| The Android Open Source Project | dd7bc33 | 2009-03-03 19:32:55 -0800 | [diff] [blame] | 1 | /* libs/pixelflinger/pixelflinger.cpp | 
|  | 2 | ** | 
|  | 3 | ** Copyright 2006, The Android Open Source Project | 
|  | 4 | ** | 
|  | 5 | ** Licensed under the Apache License, Version 2.0 (the "License"); | 
|  | 6 | ** you may not use this file except in compliance with the License. | 
|  | 7 | ** You may obtain a copy of the License at | 
|  | 8 | ** | 
|  | 9 | **     http://www.apache.org/licenses/LICENSE-2.0 | 
|  | 10 | ** | 
|  | 11 | ** Unless required by applicable law or agreed to in writing, software | 
|  | 12 | ** distributed under the License is distributed on an "AS IS" BASIS, | 
|  | 13 | ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
|  | 14 | ** See the License for the specific language governing permissions and | 
|  | 15 | ** limitations under the License. | 
|  | 16 | */ | 
|  | 17 |  | 
|  | 18 |  | 
|  | 19 | #include <stdlib.h> | 
|  | 20 | #include <string.h> | 
|  | 21 | #include <assert.h> | 
|  | 22 |  | 
|  | 23 | #include <sys/time.h> | 
|  | 24 |  | 
|  | 25 | #include <pixelflinger/pixelflinger.h> | 
|  | 26 | #include <private/pixelflinger/ggl_context.h> | 
|  | 27 |  | 
|  | 28 | #include "buffer.h" | 
|  | 29 | #include "clear.h" | 
|  | 30 | #include "picker.h" | 
|  | 31 | #include "raster.h" | 
|  | 32 | #include "scanline.h" | 
|  | 33 | #include "trap.h" | 
|  | 34 |  | 
|  | 35 | #include "codeflinger/GGLAssembler.h" | 
|  | 36 | #include "codeflinger/CodeCache.h" | 
|  | 37 |  | 
|  | 38 | #include <stdio.h> | 
|  | 39 |  | 
|  | 40 |  | 
|  | 41 | namespace android { | 
|  | 42 |  | 
|  | 43 | // ---------------------------------------------------------------------------- | 
|  | 44 |  | 
|  | 45 | // 8x8 Bayer dither matrix | 
|  | 46 | static const uint8_t gDitherMatrix[GGL_DITHER_SIZE] = { | 
|  | 47 | 0, 32,  8, 40,  2, 34, 10, 42, | 
|  | 48 | 48, 16, 56, 24, 50, 18, 58, 26, | 
|  | 49 | 12, 44,  4, 36, 14, 46,  6, 38, | 
|  | 50 | 60, 28, 52, 20, 62, 30, 54, 22, | 
|  | 51 | 3, 35, 11, 43,  1, 33,  9, 41, | 
|  | 52 | 51, 19, 59, 27, 49, 17, 57, 25, | 
|  | 53 | 15, 47,  7, 39, 13, 45,  5, 37, | 
|  | 54 | 63, 31, 55, 23, 61, 29, 53, 21 | 
|  | 55 | }; | 
|  | 56 |  | 
|  | 57 | static void ggl_init_procs(context_t* c); | 
|  | 58 | static void ggl_set_scissor(context_t* c); | 
|  | 59 |  | 
|  | 60 | static void ggl_enable_blending(context_t* c, int enable); | 
|  | 61 | static void ggl_enable_scissor_test(context_t* c, int enable); | 
|  | 62 | static void ggl_enable_alpha_test(context_t* c, int enable); | 
|  | 63 | static void ggl_enable_logic_op(context_t* c, int enable); | 
|  | 64 | static void ggl_enable_dither(context_t* c, int enable); | 
|  | 65 | static void ggl_enable_stencil_test(context_t* c, int enable); | 
|  | 66 | static void ggl_enable_depth_test(context_t* c, int enable); | 
|  | 67 | static void ggl_enable_aa(context_t* c, int enable); | 
|  | 68 | static void ggl_enable_point_aa_nice(context_t* c, int enable); | 
|  | 69 | static void ggl_enable_texture2d(context_t* c, int enable); | 
|  | 70 | static void ggl_enable_w_lerp(context_t* c, int enable); | 
|  | 71 | static void ggl_enable_fog(context_t* c, int enable); | 
|  | 72 |  | 
|  | 73 | static inline int min(int a, int b) CONST; | 
|  | 74 | static inline int min(int a, int b) { | 
|  | 75 | return a < b ? a : b; | 
|  | 76 | } | 
|  | 77 |  | 
|  | 78 | static inline int max(int a, int b) CONST; | 
|  | 79 | static inline int max(int a, int b) { | 
|  | 80 | return a < b ? b : a; | 
|  | 81 | } | 
|  | 82 |  | 
|  | 83 | // ---------------------------------------------------------------------------- | 
|  | 84 |  | 
|  | 85 | void ggl_error(context_t* c, GGLenum error) | 
|  | 86 | { | 
|  | 87 | if (c->error == GGL_NO_ERROR) | 
|  | 88 | c->error = error; | 
|  | 89 | } | 
|  | 90 |  | 
|  | 91 | // ---------------------------------------------------------------------------- | 
|  | 92 |  | 
|  | 93 | static void ggl_bindTexture(void* con, const GGLSurface* surface) | 
|  | 94 | { | 
|  | 95 | GGL_CONTEXT(c, con); | 
|  | 96 | if (surface->format != c->activeTMU->surface.format) | 
|  | 97 | ggl_state_changed(c, GGL_TMU_STATE); | 
|  | 98 | ggl_set_surface(c, &(c->activeTMU->surface), surface); | 
|  | 99 | } | 
|  | 100 |  | 
|  | 101 |  | 
|  | 102 | static void ggl_bindTextureLod(void* con, GGLuint tmu,const GGLSurface* surface) | 
|  | 103 | { | 
|  | 104 | GGL_CONTEXT(c, con); | 
|  | 105 | // All LODs must have the same format | 
|  | 106 | ggl_set_surface(c, &c->state.texture[tmu].surface, surface); | 
|  | 107 | } | 
|  | 108 |  | 
|  | 109 | static void ggl_colorBuffer(void* con, const GGLSurface* surface) | 
|  | 110 | { | 
|  | 111 | GGL_CONTEXT(c, con); | 
|  | 112 | if (surface->format != c->state.buffers.color.format) | 
|  | 113 | ggl_state_changed(c, GGL_CB_STATE); | 
|  | 114 |  | 
|  | 115 | if (surface->width > c->state.buffers.coverageBufferSize) { | 
|  | 116 | // allocate the coverage factor buffer | 
|  | 117 | free(c->state.buffers.coverage); | 
|  | 118 | c->state.buffers.coverage = (int16_t*)malloc(surface->width * 2); | 
|  | 119 | c->state.buffers.coverageBufferSize = | 
|  | 120 | c->state.buffers.coverage ? surface->width : 0; | 
|  | 121 | } | 
|  | 122 | ggl_set_surface(c, &(c->state.buffers.color), surface); | 
|  | 123 | if (c->state.buffers.read.format == 0) { | 
|  | 124 | ggl_set_surface(c, &(c->state.buffers.read), surface); | 
|  | 125 | } | 
|  | 126 | ggl_set_scissor(c); | 
|  | 127 | } | 
|  | 128 |  | 
|  | 129 | static void ggl_readBuffer(void* con, const GGLSurface* surface) | 
|  | 130 | { | 
|  | 131 | GGL_CONTEXT(c, con); | 
|  | 132 | ggl_set_surface(c, &(c->state.buffers.read), surface); | 
|  | 133 | } | 
|  | 134 |  | 
|  | 135 | static void ggl_depthBuffer(void* con, const GGLSurface* surface) | 
|  | 136 | { | 
|  | 137 | GGL_CONTEXT(c, con); | 
|  | 138 | if (surface->format == GGL_PIXEL_FORMAT_Z_16) { | 
|  | 139 | ggl_set_surface(c, &(c->state.buffers.depth), surface); | 
|  | 140 | } else { | 
|  | 141 | c->state.buffers.depth.format = GGL_PIXEL_FORMAT_NONE; | 
|  | 142 | ggl_enable_depth_test(c, 0); | 
|  | 143 | } | 
|  | 144 | } | 
|  | 145 |  | 
|  | 146 | static void ggl_scissor(void* con, GGLint x, GGLint y, | 
|  | 147 | GGLsizei width, GGLsizei height) | 
|  | 148 | { | 
|  | 149 | GGL_CONTEXT(c, con); | 
|  | 150 | c->state.scissor.user_left = x; | 
|  | 151 | c->state.scissor.user_top = y; | 
|  | 152 | c->state.scissor.user_right = x + width; | 
|  | 153 | c->state.scissor.user_bottom = y + height; | 
|  | 154 | ggl_set_scissor(c); | 
|  | 155 | } | 
|  | 156 |  | 
|  | 157 | // ---------------------------------------------------------------------------- | 
|  | 158 |  | 
|  | 159 | static void enable_disable(context_t* c, GGLenum name, int en) | 
|  | 160 | { | 
|  | 161 | switch (name) { | 
|  | 162 | case GGL_BLEND:             ggl_enable_blending(c, en);      break; | 
|  | 163 | case GGL_SCISSOR_TEST:      ggl_enable_scissor_test(c, en);  break; | 
|  | 164 | case GGL_ALPHA_TEST:        ggl_enable_alpha_test(c, en);    break; | 
|  | 165 | case GGL_COLOR_LOGIC_OP:    ggl_enable_logic_op(c, en);      break; | 
|  | 166 | case GGL_DITHER:            ggl_enable_dither(c, en);        break; | 
|  | 167 | case GGL_STENCIL_TEST:      ggl_enable_stencil_test(c, en);  break; | 
|  | 168 | case GGL_DEPTH_TEST:        ggl_enable_depth_test(c, en);    break; | 
|  | 169 | case GGL_AA:                ggl_enable_aa(c, en);            break; | 
|  | 170 | case GGL_TEXTURE_2D:        ggl_enable_texture2d(c, en);     break; | 
|  | 171 | case GGL_W_LERP:            ggl_enable_w_lerp(c, en);        break; | 
|  | 172 | case GGL_FOG:               ggl_enable_fog(c, en);           break; | 
|  | 173 | case GGL_POINT_SMOOTH_NICE: ggl_enable_point_aa_nice(c, en); break; | 
|  | 174 | } | 
|  | 175 | } | 
|  | 176 |  | 
|  | 177 | static void ggl_enable(void* con, GGLenum name) | 
|  | 178 | { | 
|  | 179 | GGL_CONTEXT(c, con); | 
|  | 180 | enable_disable(c, name, 1); | 
|  | 181 | } | 
|  | 182 |  | 
|  | 183 | static void ggl_disable(void* con, GGLenum name) | 
|  | 184 | { | 
|  | 185 | GGL_CONTEXT(c, con); | 
|  | 186 | enable_disable(c, name, 0); | 
|  | 187 | } | 
|  | 188 |  | 
|  | 189 | static void ggl_enableDisable(void* con, GGLenum name, GGLboolean en) | 
|  | 190 | { | 
|  | 191 | GGL_CONTEXT(c, con); | 
|  | 192 | enable_disable(c, name, en ? 1 : 0); | 
|  | 193 | } | 
|  | 194 |  | 
|  | 195 | // ---------------------------------------------------------------------------- | 
|  | 196 |  | 
|  | 197 | static void ggl_shadeModel(void* con, GGLenum mode) | 
|  | 198 | { | 
|  | 199 | GGL_CONTEXT(c, con); | 
|  | 200 | switch (mode) { | 
|  | 201 | case GGL_FLAT: | 
|  | 202 | if (c->state.enables & GGL_ENABLE_SMOOTH) { | 
|  | 203 | c->state.enables &= ~GGL_ENABLE_SMOOTH; | 
|  | 204 | ggl_state_changed(c, GGL_PIXEL_PIPELINE_STATE); | 
|  | 205 | } | 
|  | 206 | break; | 
|  | 207 | case GGL_SMOOTH: | 
|  | 208 | if (!(c->state.enables & GGL_ENABLE_SMOOTH)) { | 
|  | 209 | c->state.enables |= GGL_ENABLE_SMOOTH; | 
|  | 210 | ggl_state_changed(c, GGL_PIXEL_PIPELINE_STATE); | 
|  | 211 | } | 
|  | 212 | break; | 
|  | 213 | default: | 
|  | 214 | ggl_error(c, GGL_INVALID_ENUM); | 
|  | 215 | } | 
|  | 216 | } | 
|  | 217 |  | 
|  | 218 | static void ggl_color4xv(void* con, const GGLclampx* color) | 
|  | 219 | { | 
|  | 220 | GGL_CONTEXT(c, con); | 
|  | 221 | c->shade.r0 = gglFixedToIteratedColor(color[0]); | 
|  | 222 | c->shade.g0 = gglFixedToIteratedColor(color[1]); | 
|  | 223 | c->shade.b0 = gglFixedToIteratedColor(color[2]); | 
|  | 224 | c->shade.a0 = gglFixedToIteratedColor(color[3]); | 
|  | 225 | } | 
|  | 226 |  | 
|  | 227 | static void ggl_colorGrad12xv(void* con, const GGLcolor* grad) | 
|  | 228 | { | 
|  | 229 | GGL_CONTEXT(c, con); | 
|  | 230 | // it is very important to round the iterated value here because | 
|  | 231 | // the rasterizer doesn't clamp them, therefore the iterated value | 
|  | 232 | //must absolutely be correct. | 
|  | 233 | // GGLColor is encoded as 8.16 value | 
|  | 234 | const int32_t round = 0x8000; | 
|  | 235 | c->shade.r0   = grad[ 0] + round; | 
|  | 236 | c->shade.drdx = grad[ 1]; | 
|  | 237 | c->shade.drdy = grad[ 2]; | 
|  | 238 | c->shade.g0   = grad[ 3] + round; | 
|  | 239 | c->shade.dgdx = grad[ 4]; | 
|  | 240 | c->shade.dgdy = grad[ 5]; | 
|  | 241 | c->shade.b0   = grad[ 6] + round; | 
|  | 242 | c->shade.dbdx = grad[ 7]; | 
|  | 243 | c->shade.dbdy = grad[ 8]; | 
|  | 244 | c->shade.a0   = grad[ 9] + round; | 
|  | 245 | c->shade.dadx = grad[10]; | 
|  | 246 | c->shade.dady = grad[11]; | 
|  | 247 | } | 
|  | 248 |  | 
|  | 249 | static void ggl_zGrad3xv(void* con, const GGLfixed32* grad) | 
|  | 250 | { | 
|  | 251 | GGL_CONTEXT(c, con); | 
|  | 252 | // z iterators are encoded as 0.32 fixed point and the z-buffer | 
|  | 253 | // holds 16 bits, the rounding value is 0x8000. | 
|  | 254 | const uint32_t round = 0x8000; | 
|  | 255 | c->shade.z0   = grad[0] + round; | 
|  | 256 | c->shade.dzdx = grad[1]; | 
|  | 257 | c->shade.dzdy = grad[2]; | 
|  | 258 | } | 
|  | 259 |  | 
|  | 260 | static void ggl_wGrad3xv(void* con, const GGLfixed* grad) | 
|  | 261 | { | 
|  | 262 | GGL_CONTEXT(c, con); | 
|  | 263 | c->shade.w0   = grad[0]; | 
|  | 264 | c->shade.dwdx = grad[1]; | 
|  | 265 | c->shade.dwdy = grad[2]; | 
|  | 266 | } | 
|  | 267 |  | 
|  | 268 | // ---------------------------------------------------------------------------- | 
|  | 269 |  | 
|  | 270 | static void ggl_fogGrad3xv(void* con, const GGLfixed* grad) | 
|  | 271 | { | 
|  | 272 | GGL_CONTEXT(c, con); | 
|  | 273 | c->shade.f0     = grad[0]; | 
|  | 274 | c->shade.dfdx   = grad[1]; | 
|  | 275 | c->shade.dfdy   = grad[2]; | 
|  | 276 | } | 
|  | 277 |  | 
|  | 278 | static void ggl_fogColor3xv(void* con, const GGLclampx* color) | 
|  | 279 | { | 
|  | 280 | GGL_CONTEXT(c, con); | 
|  | 281 | const int32_t r = gglClampx(color[0]); | 
|  | 282 | const int32_t g = gglClampx(color[1]); | 
|  | 283 | const int32_t b = gglClampx(color[2]); | 
| Mathias Agopian | fa36f2c | 2010-02-16 21:01:12 -0800 | [diff] [blame] | 284 | c->state.fog.color[GGLFormat::ALPHA]= 0xFF; // unused | 
| The Android Open Source Project | dd7bc33 | 2009-03-03 19:32:55 -0800 | [diff] [blame] | 285 | c->state.fog.color[GGLFormat::RED]  = (r - (r>>8))>>8; | 
|  | 286 | c->state.fog.color[GGLFormat::GREEN]= (g - (g>>8))>>8; | 
|  | 287 | c->state.fog.color[GGLFormat::BLUE] = (b - (b>>8))>>8; | 
|  | 288 | } | 
|  | 289 |  | 
|  | 290 | static void ggl_enable_fog(context_t* c, int enable) | 
|  | 291 | { | 
|  | 292 | const int e = (c->state.enables & GGL_ENABLE_FOG)?1:0; | 
|  | 293 | if (e != enable) { | 
|  | 294 | if (enable) c->state.enables |= GGL_ENABLE_FOG; | 
|  | 295 | else        c->state.enables &= ~GGL_ENABLE_FOG; | 
|  | 296 | ggl_state_changed(c, GGL_PIXEL_PIPELINE_STATE); | 
|  | 297 | } | 
|  | 298 | } | 
|  | 299 |  | 
|  | 300 | // ---------------------------------------------------------------------------- | 
|  | 301 |  | 
|  | 302 | static void ggl_blendFunc(void* con, GGLenum src, GGLenum dst) | 
|  | 303 | { | 
|  | 304 | GGL_CONTEXT(c, con); | 
|  | 305 | c->state.blend.src = src; | 
|  | 306 | c->state.blend.src_alpha = src; | 
|  | 307 | c->state.blend.dst = dst; | 
|  | 308 | c->state.blend.dst_alpha = dst; | 
|  | 309 | c->state.blend.alpha_separate = 0; | 
|  | 310 | if (c->state.enables & GGL_ENABLE_BLENDING) { | 
|  | 311 | ggl_state_changed(c, GGL_PIXEL_PIPELINE_STATE); | 
|  | 312 | } | 
|  | 313 | } | 
|  | 314 |  | 
|  | 315 | static void ggl_blendFuncSeparate(void* con, | 
|  | 316 | GGLenum src, GGLenum dst, | 
|  | 317 | GGLenum srcAlpha, GGLenum dstAplha) | 
|  | 318 | { | 
|  | 319 | GGL_CONTEXT(c, con); | 
|  | 320 | c->state.blend.src = src; | 
|  | 321 | c->state.blend.src_alpha = srcAlpha; | 
|  | 322 | c->state.blend.dst = dst; | 
|  | 323 | c->state.blend.dst_alpha = dstAplha; | 
|  | 324 | c->state.blend.alpha_separate = 1; | 
|  | 325 | if (c->state.enables & GGL_ENABLE_BLENDING) { | 
|  | 326 | ggl_state_changed(c, GGL_PIXEL_PIPELINE_STATE); | 
|  | 327 | } | 
|  | 328 | } | 
|  | 329 |  | 
|  | 330 | // ---------------------------------------------------------------------------- | 
|  | 331 |  | 
|  | 332 | static void ggl_texEnvi(void* con,	GGLenum target, | 
|  | 333 | GGLenum pname, | 
|  | 334 | GGLint param) | 
|  | 335 | { | 
|  | 336 | GGL_CONTEXT(c, con); | 
|  | 337 | if (target != GGL_TEXTURE_ENV || pname != GGL_TEXTURE_ENV_MODE) { | 
|  | 338 | ggl_error(c, GGL_INVALID_ENUM); | 
|  | 339 | return; | 
|  | 340 | } | 
|  | 341 | switch (param) { | 
|  | 342 | case GGL_REPLACE: | 
|  | 343 | case GGL_MODULATE: | 
|  | 344 | case GGL_DECAL: | 
|  | 345 | case GGL_BLEND: | 
|  | 346 | case GGL_ADD: | 
|  | 347 | if (c->activeTMU->env != param) { | 
|  | 348 | c->activeTMU->env = param; | 
|  | 349 | ggl_state_changed(c, GGL_TMU_STATE); | 
|  | 350 | } | 
|  | 351 | break; | 
|  | 352 | default: | 
|  | 353 | ggl_error(c, GGL_INVALID_ENUM); | 
|  | 354 | } | 
|  | 355 | } | 
|  | 356 |  | 
|  | 357 | static void ggl_texEnvxv(void* con, GGLenum target, | 
|  | 358 | GGLenum pname, const GGLfixed* params) | 
|  | 359 | { | 
|  | 360 | GGL_CONTEXT(c, con); | 
|  | 361 | if (target != GGL_TEXTURE_ENV) { | 
|  | 362 | ggl_error(c, GGL_INVALID_ENUM); | 
|  | 363 | return; | 
|  | 364 | } | 
|  | 365 | switch (pname) { | 
|  | 366 | case GGL_TEXTURE_ENV_MODE: | 
|  | 367 | ggl_texEnvi(con, target, pname, params[0]); | 
|  | 368 | break; | 
|  | 369 | case GGL_TEXTURE_ENV_COLOR: { | 
|  | 370 | uint8_t* const color = c->activeTMU->env_color; | 
|  | 371 | const GGLclampx r = gglClampx(params[0]); | 
|  | 372 | const GGLclampx g = gglClampx(params[1]); | 
|  | 373 | const GGLclampx b = gglClampx(params[2]); | 
|  | 374 | const GGLclampx a = gglClampx(params[3]); | 
|  | 375 | color[0] = (a-(a>>8))>>8; | 
|  | 376 | color[1] = (r-(r>>8))>>8; | 
|  | 377 | color[2] = (g-(g>>8))>>8; | 
|  | 378 | color[3] = (b-(b>>8))>>8; | 
|  | 379 | break; | 
|  | 380 | } | 
|  | 381 | default: | 
|  | 382 | ggl_error(c, GGL_INVALID_ENUM); | 
|  | 383 | return; | 
|  | 384 | } | 
|  | 385 | } | 
|  | 386 |  | 
|  | 387 |  | 
|  | 388 | static void ggl_texParameteri(void* con, | 
|  | 389 | GGLenum target, | 
|  | 390 | GGLenum pname, | 
|  | 391 | GGLint param) | 
|  | 392 | { | 
|  | 393 | GGL_CONTEXT(c, con); | 
|  | 394 | if (target != GGL_TEXTURE_2D) { | 
|  | 395 | ggl_error(c, GGL_INVALID_ENUM); | 
|  | 396 | return; | 
|  | 397 | } | 
|  | 398 |  | 
|  | 399 | if (param == GGL_CLAMP_TO_EDGE) | 
|  | 400 | param = GGL_CLAMP; | 
|  | 401 |  | 
|  | 402 | uint16_t* what = 0; | 
|  | 403 | switch (pname) { | 
|  | 404 | case GGL_TEXTURE_WRAP_S: | 
|  | 405 | if ((param == GGL_CLAMP) || | 
|  | 406 | (param == GGL_REPEAT)) { | 
|  | 407 | what = &c->activeTMU->s_wrap; | 
|  | 408 | } | 
|  | 409 | break; | 
|  | 410 | case GGL_TEXTURE_WRAP_T: | 
|  | 411 | if ((param == GGL_CLAMP) || | 
|  | 412 | (param == GGL_REPEAT)) { | 
|  | 413 | what = &c->activeTMU->t_wrap; | 
|  | 414 | } | 
|  | 415 | break; | 
|  | 416 | case GGL_TEXTURE_MIN_FILTER: | 
|  | 417 | if ((param == GGL_NEAREST) || | 
|  | 418 | (param == GGL_NEAREST_MIPMAP_NEAREST) || | 
|  | 419 | (param == GGL_NEAREST_MIPMAP_LINEAR)) { | 
|  | 420 | what = &c->activeTMU->min_filter; | 
|  | 421 | param = GGL_NEAREST; | 
|  | 422 | } | 
|  | 423 | if ((param == GGL_LINEAR) || | 
|  | 424 | (param == GGL_LINEAR_MIPMAP_NEAREST) || | 
|  | 425 | (param == GGL_LINEAR_MIPMAP_LINEAR)) { | 
|  | 426 | what = &c->activeTMU->min_filter; | 
|  | 427 | param = GGL_LINEAR; | 
|  | 428 | } | 
|  | 429 | break; | 
|  | 430 | case GGL_TEXTURE_MAG_FILTER: | 
|  | 431 | if ((param == GGL_NEAREST) || | 
|  | 432 | (param == GGL_LINEAR)) { | 
|  | 433 | what = &c->activeTMU->mag_filter; | 
|  | 434 | } | 
|  | 435 | break; | 
|  | 436 | } | 
|  | 437 |  | 
|  | 438 | if (!what) { | 
|  | 439 | ggl_error(c, GGL_INVALID_ENUM); | 
|  | 440 | return; | 
|  | 441 | } | 
|  | 442 |  | 
|  | 443 | if (*what != param) { | 
|  | 444 | *what = param; | 
|  | 445 | ggl_state_changed(c, GGL_TMU_STATE); | 
|  | 446 | } | 
|  | 447 | } | 
|  | 448 |  | 
|  | 449 | static void ggl_texCoordGradScale8xv(void* con, GGLint tmu, const int32_t* grad) | 
|  | 450 | { | 
|  | 451 | GGL_CONTEXT(c, con); | 
|  | 452 | texture_t& u = c->state.texture[tmu]; | 
|  | 453 | u.shade.is0   = grad[0]; | 
|  | 454 | u.shade.idsdx = grad[1]; | 
|  | 455 | u.shade.idsdy = grad[2]; | 
|  | 456 | u.shade.it0   = grad[3]; | 
|  | 457 | u.shade.idtdx = grad[4]; | 
|  | 458 | u.shade.idtdy = grad[5]; | 
|  | 459 | u.shade.sscale= grad[6]; | 
|  | 460 | u.shade.tscale= grad[7]; | 
|  | 461 | } | 
|  | 462 |  | 
|  | 463 | static void ggl_texCoord2x(void* con, GGLfixed s, GGLfixed t) | 
|  | 464 | { | 
|  | 465 | GGL_CONTEXT(c, con); | 
|  | 466 | c->activeTMU->shade.is0 = s; | 
|  | 467 | c->activeTMU->shade.it0 = t; | 
|  | 468 | c->activeTMU->shade.sscale= 0; | 
|  | 469 | c->activeTMU->shade.tscale= 0; | 
|  | 470 | } | 
|  | 471 |  | 
|  | 472 | static void ggl_texCoord2i(void* con, GGLint s, GGLint t) | 
|  | 473 | { | 
|  | 474 | ggl_texCoord2x(con, s<<16, t<<16); | 
|  | 475 | } | 
|  | 476 |  | 
|  | 477 | static void ggl_texGeni(void* con, GGLenum coord, GGLenum pname, GGLint param) | 
|  | 478 | { | 
|  | 479 | GGL_CONTEXT(c, con); | 
|  | 480 | if (pname != GGL_TEXTURE_GEN_MODE) { | 
|  | 481 | ggl_error(c, GGL_INVALID_ENUM); | 
|  | 482 | return; | 
|  | 483 | } | 
|  | 484 |  | 
|  | 485 | uint32_t* coord_ptr = 0; | 
|  | 486 | if (coord == GGL_S)         coord_ptr = &(c->activeTMU->s_coord); | 
|  | 487 | else if (coord == GGL_T)    coord_ptr = &(c->activeTMU->t_coord); | 
|  | 488 |  | 
|  | 489 | if (coord_ptr) { | 
|  | 490 | if (*coord_ptr != uint32_t(param)) { | 
|  | 491 | *coord_ptr = uint32_t(param); | 
|  | 492 | ggl_state_changed(c, GGL_TMU_STATE); | 
|  | 493 | } | 
|  | 494 | } else { | 
|  | 495 | ggl_error(c, GGL_INVALID_ENUM); | 
|  | 496 | } | 
|  | 497 | } | 
|  | 498 |  | 
|  | 499 | static void ggl_activeTexture(void* con, GGLuint tmu) | 
|  | 500 | { | 
|  | 501 | GGL_CONTEXT(c, con); | 
|  | 502 | if (tmu >= GGLuint(GGL_TEXTURE_UNIT_COUNT)) { | 
|  | 503 | ggl_error(c, GGL_INVALID_ENUM); | 
|  | 504 | return; | 
|  | 505 | } | 
|  | 506 | c->activeTMUIndex = tmu; | 
|  | 507 | c->activeTMU = &(c->state.texture[tmu]); | 
|  | 508 | } | 
|  | 509 |  | 
|  | 510 | // ---------------------------------------------------------------------------- | 
|  | 511 |  | 
|  | 512 | static void ggl_colorMask(void* con, GGLboolean r, | 
|  | 513 | GGLboolean g, | 
|  | 514 | GGLboolean b, | 
|  | 515 | GGLboolean a) | 
|  | 516 | { | 
|  | 517 | GGL_CONTEXT(c, con); | 
|  | 518 | int mask = 0; | 
|  | 519 | if (a)  mask |= 1 << GGLFormat::ALPHA; | 
|  | 520 | if (r)  mask |= 1 << GGLFormat::RED; | 
|  | 521 | if (g)  mask |= 1 << GGLFormat::GREEN; | 
|  | 522 | if (b)  mask |= 1 << GGLFormat::BLUE; | 
|  | 523 | if (c->state.mask.color != mask) { | 
|  | 524 | c->state.mask.color = mask; | 
|  | 525 | ggl_state_changed(c, GGL_PIXEL_PIPELINE_STATE); | 
|  | 526 | } | 
|  | 527 | } | 
|  | 528 |  | 
|  | 529 | static void ggl_depthMask(void* con, GGLboolean flag) | 
|  | 530 | { | 
|  | 531 | GGL_CONTEXT(c, con); | 
|  | 532 | if (c->state.mask.depth != flag?1:0) { | 
|  | 533 | c->state.mask.depth = flag?1:0; | 
|  | 534 | ggl_state_changed(c, GGL_PIXEL_PIPELINE_STATE); | 
|  | 535 | } | 
|  | 536 | } | 
|  | 537 |  | 
|  | 538 | static void ggl_stencilMask(void* con, GGLuint mask) | 
|  | 539 | { | 
|  | 540 | GGL_CONTEXT(c, con); | 
|  | 541 | if (c->state.mask.stencil != mask) { | 
|  | 542 | c->state.mask.stencil = mask; | 
|  | 543 | ggl_state_changed(c, GGL_PIXEL_PIPELINE_STATE); | 
|  | 544 | } | 
|  | 545 | } | 
|  | 546 |  | 
|  | 547 | // ---------------------------------------------------------------------------- | 
|  | 548 |  | 
|  | 549 | static void ggl_alphaFuncx(void* con, GGLenum func, GGLclampx ref) | 
|  | 550 | { | 
|  | 551 | GGL_CONTEXT(c, con); | 
|  | 552 | if ((func < GGL_NEVER) || (func > GGL_ALWAYS)) { | 
|  | 553 | ggl_error(c, GGL_INVALID_ENUM); | 
|  | 554 | return; | 
|  | 555 | } | 
|  | 556 | c->state.alpha_test.ref = gglFixedToIteratedColor(gglClampx(ref)); | 
|  | 557 | if (c->state.alpha_test.func != func) { | 
|  | 558 | c->state.alpha_test.func = func; | 
|  | 559 | ggl_state_changed(c, GGL_PIXEL_PIPELINE_STATE); | 
|  | 560 | } | 
|  | 561 | } | 
|  | 562 |  | 
|  | 563 | // ---------------------------------------------------------------------------- | 
|  | 564 |  | 
|  | 565 | static void ggl_depthFunc(void* con, GGLenum func) | 
|  | 566 | { | 
|  | 567 | GGL_CONTEXT(c, con); | 
|  | 568 | if ((func < GGL_NEVER) || (func > GGL_ALWAYS)) { | 
|  | 569 | ggl_error(c, GGL_INVALID_ENUM); | 
|  | 570 | return; | 
|  | 571 | } | 
|  | 572 | if (c->state.depth_test.func != func) { | 
|  | 573 | c->state.depth_test.func = func; | 
|  | 574 | ggl_state_changed(c, GGL_PIXEL_PIPELINE_STATE); | 
|  | 575 | } | 
|  | 576 | } | 
|  | 577 |  | 
|  | 578 | // ---------------------------------------------------------------------------- | 
|  | 579 |  | 
|  | 580 | static void ggl_logicOp(void* con, GGLenum opcode) | 
|  | 581 | { | 
|  | 582 | GGL_CONTEXT(c, con); | 
|  | 583 | if ((opcode < GGL_CLEAR) || (opcode > GGL_SET)) { | 
|  | 584 | ggl_error(c, GGL_INVALID_ENUM); | 
|  | 585 | return; | 
|  | 586 | } | 
|  | 587 | if (c->state.logic_op.opcode != opcode) { | 
|  | 588 | c->state.logic_op.opcode = opcode; | 
|  | 589 | ggl_state_changed(c, GGL_PIXEL_PIPELINE_STATE); | 
|  | 590 | } | 
|  | 591 | } | 
|  | 592 |  | 
|  | 593 |  | 
|  | 594 | // ---------------------------------------------------------------------------- | 
|  | 595 |  | 
|  | 596 | void ggl_set_scissor(context_t* c) | 
|  | 597 | { | 
|  | 598 | if (c->state.enables & GGL_ENABLE_SCISSOR_TEST) { | 
|  | 599 | const int32_t l = c->state.scissor.user_left; | 
|  | 600 | const int32_t t = c->state.scissor.user_top; | 
|  | 601 | const int32_t r = c->state.scissor.user_right; | 
|  | 602 | const int32_t b = c->state.scissor.user_bottom; | 
|  | 603 | c->state.scissor.left   = max(0, l); | 
|  | 604 | c->state.scissor.right  = min(c->state.buffers.color.width, r); | 
|  | 605 | c->state.scissor.top    = max(0, t); | 
|  | 606 | c->state.scissor.bottom = min(c->state.buffers.color.height, b); | 
|  | 607 | } else { | 
|  | 608 | c->state.scissor.left   = 0; | 
|  | 609 | c->state.scissor.top    = 0; | 
|  | 610 | c->state.scissor.right  = c->state.buffers.color.width; | 
|  | 611 | c->state.scissor.bottom = c->state.buffers.color.height; | 
|  | 612 | } | 
|  | 613 | } | 
|  | 614 |  | 
|  | 615 | void ggl_enable_blending(context_t* c, int enable) | 
|  | 616 | { | 
|  | 617 | const int e = (c->state.enables & GGL_ENABLE_BLENDING)?1:0; | 
|  | 618 | if (e != enable) { | 
|  | 619 | if (enable) c->state.enables |= GGL_ENABLE_BLENDING; | 
|  | 620 | else        c->state.enables &= ~GGL_ENABLE_BLENDING; | 
|  | 621 | ggl_state_changed(c, GGL_PIXEL_PIPELINE_STATE); | 
|  | 622 | } | 
|  | 623 | } | 
|  | 624 |  | 
|  | 625 | void ggl_enable_scissor_test(context_t* c, int enable) | 
|  | 626 | { | 
|  | 627 | const int e = (c->state.enables & GGL_ENABLE_SCISSOR_TEST)?1:0; | 
|  | 628 | if (e != enable) { | 
|  | 629 | if (enable) c->state.enables |= GGL_ENABLE_SCISSOR_TEST; | 
|  | 630 | else        c->state.enables &= ~GGL_ENABLE_SCISSOR_TEST; | 
|  | 631 | ggl_set_scissor(c); | 
|  | 632 | } | 
|  | 633 | } | 
|  | 634 |  | 
|  | 635 | void ggl_enable_alpha_test(context_t* c, int enable) | 
|  | 636 | { | 
|  | 637 | const int e = (c->state.enables & GGL_ENABLE_ALPHA_TEST)?1:0; | 
|  | 638 | if (e != enable) { | 
|  | 639 | if (enable) c->state.enables |= GGL_ENABLE_ALPHA_TEST; | 
|  | 640 | else        c->state.enables &= ~GGL_ENABLE_ALPHA_TEST; | 
|  | 641 | ggl_state_changed(c, GGL_PIXEL_PIPELINE_STATE); | 
|  | 642 | } | 
|  | 643 | } | 
|  | 644 |  | 
|  | 645 | void ggl_enable_logic_op(context_t* c, int enable) | 
|  | 646 | { | 
|  | 647 | const int e = (c->state.enables & GGL_ENABLE_LOGIC_OP)?1:0; | 
|  | 648 | if (e != enable) { | 
|  | 649 | if (enable) c->state.enables |= GGL_ENABLE_LOGIC_OP; | 
|  | 650 | else        c->state.enables &= ~GGL_ENABLE_LOGIC_OP; | 
|  | 651 | ggl_state_changed(c, GGL_PIXEL_PIPELINE_STATE); | 
|  | 652 | } | 
|  | 653 | } | 
|  | 654 |  | 
|  | 655 | void ggl_enable_dither(context_t* c, int enable) | 
|  | 656 | { | 
|  | 657 | const int e = (c->state.enables & GGL_ENABLE_DITHER)?1:0; | 
|  | 658 | if (e != enable) { | 
|  | 659 | if (enable) c->state.enables |= GGL_ENABLE_DITHER; | 
|  | 660 | else        c->state.enables &= ~GGL_ENABLE_DITHER; | 
|  | 661 | ggl_state_changed(c, GGL_PIXEL_PIPELINE_STATE); | 
|  | 662 | } | 
|  | 663 | } | 
|  | 664 |  | 
| Ashok Bhat | 3078b13 | 2014-02-17 15:15:46 +0000 | [diff] [blame] | 665 | void ggl_enable_stencil_test(context_t* /*c*/, int /*enable*/) | 
| The Android Open Source Project | dd7bc33 | 2009-03-03 19:32:55 -0800 | [diff] [blame] | 666 | { | 
|  | 667 | } | 
|  | 668 |  | 
|  | 669 | void ggl_enable_depth_test(context_t* c, int enable) | 
|  | 670 | { | 
|  | 671 | if (c->state.buffers.depth.format == 0) | 
|  | 672 | enable = 0; | 
|  | 673 | const int e = (c->state.enables & GGL_ENABLE_DEPTH_TEST)?1:0; | 
|  | 674 | if (e != enable) { | 
|  | 675 | if (enable) c->state.enables |= GGL_ENABLE_DEPTH_TEST; | 
|  | 676 | else        c->state.enables &= ~GGL_ENABLE_DEPTH_TEST; | 
|  | 677 | ggl_state_changed(c, GGL_PIXEL_PIPELINE_STATE); | 
|  | 678 | } | 
|  | 679 | } | 
|  | 680 |  | 
|  | 681 | void ggl_enable_aa(context_t* c, int enable) | 
|  | 682 | { | 
|  | 683 | const int e = (c->state.enables & GGL_ENABLE_AA)?1:0; | 
|  | 684 | if (e != enable) { | 
|  | 685 | if (enable) c->state.enables |= GGL_ENABLE_AA; | 
|  | 686 | else        c->state.enables &= ~GGL_ENABLE_AA; | 
|  | 687 | ggl_state_changed(c, GGL_PIXEL_PIPELINE_STATE); | 
|  | 688 | } | 
|  | 689 | } | 
|  | 690 |  | 
|  | 691 | void ggl_enable_point_aa_nice(context_t* c, int enable) | 
|  | 692 | { | 
|  | 693 | const int e = (c->state.enables & GGL_ENABLE_POINT_AA_NICE)?1:0; | 
|  | 694 | if (e != enable) { | 
|  | 695 | if (enable) c->state.enables |= GGL_ENABLE_POINT_AA_NICE; | 
|  | 696 | else        c->state.enables &= ~GGL_ENABLE_POINT_AA_NICE; | 
|  | 697 | ggl_state_changed(c, GGL_PIXEL_PIPELINE_STATE); | 
|  | 698 | } | 
|  | 699 | } | 
|  | 700 |  | 
|  | 701 | void ggl_enable_w_lerp(context_t* c, int enable) | 
|  | 702 | { | 
|  | 703 | const int e = (c->state.enables & GGL_ENABLE_W)?1:0; | 
|  | 704 | if (e != enable) { | 
|  | 705 | if (enable) c->state.enables |= GGL_ENABLE_W; | 
|  | 706 | else        c->state.enables &= ~GGL_ENABLE_W; | 
|  | 707 | ggl_state_changed(c, GGL_PIXEL_PIPELINE_STATE); | 
|  | 708 | } | 
|  | 709 | } | 
|  | 710 |  | 
|  | 711 | void ggl_enable_texture2d(context_t* c, int enable) | 
|  | 712 | { | 
|  | 713 | if (c->activeTMU->enable != enable) { | 
|  | 714 | const uint32_t tmu = c->activeTMUIndex; | 
|  | 715 | c->activeTMU->enable = enable; | 
|  | 716 | const uint32_t mask = 1UL << tmu; | 
|  | 717 | if (enable)                 c->state.enabled_tmu |= mask; | 
|  | 718 | else                        c->state.enabled_tmu &= ~mask; | 
|  | 719 | if (c->state.enabled_tmu)   c->state.enables |= GGL_ENABLE_TMUS; | 
|  | 720 | else                        c->state.enables &= ~GGL_ENABLE_TMUS; | 
|  | 721 | ggl_state_changed(c, GGL_TMU_STATE); | 
|  | 722 | } | 
|  | 723 | } | 
|  | 724 |  | 
|  | 725 |  | 
|  | 726 | // ---------------------------------------------------------------------------- | 
|  | 727 |  | 
|  | 728 | int64_t ggl_system_time() | 
|  | 729 | { | 
| The Android Open Source Project | dd7bc33 | 2009-03-03 19:32:55 -0800 | [diff] [blame] | 730 | struct timespec t; | 
|  | 731 | t.tv_sec = t.tv_nsec = 0; | 
|  | 732 | clock_gettime(CLOCK_THREAD_CPUTIME_ID, &t); | 
|  | 733 | return int64_t(t.tv_sec)*1000000000LL + t.tv_nsec; | 
| The Android Open Source Project | dd7bc33 | 2009-03-03 19:32:55 -0800 | [diff] [blame] | 734 | } | 
|  | 735 |  | 
|  | 736 | // ---------------------------------------------------------------------------- | 
|  | 737 |  | 
|  | 738 | void ggl_init_procs(context_t* c) | 
|  | 739 | { | 
|  | 740 | GGLContext& procs = *(GGLContext*)c; | 
|  | 741 | GGL_INIT_PROC(procs, scissor); | 
|  | 742 | GGL_INIT_PROC(procs, activeTexture); | 
|  | 743 | GGL_INIT_PROC(procs, bindTexture); | 
|  | 744 | GGL_INIT_PROC(procs, bindTextureLod); | 
|  | 745 | GGL_INIT_PROC(procs, colorBuffer); | 
|  | 746 | GGL_INIT_PROC(procs, readBuffer); | 
|  | 747 | GGL_INIT_PROC(procs, depthBuffer); | 
|  | 748 | GGL_INIT_PROC(procs, enable); | 
|  | 749 | GGL_INIT_PROC(procs, disable); | 
|  | 750 | GGL_INIT_PROC(procs, enableDisable); | 
|  | 751 | GGL_INIT_PROC(procs, shadeModel); | 
|  | 752 | GGL_INIT_PROC(procs, color4xv); | 
|  | 753 | GGL_INIT_PROC(procs, colorGrad12xv); | 
|  | 754 | GGL_INIT_PROC(procs, zGrad3xv); | 
|  | 755 | GGL_INIT_PROC(procs, wGrad3xv); | 
|  | 756 | GGL_INIT_PROC(procs, fogGrad3xv); | 
|  | 757 | GGL_INIT_PROC(procs, fogColor3xv); | 
|  | 758 | GGL_INIT_PROC(procs, blendFunc); | 
|  | 759 | GGL_INIT_PROC(procs, blendFuncSeparate); | 
|  | 760 | GGL_INIT_PROC(procs, texEnvi); | 
|  | 761 | GGL_INIT_PROC(procs, texEnvxv); | 
|  | 762 | GGL_INIT_PROC(procs, texParameteri); | 
|  | 763 | GGL_INIT_PROC(procs, texCoord2i); | 
|  | 764 | GGL_INIT_PROC(procs, texCoord2x); | 
|  | 765 | GGL_INIT_PROC(procs, texCoordGradScale8xv); | 
|  | 766 | GGL_INIT_PROC(procs, texGeni); | 
|  | 767 | GGL_INIT_PROC(procs, colorMask); | 
|  | 768 | GGL_INIT_PROC(procs, depthMask); | 
|  | 769 | GGL_INIT_PROC(procs, stencilMask); | 
|  | 770 | GGL_INIT_PROC(procs, alphaFuncx); | 
|  | 771 | GGL_INIT_PROC(procs, depthFunc); | 
|  | 772 | GGL_INIT_PROC(procs, logicOp); | 
|  | 773 | ggl_init_clear(c); | 
|  | 774 | } | 
|  | 775 |  | 
|  | 776 | void ggl_init_context(context_t* c) | 
|  | 777 | { | 
|  | 778 | memset(c, 0, sizeof(context_t)); | 
|  | 779 | ggl_init_procs(c); | 
|  | 780 | ggl_init_trap(c); | 
|  | 781 | ggl_init_scanline(c); | 
|  | 782 | ggl_init_texture(c); | 
|  | 783 | ggl_init_picker(c); | 
|  | 784 | ggl_init_raster(c); | 
|  | 785 | c->formats = gglGetPixelFormatTable(); | 
|  | 786 | c->state.blend.src = GGL_ONE; | 
|  | 787 | c->state.blend.dst = GGL_ZERO; | 
|  | 788 | c->state.blend.src_alpha = GGL_ONE; | 
|  | 789 | c->state.blend.dst_alpha = GGL_ZERO; | 
|  | 790 | c->state.mask.color = 0xF; | 
|  | 791 | c->state.mask.depth = 0; | 
|  | 792 | c->state.mask.stencil = 0xFFFFFFFF; | 
|  | 793 | c->state.logic_op.opcode = GGL_COPY; | 
|  | 794 | c->state.alpha_test.func = GGL_ALWAYS; | 
|  | 795 | c->state.depth_test.func = GGL_LESS; | 
|  | 796 | c->state.depth_test.clearValue = FIXED_ONE; | 
|  | 797 | c->shade.w0 = FIXED_ONE; | 
|  | 798 | memcpy(c->ditherMatrix, gDitherMatrix, sizeof(gDitherMatrix)); | 
|  | 799 | } | 
|  | 800 |  | 
|  | 801 | void ggl_uninit_context(context_t* c) | 
|  | 802 | { | 
|  | 803 | ggl_uninit_scanline(c); | 
|  | 804 | } | 
|  | 805 |  | 
|  | 806 | // ---------------------------------------------------------------------------- | 
|  | 807 | }; // namespace android | 
|  | 808 | // ---------------------------------------------------------------------------- | 
|  | 809 |  | 
|  | 810 |  | 
|  | 811 |  | 
|  | 812 | using namespace android; | 
|  | 813 |  | 
|  | 814 | ssize_t gglInit(GGLContext** context) | 
|  | 815 | { | 
|  | 816 | void* const base = malloc(sizeof(context_t) + 32); | 
|  | 817 | if (base) { | 
|  | 818 | // always align the context on cache lines | 
|  | 819 | context_t *c = (context_t *)((ptrdiff_t(base)+31) & ~0x1FL); | 
|  | 820 | ggl_init_context(c); | 
|  | 821 | c->base = base; | 
|  | 822 | *context = (GGLContext*)c; | 
|  | 823 | } else { | 
|  | 824 | return -1; | 
|  | 825 | } | 
|  | 826 | return 0; | 
|  | 827 | } | 
|  | 828 |  | 
|  | 829 | ssize_t gglUninit(GGLContext* con) | 
|  | 830 | { | 
|  | 831 | GGL_CONTEXT(c, (void*)con); | 
|  | 832 | ggl_uninit_context(c); | 
|  | 833 | free(c->base); | 
|  | 834 | return 0; | 
|  | 835 | } | 
|  | 836 |  |