|  | /* libs/pixelflinger/fixed.cpp | 
|  | ** | 
|  | ** Copyright 2006, The Android Open Source Project | 
|  | ** | 
|  | ** Licensed under the Apache License, Version 2.0 (the "License"); | 
|  | ** you may not use this file except in compliance with the License. | 
|  | ** You may obtain a copy of the License at | 
|  | ** | 
|  | **     http://www.apache.org/licenses/LICENSE-2.0 | 
|  | ** | 
|  | ** Unless required by applicable law or agreed to in writing, software | 
|  | ** distributed under the License is distributed on an "AS IS" BASIS, | 
|  | ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
|  | ** See the License for the specific language governing permissions and | 
|  | ** limitations under the License. | 
|  | */ | 
|  |  | 
|  | #include <stdio.h> | 
|  |  | 
|  | #include <private/pixelflinger/ggl_context.h> | 
|  | #include <private/pixelflinger/ggl_fixed.h> | 
|  |  | 
|  |  | 
|  | // ------------------------------------------------------------------------ | 
|  |  | 
|  | int32_t gglRecipQNormalized(int32_t x, int* exponent) | 
|  | { | 
|  | const int32_t s = x>>31; | 
|  | uint32_t a = s ? -x : x; | 
|  |  | 
|  | // the result will overflow, so just set it to the biggest/inf value | 
|  | if (ggl_unlikely(a <= 2LU)) { | 
|  | *exponent = 0; | 
|  | return s ? FIXED_MIN : FIXED_MAX; | 
|  | } | 
|  |  | 
|  | // Newton-Raphson iteration: | 
|  | // x = r*(2 - a*r) | 
|  |  | 
|  | const int32_t lz = gglClz(a); | 
|  | a <<= lz;  // 0.32 | 
|  | uint32_t r = a; | 
|  | // note: if a == 0x80000000, this means x was a power-of-2, in this | 
|  | // case we don't need to compute anything. We get the reciprocal for | 
|  | // (almost) free. | 
|  | if (a != 0x80000000) { | 
|  | r = (0x2E800 << (30-16)) - (r>>(2-1)); // 2.30, r = 2.90625 - 2*a | 
|  | // 0.32 + 2.30 = 2.62 -> 2.30 | 
|  | // 2.30 + 2.30 = 4.60 -> 2.30 | 
|  | r = (((2LU<<30) - uint32_t((uint64_t(a)*r) >> 32)) * uint64_t(r)) >> 30; | 
|  | r = (((2LU<<30) - uint32_t((uint64_t(a)*r) >> 32)) * uint64_t(r)) >> 30; | 
|  | } | 
|  |  | 
|  | // shift right 1-bit to make room for the sign bit | 
|  | *exponent = 30-lz-1; | 
|  | r >>= 1; | 
|  | return s ? -r : r; | 
|  | } | 
|  |  | 
|  | int32_t gglRecipQ(GGLfixed x, int q) | 
|  | { | 
|  | int shift; | 
|  | x = gglRecipQNormalized(x, &shift); | 
|  | shift += 16-q; | 
|  | if (shift > 0) | 
|  | x += 1L << (shift-1);   // rounding | 
|  | x >>= shift; | 
|  | return x; | 
|  | } | 
|  |  | 
|  | // ------------------------------------------------------------------------ | 
|  |  | 
|  | GGLfixed gglFastDivx(GGLfixed n, GGLfixed d) | 
|  | { | 
|  | if ((d>>24) && ((d>>24)+1)) { | 
|  | n >>= 8; | 
|  | d >>= 8; | 
|  | } | 
|  | return gglMulx(n, gglRecip(d)); | 
|  | } | 
|  |  | 
|  | // ------------------------------------------------------------------------ | 
|  |  | 
|  | static const GGLfixed ggl_sqrt_reciproc_approx_tab[8] = { | 
|  | // 1/sqrt(x) with x = 1-N/16, N=[8...1] | 
|  | 0x16A09, 0x15555, 0x143D1, 0x134BF, 0x1279A, 0x11C01, 0x111AC, 0x10865 | 
|  | }; | 
|  |  | 
|  | GGLfixed gglSqrtRecipx(GGLfixed x) | 
|  | { | 
|  | if (x == 0)         return FIXED_MAX; | 
|  | if (x == FIXED_ONE) return x; | 
|  | const GGLfixed a = x; | 
|  | const int32_t lz = gglClz(x); | 
|  | x = ggl_sqrt_reciproc_approx_tab[(a>>(28-lz))&0x7]; | 
|  | const int32_t exp = lz - 16; | 
|  | if (exp <= 0)   x >>= -exp>>1; | 
|  | else            x <<= (exp>>1) + (exp & 1); | 
|  | if (exp & 1) { | 
|  | x = gglMulx(x, ggl_sqrt_reciproc_approx_tab[0])>>1; | 
|  | } | 
|  | // 2 Newton-Raphson iterations: x = x/2*(3-(a*x)*x) | 
|  | x = gglMulx((x>>1),(0x30000 - gglMulx(gglMulx(a,x),x))); | 
|  | x = gglMulx((x>>1),(0x30000 - gglMulx(gglMulx(a,x),x))); | 
|  | return x; | 
|  | } | 
|  |  | 
|  | GGLfixed gglSqrtx(GGLfixed a) | 
|  | { | 
|  | // Compute a full precision square-root (24 bits accuracy) | 
|  | GGLfixed r = 0; | 
|  | GGLfixed bit = 0x800000; | 
|  | int32_t bshift = 15; | 
|  | do { | 
|  | GGLfixed temp = bit + (r<<1); | 
|  | if (bshift >= 8)    temp <<= (bshift-8); | 
|  | else                temp >>= (8-bshift); | 
|  | if (a >= temp) { | 
|  | r += bit; | 
|  | a -= temp; | 
|  | } | 
|  | bshift--; | 
|  | } while (bit>>=1); | 
|  | return r; | 
|  | } | 
|  |  | 
|  | // ------------------------------------------------------------------------ | 
|  |  | 
|  | static const GGLfixed ggl_log_approx_tab[] = { | 
|  | // -ln(x)/ln(2) with x = N/16, N=[8...16] | 
|  | 0xFFFF, 0xd47f, 0xad96, 0x8a62, 0x6a3f, 0x4caf, 0x3151, 0x17d6, 0x0000 | 
|  | }; | 
|  |  | 
|  | static const GGLfixed ggl_alog_approx_tab[] = { // domain [0 - 1.0] | 
|  | 0xffff, 0xeac0, 0xd744, 0xc567, 0xb504, 0xa5fe, 0x9837, 0x8b95, 0x8000 | 
|  | }; | 
|  |  | 
|  | GGLfixed gglPowx(GGLfixed x, GGLfixed y) | 
|  | { | 
|  | // prerequisite: 0 <= x <= 1, and y >=0 | 
|  |  | 
|  | // pow(x,y) = 2^(y*log2(x)) | 
|  | // =  2^(y*log2(x*(2^exp)*(2^-exp)))) | 
|  | // =  2^(y*(log2(X)-exp)) | 
|  | // =  2^(log2(X)*y - y*exp) | 
|  | // =  2^( - (-log2(X)*y + y*exp) ) | 
|  |  | 
|  | int32_t exp = gglClz(x) - 16; | 
|  | GGLfixed f = x << exp; | 
|  | x = (f & 0x0FFF)<<4; | 
|  | f = (f >> 12) & 0x7; | 
|  | GGLfixed p = gglMulAddx( | 
|  | ggl_log_approx_tab[f+1] - ggl_log_approx_tab[f], x, | 
|  | ggl_log_approx_tab[f]); | 
|  | p = gglMulAddx(p, y, y*exp); | 
|  | exp = gglFixedToIntFloor(p); | 
|  | if (exp < 31) { | 
|  | p = gglFracx(p); | 
|  | x = (p & 0x1FFF)<<3; | 
|  | p >>= 13; | 
|  | p = gglMulAddx( | 
|  | ggl_alog_approx_tab[p+1] - ggl_alog_approx_tab[p], x, | 
|  | ggl_alog_approx_tab[p]); | 
|  | p >>= exp; | 
|  | } else { | 
|  | p = 0; | 
|  | } | 
|  | return p; | 
|  | // ( powf((a*65536.0f), (b*65536.0f)) ) * 65536.0f; | 
|  | } | 
|  |  | 
|  | // ------------------------------------------------------------------------ | 
|  |  | 
|  | int32_t gglDivQ(GGLfixed n, GGLfixed d, int32_t i) | 
|  | { | 
|  | //int32_t r =int32_t((int64_t(n)<<i)/d); | 
|  | const int32_t ds = n^d; | 
|  | if (n<0) n = -n; | 
|  | if (d<0) d = -d; | 
|  | int nd = gglClz(d) - gglClz(n); | 
|  | i += nd + 1; | 
|  | if (nd > 0) d <<= nd; | 
|  | else        n <<= -nd; | 
|  | uint32_t q = 0; | 
|  |  | 
|  | int j = i & 7; | 
|  | i >>= 3; | 
|  |  | 
|  | // gcc deals with the code below pretty well. | 
|  | // we get 3.75 cycles per bit in the main loop | 
|  | // and 8 cycles per bit in the termination loop | 
|  | if (ggl_likely(i)) { | 
|  | n -= d; | 
|  | do { | 
|  | q <<= 8; | 
|  | if (n>=0)   q |= 128; | 
|  | else        n += d; | 
|  | n = n*2 - d; | 
|  | if (n>=0)   q |= 64; | 
|  | else        n += d; | 
|  | n = n*2 - d; | 
|  | if (n>=0)   q |= 32; | 
|  | else        n += d; | 
|  | n = n*2 - d; | 
|  | if (n>=0)   q |= 16; | 
|  | else        n += d; | 
|  | n = n*2 - d; | 
|  | if (n>=0)   q |= 8; | 
|  | else        n += d; | 
|  | n = n*2 - d; | 
|  | if (n>=0)   q |= 4; | 
|  | else        n += d; | 
|  | n = n*2 - d; | 
|  | if (n>=0)   q |= 2; | 
|  | else        n += d; | 
|  | n = n*2 - d; | 
|  | if (n>=0)   q |= 1; | 
|  | else        n += d; | 
|  |  | 
|  | if (--i == 0) | 
|  | goto finish; | 
|  |  | 
|  | n = n*2 - d; | 
|  | } while(true); | 
|  | do { | 
|  | q <<= 1; | 
|  | n = n*2 - d; | 
|  | if (n>=0)   q |= 1; | 
|  | else        n += d; | 
|  | finish: ; | 
|  | } while (j--); | 
|  | return (ds<0) ? -q : q; | 
|  | } | 
|  |  | 
|  | n -= d; | 
|  | if (n>=0)   q |= 1; | 
|  | else        n += d; | 
|  | j--; | 
|  | goto finish; | 
|  | } | 
|  |  | 
|  | // ------------------------------------------------------------------------ | 
|  |  | 
|  | // assumes that the int32_t values of a, b, and c are all positive | 
|  | // use when both a and b are larger than c | 
|  |  | 
|  | template <typename T> | 
|  | static inline void swap(T& a, T& b) { | 
|  | T t(a); | 
|  | a = b; | 
|  | b = t; | 
|  | } | 
|  |  | 
|  | static __attribute__((noinline)) | 
|  | int32_t slow_muldiv(uint32_t a, uint32_t b, uint32_t c) | 
|  | { | 
|  | // first we compute a*b as a 64-bit integer | 
|  | // (GCC generates umull with the code below) | 
|  | uint64_t ab = uint64_t(a)*b; | 
|  | uint32_t hi = ab>>32; | 
|  | uint32_t lo = ab; | 
|  | uint32_t result; | 
|  |  | 
|  | // now perform the division | 
|  | if (hi >= c) { | 
|  | overflow: | 
|  | result = 0x7fffffff;  // basic overflow | 
|  | } else if (hi == 0) { | 
|  | result = lo/c;  // note: c can't be 0 | 
|  | if ((result >> 31) != 0)  // result must fit in 31 bits | 
|  | goto overflow; | 
|  | } else { | 
|  | uint32_t r = hi; | 
|  | int bits = 31; | 
|  | result = 0; | 
|  | do { | 
|  | r = (r << 1) | (lo >> 31); | 
|  | lo <<= 1; | 
|  | result <<= 1; | 
|  | if (r >= c) { | 
|  | r -= c; | 
|  | result |= 1; | 
|  | } | 
|  | } while (bits--); | 
|  | } | 
|  | return int32_t(result); | 
|  | } | 
|  |  | 
|  | // assumes a >= 0 and c >= b >= 0 | 
|  | static inline | 
|  | int32_t quick_muldiv(int32_t a, int32_t b, int32_t c) | 
|  | { | 
|  | int32_t r = 0, q = 0, i; | 
|  | int leading = gglClz(a); | 
|  | i = 32 - leading; | 
|  | a <<= leading; | 
|  | do { | 
|  | r <<= 1; | 
|  | if (a < 0) | 
|  | r += b; | 
|  | a <<= 1; | 
|  | q <<= 1; | 
|  | if (r >= c) { | 
|  | r -= c; | 
|  | q++; | 
|  | } | 
|  | asm(""::); // gcc generates better code this way | 
|  | if (r >= c) { | 
|  | r -= c; | 
|  | q++; | 
|  | } | 
|  | } | 
|  | while (--i); | 
|  | return q; | 
|  | } | 
|  |  | 
|  | // this function computes a*b/c with 64-bit intermediate accuracy | 
|  | // overflows (e.g. division by 0) are handled and return INT_MAX | 
|  |  | 
|  | int32_t gglMulDivi(int32_t a, int32_t b, int32_t c) | 
|  | { | 
|  | int32_t result; | 
|  | int32_t sign = a^b^c; | 
|  |  | 
|  | if (a < 0) a = -a; | 
|  | if (b < 0) b = -b; | 
|  | if (c < 0) c = -c; | 
|  |  | 
|  | if (a < b) { | 
|  | swap(a, b); | 
|  | } | 
|  |  | 
|  | if (b <= c) result = quick_muldiv(a, b, c); | 
|  | else        result = slow_muldiv((uint32_t)a, (uint32_t)b, (uint32_t)c); | 
|  |  | 
|  | if (sign < 0) | 
|  | result = -result; | 
|  |  | 
|  | return result; | 
|  | } |