|  | /* | 
|  | * Copyright (C) 2015 The Android Open Source Project | 
|  | * | 
|  | * Licensed under the Apache License, Version 2.0 (the "License"); | 
|  | * you may not use this file except in compliance with the License. | 
|  | * You may obtain a copy of the License at | 
|  | * | 
|  | *      http://www.apache.org/licenses/LICENSE-2.0 | 
|  | * | 
|  | * Unless required by applicable law or agreed to in writing, software | 
|  | * distributed under the License is distributed on an "AS IS" BASIS, | 
|  | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
|  | * See the License for the specific language governing permissions and | 
|  | * limitations under the License. | 
|  | */ | 
|  |  | 
|  | #include "action.h" | 
|  |  | 
|  | #include <android-base/logging.h> | 
|  | #include <android-base/properties.h> | 
|  | #include <android-base/strings.h> | 
|  |  | 
|  | #include "util.h" | 
|  |  | 
|  | using android::base::Join; | 
|  |  | 
|  | namespace android { | 
|  | namespace init { | 
|  |  | 
|  | Command::Command(BuiltinFunction f, const std::vector<std::string>& args, int line) | 
|  | : func_(f), args_(args), line_(line) {} | 
|  |  | 
|  | int Command::InvokeFunc() const { | 
|  | std::vector<std::string> expanded_args; | 
|  | expanded_args.resize(args_.size()); | 
|  | expanded_args[0] = args_[0]; | 
|  | for (std::size_t i = 1; i < args_.size(); ++i) { | 
|  | if (!expand_props(args_[i], &expanded_args[i])) { | 
|  | LOG(ERROR) << args_[0] << ": cannot expand '" << args_[i] << "'"; | 
|  | return -EINVAL; | 
|  | } | 
|  | } | 
|  |  | 
|  | return func_(expanded_args); | 
|  | } | 
|  |  | 
|  | std::string Command::BuildCommandString() const { | 
|  | return Join(args_, ' '); | 
|  | } | 
|  |  | 
|  | Action::Action(bool oneshot, const std::string& filename, int line) | 
|  | : oneshot_(oneshot), filename_(filename), line_(line) {} | 
|  |  | 
|  | const KeywordMap<BuiltinFunction>* Action::function_map_ = nullptr; | 
|  |  | 
|  | bool Action::AddCommand(const std::vector<std::string>& args, int line, std::string* err) { | 
|  | if (!function_map_) { | 
|  | *err = "no function map available"; | 
|  | return false; | 
|  | } | 
|  |  | 
|  | auto function = function_map_->FindFunction(args, err); | 
|  | if (!function) { | 
|  | return false; | 
|  | } | 
|  |  | 
|  | AddCommand(function, args, line); | 
|  | return true; | 
|  | } | 
|  |  | 
|  | void Action::AddCommand(BuiltinFunction f, const std::vector<std::string>& args, int line) { | 
|  | commands_.emplace_back(f, args, line); | 
|  | } | 
|  |  | 
|  | std::size_t Action::NumCommands() const { | 
|  | return commands_.size(); | 
|  | } | 
|  |  | 
|  | void Action::ExecuteOneCommand(std::size_t command) const { | 
|  | // We need a copy here since some Command execution may result in | 
|  | // changing commands_ vector by importing .rc files through parser | 
|  | Command cmd = commands_[command]; | 
|  | ExecuteCommand(cmd); | 
|  | } | 
|  |  | 
|  | void Action::ExecuteAllCommands() const { | 
|  | for (const auto& c : commands_) { | 
|  | ExecuteCommand(c); | 
|  | } | 
|  | } | 
|  |  | 
|  | void Action::ExecuteCommand(const Command& command) const { | 
|  | Timer t; | 
|  | int result = command.InvokeFunc(); | 
|  |  | 
|  | double duration_ms = t.duration_s() * 1000; | 
|  | // Any action longer than 50ms will be warned to user as slow operation | 
|  | if (duration_ms > 50.0 || | 
|  | android::base::GetMinimumLogSeverity() <= android::base::DEBUG) { | 
|  | std::string trigger_name = BuildTriggersString(); | 
|  | std::string cmd_str = command.BuildCommandString(); | 
|  |  | 
|  | LOG(INFO) << "Command '" << cmd_str << "' action=" << trigger_name << " (" << filename_ | 
|  | << ":" << command.line() << ") returned " << result << " took " << duration_ms | 
|  | << "ms."; | 
|  | } | 
|  | } | 
|  |  | 
|  | bool Action::ParsePropertyTrigger(const std::string& trigger, std::string* err) { | 
|  | const static std::string prop_str("property:"); | 
|  | std::string prop_name(trigger.substr(prop_str.length())); | 
|  | size_t equal_pos = prop_name.find('='); | 
|  | if (equal_pos == std::string::npos) { | 
|  | *err = "property trigger found without matching '='"; | 
|  | return false; | 
|  | } | 
|  |  | 
|  | std::string prop_value(prop_name.substr(equal_pos + 1)); | 
|  | prop_name.erase(equal_pos); | 
|  |  | 
|  | if (auto [it, inserted] = property_triggers_.emplace(prop_name, prop_value); !inserted) { | 
|  | *err = "multiple property triggers found for same property"; | 
|  | return false; | 
|  | } | 
|  | return true; | 
|  | } | 
|  |  | 
|  | bool Action::InitTriggers(const std::vector<std::string>& args, std::string* err) { | 
|  | const static std::string prop_str("property:"); | 
|  | for (std::size_t i = 0; i < args.size(); ++i) { | 
|  | if (args[i].empty()) { | 
|  | *err = "empty trigger is not valid"; | 
|  | return false; | 
|  | } | 
|  |  | 
|  | if (i % 2) { | 
|  | if (args[i] != "&&") { | 
|  | *err = "&& is the only symbol allowed to concatenate actions"; | 
|  | return false; | 
|  | } else { | 
|  | continue; | 
|  | } | 
|  | } | 
|  |  | 
|  | if (!args[i].compare(0, prop_str.length(), prop_str)) { | 
|  | if (!ParsePropertyTrigger(args[i], err)) { | 
|  | return false; | 
|  | } | 
|  | } else { | 
|  | if (!event_trigger_.empty()) { | 
|  | *err = "multiple event triggers are not allowed"; | 
|  | return false; | 
|  | } | 
|  |  | 
|  | event_trigger_ = args[i]; | 
|  | } | 
|  | } | 
|  |  | 
|  | return true; | 
|  | } | 
|  |  | 
|  | bool Action::InitSingleTrigger(const std::string& trigger) { | 
|  | std::vector<std::string> name_vector{trigger}; | 
|  | std::string err; | 
|  | bool ret = InitTriggers(name_vector, &err); | 
|  | if (!ret) { | 
|  | LOG(ERROR) << "InitSingleTrigger failed due to: " << err; | 
|  | } | 
|  | return ret; | 
|  | } | 
|  |  | 
|  | // This function checks that all property triggers are satisfied, that is | 
|  | // for each (name, value) in property_triggers_, check that the current | 
|  | // value of the property 'name' == value. | 
|  | // | 
|  | // It takes an optional (name, value) pair, which if provided must | 
|  | // be present in property_triggers_; it skips the check of the current | 
|  | // property value for this pair. | 
|  | bool Action::CheckPropertyTriggers(const std::string& name, | 
|  | const std::string& value) const { | 
|  | if (property_triggers_.empty()) { | 
|  | return true; | 
|  | } | 
|  |  | 
|  | bool found = name.empty(); | 
|  | for (const auto& [trigger_name, trigger_value] : property_triggers_) { | 
|  | if (trigger_name == name) { | 
|  | if (trigger_value != "*" && trigger_value != value) { | 
|  | return false; | 
|  | } else { | 
|  | found = true; | 
|  | } | 
|  | } else { | 
|  | std::string prop_val = android::base::GetProperty(trigger_name, ""); | 
|  | if (prop_val.empty() || (trigger_value != "*" && trigger_value != prop_val)) { | 
|  | return false; | 
|  | } | 
|  | } | 
|  | } | 
|  | return found; | 
|  | } | 
|  |  | 
|  | bool Action::CheckEvent(const EventTrigger& event_trigger) const { | 
|  | return event_trigger == event_trigger_ && CheckPropertyTriggers(); | 
|  | } | 
|  |  | 
|  | bool Action::CheckEvent(const PropertyChange& property_change) const { | 
|  | const auto& [name, value] = property_change; | 
|  | return event_trigger_.empty() && CheckPropertyTriggers(name, value); | 
|  | } | 
|  |  | 
|  | bool Action::CheckEvent(const BuiltinAction& builtin_action) const { | 
|  | return this == builtin_action; | 
|  | } | 
|  |  | 
|  | std::string Action::BuildTriggersString() const { | 
|  | std::vector<std::string> triggers; | 
|  |  | 
|  | for (const auto& [trigger_name, trigger_value] : property_triggers_) { | 
|  | triggers.emplace_back(trigger_name + '=' + trigger_value); | 
|  | } | 
|  | if (!event_trigger_.empty()) { | 
|  | triggers.emplace_back(event_trigger_); | 
|  | } | 
|  |  | 
|  | return Join(triggers, " && "); | 
|  | } | 
|  |  | 
|  | void Action::DumpState() const { | 
|  | std::string trigger_name = BuildTriggersString(); | 
|  | LOG(INFO) << "on " << trigger_name; | 
|  |  | 
|  | for (const auto& c : commands_) { | 
|  | std::string cmd_str = c.BuildCommandString(); | 
|  | LOG(INFO) << "  " << cmd_str; | 
|  | } | 
|  | } | 
|  |  | 
|  | ActionManager::ActionManager() : current_command_(0) { | 
|  | } | 
|  |  | 
|  | ActionManager& ActionManager::GetInstance() { | 
|  | static ActionManager instance; | 
|  | return instance; | 
|  | } | 
|  |  | 
|  | void ActionManager::AddAction(std::unique_ptr<Action> action) { | 
|  | actions_.emplace_back(std::move(action)); | 
|  | } | 
|  |  | 
|  | void ActionManager::QueueEventTrigger(const std::string& trigger) { | 
|  | event_queue_.emplace(trigger); | 
|  | } | 
|  |  | 
|  | void ActionManager::QueuePropertyChange(const std::string& name, const std::string& value) { | 
|  | event_queue_.emplace(std::make_pair(name, value)); | 
|  | } | 
|  |  | 
|  | void ActionManager::QueueAllPropertyActions() { | 
|  | QueuePropertyChange("", ""); | 
|  | } | 
|  |  | 
|  | void ActionManager::QueueBuiltinAction(BuiltinFunction func, const std::string& name) { | 
|  | auto action = std::make_unique<Action>(true, "<Builtin Action>", 0); | 
|  | std::vector<std::string> name_vector{name}; | 
|  |  | 
|  | if (!action->InitSingleTrigger(name)) { | 
|  | return; | 
|  | } | 
|  |  | 
|  | action->AddCommand(func, name_vector, 0); | 
|  |  | 
|  | event_queue_.emplace(action.get()); | 
|  | actions_.emplace_back(std::move(action)); | 
|  | } | 
|  |  | 
|  | void ActionManager::ExecuteOneCommand() { | 
|  | // Loop through the event queue until we have an action to execute | 
|  | while (current_executing_actions_.empty() && !event_queue_.empty()) { | 
|  | for (const auto& action : actions_) { | 
|  | if (std::visit([&action](const auto& event) { return action->CheckEvent(event); }, | 
|  | event_queue_.front())) { | 
|  | current_executing_actions_.emplace(action.get()); | 
|  | } | 
|  | } | 
|  | event_queue_.pop(); | 
|  | } | 
|  |  | 
|  | if (current_executing_actions_.empty()) { | 
|  | return; | 
|  | } | 
|  |  | 
|  | auto action = current_executing_actions_.front(); | 
|  |  | 
|  | if (current_command_ == 0) { | 
|  | std::string trigger_name = action->BuildTriggersString(); | 
|  | LOG(INFO) << "processing action (" << trigger_name << ") from (" << action->filename() | 
|  | << ":" << action->line() << ")"; | 
|  | } | 
|  |  | 
|  | action->ExecuteOneCommand(current_command_); | 
|  |  | 
|  | // If this was the last command in the current action, then remove | 
|  | // the action from the executing list. | 
|  | // If this action was oneshot, then also remove it from actions_. | 
|  | ++current_command_; | 
|  | if (current_command_ == action->NumCommands()) { | 
|  | current_executing_actions_.pop(); | 
|  | current_command_ = 0; | 
|  | if (action->oneshot()) { | 
|  | auto eraser = [&action] (std::unique_ptr<Action>& a) { | 
|  | return a.get() == action; | 
|  | }; | 
|  | actions_.erase(std::remove_if(actions_.begin(), actions_.end(), eraser)); | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | bool ActionManager::HasMoreCommands() const { | 
|  | return !current_executing_actions_.empty() || !event_queue_.empty(); | 
|  | } | 
|  |  | 
|  | void ActionManager::DumpState() const { | 
|  | for (const auto& a : actions_) { | 
|  | a->DumpState(); | 
|  | } | 
|  | } | 
|  |  | 
|  | bool ActionParser::ParseSection(std::vector<std::string>&& args, const std::string& filename, | 
|  | int line, std::string* err) { | 
|  | std::vector<std::string> triggers(args.begin() + 1, args.end()); | 
|  | if (triggers.size() < 1) { | 
|  | *err = "actions must have a trigger"; | 
|  | return false; | 
|  | } | 
|  |  | 
|  | auto action = std::make_unique<Action>(false, filename, line); | 
|  | if (!action->InitTriggers(triggers, err)) { | 
|  | return false; | 
|  | } | 
|  |  | 
|  | action_ = std::move(action); | 
|  | return true; | 
|  | } | 
|  |  | 
|  | bool ActionParser::ParseLineSection(std::vector<std::string>&& args, int line, std::string* err) { | 
|  | return action_ ? action_->AddCommand(std::move(args), line, err) : false; | 
|  | } | 
|  |  | 
|  | void ActionParser::EndSection() { | 
|  | if (action_ && action_->NumCommands() > 0) { | 
|  | action_manager_->AddAction(std::move(action_)); | 
|  | } | 
|  | } | 
|  |  | 
|  | }  // namespace init | 
|  | }  // namespace android |