|  | /* | 
|  | * Copyright (C) 2015 The Android Open Source Project | 
|  | * All rights reserved. | 
|  | * | 
|  | * Redistribution and use in source and binary forms, with or without | 
|  | * modification, are permitted provided that the following conditions | 
|  | * are met: | 
|  | *  * Redistributions of source code must retain the above copyright | 
|  | *    notice, this list of conditions and the following disclaimer. | 
|  | *  * Redistributions in binary form must reproduce the above copyright | 
|  | *    notice, this list of conditions and the following disclaimer in | 
|  | *    the documentation and/or other materials provided with the | 
|  | *    distribution. | 
|  | * | 
|  | * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS | 
|  | * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT | 
|  | * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS | 
|  | * FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE | 
|  | * COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, | 
|  | * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, | 
|  | * BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS | 
|  | * OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED | 
|  | * AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, | 
|  | * OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT | 
|  | * OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF | 
|  | * SUCH DAMAGE. | 
|  | */ | 
|  |  | 
|  | #include "socket.h" | 
|  |  | 
|  | #include <winsock2.h> | 
|  | #include <ws2tcpip.h> | 
|  |  | 
|  | #include <memory> | 
|  |  | 
|  | #include <android-base/stringprintf.h> | 
|  |  | 
|  | // Windows UDP socket functionality. | 
|  | class WindowsUdpSocket : public UdpSocket { | 
|  | public: | 
|  | enum class Type { kClient, kServer }; | 
|  |  | 
|  | WindowsUdpSocket(SOCKET sock, Type type); | 
|  | ~WindowsUdpSocket() override; | 
|  |  | 
|  | ssize_t Send(const void* data, size_t len) override; | 
|  | ssize_t Receive(void* data, size_t len, int timeout_ms) override; | 
|  | int Close() override; | 
|  |  | 
|  | private: | 
|  | SOCKET sock_; | 
|  | int receive_timeout_ms_ = 0; | 
|  | std::unique_ptr<sockaddr_storage> addr_; | 
|  | int addr_size_ = 0; | 
|  |  | 
|  | DISALLOW_COPY_AND_ASSIGN(WindowsUdpSocket); | 
|  | }; | 
|  |  | 
|  | WindowsUdpSocket::WindowsUdpSocket(SOCKET sock, Type type) : sock_(sock) { | 
|  | // Only servers need to remember addresses; clients are connected to a server in NewUdpClient() | 
|  | // so will send to that server without needing to specify the address again. | 
|  | if (type == Type::kServer) { | 
|  | addr_.reset(new sockaddr_storage); | 
|  | addr_size_ = sizeof(*addr_); | 
|  | memset(addr_.get(), 0, addr_size_); | 
|  | } | 
|  | } | 
|  |  | 
|  | WindowsUdpSocket::~WindowsUdpSocket() { | 
|  | Close(); | 
|  | } | 
|  |  | 
|  | ssize_t WindowsUdpSocket::Send(const void* data, size_t len) { | 
|  | return sendto(sock_, reinterpret_cast<const char*>(data), len, 0, | 
|  | reinterpret_cast<sockaddr*>(addr_.get()), addr_size_); | 
|  | } | 
|  |  | 
|  | ssize_t WindowsUdpSocket::Receive(void* data, size_t len, int timeout_ms) { | 
|  | // Only set socket timeout if it's changed. | 
|  | if (receive_timeout_ms_ != timeout_ms) { | 
|  | if (setsockopt(sock_, SOL_SOCKET, SO_RCVTIMEO, reinterpret_cast<const char*>(&timeout_ms), | 
|  | sizeof(timeout_ms)) < 0) { | 
|  | return -1; | 
|  | } | 
|  | receive_timeout_ms_ = timeout_ms; | 
|  | } | 
|  |  | 
|  | int* addr_size_ptr = nullptr; | 
|  | if (addr_ != nullptr) { | 
|  | // Reset addr_size as it may have been modified by previous recvfrom() calls. | 
|  | addr_size_ = sizeof(*addr_); | 
|  | addr_size_ptr = &addr_size_; | 
|  | } | 
|  | int result = recvfrom(sock_, reinterpret_cast<char*>(data), len, 0, | 
|  | reinterpret_cast<sockaddr*>(addr_.get()), addr_size_ptr); | 
|  | if (result < 0 && WSAGetLastError() == WSAETIMEDOUT) { | 
|  | errno = EAGAIN; | 
|  | } | 
|  | return result; | 
|  | } | 
|  |  | 
|  | int WindowsUdpSocket::Close() { | 
|  | int result = 0; | 
|  | if (sock_ != INVALID_SOCKET) { | 
|  | result = closesocket(sock_); | 
|  | sock_ = INVALID_SOCKET; | 
|  | } | 
|  | return result; | 
|  | } | 
|  |  | 
|  | static int GetProtocol(int sock_type) { | 
|  | switch (sock_type) { | 
|  | case SOCK_DGRAM: | 
|  | return IPPROTO_UDP; | 
|  | case SOCK_STREAM: | 
|  | return IPPROTO_TCP; | 
|  | default: | 
|  | // 0 lets the system decide which protocol to use. | 
|  | return 0; | 
|  | } | 
|  | } | 
|  |  | 
|  | // Windows implementation of this libcutils function. This function does not make any calls to | 
|  | // WSAStartup() or WSACleanup() so that must be handled by the caller. | 
|  | // TODO(dpursell): share this code with adb. | 
|  | static SOCKET socket_network_client(const std::string& host, int port, int type) { | 
|  | // First resolve the host and port parameters into a usable network address. | 
|  | addrinfo hints; | 
|  | memset(&hints, 0, sizeof(hints)); | 
|  | hints.ai_socktype = type; | 
|  | hints.ai_protocol = GetProtocol(type); | 
|  |  | 
|  | addrinfo* address = nullptr; | 
|  | getaddrinfo(host.c_str(), android::base::StringPrintf("%d", port).c_str(), &hints, &address); | 
|  | if (address == nullptr) { | 
|  | return INVALID_SOCKET; | 
|  | } | 
|  |  | 
|  | // Now create and connect the socket. | 
|  | SOCKET sock = socket(address->ai_family, address->ai_socktype, address->ai_protocol); | 
|  | if (sock == INVALID_SOCKET) { | 
|  | freeaddrinfo(address); | 
|  | return INVALID_SOCKET; | 
|  | } | 
|  |  | 
|  | if (connect(sock, address->ai_addr, address->ai_addrlen) == SOCKET_ERROR) { | 
|  | closesocket(sock); | 
|  | freeaddrinfo(address); | 
|  | return INVALID_SOCKET; | 
|  | } | 
|  |  | 
|  | freeaddrinfo(address); | 
|  | return sock; | 
|  | } | 
|  |  | 
|  | // Windows implementation of this libcutils function. This implementation creates a dual-stack | 
|  | // server socket that can accept incoming IPv4 or IPv6 packets. This function does not make any | 
|  | // calls to WSAStartup() or WSACleanup() so that must be handled by the caller. | 
|  | // TODO(dpursell): share this code with adb. | 
|  | static SOCKET socket_inaddr_any_server(int port, int type) { | 
|  | SOCKET sock = socket(AF_INET6, type, GetProtocol(type)); | 
|  | if (sock == INVALID_SOCKET) { | 
|  | return INVALID_SOCKET; | 
|  | } | 
|  |  | 
|  | // Enforce exclusive addresses (1), and enable dual-stack so both IPv4 and IPv6 work (2). | 
|  | // (1) https://msdn.microsoft.com/en-us/library/windows/desktop/ms740621(v=vs.85).aspx. | 
|  | // (2) https://msdn.microsoft.com/en-us/library/windows/desktop/bb513665(v=vs.85).aspx. | 
|  | int exclusive = 1; | 
|  | DWORD v6_only = 0; | 
|  | if (setsockopt(sock, SOL_SOCKET, SO_EXCLUSIVEADDRUSE, reinterpret_cast<const char*>(&exclusive), | 
|  | sizeof(exclusive)) == SOCKET_ERROR || | 
|  | setsockopt(sock, IPPROTO_IPV6, IPV6_V6ONLY, reinterpret_cast<const char*>(&v6_only), | 
|  | sizeof(v6_only)) == SOCKET_ERROR) { | 
|  | closesocket(sock); | 
|  | return INVALID_SOCKET; | 
|  | } | 
|  |  | 
|  | // Bind the socket to our local port. | 
|  | sockaddr_in6 addr; | 
|  | memset(&addr, 0, sizeof(addr)); | 
|  | addr.sin6_family = AF_INET6; | 
|  | addr.sin6_port = htons(port); | 
|  | addr.sin6_addr = in6addr_any; | 
|  | if (bind(sock, reinterpret_cast<sockaddr*>(&addr), sizeof(addr)) == SOCKET_ERROR) { | 
|  | closesocket(sock); | 
|  | return INVALID_SOCKET; | 
|  | } | 
|  |  | 
|  | return sock; | 
|  | } | 
|  |  | 
|  | // Documentation at https://msdn.microsoft.com/en-us/library/windows/desktop/ms741549(v=vs.85).aspx | 
|  | // claims WSACleanup() should be called before program exit, but general consensus seems to be that | 
|  | // it hasn't actually been necessary for a long time, possibly since Windows 3.1. | 
|  | // | 
|  | // Both adb (1) and Chrome (2) purposefully avoid WSACleanup(), and since no adverse affects have | 
|  | // been found we may as well do the same here to keep this code simpler. | 
|  | // (1) https://android.googlesource.com/platform/system/core.git/+/master/adb/sysdeps_win32.cpp#816 | 
|  | // (2) https://code.google.com/p/chromium/codesearch#chromium/src/net/base/winsock_init.cc&l=35 | 
|  | static bool InitWinsock() { | 
|  | static bool init_success = false; | 
|  |  | 
|  | if (!init_success) { | 
|  | WSADATA wsaData; | 
|  | init_success = (WSAStartup(MAKEWORD(2, 2), &wsaData) == 0); | 
|  | } | 
|  |  | 
|  | return init_success; | 
|  | } | 
|  |  | 
|  | std::unique_ptr<UdpSocket> UdpSocket::NewUdpClient(const std::string& host, int port, | 
|  | std::string* error) { | 
|  | if (!InitWinsock()) { | 
|  | if (error) { | 
|  | *error = android::base::StringPrintf("Failed to initialize Winsock (error %d)", | 
|  | WSAGetLastError()); | 
|  | } | 
|  | return nullptr; | 
|  | } | 
|  |  | 
|  | SOCKET sock = socket_network_client(host, port, SOCK_DGRAM); | 
|  | if (sock == INVALID_SOCKET) { | 
|  | if (error) { | 
|  | *error = android::base::StringPrintf("Failed to connect to %s:%d (error %d)", | 
|  | host.c_str(), port, WSAGetLastError()); | 
|  | } | 
|  | return nullptr; | 
|  | } | 
|  |  | 
|  | return std::unique_ptr<UdpSocket>(new WindowsUdpSocket(sock, WindowsUdpSocket::Type::kClient)); | 
|  | } | 
|  |  | 
|  | // This functionality is currently only used by tests so we don't need any error messages. | 
|  | std::unique_ptr<UdpSocket> UdpSocket::NewUdpServer(int port) { | 
|  | if (!InitWinsock()) { | 
|  | return nullptr; | 
|  | } | 
|  |  | 
|  | SOCKET sock = socket_inaddr_any_server(port, SOCK_DGRAM); | 
|  | if (sock == INVALID_SOCKET) { | 
|  | return nullptr; | 
|  | } | 
|  |  | 
|  | return std::unique_ptr<UdpSocket>(new WindowsUdpSocket(sock, WindowsUdpSocket::Type::kServer)); | 
|  | } |