|  | /* libs/pixelflinger/codeflinger/blending.cpp | 
|  | ** | 
|  | ** Copyright 2006, The Android Open Source Project | 
|  | ** | 
|  | ** Licensed under the Apache License, Version 2.0 (the "License"); | 
|  | ** you may not use this file except in compliance with the License. | 
|  | ** You may obtain a copy of the License at | 
|  | ** | 
|  | **     http://www.apache.org/licenses/LICENSE-2.0 | 
|  | ** | 
|  | ** Unless required by applicable law or agreed to in writing, software | 
|  | ** distributed under the License is distributed on an "AS IS" BASIS, | 
|  | ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
|  | ** See the License for the specific language governing permissions and | 
|  | ** limitations under the License. | 
|  | */ | 
|  |  | 
|  | #define LOG_TAG "pixelflinger-code" | 
|  |  | 
|  | #include <assert.h> | 
|  | #include <stdint.h> | 
|  | #include <stdio.h> | 
|  | #include <stdlib.h> | 
|  | #include <sys/types.h> | 
|  |  | 
|  | #include <android-base/macros.h> | 
|  | #include <log/log.h> | 
|  |  | 
|  | #include "GGLAssembler.h" | 
|  |  | 
|  | namespace android { | 
|  |  | 
|  | void GGLAssembler::build_fog( | 
|  | component_t& temp,      // incomming fragment / output | 
|  | int component, | 
|  | Scratch& regs) | 
|  | { | 
|  | if (mInfo[component].fog) { | 
|  | Scratch scratches(registerFile()); | 
|  | comment("fog"); | 
|  |  | 
|  | integer_t fragment(temp.reg, temp.h, temp.flags); | 
|  | if (!(temp.flags & CORRUPTIBLE)) { | 
|  | temp.reg = regs.obtain(); | 
|  | temp.flags |= CORRUPTIBLE; | 
|  | } | 
|  |  | 
|  | integer_t fogColor(scratches.obtain(), 8, CORRUPTIBLE); | 
|  | LDRB(AL, fogColor.reg, mBuilderContext.Rctx, | 
|  | immed12_pre(GGL_OFFSETOF(state.fog.color[component]))); | 
|  |  | 
|  | integer_t factor(scratches.obtain(), 16, CORRUPTIBLE); | 
|  | CONTEXT_LOAD(factor.reg, generated_vars.f); | 
|  |  | 
|  | // clamp fog factor (TODO: see if there is a way to guarantee | 
|  | // we won't overflow, when setting the iterators) | 
|  | BIC(AL, 0, factor.reg, factor.reg, reg_imm(factor.reg, ASR, 31)); | 
|  | CMP(AL, factor.reg, imm( 0x10000 )); | 
|  | MOV(HS, 0, factor.reg, imm( 0x10000 )); | 
|  |  | 
|  | build_blendFOneMinusF(temp, factor, fragment, fogColor); | 
|  | } | 
|  | } | 
|  |  | 
|  | void GGLAssembler::build_blending( | 
|  | component_t& temp,      // incomming fragment / output | 
|  | const pixel_t& pixel,   // framebuffer | 
|  | int component, | 
|  | Scratch& regs) | 
|  | { | 
|  | if (!mInfo[component].blend) | 
|  | return; | 
|  |  | 
|  | int fs = component==GGLFormat::ALPHA ? mBlendSrcA : mBlendSrc; | 
|  | int fd = component==GGLFormat::ALPHA ? mBlendDstA : mBlendDst; | 
|  | if (fs==GGL_SRC_ALPHA_SATURATE && component==GGLFormat::ALPHA) | 
|  | fs = GGL_ONE; | 
|  | const int blending = blending_codes(fs, fd); | 
|  | if (!temp.size()) { | 
|  | // here, blending will produce something which doesn't depend on | 
|  | // that component (eg: GL_ZERO:GL_*), so the register has not been | 
|  | // allocated yet. Will never be used as a source. | 
|  | temp = component_t(regs.obtain(), CORRUPTIBLE); | 
|  | } | 
|  |  | 
|  | // we are doing real blending... | 
|  | // fb:          extracted dst | 
|  | // fragment:    extracted src | 
|  | // temp:        component_t(fragment) and result | 
|  |  | 
|  | // scoped register allocator | 
|  | Scratch scratches(registerFile()); | 
|  | comment("blending"); | 
|  |  | 
|  | // we can optimize these cases a bit... | 
|  | // (1) saturation is not needed | 
|  | // (2) we can use only one multiply instead of 2 | 
|  | // (3) we can reduce the register pressure | 
|  | //      R = S*f + D*(1-f) = (S-D)*f + D | 
|  | //      R = S*(1-f) + D*f = (D-S)*f + S | 
|  |  | 
|  | const bool same_factor_opt1 = | 
|  | (fs==GGL_DST_COLOR && fd==GGL_ONE_MINUS_DST_COLOR) || | 
|  | (fs==GGL_SRC_COLOR && fd==GGL_ONE_MINUS_SRC_COLOR) || | 
|  | (fs==GGL_DST_ALPHA && fd==GGL_ONE_MINUS_DST_ALPHA) || | 
|  | (fs==GGL_SRC_ALPHA && fd==GGL_ONE_MINUS_SRC_ALPHA); | 
|  |  | 
|  | const bool same_factor_opt2 = | 
|  | (fs==GGL_ONE_MINUS_DST_COLOR && fd==GGL_DST_COLOR) || | 
|  | (fs==GGL_ONE_MINUS_SRC_COLOR && fd==GGL_SRC_COLOR) || | 
|  | (fs==GGL_ONE_MINUS_DST_ALPHA && fd==GGL_DST_ALPHA) || | 
|  | (fs==GGL_ONE_MINUS_SRC_ALPHA && fd==GGL_SRC_ALPHA); | 
|  |  | 
|  |  | 
|  | // XXX: we could also optimize these cases: | 
|  | // R = S*f + D*f = (S+D)*f | 
|  | // R = S*(1-f) + D*(1-f) = (S+D)*(1-f) | 
|  | // R = S*D + D*S = 2*S*D | 
|  |  | 
|  |  | 
|  | // see if we need to extract 'component' from the destination (fb) | 
|  | integer_t fb; | 
|  | if (blending & (BLEND_DST|FACTOR_DST)) { | 
|  | fb.setTo(scratches.obtain(), 32); | 
|  | extract(fb, pixel, component); | 
|  | if (mDithering) { | 
|  | // XXX: maybe what we should do instead, is simply | 
|  | // expand fb -or- fragment to the larger of the two | 
|  | if (fb.size() < temp.size()) { | 
|  | // for now we expand 'fb' to min(fragment, 8) | 
|  | int new_size = temp.size() < 8 ? temp.size() : 8; | 
|  | expand(fb, fb, new_size); | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  |  | 
|  | // convert input fragment to integer_t | 
|  | if (temp.l && (temp.flags & CORRUPTIBLE)) { | 
|  | MOV(AL, 0, temp.reg, reg_imm(temp.reg, LSR, temp.l)); | 
|  | temp.h -= temp.l; | 
|  | temp.l = 0; | 
|  | } | 
|  | integer_t fragment(temp.reg, temp.size(), temp.flags); | 
|  |  | 
|  | // if not done yet, convert input fragment to integer_t | 
|  | if (temp.l) { | 
|  | // here we know temp is not CORRUPTIBLE | 
|  | fragment.reg = scratches.obtain(); | 
|  | MOV(AL, 0, fragment.reg, reg_imm(temp.reg, LSR, temp.l)); | 
|  | fragment.flags |= CORRUPTIBLE; | 
|  | } | 
|  |  | 
|  | if (!(temp.flags & CORRUPTIBLE)) { | 
|  | // temp is not corruptible, but since it's the destination it | 
|  | // will be modified, so we need to allocate a new register. | 
|  | temp.reg = regs.obtain(); | 
|  | temp.flags &= ~CORRUPTIBLE; | 
|  | fragment.flags &= ~CORRUPTIBLE; | 
|  | } | 
|  |  | 
|  | if ((blending & BLEND_SRC) && !same_factor_opt1) { | 
|  | // source (fragment) is needed for the blending stage | 
|  | // so it's not CORRUPTIBLE (unless we're doing same_factor_opt1) | 
|  | fragment.flags &= ~CORRUPTIBLE; | 
|  | } | 
|  |  | 
|  |  | 
|  | if (same_factor_opt1) { | 
|  | //  R = S*f + D*(1-f) = (S-D)*f + D | 
|  | integer_t factor; | 
|  | build_blend_factor(factor, fs, | 
|  | component, pixel, fragment, fb, scratches); | 
|  | // fb is always corruptible from this point | 
|  | fb.flags |= CORRUPTIBLE; | 
|  | build_blendFOneMinusF(temp, factor, fragment, fb); | 
|  | } else if (same_factor_opt2) { | 
|  | //  R = S*(1-f) + D*f = (D-S)*f + S | 
|  | integer_t factor; | 
|  | // fb is always corrruptible here | 
|  | fb.flags |= CORRUPTIBLE; | 
|  | build_blend_factor(factor, fd, | 
|  | component, pixel, fragment, fb, scratches); | 
|  | build_blendOneMinusFF(temp, factor, fragment, fb); | 
|  | } else { | 
|  | integer_t src_factor; | 
|  | integer_t dst_factor; | 
|  |  | 
|  | // if destination (fb) is not needed for the blending stage, | 
|  | // then it can be marked as CORRUPTIBLE | 
|  | if (!(blending & BLEND_DST)) { | 
|  | fb.flags |= CORRUPTIBLE; | 
|  | } | 
|  |  | 
|  | // XXX: try to mark some registers as CORRUPTIBLE | 
|  | // in most case we could make those corruptible | 
|  | // when we're processing the last component | 
|  | // but not always, for instance | 
|  | //    when fragment is constant and not reloaded | 
|  | //    when fb is needed for logic-ops or masking | 
|  | //    when a register is aliased (for instance with mAlphaSource) | 
|  |  | 
|  | // blend away... | 
|  | if (fs==GGL_ZERO) { | 
|  | if (fd==GGL_ZERO) {         // R = 0 | 
|  | // already taken care of | 
|  | } else if (fd==GGL_ONE) {   // R = D | 
|  | // already taken care of | 
|  | } else {                    // R = D*fd | 
|  | // compute fd | 
|  | build_blend_factor(dst_factor, fd, | 
|  | component, pixel, fragment, fb, scratches); | 
|  | mul_factor(temp, fb, dst_factor); | 
|  | } | 
|  | } else if (fs==GGL_ONE) { | 
|  | if (fd==GGL_ZERO) {         // R = S | 
|  | // NOP, taken care of | 
|  | } else if (fd==GGL_ONE) {   // R = S + D | 
|  | component_add(temp, fb, fragment); // args order matters | 
|  | component_sat(temp); | 
|  | } else {                    // R = S + D*fd | 
|  | // compute fd | 
|  | build_blend_factor(dst_factor, fd, | 
|  | component, pixel, fragment, fb, scratches); | 
|  | mul_factor_add(temp, fb, dst_factor, component_t(fragment)); | 
|  | component_sat(temp); | 
|  | } | 
|  | } else { | 
|  | // compute fs | 
|  | build_blend_factor(src_factor, fs, | 
|  | component, pixel, fragment, fb, scratches); | 
|  | if (fd==GGL_ZERO) {         // R = S*fs | 
|  | mul_factor(temp, fragment, src_factor); | 
|  | } else if (fd==GGL_ONE) {   // R = S*fs + D | 
|  | mul_factor_add(temp, fragment, src_factor, component_t(fb)); | 
|  | component_sat(temp); | 
|  | } else {                    // R = S*fs + D*fd | 
|  | mul_factor(temp, fragment, src_factor); | 
|  | if (scratches.isUsed(src_factor.reg)) | 
|  | scratches.recycle(src_factor.reg); | 
|  | // compute fd | 
|  | build_blend_factor(dst_factor, fd, | 
|  | component, pixel, fragment, fb, scratches); | 
|  | mul_factor_add(temp, fb, dst_factor, temp); | 
|  | if (!same_factor_opt1 && !same_factor_opt2) { | 
|  | component_sat(temp); | 
|  | } | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | // now we can be corrupted (it's the dest) | 
|  | temp.flags |= CORRUPTIBLE; | 
|  | } | 
|  |  | 
|  | void GGLAssembler::build_blend_factor( | 
|  | integer_t& factor, int f, int component, | 
|  | const pixel_t& dst_pixel, | 
|  | integer_t& fragment, | 
|  | integer_t& fb, | 
|  | Scratch& scratches) | 
|  | { | 
|  | integer_t src_alpha(fragment); | 
|  |  | 
|  | // src_factor/dst_factor won't be used after blending, | 
|  | // so it's fine to mark them as CORRUPTIBLE (if not aliased) | 
|  | factor.flags |= CORRUPTIBLE; | 
|  |  | 
|  | switch(f) { | 
|  | case GGL_ONE_MINUS_SRC_ALPHA: | 
|  | case GGL_SRC_ALPHA: | 
|  | if (component==GGLFormat::ALPHA && !isAlphaSourceNeeded()) { | 
|  | // we're processing alpha, so we already have | 
|  | // src-alpha in fragment, and we need src-alpha just this time. | 
|  | } else { | 
|  | // alpha-src will be needed for other components | 
|  | if (!mBlendFactorCached || mBlendFactorCached==f) { | 
|  | src_alpha = mAlphaSource; | 
|  | factor = mAlphaSource; | 
|  | factor.flags &= ~CORRUPTIBLE; | 
|  | // we already computed the blend factor before, nothing to do. | 
|  | if (mBlendFactorCached) | 
|  | return; | 
|  | // this is the first time, make sure to compute the blend | 
|  | // factor properly. | 
|  | mBlendFactorCached = f; | 
|  | break; | 
|  | } else { | 
|  | // we have a cached alpha blend factor, but we want another one, | 
|  | // this should really not happen because by construction, | 
|  | // we cannot have BOTH source and destination | 
|  | // blend factors use ALPHA *and* ONE_MINUS_ALPHA (because | 
|  | // the blending stage uses the f/(1-f) optimization | 
|  |  | 
|  | // for completeness, we handle this case though. Since there | 
|  | // are only 2 choices, this meens we want "the other one" | 
|  | // (1-factor) | 
|  | factor = mAlphaSource; | 
|  | factor.flags &= ~CORRUPTIBLE; | 
|  | RSB(AL, 0, factor.reg, factor.reg, imm((1<<factor.s))); | 
|  | mBlendFactorCached = f; | 
|  | return; | 
|  | } | 
|  | } | 
|  | FALLTHROUGH_INTENDED; | 
|  | case GGL_ONE_MINUS_DST_COLOR: | 
|  | case GGL_DST_COLOR: | 
|  | case GGL_ONE_MINUS_SRC_COLOR: | 
|  | case GGL_SRC_COLOR: | 
|  | case GGL_ONE_MINUS_DST_ALPHA: | 
|  | case GGL_DST_ALPHA: | 
|  | case GGL_SRC_ALPHA_SATURATE: | 
|  | // help us find out what register we can use for the blend-factor | 
|  | // CORRUPTIBLE registers are chosen first, or a new one is allocated. | 
|  | if (fragment.flags & CORRUPTIBLE) { | 
|  | factor.setTo(fragment.reg, 32, CORRUPTIBLE); | 
|  | fragment.flags &= ~CORRUPTIBLE; | 
|  | } else if (fb.flags & CORRUPTIBLE) { | 
|  | factor.setTo(fb.reg, 32, CORRUPTIBLE); | 
|  | fb.flags &= ~CORRUPTIBLE; | 
|  | } else { | 
|  | factor.setTo(scratches.obtain(), 32, CORRUPTIBLE); | 
|  | } | 
|  | break; | 
|  | } | 
|  |  | 
|  | // XXX: doesn't work if size==1 | 
|  |  | 
|  | switch(f) { | 
|  | case GGL_ONE_MINUS_DST_COLOR: | 
|  | case GGL_DST_COLOR: | 
|  | factor.s = fb.s; | 
|  | ADD(AL, 0, factor.reg, fb.reg, reg_imm(fb.reg, LSR, fb.s-1)); | 
|  | break; | 
|  | case GGL_ONE_MINUS_SRC_COLOR: | 
|  | case GGL_SRC_COLOR: | 
|  | factor.s = fragment.s; | 
|  | ADD(AL, 0, factor.reg, fragment.reg, | 
|  | reg_imm(fragment.reg, LSR, fragment.s-1)); | 
|  | break; | 
|  | case GGL_ONE_MINUS_SRC_ALPHA: | 
|  | case GGL_SRC_ALPHA: | 
|  | factor.s = src_alpha.s; | 
|  | ADD(AL, 0, factor.reg, src_alpha.reg, | 
|  | reg_imm(src_alpha.reg, LSR, src_alpha.s-1)); | 
|  | break; | 
|  | case GGL_ONE_MINUS_DST_ALPHA: | 
|  | case GGL_DST_ALPHA: | 
|  | // XXX: should be precomputed | 
|  | extract(factor, dst_pixel, GGLFormat::ALPHA); | 
|  | ADD(AL, 0, factor.reg, factor.reg, | 
|  | reg_imm(factor.reg, LSR, factor.s-1)); | 
|  | break; | 
|  | case GGL_SRC_ALPHA_SATURATE: | 
|  | // XXX: should be precomputed | 
|  | // XXX: f = min(As, 1-Ad) | 
|  | // btw, we're guaranteed that Ad's size is <= 8, because | 
|  | // it's extracted from the framebuffer | 
|  | break; | 
|  | } | 
|  |  | 
|  | switch(f) { | 
|  | case GGL_ONE_MINUS_DST_COLOR: | 
|  | case GGL_ONE_MINUS_SRC_COLOR: | 
|  | case GGL_ONE_MINUS_DST_ALPHA: | 
|  | case GGL_ONE_MINUS_SRC_ALPHA: | 
|  | RSB(AL, 0, factor.reg, factor.reg, imm((1<<factor.s))); | 
|  | } | 
|  |  | 
|  | // don't need more than 8-bits for the blend factor | 
|  | // and this will prevent overflows in the multiplies later | 
|  | if (factor.s > 8) { | 
|  | MOV(AL, 0, factor.reg, reg_imm(factor.reg, LSR, factor.s-8)); | 
|  | factor.s = 8; | 
|  | } | 
|  | } | 
|  |  | 
|  | int GGLAssembler::blending_codes(int fs, int fd) | 
|  | { | 
|  | int blending = 0; | 
|  | switch(fs) { | 
|  | case GGL_ONE: | 
|  | blending |= BLEND_SRC; | 
|  | break; | 
|  |  | 
|  | case GGL_ONE_MINUS_DST_COLOR: | 
|  | case GGL_DST_COLOR: | 
|  | blending |= FACTOR_DST|BLEND_SRC; | 
|  | break; | 
|  | case GGL_ONE_MINUS_DST_ALPHA: | 
|  | case GGL_DST_ALPHA: | 
|  | // no need to extract 'component' from the destination | 
|  | // for the blend factor, because we need ALPHA only. | 
|  | blending |= BLEND_SRC; | 
|  | break; | 
|  |  | 
|  | case GGL_ONE_MINUS_SRC_COLOR: | 
|  | case GGL_SRC_COLOR: | 
|  | blending |= FACTOR_SRC|BLEND_SRC; | 
|  | break; | 
|  | case GGL_ONE_MINUS_SRC_ALPHA: | 
|  | case GGL_SRC_ALPHA: | 
|  | case GGL_SRC_ALPHA_SATURATE: | 
|  | blending |= FACTOR_SRC|BLEND_SRC; | 
|  | break; | 
|  | } | 
|  | switch(fd) { | 
|  | case GGL_ONE: | 
|  | blending |= BLEND_DST; | 
|  | break; | 
|  |  | 
|  | case GGL_ONE_MINUS_DST_COLOR: | 
|  | case GGL_DST_COLOR: | 
|  | blending |= FACTOR_DST|BLEND_DST; | 
|  | break; | 
|  | case GGL_ONE_MINUS_DST_ALPHA: | 
|  | case GGL_DST_ALPHA: | 
|  | blending |= FACTOR_DST|BLEND_DST; | 
|  | break; | 
|  |  | 
|  | case GGL_ONE_MINUS_SRC_COLOR: | 
|  | case GGL_SRC_COLOR: | 
|  | blending |= FACTOR_SRC|BLEND_DST; | 
|  | break; | 
|  | case GGL_ONE_MINUS_SRC_ALPHA: | 
|  | case GGL_SRC_ALPHA: | 
|  | // no need to extract 'component' from the source | 
|  | // for the blend factor, because we need ALPHA only. | 
|  | blending |= BLEND_DST; | 
|  | break; | 
|  | } | 
|  | return blending; | 
|  | } | 
|  |  | 
|  | // --------------------------------------------------------------------------- | 
|  |  | 
|  | void GGLAssembler::build_blendFOneMinusF( | 
|  | component_t& temp, | 
|  | const integer_t& factor, | 
|  | const integer_t& fragment, | 
|  | const integer_t& fb) | 
|  | { | 
|  | //  R = S*f + D*(1-f) = (S-D)*f + D | 
|  | Scratch scratches(registerFile()); | 
|  | // compute S-D | 
|  | integer_t diff(fragment.flags & CORRUPTIBLE ? | 
|  | fragment.reg : scratches.obtain(), fb.size(), CORRUPTIBLE); | 
|  | const int shift = fragment.size() - fb.size(); | 
|  | if (shift>0)        RSB(AL, 0, diff.reg, fb.reg, reg_imm(fragment.reg, LSR, shift)); | 
|  | else if (shift<0)   RSB(AL, 0, diff.reg, fb.reg, reg_imm(fragment.reg, LSL,-shift)); | 
|  | else                RSB(AL, 0, diff.reg, fb.reg, fragment.reg); | 
|  | mul_factor_add(temp, diff, factor, component_t(fb)); | 
|  | } | 
|  |  | 
|  | void GGLAssembler::build_blendOneMinusFF( | 
|  | component_t& temp, | 
|  | const integer_t& factor, | 
|  | const integer_t& fragment, | 
|  | const integer_t& fb) | 
|  | { | 
|  | //  R = S*f + D*(1-f) = (S-D)*f + D | 
|  | Scratch scratches(registerFile()); | 
|  | // compute D-S | 
|  | integer_t diff(fb.flags & CORRUPTIBLE ? | 
|  | fb.reg : scratches.obtain(), fb.size(), CORRUPTIBLE); | 
|  | const int shift = fragment.size() - fb.size(); | 
|  | if (shift>0)        SUB(AL, 0, diff.reg, fb.reg, reg_imm(fragment.reg, LSR, shift)); | 
|  | else if (shift<0)   SUB(AL, 0, diff.reg, fb.reg, reg_imm(fragment.reg, LSL,-shift)); | 
|  | else                SUB(AL, 0, diff.reg, fb.reg, fragment.reg); | 
|  | mul_factor_add(temp, diff, factor, component_t(fragment)); | 
|  | } | 
|  |  | 
|  | // --------------------------------------------------------------------------- | 
|  |  | 
|  | void GGLAssembler::mul_factor(  component_t& d, | 
|  | const integer_t& v, | 
|  | const integer_t& f) | 
|  | { | 
|  | int vs = v.size(); | 
|  | int fs = f.size(); | 
|  | int ms = vs+fs; | 
|  |  | 
|  | // XXX: we could have special cases for 1 bit mul | 
|  |  | 
|  | // all this code below to use the best multiply instruction | 
|  | // wrt the parameters size. We take advantage of the fact | 
|  | // that the 16-bits multiplies allow a 16-bit shift | 
|  | // The trick is that we just make sure that we have at least 8-bits | 
|  | // per component (which is enough for a 8 bits display). | 
|  |  | 
|  | int xy; | 
|  | int vshift = 0; | 
|  | int fshift = 0; | 
|  | int smulw = 0; | 
|  |  | 
|  | if (vs<16) { | 
|  | if (fs<16) { | 
|  | xy = xyBB; | 
|  | } else if (GGL_BETWEEN(fs, 24, 31)) { | 
|  | ms -= 16; | 
|  | xy = xyTB; | 
|  | } else { | 
|  | // eg: 15 * 18  ->  15 * 15 | 
|  | fshift = fs - 15; | 
|  | ms -= fshift; | 
|  | xy = xyBB; | 
|  | } | 
|  | } else if (GGL_BETWEEN(vs, 24, 31)) { | 
|  | if (fs<16) { | 
|  | ms -= 16; | 
|  | xy = xyTB; | 
|  | } else if (GGL_BETWEEN(fs, 24, 31)) { | 
|  | ms -= 32; | 
|  | xy = xyTT; | 
|  | } else { | 
|  | // eg: 24 * 18  ->  8 * 18 | 
|  | fshift = fs - 15; | 
|  | ms -= 16 + fshift; | 
|  | xy = xyTB; | 
|  | } | 
|  | } else { | 
|  | if (fs<16) { | 
|  | // eg: 18 * 15  ->  15 * 15 | 
|  | vshift = vs - 15; | 
|  | ms -= vshift; | 
|  | xy = xyBB; | 
|  | } else if (GGL_BETWEEN(fs, 24, 31)) { | 
|  | // eg: 18 * 24  ->  15 * 8 | 
|  | vshift = vs - 15; | 
|  | ms -= 16 + vshift; | 
|  | xy = xyBT; | 
|  | } else { | 
|  | // eg: 18 * 18  ->  (15 * 18)>>16 | 
|  | fshift = fs - 15; | 
|  | ms -= 16 + fshift; | 
|  | xy = yB;    //XXX SMULWB | 
|  | smulw = 1; | 
|  | } | 
|  | } | 
|  |  | 
|  | ALOGE_IF(ms>=32, "mul_factor overflow vs=%d, fs=%d", vs, fs); | 
|  |  | 
|  | int vreg = v.reg; | 
|  | int freg = f.reg; | 
|  | if (vshift) { | 
|  | MOV(AL, 0, d.reg, reg_imm(vreg, LSR, vshift)); | 
|  | vreg = d.reg; | 
|  | } | 
|  | if (fshift) { | 
|  | MOV(AL, 0, d.reg, reg_imm(vreg, LSR, fshift)); | 
|  | freg = d.reg; | 
|  | } | 
|  | if (smulw)  SMULW(AL, xy, d.reg, vreg, freg); | 
|  | else        SMUL(AL, xy, d.reg, vreg, freg); | 
|  |  | 
|  |  | 
|  | d.h = ms; | 
|  | if (mDithering) { | 
|  | d.l = 0; | 
|  | } else { | 
|  | d.l = fs; | 
|  | d.flags |= CLEAR_LO; | 
|  | } | 
|  | } | 
|  |  | 
|  | void GGLAssembler::mul_factor_add(  component_t& d, | 
|  | const integer_t& v, | 
|  | const integer_t& f, | 
|  | const component_t& a) | 
|  | { | 
|  | // XXX: we could have special cases for 1 bit mul | 
|  | Scratch scratches(registerFile()); | 
|  |  | 
|  | int vs = v.size(); | 
|  | int fs = f.size(); | 
|  | int as = a.h; | 
|  | int ms = vs+fs; | 
|  |  | 
|  | ALOGE_IF(ms>=32, "mul_factor_add overflow vs=%d, fs=%d, as=%d", vs, fs, as); | 
|  |  | 
|  | integer_t add(a.reg, a.h, a.flags); | 
|  |  | 
|  | // 'a' is a component_t but it is guaranteed to have | 
|  | // its high bits set to 0. However in the dithering case, | 
|  | // we can't get away with truncating the potentially bad bits | 
|  | // so extraction is needed. | 
|  |  | 
|  | if ((mDithering) && (a.size() < ms)) { | 
|  | // we need to expand a | 
|  | if (!(a.flags & CORRUPTIBLE)) { | 
|  | // ... but it's not corruptible, so we need to pick a | 
|  | // temporary register. | 
|  | // Try to uses the destination register first (it's likely | 
|  | // to be usable, unless it aliases an input). | 
|  | if (d.reg!=a.reg && d.reg!=v.reg && d.reg!=f.reg) { | 
|  | add.reg = d.reg; | 
|  | } else { | 
|  | add.reg = scratches.obtain(); | 
|  | } | 
|  | } | 
|  | expand(add, a, ms); // extracts and expands | 
|  | as = ms; | 
|  | } | 
|  |  | 
|  | if (ms == as) { | 
|  | if (vs<16 && fs<16) SMLABB(AL, d.reg, v.reg, f.reg, add.reg); | 
|  | else                MLA(AL, 0, d.reg, v.reg, f.reg, add.reg); | 
|  | } else { | 
|  | int temp = d.reg; | 
|  | if (temp == add.reg) { | 
|  | // the mul will modify add.reg, we need an intermediary reg | 
|  | if (v.flags & CORRUPTIBLE)      temp = v.reg; | 
|  | else if (f.flags & CORRUPTIBLE) temp = f.reg; | 
|  | else                            temp = scratches.obtain(); | 
|  | } | 
|  |  | 
|  | if (vs<16 && fs<16) SMULBB(AL, temp, v.reg, f.reg); | 
|  | else                MUL(AL, 0, temp, v.reg, f.reg); | 
|  |  | 
|  | if (ms>as) { | 
|  | ADD(AL, 0, d.reg, temp, reg_imm(add.reg, LSL, ms-as)); | 
|  | } else if (ms<as) { | 
|  | // not sure if we should expand the mul instead? | 
|  | ADD(AL, 0, d.reg, temp, reg_imm(add.reg, LSR, as-ms)); | 
|  | } | 
|  | } | 
|  |  | 
|  | d.h = ms; | 
|  | if (mDithering) { | 
|  | d.l = a.l; | 
|  | } else { | 
|  | d.l = fs>a.l ? fs : a.l; | 
|  | d.flags |= CLEAR_LO; | 
|  | } | 
|  | } | 
|  |  | 
|  | void GGLAssembler::component_add(component_t& d, | 
|  | const integer_t& dst, const integer_t& src) | 
|  | { | 
|  | // here we're guaranteed that fragment.size() >= fb.size() | 
|  | const int shift = src.size() - dst.size(); | 
|  | if (!shift) { | 
|  | ADD(AL, 0, d.reg, src.reg, dst.reg); | 
|  | } else { | 
|  | ADD(AL, 0, d.reg, src.reg, reg_imm(dst.reg, LSL, shift)); | 
|  | } | 
|  |  | 
|  | d.h = src.size(); | 
|  | if (mDithering) { | 
|  | d.l = 0; | 
|  | } else { | 
|  | d.l = shift; | 
|  | d.flags |= CLEAR_LO; | 
|  | } | 
|  | } | 
|  |  | 
|  | void GGLAssembler::component_sat(const component_t& v) | 
|  | { | 
|  | const int one = ((1<<v.size())-1)<<v.l; | 
|  | CMP(AL, v.reg, imm( 1<<v.h )); | 
|  | if (isValidImmediate(one)) { | 
|  | MOV(HS, 0, v.reg, imm( one )); | 
|  | } else if (isValidImmediate(~one)) { | 
|  | MVN(HS, 0, v.reg, imm( ~one )); | 
|  | } else { | 
|  | MOV(HS, 0, v.reg, imm( 1<<v.h )); | 
|  | SUB(HS, 0, v.reg, v.reg, imm( 1<<v.l )); | 
|  | } | 
|  | } | 
|  |  | 
|  | // ---------------------------------------------------------------------------- | 
|  |  | 
|  | }; // namespace android | 
|  |  |