| /* libs/pixelflinger/raster.cpp | 
 | ** | 
 | ** Copyright 2006, The Android Open Source Project | 
 | ** | 
 | ** Licensed under the Apache License, Version 2.0 (the "License");  | 
 | ** you may not use this file except in compliance with the License.  | 
 | ** You may obtain a copy of the License at  | 
 | ** | 
 | **     http://www.apache.org/licenses/LICENSE-2.0  | 
 | ** | 
 | ** Unless required by applicable law or agreed to in writing, software  | 
 | ** distributed under the License is distributed on an "AS IS" BASIS,  | 
 | ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.  | 
 | ** See the License for the specific language governing permissions and  | 
 | ** limitations under the License. | 
 | */ | 
 |  | 
 |  | 
 |  | 
 | #include <string.h> | 
 |  | 
 | #include "raster.h" | 
 | #include "trap.h" | 
 |  | 
 | namespace android { | 
 |  | 
 | static void ggl_rasterPos2x(void* con, GGLfixed x, GGLfixed y); | 
 | static void ggl_rasterPos2i(void* con, GGLint x, GGLint y); | 
 | static void ggl_copyPixels(void* con, GGLint xs, GGLint ys, | 
 |         GGLsizei width, GGLsizei height, GGLenum type); | 
 |  | 
 | void ggl_init_raster(context_t* c) | 
 | { | 
 |     GGLContext& procs = *(GGLContext*)c; | 
 |     GGL_INIT_PROC(procs, copyPixels); | 
 |     GGL_INIT_PROC(procs, rasterPos2x); | 
 |     GGL_INIT_PROC(procs, rasterPos2i); | 
 | } | 
 |  | 
 | void ggl_rasterPos2x(void* con, GGLfixed x, GGLfixed y) | 
 | { | 
 |     GGL_CONTEXT(c, con); | 
 |     // raster pos should be processed just like glVertex | 
 |     c->state.raster.x = x; | 
 |     c->state.raster.y = y; | 
 | } | 
 |  | 
 | void ggl_rasterPos2i(void* con, GGLint x, GGLint y) | 
 | { | 
 |     ggl_rasterPos2x(con, gglIntToFixed(x), gglIntToFixed(y)); | 
 | } | 
 |  | 
 | void ggl_copyPixels(void* con, GGLint xs, GGLint ys, | 
 |         GGLsizei width, GGLsizei height, GGLenum /*type*/) | 
 | { | 
 |     GGL_CONTEXT(c, con); | 
 |  | 
 |     // color-buffer | 
 |     surface_t* cb = &(c->state.buffers.color); | 
 |  | 
 |     // undefined behaviour if we try to copy from outside the surface | 
 |     if (uint32_t(xs) > cb->width) | 
 |         return; | 
 |     if (uint32_t(ys) > cb->height) | 
 |         return; | 
 |     if (uint32_t(xs + width) > cb->width) | 
 |         return; | 
 |     if (uint32_t(ys + height) > cb->height) | 
 |         return; | 
 |  | 
 |     // copy to current raster position | 
 |     GGLint xd = gglFixedToIntRound(c->state.raster.x); | 
 |     GGLint yd = gglFixedToIntRound(c->state.raster.y); | 
 |  | 
 |     // clip to scissor | 
 |     if (xd < GGLint(c->state.scissor.left)) { | 
 |         GGLint offset = GGLint(c->state.scissor.left) - xd; | 
 |         xd = GGLint(c->state.scissor.left); | 
 |         xs += offset; | 
 |         width -= offset; | 
 |     } | 
 |     if (yd < GGLint(c->state.scissor.top)) { | 
 |         GGLint offset = GGLint(c->state.scissor.top) - yd; | 
 |         yd = GGLint(c->state.scissor.top); | 
 |         ys += offset; | 
 |         height -= offset; | 
 |     } | 
 |     if ((xd + width) > GGLint(c->state.scissor.right)) { | 
 |         width = GGLint(c->state.scissor.right) - xd; | 
 |     } | 
 |     if ((yd + height) > GGLint(c->state.scissor.bottom)) { | 
 |         height = GGLint(c->state.scissor.bottom) - yd; | 
 |     } | 
 |  | 
 |     if (width<=0 || height<=0) { | 
 |         return; // nothing to copy | 
 |     } | 
 |  | 
 |     if (xs==xd && ys==yd) { | 
 |         // nothing to do, but be careful, this might not be true when we support | 
 |         // gglPixelTransfer, gglPixelMap and gglPixelZoom | 
 |         return; | 
 |     } | 
 |  | 
 |     const GGLFormat* fp = &(c->formats[cb->format]); | 
 |     uint8_t* src = reinterpret_cast<uint8_t*>(cb->data) | 
 |             + (xs + (cb->stride * ys)) * fp->size; | 
 |     uint8_t* dst = reinterpret_cast<uint8_t*>(cb->data) | 
 |             + (xd + (cb->stride * yd)) * fp->size; | 
 |     const size_t bpr = cb->stride * fp->size; | 
 |     const size_t rowsize = width * fp->size; | 
 |     size_t yc = height; | 
 |  | 
 |     if (ys < yd) { | 
 |         // bottom to top | 
 |         src += height * bpr; | 
 |         dst += height * bpr; | 
 |         do { | 
 |             dst -= bpr; | 
 |             src -= bpr; | 
 |             memcpy(dst, src, rowsize); | 
 |         } while (--yc); | 
 |     } else { | 
 |         if (ys == yd) { | 
 |             // might be right to left | 
 |             do { | 
 |                 memmove(dst, src, rowsize); | 
 |                 dst += bpr; | 
 |                 src += bpr; | 
 |             } while (--yc); | 
 |         } else { | 
 |             // top to bottom | 
 |             do { | 
 |                 memcpy(dst, src, rowsize); | 
 |                 dst += bpr; | 
 |                 src += bpr; | 
 |             } while (--yc); | 
 |         } | 
 |     } | 
 | } | 
 |  | 
 | }; // namespace android | 
 |  | 
 | using namespace android; | 
 |  | 
 | GGLint gglBitBlit(GGLContext* con, int tmu, GGLint crop[4], GGLint where[4]) | 
 | { | 
 |     GGL_CONTEXT(c, (void*)con); | 
 |  | 
 |      GGLint x = where[0]; | 
 |      GGLint y = where[1]; | 
 |      GGLint w = where[2]; | 
 |      GGLint h = where[3]; | 
 |  | 
 |     // exclsively enable this tmu | 
 |     const GGLSurface& cbSurface = c->state.buffers.color.s; | 
 |     c->procs.activeTexture(c, tmu); | 
 |     c->procs.disable(c, GGL_W_LERP); | 
 |  | 
 |     uint32_t tmus = 1UL<<tmu; | 
 |     if (c->state.enabled_tmu != tmus) { | 
 |         c->activeTMU->enable = 1; | 
 |         c->state.enabled_tmu = tmus; | 
 |         c->state.enables |= GGL_ENABLE_TMUS; | 
 |         ggl_state_changed(c, GGL_TMU_STATE); | 
 |     } | 
 |  | 
 |     const GGLint Wcr = crop[2]; | 
 |     const GGLint Hcr = crop[3]; | 
 |     if ((w == Wcr) && (h == Hcr)) { | 
 |         c->procs.texGeni(c, GGL_S, GGL_TEXTURE_GEN_MODE, GGL_ONE_TO_ONE); | 
 |         c->procs.texGeni(c, GGL_T, GGL_TEXTURE_GEN_MODE, GGL_ONE_TO_ONE); | 
 |         const GGLint Ucr = crop[0]; | 
 |         const GGLint Vcr = crop[1]; | 
 |         const GGLint s0  = Ucr - x; | 
 |         const GGLint t0  = Vcr - y; | 
 |         c->procs.texCoord2i(c, s0, t0); | 
 |         c->procs.recti(c, x, y, x+w, y+h); | 
 |     } else { | 
 |         int32_t texcoords[8]; | 
 |         x = gglIntToFixed(x); | 
 |         y = gglIntToFixed(y);  | 
 |      | 
 |         // we CLAMP here, which works with premultiplied (s,t) | 
 |         c->procs.texParameteri(c, GGL_TEXTURE_2D, GGL_TEXTURE_WRAP_S, GGL_CLAMP); | 
 |         c->procs.texParameteri(c, GGL_TEXTURE_2D, GGL_TEXTURE_WRAP_T, GGL_CLAMP); | 
 |         c->procs.texGeni(c, GGL_S, GGL_TEXTURE_GEN_MODE, GGL_AUTOMATIC); | 
 |         c->procs.texGeni(c, GGL_T, GGL_TEXTURE_GEN_MODE, GGL_AUTOMATIC); | 
 |      | 
 |         const GGLint Ucr = crop[0] << 16; | 
 |         const GGLint Vcr = crop[1] << 16; | 
 |         const GGLint Wcr = crop[2] << 16; | 
 |         const GGLint Hcr = crop[3] << 16; | 
 |      | 
 |         // computes texture coordinates (pre-multiplied) | 
 |         int32_t dsdx = Wcr / w;   // dsdx = ((Wcr/w)/Wt)*Wt | 
 |         int32_t dtdy = Hcr / h;   // dtdy = ((Hcr/h)/Ht)*Ht | 
 |         int32_t s0   = Ucr - gglMulx(dsdx, x); // s0 = Ucr - x * dsdx | 
 |         int32_t t0   = Vcr - gglMulx(dtdy, y); // t0 = Vcr - y * dtdy | 
 |         texcoords[0] = s0; | 
 |         texcoords[1] = dsdx; | 
 |         texcoords[2] = 0; | 
 |         texcoords[3] = t0; | 
 |         texcoords[4] = 0; | 
 |         texcoords[5] = dtdy; | 
 |         texcoords[6] = 0; | 
 |         texcoords[7] = 0; | 
 |         c->procs.texCoordGradScale8xv(c, tmu, texcoords); | 
 |         c->procs.recti(c,  | 
 |                 gglFixedToIntRound(x), | 
 |                 gglFixedToIntRound(y), | 
 |                 gglFixedToIntRound(x)+w, | 
 |                 gglFixedToIntRound(y)+h); | 
 |     } | 
 |     return 0; | 
 | } | 
 |  |