| /* | 
 |  * Copyright (C) 2015 The Android Open Source Project | 
 |  * | 
 |  * Licensed under the Apache License, Version 2.0 (the "License"); | 
 |  * you may not use this file except in compliance with the License. | 
 |  * You may obtain a copy of the License at | 
 |  * | 
 |  *      http://www.apache.org/licenses/LICENSE-2.0 | 
 |  * | 
 |  * Unless required by applicable law or agreed to in writing, software | 
 |  * distributed under the License is distributed on an "AS IS" BASIS, | 
 |  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
 |  * See the License for the specific language governing permissions and | 
 |  * limitations under the License. | 
 |  */ | 
 |  | 
 | // Tests UDP functionality using loopback connections. Requires that kDefaultPort is available | 
 | // for loopback communication on the host. These tests also assume that no UDP packets are lost, | 
 | // which should be the case for loopback communication, but is not guaranteed. | 
 |  | 
 | #include "socket.h" | 
 |  | 
 | #include <errno.h> | 
 | #include <time.h> | 
 |  | 
 | #include <memory> | 
 | #include <string> | 
 | #include <vector> | 
 |  | 
 | #include <gtest/gtest.h> | 
 |  | 
 | enum { | 
 |     // This port must be available for loopback communication. | 
 |     kDefaultPort = 54321, | 
 |  | 
 |     // Don't wait forever in a unit test. | 
 |     kDefaultTimeoutMs = 3000, | 
 | }; | 
 |  | 
 | static const char kReceiveStringError[] = "Error receiving string"; | 
 |  | 
 | // Test fixture to provide some helper functions. Makes each test a little simpler since we can | 
 | // just check a bool for socket creation and don't have to pass hostname or port information. | 
 | class SocketTest : public ::testing::Test { | 
 |   protected: | 
 |     bool StartServer(int port = kDefaultPort) { | 
 |         server_ = UdpSocket::NewUdpServer(port); | 
 |         return server_ != nullptr; | 
 |     } | 
 |  | 
 |     bool StartClient(const std::string hostname = "localhost", int port = kDefaultPort) { | 
 |         client_ = UdpSocket::NewUdpClient(hostname, port, nullptr); | 
 |         return client_ != nullptr; | 
 |     } | 
 |  | 
 |     bool StartClient2(const std::string hostname = "localhost", int port = kDefaultPort) { | 
 |         client2_ = UdpSocket::NewUdpClient(hostname, port, nullptr); | 
 |         return client2_ != nullptr; | 
 |     } | 
 |  | 
 |     std::unique_ptr<UdpSocket> server_, client_, client2_; | 
 | }; | 
 |  | 
 | // Sends a string over a UdpSocket. Returns true if the full string (without terminating char) | 
 | // was sent. | 
 | static bool SendString(UdpSocket* udp, const std::string& message) { | 
 |     return udp->Send(message.c_str(), message.length()) == static_cast<ssize_t>(message.length()); | 
 | } | 
 |  | 
 | // Receives a string from a UdpSocket. Returns the string, or kReceiveStringError on failure. | 
 | static std::string ReceiveString(UdpSocket* udp, size_t receive_size = 128) { | 
 |     std::vector<char> buffer(receive_size); | 
 |  | 
 |     ssize_t result = udp->Receive(buffer.data(), buffer.size(), kDefaultTimeoutMs); | 
 |     if (result >= 0) { | 
 |         return std::string(buffer.data(), result); | 
 |     } | 
 |     return kReceiveStringError; | 
 | } | 
 |  | 
 | // Calls Receive() on the UdpSocket with the given timeout. Returns true if the call timed out. | 
 | static bool ReceiveTimeout(UdpSocket* udp, int timeout_ms) { | 
 |     char buffer[1]; | 
 |  | 
 |     errno = 0; | 
 |     return udp->Receive(buffer, 1, timeout_ms) == -1 && (errno == EAGAIN || errno == EWOULDBLOCK); | 
 | } | 
 |  | 
 | // Tests sending packets client -> server, then server -> client. | 
 | TEST_F(SocketTest, SendAndReceive) { | 
 |     ASSERT_TRUE(StartServer()); | 
 |     ASSERT_TRUE(StartClient()); | 
 |  | 
 |     EXPECT_TRUE(SendString(client_.get(), "foo")); | 
 |     EXPECT_EQ("foo", ReceiveString(server_.get())); | 
 |  | 
 |     EXPECT_TRUE(SendString(server_.get(), "bar baz")); | 
 |     EXPECT_EQ("bar baz", ReceiveString(client_.get())); | 
 | } | 
 |  | 
 | // Tests sending and receiving large packets. | 
 | TEST_F(SocketTest, LargePackets) { | 
 |     std::string message(512, '\0'); | 
 |  | 
 |     ASSERT_TRUE(StartServer()); | 
 |     ASSERT_TRUE(StartClient()); | 
 |  | 
 |     // Run through the test a few times. | 
 |     for (int i = 0; i < 10; ++i) { | 
 |         // Use a different message each iteration to prevent false positives. | 
 |         for (size_t j = 0; j < message.length(); ++j) { | 
 |             message[j] = static_cast<char>(i + j); | 
 |         } | 
 |  | 
 |         EXPECT_TRUE(SendString(client_.get(), message)); | 
 |         EXPECT_EQ(message, ReceiveString(server_.get(), message.length())); | 
 |     } | 
 | } | 
 |  | 
 | // Tests IPv4 client/server. | 
 | TEST_F(SocketTest, IPv4) { | 
 |     ASSERT_TRUE(StartServer()); | 
 |     ASSERT_TRUE(StartClient("127.0.0.1")); | 
 |  | 
 |     EXPECT_TRUE(SendString(client_.get(), "foo")); | 
 |     EXPECT_EQ("foo", ReceiveString(server_.get())); | 
 |  | 
 |     EXPECT_TRUE(SendString(server_.get(), "bar")); | 
 |     EXPECT_EQ("bar", ReceiveString(client_.get())); | 
 | } | 
 |  | 
 | // Tests IPv6 client/server. | 
 | TEST_F(SocketTest, IPv6) { | 
 |     ASSERT_TRUE(StartServer()); | 
 |     ASSERT_TRUE(StartClient("::1")); | 
 |  | 
 |     EXPECT_TRUE(SendString(client_.get(), "foo")); | 
 |     EXPECT_EQ("foo", ReceiveString(server_.get())); | 
 |  | 
 |     EXPECT_TRUE(SendString(server_.get(), "bar")); | 
 |     EXPECT_EQ("bar", ReceiveString(client_.get())); | 
 | } | 
 |  | 
 | // Tests receive timeout. The timing verification logic must be very coarse to make sure different | 
 | // systems running different loads can all pass these tests. | 
 | TEST_F(SocketTest, ReceiveTimeout) { | 
 |     time_t start_time; | 
 |  | 
 |     ASSERT_TRUE(StartServer()); | 
 |  | 
 |     // Make sure a 20ms timeout completes in 1 second or less. | 
 |     start_time = time(nullptr); | 
 |     EXPECT_TRUE(ReceiveTimeout(server_.get(), 20)); | 
 |     EXPECT_LE(difftime(time(nullptr), start_time), 1.0); | 
 |  | 
 |     // Make sure a 1250ms timeout takes 1 second or more. | 
 |     start_time = time(nullptr); | 
 |     EXPECT_TRUE(ReceiveTimeout(server_.get(), 1250)); | 
 |     EXPECT_LE(1.0, difftime(time(nullptr), start_time)); | 
 | } | 
 |  | 
 | // Tests receive overflow (the UDP packet is larger than the receive buffer). | 
 | TEST_F(SocketTest, ReceiveOverflow) { | 
 |     ASSERT_TRUE(StartServer()); | 
 |     ASSERT_TRUE(StartClient()); | 
 |  | 
 |     EXPECT_TRUE(SendString(client_.get(), "1234567890")); | 
 |  | 
 |     // This behaves differently on different systems; some give us a truncated UDP packet, others | 
 |     // will error out and not return anything at all. | 
 |     std::string rx_string = ReceiveString(server_.get(), 5); | 
 |  | 
 |     // If we didn't get an error then the packet should have been truncated. | 
 |     if (rx_string != kReceiveStringError) { | 
 |         EXPECT_EQ("12345", rx_string); | 
 |     } | 
 | } | 
 |  | 
 | // Tests multiple clients sending to the same server. | 
 | TEST_F(SocketTest, MultipleClients) { | 
 |     ASSERT_TRUE(StartServer()); | 
 |     ASSERT_TRUE(StartClient()); | 
 |     ASSERT_TRUE(StartClient2()); | 
 |  | 
 |     EXPECT_TRUE(SendString(client_.get(), "client")); | 
 |     EXPECT_TRUE(SendString(client2_.get(), "client2")); | 
 |  | 
 |     // Receive the packets and send a response for each (note that packets may be received | 
 |     // out-of-order). | 
 |     for (int i = 0; i < 2; ++i) { | 
 |         std::string received = ReceiveString(server_.get()); | 
 |         EXPECT_TRUE(SendString(server_.get(), received + " response")); | 
 |     } | 
 |  | 
 |     EXPECT_EQ("client response", ReceiveString(client_.get())); | 
 |     EXPECT_EQ("client2 response", ReceiveString(client2_.get())); | 
 | } |