| /* libs/pixelflinger/clear.cpp | 
 | ** | 
 | ** Copyright 2006, The Android Open Source Project | 
 | ** | 
 | ** Licensed under the Apache License, Version 2.0 (the "License");  | 
 | ** you may not use this file except in compliance with the License.  | 
 | ** You may obtain a copy of the License at  | 
 | ** | 
 | **     http://www.apache.org/licenses/LICENSE-2.0  | 
 | ** | 
 | ** Unless required by applicable law or agreed to in writing, software  | 
 | ** distributed under the License is distributed on an "AS IS" BASIS,  | 
 | ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.  | 
 | ** See the License for the specific language governing permissions and  | 
 | ** limitations under the License. | 
 | */ | 
 |  | 
 | #include <cutils/memory.h> | 
 |  | 
 | #include "clear.h" | 
 | #include "buffer.h" | 
 |  | 
 | namespace android { | 
 |  | 
 | // ---------------------------------------------------------------------------- | 
 |  | 
 | static void ggl_clear(void* c, GGLbitfield mask); | 
 | static void ggl_clearColorx(void* c, | 
 |         GGLclampx r, GGLclampx g, GGLclampx b, GGLclampx a);         | 
 | static void ggl_clearDepthx(void* c, GGLclampx depth); | 
 | static void ggl_clearStencil(void* c, GGLint s); | 
 |  | 
 | // ---------------------------------------------------------------------------- | 
 |  | 
 | void ggl_init_clear(context_t* c) | 
 | { | 
 |     GGLContext& procs = *(GGLContext*)c; | 
 |     GGL_INIT_PROC(procs, clear); | 
 |     GGL_INIT_PROC(procs, clearColorx); | 
 |     GGL_INIT_PROC(procs, clearDepthx); | 
 |     GGL_INIT_PROC(procs, clearStencil); | 
 |     c->state.clear.dirty =  GGL_STENCIL_BUFFER_BIT | | 
 |                             GGL_COLOR_BUFFER_BIT | | 
 |                             GGL_DEPTH_BUFFER_BIT; | 
 |     c->state.clear.depth = FIXED_ONE; | 
 | } | 
 |  | 
 | // ---------------------------------------------------------------------------- | 
 |  | 
 | static void memset2d(context_t* c, const surface_t& s, uint32_t packed, | 
 |         uint32_t l, uint32_t t, uint32_t w, uint32_t h) | 
 | { | 
 |     const uint32_t size = c->formats[s.format].size; | 
 |     const int32_t stride = s.stride * size; | 
 |     uint8_t* dst = (uint8_t*)s.data + (l + t*s.stride)*size; | 
 |     w *= size; | 
 |  | 
 |     if (ggl_likely(int32_t(w) == stride)) { | 
 |         // clear the whole thing in one call | 
 |         w *= h; | 
 |         h = 1; | 
 |     } | 
 |  | 
 |     switch (size) { | 
 |     case 1: | 
 |         do { | 
 |             memset(dst, packed, w); | 
 |             dst += stride; | 
 |         } while(--h); | 
 |         break; | 
 |     case 2: | 
 |         do { | 
 |             android_memset16((uint16_t*)dst, packed, w); | 
 |             dst += stride; | 
 |         } while(--h); | 
 |         break; | 
 |     case 3: // XXX: 24-bit clear. | 
 |         break; | 
 |     case 4: | 
 |         do { | 
 |             android_memset32((uint32_t*)dst, packed, w); | 
 |             dst += stride; | 
 |         } while(--h); | 
 |         break; | 
 |     }     | 
 | } | 
 |  | 
 | static inline GGLfixed fixedToZ(GGLfixed z) { | 
 |     return GGLfixed(((int64_t(z) << 16) - z) >> 16); | 
 | } | 
 |  | 
 | static void ggl_clear(void* con, GGLbitfield mask) | 
 | { | 
 |     GGL_CONTEXT(c, con); | 
 |  | 
 |     // XXX: rgba-dithering, rgba-masking | 
 |     // XXX: handle all formats of Z and S | 
 |  | 
 |     const uint32_t l = c->state.scissor.left; | 
 |     const uint32_t t = c->state.scissor.top; | 
 |     uint32_t w = c->state.scissor.right - l; | 
 |     uint32_t h = c->state.scissor.bottom - t; | 
 |  | 
 |     if (!w || !h) | 
 |         return; | 
 |  | 
 |     // unexsiting buffers have no effect... | 
 |     if (c->state.buffers.color.format == 0) | 
 |         mask &= ~GGL_COLOR_BUFFER_BIT; | 
 |  | 
 |     if (c->state.buffers.depth.format == 0) | 
 |         mask &= ~GGL_DEPTH_BUFFER_BIT; | 
 |  | 
 |     if (c->state.buffers.stencil.format == 0) | 
 |         mask &= ~GGL_STENCIL_BUFFER_BIT; | 
 |  | 
 |     if (mask & GGL_COLOR_BUFFER_BIT) { | 
 |         if (c->state.clear.dirty & GGL_COLOR_BUFFER_BIT) { | 
 |             c->state.clear.dirty &= ~GGL_COLOR_BUFFER_BIT; | 
 |  | 
 |             uint32_t colorPacked = ggl_pack_color(c, | 
 |                     c->state.buffers.color.format, | 
 |                     gglFixedToIteratedColor(c->state.clear.r), | 
 |                     gglFixedToIteratedColor(c->state.clear.g), | 
 |                     gglFixedToIteratedColor(c->state.clear.b), | 
 |                     gglFixedToIteratedColor(c->state.clear.a)); | 
 |  | 
 |             c->state.clear.colorPacked = GGL_HOST_TO_RGBA(colorPacked); | 
 |         } | 
 |         const uint32_t packed = c->state.clear.colorPacked; | 
 |         memset2d(c, c->state.buffers.color, packed, l, t, w, h); | 
 |     } | 
 |     if (mask & GGL_DEPTH_BUFFER_BIT) { | 
 |         if (c->state.clear.dirty & GGL_DEPTH_BUFFER_BIT) { | 
 |             c->state.clear.dirty &= ~GGL_DEPTH_BUFFER_BIT; | 
 |             uint32_t depth = fixedToZ(c->state.clear.depth); | 
 |             c->state.clear.depthPacked = (depth<<16)|depth; | 
 |         } | 
 |         const uint32_t packed = c->state.clear.depthPacked; | 
 |         memset2d(c, c->state.buffers.depth, packed, l, t, w, h); | 
 |     } | 
 |  | 
 |     // XXX: do stencil buffer | 
 | } | 
 |  | 
 | static void ggl_clearColorx(void* con, | 
 |         GGLclampx r, GGLclampx g, GGLclampx b, GGLclampx a) | 
 | { | 
 |     GGL_CONTEXT(c, con); | 
 |     c->state.clear.r = gglClampx(r); | 
 |     c->state.clear.g = gglClampx(g); | 
 |     c->state.clear.b = gglClampx(b); | 
 |     c->state.clear.a = gglClampx(a); | 
 |     c->state.clear.dirty |= GGL_COLOR_BUFFER_BIT; | 
 | } | 
 |  | 
 | static void ggl_clearDepthx(void* con, GGLclampx depth) | 
 | { | 
 |     GGL_CONTEXT(c, con); | 
 |     c->state.clear.depth = gglClampx(depth); | 
 |     c->state.clear.dirty |= GGL_DEPTH_BUFFER_BIT; | 
 | } | 
 |  | 
 | static void ggl_clearStencil(void* con, GGLint s) | 
 | { | 
 |     GGL_CONTEXT(c, con); | 
 |     c->state.clear.stencil = s; | 
 |     c->state.clear.dirty |= GGL_STENCIL_BUFFER_BIT; | 
 | } | 
 |  | 
 | }; // namespace android |