|  | /* | 
|  | * Copyright (C) 2017 The Android Open Source Project | 
|  | * | 
|  | * Licensed under the Apache License, Version 2.0 (the "License"); | 
|  | * you may not use this file except in compliance with the License. | 
|  | * You may obtain a copy of the License at | 
|  | * | 
|  | *      http://www.apache.org/licenses/LICENSE-2.0 | 
|  | * | 
|  | * Unless required by applicable law or agreed to in writing, software | 
|  | * distributed under the License is distributed on an "AS IS" BASIS, | 
|  | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
|  | * See the License for the specific language governing permissions and | 
|  | * limitations under the License. | 
|  | */ | 
|  |  | 
|  | #include "persistent_properties.h" | 
|  |  | 
|  | #include <dirent.h> | 
|  | #include <fcntl.h> | 
|  | #include <sys/stat.h> | 
|  | #include <sys/system_properties.h> | 
|  | #include <sys/types.h> | 
|  |  | 
|  | #include <memory> | 
|  |  | 
|  | #include <android-base/file.h> | 
|  | #include <android-base/logging.h> | 
|  | #include <android-base/strings.h> | 
|  | #include <android-base/unique_fd.h> | 
|  |  | 
|  | #include "util.h" | 
|  |  | 
|  | using android::base::ReadFdToString; | 
|  | using android::base::StartsWith; | 
|  | using android::base::WriteStringToFd; | 
|  | using android::base::unique_fd; | 
|  |  | 
|  | namespace android { | 
|  | namespace init { | 
|  |  | 
|  | std::string persistent_property_filename = "/data/property/persistent_properties"; | 
|  |  | 
|  | namespace { | 
|  |  | 
|  | constexpr const char kLegacyPersistentPropertyDir[] = "/data/property"; | 
|  |  | 
|  | void AddPersistentProperty(const std::string& name, const std::string& value, | 
|  | PersistentProperties* persistent_properties) { | 
|  | auto persistent_property_record = persistent_properties->add_properties(); | 
|  | persistent_property_record->set_name(name); | 
|  | persistent_property_record->set_value(value); | 
|  | } | 
|  |  | 
|  | Result<PersistentProperties> LoadLegacyPersistentProperties() { | 
|  | std::unique_ptr<DIR, decltype(&closedir)> dir(opendir(kLegacyPersistentPropertyDir), closedir); | 
|  | if (!dir) { | 
|  | return ErrnoError() << "Unable to open persistent property directory \"" | 
|  | << kLegacyPersistentPropertyDir << "\""; | 
|  | } | 
|  |  | 
|  | PersistentProperties persistent_properties; | 
|  | dirent* entry; | 
|  | while ((entry = readdir(dir.get())) != nullptr) { | 
|  | if (!StartsWith(entry->d_name, "persist.")) { | 
|  | continue; | 
|  | } | 
|  | if (entry->d_type != DT_REG) { | 
|  | continue; | 
|  | } | 
|  |  | 
|  | unique_fd fd(openat(dirfd(dir.get()), entry->d_name, O_RDONLY | O_NOFOLLOW)); | 
|  | if (fd == -1) { | 
|  | PLOG(ERROR) << "Unable to open persistent property file \"" << entry->d_name << "\""; | 
|  | continue; | 
|  | } | 
|  |  | 
|  | struct stat sb; | 
|  | if (fstat(fd, &sb) == -1) { | 
|  | PLOG(ERROR) << "fstat on property file \"" << entry->d_name << "\" failed"; | 
|  | continue; | 
|  | } | 
|  |  | 
|  | // File must not be accessible to others, be owned by root/root, and | 
|  | // not be a hard link to any other file. | 
|  | if (((sb.st_mode & (S_IRWXG | S_IRWXO)) != 0) || sb.st_uid != 0 || sb.st_gid != 0 || | 
|  | sb.st_nlink != 1) { | 
|  | PLOG(ERROR) << "skipping insecure property file " << entry->d_name | 
|  | << " (uid=" << sb.st_uid << " gid=" << sb.st_gid << " nlink=" << sb.st_nlink | 
|  | << " mode=" << std::oct << sb.st_mode << ")"; | 
|  | continue; | 
|  | } | 
|  |  | 
|  | std::string value; | 
|  | if (ReadFdToString(fd, &value)) { | 
|  | AddPersistentProperty(entry->d_name, value, &persistent_properties); | 
|  | } else { | 
|  | PLOG(ERROR) << "Unable to read persistent property file " << entry->d_name; | 
|  | } | 
|  | } | 
|  | return persistent_properties; | 
|  | } | 
|  |  | 
|  | void RemoveLegacyPersistentPropertyFiles() { | 
|  | std::unique_ptr<DIR, decltype(&closedir)> dir(opendir(kLegacyPersistentPropertyDir), closedir); | 
|  | if (!dir) { | 
|  | PLOG(ERROR) << "Unable to open persistent property directory \"" | 
|  | << kLegacyPersistentPropertyDir << "\""; | 
|  | return; | 
|  | } | 
|  |  | 
|  | dirent* entry; | 
|  | while ((entry = readdir(dir.get())) != nullptr) { | 
|  | if (!StartsWith(entry->d_name, "persist.")) { | 
|  | continue; | 
|  | } | 
|  | if (entry->d_type != DT_REG) { | 
|  | continue; | 
|  | } | 
|  | unlinkat(dirfd(dir.get()), entry->d_name, 0); | 
|  | } | 
|  | } | 
|  |  | 
|  | PersistentProperties LoadPersistentPropertiesFromMemory() { | 
|  | PersistentProperties persistent_properties; | 
|  | __system_property_foreach( | 
|  | [](const prop_info* pi, void* cookie) { | 
|  | __system_property_read_callback( | 
|  | pi, | 
|  | [](void* cookie, const char* name, const char* value, unsigned serial) { | 
|  | if (StartsWith(name, "persist.")) { | 
|  | auto properties = reinterpret_cast<PersistentProperties*>(cookie); | 
|  | AddPersistentProperty(name, value, properties); | 
|  | } | 
|  | }, | 
|  | cookie); | 
|  | }, | 
|  | &persistent_properties); | 
|  | return persistent_properties; | 
|  | } | 
|  |  | 
|  | Result<std::string> ReadPersistentPropertyFile() { | 
|  | const std::string temp_filename = persistent_property_filename + ".tmp"; | 
|  | if (access(temp_filename.c_str(), F_OK) == 0) { | 
|  | LOG(INFO) | 
|  | << "Found temporary property file while attempting to persistent system properties" | 
|  | " a previous persistent property write may have failed"; | 
|  | unlink(temp_filename.c_str()); | 
|  | } | 
|  | auto file_contents = ReadFile(persistent_property_filename); | 
|  | if (!file_contents) { | 
|  | return Error() << "Unable to read persistent property file: " << file_contents.error(); | 
|  | } | 
|  | return *file_contents; | 
|  | } | 
|  |  | 
|  | }  // namespace | 
|  |  | 
|  | Result<PersistentProperties> LoadPersistentPropertyFile() { | 
|  | auto file_contents = ReadPersistentPropertyFile(); | 
|  | if (!file_contents) return file_contents.error(); | 
|  |  | 
|  | PersistentProperties persistent_properties; | 
|  | if (persistent_properties.ParseFromString(*file_contents)) return persistent_properties; | 
|  |  | 
|  | // If the file cannot be parsed in either format, then we don't have any recovery | 
|  | // mechanisms, so we delete it to allow for future writes to take place successfully. | 
|  | unlink(persistent_property_filename.c_str()); | 
|  | return Error() << "Unable to parse persistent property file: Could not parse protobuf"; | 
|  | } | 
|  |  | 
|  | Result<Success> WritePersistentPropertyFile(const PersistentProperties& persistent_properties) { | 
|  | const std::string temp_filename = persistent_property_filename + ".tmp"; | 
|  | unique_fd fd(TEMP_FAILURE_RETRY( | 
|  | open(temp_filename.c_str(), O_WRONLY | O_CREAT | O_NOFOLLOW | O_TRUNC | O_CLOEXEC, 0600))); | 
|  | if (fd == -1) { | 
|  | return ErrnoError() << "Could not open temporary properties file"; | 
|  | } | 
|  | std::string serialized_string; | 
|  | if (!persistent_properties.SerializeToString(&serialized_string)) { | 
|  | return Error() << "Unable to serialize properties"; | 
|  | } | 
|  | if (!WriteStringToFd(serialized_string, fd)) { | 
|  | return ErrnoError() << "Unable to write file contents"; | 
|  | } | 
|  | fsync(fd); | 
|  | fd.reset(); | 
|  |  | 
|  | if (rename(temp_filename.c_str(), persistent_property_filename.c_str())) { | 
|  | int saved_errno = errno; | 
|  | unlink(temp_filename.c_str()); | 
|  | return Error(saved_errno) << "Unable to rename persistent property file"; | 
|  | } | 
|  | return Success(); | 
|  | } | 
|  |  | 
|  | // Persistent properties are not written often, so we rather not keep any data in memory and read | 
|  | // then rewrite the persistent property file for each update. | 
|  | void WritePersistentProperty(const std::string& name, const std::string& value) { | 
|  | auto persistent_properties = LoadPersistentPropertyFile(); | 
|  |  | 
|  | if (!persistent_properties) { | 
|  | LOG(ERROR) << "Recovering persistent properties from memory: " | 
|  | << persistent_properties.error(); | 
|  | persistent_properties = LoadPersistentPropertiesFromMemory(); | 
|  | } | 
|  | auto it = std::find_if(persistent_properties->mutable_properties()->begin(), | 
|  | persistent_properties->mutable_properties()->end(), | 
|  | [&name](const auto& record) { return record.name() == name; }); | 
|  | if (it != persistent_properties->mutable_properties()->end()) { | 
|  | it->set_name(name); | 
|  | it->set_value(value); | 
|  | } else { | 
|  | AddPersistentProperty(name, value, &persistent_properties.value()); | 
|  | } | 
|  |  | 
|  | if (auto result = WritePersistentPropertyFile(*persistent_properties); !result) { | 
|  | LOG(ERROR) << "Could not store persistent property: " << result.error(); | 
|  | } | 
|  | } | 
|  |  | 
|  | PersistentProperties LoadPersistentProperties() { | 
|  | auto persistent_properties = LoadPersistentPropertyFile(); | 
|  |  | 
|  | if (!persistent_properties) { | 
|  | LOG(ERROR) << "Could not load single persistent property file, trying legacy directory: " | 
|  | << persistent_properties.error(); | 
|  | persistent_properties = LoadLegacyPersistentProperties(); | 
|  | if (!persistent_properties) { | 
|  | LOG(ERROR) << "Unable to load legacy persistent properties: " | 
|  | << persistent_properties.error(); | 
|  | return {}; | 
|  | } | 
|  | if (auto result = WritePersistentPropertyFile(*persistent_properties); result) { | 
|  | RemoveLegacyPersistentPropertyFiles(); | 
|  | } else { | 
|  | LOG(ERROR) << "Unable to write single persistent property file: " << result.error(); | 
|  | // Fall through so that we still set the properties that we've read. | 
|  | } | 
|  | } | 
|  |  | 
|  | return *persistent_properties; | 
|  | } | 
|  |  | 
|  | }  // namespace init | 
|  | }  // namespace android |