8)); | 
|  | 961 | MLA(AL, 0, dl, temp, u, dl); | 
|  | 962 |  | 
|  | 963 | // RT -> U*(1-V) | 
|  | 964 | CONTEXT_LOAD(offset, generated_vars.rt); | 
|  | 965 | LDR(AL, pixel, txPtr.reg, reg_scale_pre(offset)); | 
|  | 966 | SUB(AL, 0, u, k, u); | 
|  | 967 | AND(AL, 0, temp, mask, pixel); | 
|  | 968 | MLA(AL, 0, dh, temp, u, dh); | 
|  | 969 | AND(AL, 0, temp, mask, reg_imm(pixel, LSR, 8)); | 
|  | 970 | MLA(AL, 0, dl, temp, u, dl); | 
|  | 971 |  | 
|  | 972 | AND(AL, 0, dh, mask, reg_imm(dh, LSR, 8)); | 
|  | 973 | AND(AL, 0, dl, dl, reg_imm(mask, LSL, 8)); | 
|  | 974 | ORR(AL, 0, texel.reg, dh, dl); | 
|  | 975 | } | 
|  | 976 |  | 
|  | 977 | void GGLAssembler::build_texture_environment( | 
|  | 978 | component_t& fragment, | 
|  | 979 | const fragment_parts_t& parts, | 
|  | 980 | int component, | 
|  | 981 | Scratch& regs) | 
|  | 982 | { | 
|  | 983 | const uint32_t component_mask = 1<<component; | 
|  | 984 | const bool multiTexture = mTextureMachine.activeUnits > 1; | 
|  | 985 | for (int i=0 ; i<GGL_TEXTURE_UNIT_COUNT ; i++) { | 
|  | 986 | texture_unit_t& tmu = mTextureMachine.tmu[i]; | 
|  | 987 |  | 
|  | 988 | if (tmu.mask & component_mask) { | 
|  | 989 | // replace or modulate with this texture | 
|  | 990 | if ((tmu.replaced & component_mask) == 0) { | 
|  | 991 | // not replaced by a later tmu... | 
|  | 992 |  | 
|  | 993 | Scratch scratches(registerFile()); | 
|  | 994 | pixel_t texel(parts.texel[i]); | 
| Paul Lind | 2bc2b79 | 2012-02-01 10:54:19 -0800 | [diff] [blame] | 995 |  | 
| The Android Open Source Project | 4f6e8d7 | 2008-10-21 07:00:00 -0700 | [diff] [blame] | 996 | if (multiTexture && | 
|  | 997 | tmu.swrap == GGL_NEEDS_WRAP_11 && | 
|  | 998 | tmu.twrap == GGL_NEEDS_WRAP_11) | 
|  | 999 | { | 
|  | 1000 | texel.reg = scratches.obtain(); | 
|  | 1001 | texel.flags |= CORRUPTIBLE; | 
|  | 1002 | comment("fetch texel (multitexture 1:1)"); | 
|  | 1003 | load(parts.coords[i].ptr, texel, WRITE_BACK); | 
|  | 1004 | } | 
|  | 1005 |  | 
|  | 1006 | component_t incoming(fragment); | 
|  | 1007 | modify(fragment, regs); | 
|  | 1008 |  | 
|  | 1009 | switch (tmu.env) { | 
|  | 1010 | case GGL_REPLACE: | 
|  | 1011 | extract(fragment, texel, component); | 
|  | 1012 | break; | 
|  | 1013 | case GGL_MODULATE: | 
|  | 1014 | modulate(fragment, incoming, texel, component); | 
|  | 1015 | break; | 
|  | 1016 | case GGL_DECAL: | 
|  | 1017 | decal(fragment, incoming, texel, component); | 
|  | 1018 | break; | 
|  | 1019 | case GGL_BLEND: | 
|  | 1020 | blend(fragment, incoming, texel, component, i); | 
|  | 1021 | break; | 
| The Android Open Source Project | 35237d1 | 2008-12-17 18:08:08 -0800 | [diff] [blame] | 1022 | case GGL_ADD: | 
|  | 1023 | add(fragment, incoming, texel, component); | 
|  | 1024 | break; | 
| The Android Open Source Project | 4f6e8d7 | 2008-10-21 07:00:00 -0700 | [diff] [blame] | 1025 | } | 
|  | 1026 | } | 
|  | 1027 | } | 
|  | 1028 | } | 
|  | 1029 | } | 
|  | 1030 |  | 
|  | 1031 | // --------------------------------------------------------------------------- | 
|  | 1032 |  | 
|  | 1033 | void GGLAssembler::wrapping( | 
|  | 1034 | int d, | 
|  | 1035 | int coord, int size, | 
|  | 1036 | int tx_wrap, int tx_linear) | 
|  | 1037 | { | 
|  | 1038 | // notes: | 
|  | 1039 | // if tx_linear is set, we need 4 extra bits of precision on the result | 
|  | 1040 | // SMULL/UMULL is 3 cycles | 
|  | 1041 | Scratch scratches(registerFile()); | 
|  | 1042 | int c = coord; | 
|  | 1043 | if (tx_wrap == GGL_NEEDS_WRAP_REPEAT) { | 
|  | 1044 | // UMULL takes 4 cycles (interlocked), and we can get away with | 
|  | 1045 | // 2 cycles using SMULWB, but we're loosing 16 bits of precision | 
|  | 1046 | // out of 32 (this is not a problem because the iterator keeps | 
|  | 1047 | // its full precision) | 
|  | 1048 | // UMULL(AL, 0, size, d, c, size); | 
|  | 1049 | // note: we can't use SMULTB because it's signed. | 
|  | 1050 | MOV(AL, 0, d, reg_imm(c, LSR, 16-tx_linear)); | 
|  | 1051 | SMULWB(AL, d, d, size); | 
|  | 1052 | } else if (tx_wrap == GGL_NEEDS_WRAP_CLAMP_TO_EDGE) { | 
|  | 1053 | if (tx_linear) { | 
|  | 1054 | // 1 cycle | 
|  | 1055 | MOV(AL, 0, d, reg_imm(coord, ASR, 16-tx_linear)); | 
|  | 1056 | } else { | 
|  | 1057 | // 4 cycles (common case) | 
|  | 1058 | MOV(AL, 0, d, reg_imm(coord, ASR, 16)); | 
|  | 1059 | BIC(AL, 0, d, d, reg_imm(d, ASR, 31)); | 
|  | 1060 | CMP(AL, d, size); | 
|  | 1061 | SUB(GE, 0, d, size, imm(1)); | 
|  | 1062 | } | 
|  | 1063 | } | 
|  | 1064 | } | 
|  | 1065 |  | 
|  | 1066 | // --------------------------------------------------------------------------- | 
|  | 1067 |  | 
|  | 1068 | void GGLAssembler::modulate( | 
|  | 1069 | component_t& dest, | 
|  | 1070 | const component_t& incoming, | 
|  | 1071 | const pixel_t& incomingTexel, int component) | 
|  | 1072 | { | 
|  | 1073 | Scratch locals(registerFile()); | 
|  | 1074 | integer_t texel(locals.obtain(), 32, CORRUPTIBLE); | 
|  | 1075 | extract(texel, incomingTexel, component); | 
|  | 1076 |  | 
|  | 1077 | const int Nt = texel.size(); | 
|  | 1078 | // Nt should always be less than 10 bits because it comes | 
|  | 1079 | // from the TMU. | 
|  | 1080 |  | 
|  | 1081 | int Ni = incoming.size(); | 
|  | 1082 | // Ni could be big because it comes from previous MODULATEs | 
|  | 1083 |  | 
|  | 1084 | if (Nt == 1) { | 
|  | 1085 | // texel acts as a bit-mask | 
|  | 1086 | // dest = incoming & ((texel << incoming.h)-texel) | 
|  | 1087 | RSB(AL, 0, dest.reg, texel.reg, reg_imm(texel.reg, LSL, incoming.h)); | 
|  | 1088 | AND(AL, 0, dest.reg, dest.reg, incoming.reg); | 
|  | 1089 | dest.l = incoming.l; | 
|  | 1090 | dest.h = incoming.h; | 
|  | 1091 | dest.flags |= (incoming.flags & CLEAR_LO); | 
|  | 1092 | } else if (Ni == 1) { | 
|  | 1093 | MOV(AL, 0, dest.reg, reg_imm(incoming.reg, LSL, 31-incoming.h)); | 
|  | 1094 | AND(AL, 0, dest.reg, texel.reg, reg_imm(dest.reg, ASR, 31)); | 
|  | 1095 | dest.l = 0; | 
|  | 1096 | dest.h = Nt; | 
|  | 1097 | } else { | 
|  | 1098 | int inReg = incoming.reg; | 
|  | 1099 | int shift = incoming.l; | 
|  | 1100 | if ((Nt + Ni) > 32) { | 
|  | 1101 | // we will overflow, reduce the precision of Ni to 8 bits | 
|  | 1102 | // (Note Nt cannot be more than 10 bits which happens with | 
|  | 1103 | // 565 textures and GGL_LINEAR) | 
|  | 1104 | shift += Ni-8; | 
|  | 1105 | Ni = 8; | 
|  | 1106 | } | 
|  | 1107 |  | 
|  | 1108 | // modulate by the component with the lowest precision | 
|  | 1109 | if (Nt >= Ni) { | 
|  | 1110 | if (shift) { | 
|  | 1111 | // XXX: we should be able to avoid this shift | 
|  | 1112 | // when shift==16 && Nt<16 && Ni<16, in which | 
|  | 1113 | // we could use SMULBT below. | 
|  | 1114 | MOV(AL, 0, dest.reg, reg_imm(inReg, LSR, shift)); | 
|  | 1115 | inReg = dest.reg; | 
|  | 1116 | shift = 0; | 
|  | 1117 | } | 
|  | 1118 | // operation:           (Cf*Ct)/((1<<Ni)-1) | 
|  | 1119 | // approximated with:   Cf*(Ct + Ct>>(Ni-1))>>Ni | 
|  | 1120 | // this operation doesn't change texel's size | 
|  | 1121 | ADD(AL, 0, dest.reg, inReg, reg_imm(inReg, LSR, Ni-1)); | 
|  | 1122 | if (Nt<16 && Ni<16) SMULBB(AL, dest.reg, texel.reg, dest.reg); | 
|  | 1123 | else                MUL(AL, 0, dest.reg, texel.reg, dest.reg); | 
|  | 1124 | dest.l = Ni; | 
|  | 1125 | dest.h = Nt + Ni; | 
|  | 1126 | } else { | 
|  | 1127 | if (shift && (shift != 16)) { | 
|  | 1128 | // if shift==16, we can use 16-bits mul instructions later | 
|  | 1129 | MOV(AL, 0, dest.reg, reg_imm(inReg, LSR, shift)); | 
|  | 1130 | inReg = dest.reg; | 
|  | 1131 | shift = 0; | 
|  | 1132 | } | 
|  | 1133 | // operation:           (Cf*Ct)/((1<<Nt)-1) | 
|  | 1134 | // approximated with:   Ct*(Cf + Cf>>(Nt-1))>>Nt | 
|  | 1135 | // this operation doesn't change incoming's size | 
|  | 1136 | Scratch scratches(registerFile()); | 
|  | 1137 | int t = (texel.flags & CORRUPTIBLE) ? texel.reg : dest.reg; | 
|  | 1138 | if (t == inReg) | 
|  | 1139 | t = scratches.obtain(); | 
|  | 1140 | ADD(AL, 0, t, texel.reg, reg_imm(texel.reg, LSR, Nt-1)); | 
|  | 1141 | if (Nt<16 && Ni<16) { | 
|  | 1142 | if (shift==16)  SMULBT(AL, dest.reg, t, inReg); | 
|  | 1143 | else            SMULBB(AL, dest.reg, t, inReg); | 
|  | 1144 | } else              MUL(AL, 0, dest.reg, t, inReg); | 
|  | 1145 | dest.l = Nt; | 
|  | 1146 | dest.h = Nt + Ni; | 
|  | 1147 | } | 
|  | 1148 |  | 
|  | 1149 | // low bits are not valid | 
|  | 1150 | dest.flags |= CLEAR_LO; | 
|  | 1151 |  | 
|  | 1152 | // no need to keep more than 8 bits/component | 
|  | 1153 | if (dest.size() > 8) | 
|  | 1154 | dest.l = dest.h-8; | 
|  | 1155 | } | 
|  | 1156 | } | 
|  | 1157 |  | 
|  | 1158 | void GGLAssembler::decal( | 
|  | 1159 | component_t& dest, | 
|  | 1160 | const component_t& incoming, | 
|  | 1161 | const pixel_t& incomingTexel, int component) | 
|  | 1162 | { | 
|  | 1163 | // RGBA: | 
|  | 1164 | // Cv = Cf*(1 - At) + Ct*At = Cf + (Ct - Cf)*At | 
|  | 1165 | // Av = Af | 
|  | 1166 | Scratch locals(registerFile()); | 
|  | 1167 | integer_t texel(locals.obtain(), 32, CORRUPTIBLE); | 
|  | 1168 | integer_t factor(locals.obtain(), 32, CORRUPTIBLE); | 
|  | 1169 | extract(texel, incomingTexel, component); | 
|  | 1170 | extract(factor, incomingTexel, GGLFormat::ALPHA); | 
|  | 1171 |  | 
|  | 1172 | // no need to keep more than 8-bits for decal | 
|  | 1173 | int Ni = incoming.size(); | 
|  | 1174 | int shift = incoming.l; | 
|  | 1175 | if (Ni > 8) { | 
|  | 1176 | shift += Ni-8; | 
|  | 1177 | Ni = 8; | 
|  | 1178 | } | 
|  | 1179 | integer_t incomingNorm(incoming.reg, Ni, incoming.flags); | 
|  | 1180 | if (shift) { | 
|  | 1181 | MOV(AL, 0, dest.reg, reg_imm(incomingNorm.reg, LSR, shift)); | 
|  | 1182 | incomingNorm.reg = dest.reg; | 
|  | 1183 | incomingNorm.flags |= CORRUPTIBLE; | 
|  | 1184 | } | 
|  | 1185 | ADD(AL, 0, factor.reg, factor.reg, reg_imm(factor.reg, LSR, factor.s-1)); | 
|  | 1186 | build_blendOneMinusFF(dest, factor, incomingNorm, texel); | 
|  | 1187 | } | 
|  | 1188 |  | 
|  | 1189 | void GGLAssembler::blend( | 
|  | 1190 | component_t& dest, | 
|  | 1191 | const component_t& incoming, | 
|  | 1192 | const pixel_t& incomingTexel, int component, int tmu) | 
|  | 1193 | { | 
|  | 1194 | // RGBA: | 
|  | 1195 | // Cv = (1 - Ct)*Cf + Ct*Cc = Cf + (Cc - Cf)*Ct | 
|  | 1196 | // Av = At*Af | 
|  | 1197 |  | 
|  | 1198 | if (component == GGLFormat::ALPHA) { | 
|  | 1199 | modulate(dest, incoming, incomingTexel, component); | 
|  | 1200 | return; | 
|  | 1201 | } | 
|  | 1202 |  | 
|  | 1203 | Scratch locals(registerFile()); | 
|  | 1204 | integer_t color(locals.obtain(), 8, CORRUPTIBLE); | 
|  | 1205 | integer_t factor(locals.obtain(), 32, CORRUPTIBLE); | 
|  | 1206 | LDRB(AL, color.reg, mBuilderContext.Rctx, | 
|  | 1207 | immed12_pre(GGL_OFFSETOF(state.texture[tmu].env_color[component]))); | 
|  | 1208 | extract(factor, incomingTexel, component); | 
|  | 1209 |  | 
|  | 1210 | // no need to keep more than 8-bits for blend | 
|  | 1211 | int Ni = incoming.size(); | 
|  | 1212 | int shift = incoming.l; | 
|  | 1213 | if (Ni > 8) { | 
|  | 1214 | shift += Ni-8; | 
|  | 1215 | Ni = 8; | 
|  | 1216 | } | 
|  | 1217 | integer_t incomingNorm(incoming.reg, Ni, incoming.flags); | 
|  | 1218 | if (shift) { | 
|  | 1219 | MOV(AL, 0, dest.reg, reg_imm(incomingNorm.reg, LSR, shift)); | 
|  | 1220 | incomingNorm.reg = dest.reg; | 
|  | 1221 | incomingNorm.flags |= CORRUPTIBLE; | 
|  | 1222 | } | 
|  | 1223 | ADD(AL, 0, factor.reg, factor.reg, reg_imm(factor.reg, LSR, factor.s-1)); | 
|  | 1224 | build_blendOneMinusFF(dest, factor, incomingNorm, color); | 
|  | 1225 | } | 
|  | 1226 |  | 
| The Android Open Source Project | 35237d1 | 2008-12-17 18:08:08 -0800 | [diff] [blame] | 1227 | void GGLAssembler::add( | 
|  | 1228 | component_t& dest, | 
|  | 1229 | const component_t& incoming, | 
|  | 1230 | const pixel_t& incomingTexel, int component) | 
|  | 1231 | { | 
|  | 1232 | // RGBA: | 
|  | 1233 | // Cv = Cf + Ct; | 
|  | 1234 | Scratch locals(registerFile()); | 
|  | 1235 |  | 
|  | 1236 | component_t incomingTemp(incoming); | 
|  | 1237 |  | 
|  | 1238 | // use "dest" as a temporary for extracting the texel, unless "dest" | 
|  | 1239 | // overlaps "incoming". | 
|  | 1240 | integer_t texel(dest.reg, 32, CORRUPTIBLE); | 
|  | 1241 | if (dest.reg == incomingTemp.reg) | 
|  | 1242 | texel.reg = locals.obtain(); | 
|  | 1243 | extract(texel, incomingTexel, component); | 
|  | 1244 |  | 
|  | 1245 | if (texel.s < incomingTemp.size()) { | 
|  | 1246 | expand(texel, texel, incomingTemp.size()); | 
|  | 1247 | } else if (texel.s > incomingTemp.size()) { | 
|  | 1248 | if (incomingTemp.flags & CORRUPTIBLE) { | 
|  | 1249 | expand(incomingTemp, incomingTemp, texel.s); | 
|  | 1250 | } else { | 
|  | 1251 | incomingTemp.reg = locals.obtain(); | 
|  | 1252 | expand(incomingTemp, incoming, texel.s); | 
|  | 1253 | } | 
|  | 1254 | } | 
|  | 1255 |  | 
|  | 1256 | if (incomingTemp.l) { | 
|  | 1257 | ADD(AL, 0, dest.reg, texel.reg, | 
|  | 1258 | reg_imm(incomingTemp.reg, LSR, incomingTemp.l)); | 
|  | 1259 | } else { | 
|  | 1260 | ADD(AL, 0, dest.reg, texel.reg, incomingTemp.reg); | 
|  | 1261 | } | 
|  | 1262 | dest.l = 0; | 
|  | 1263 | dest.h = texel.size(); | 
|  | 1264 | component_sat(dest); | 
|  | 1265 | } | 
|  | 1266 |  | 
| The Android Open Source Project | 4f6e8d7 | 2008-10-21 07:00:00 -0700 | [diff] [blame] | 1267 | // ---------------------------------------------------------------------------- | 
|  | 1268 |  | 
|  | 1269 | }; // namespace android | 
|  | 1270 |  |