| /* libs/pixelflinger/picker.cpp | 
 | ** | 
 | ** Copyright 2006, The Android Open Source Project | 
 | ** | 
 | ** Licensed under the Apache License, Version 2.0 (the "License");  | 
 | ** you may not use this file except in compliance with the License.  | 
 | ** You may obtain a copy of the License at  | 
 | ** | 
 | **     http://www.apache.org/licenses/LICENSE-2.0  | 
 | ** | 
 | ** Unless required by applicable law or agreed to in writing, software  | 
 | ** distributed under the License is distributed on an "AS IS" BASIS,  | 
 | ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.  | 
 | ** See the License for the specific language governing permissions and  | 
 | ** limitations under the License. | 
 | */ | 
 |  | 
 |  | 
 | #include <stdio.h> | 
 |  | 
 | #include "buffer.h" | 
 | #include "scanline.h" | 
 | #include "picker.h" | 
 |  | 
 | namespace android { | 
 |  | 
 | // ---------------------------------------------------------------------------- | 
 |  | 
 | void ggl_init_picker(context_t* c) | 
 | { | 
 | } | 
 |  | 
 | void ggl_pick(context_t* c) | 
 | { | 
 |     if (ggl_likely(!c->dirty)) | 
 |         return; | 
 |          | 
 |     // compute needs, see if they changed... | 
 |     const uint32_t enables = c->state.enables; | 
 |     needs_t new_needs(c->state.needs); | 
 |  | 
 |     if (c->dirty & GGL_CB_STATE) { | 
 |         new_needs.n &= ~GGL_NEEDS_CB_FORMAT_MASK; | 
 |         new_needs.n |= GGL_BUILD_NEEDS(c->state.buffers.color.format, CB_FORMAT); | 
 |         if (enables & GGL_ENABLE_BLENDING) | 
 |             c->dirty |= GGL_PIXEL_PIPELINE_STATE; | 
 |     } | 
 |  | 
 |     if (c->dirty & GGL_PIXEL_PIPELINE_STATE) { | 
 |         uint32_t n = GGL_BUILD_NEEDS(c->state.buffers.color.format, CB_FORMAT); | 
 |         uint32_t p = 0; | 
 |         if (enables & GGL_ENABLE_BLENDING) { | 
 |             uint32_t src = c->state.blend.src; | 
 |             uint32_t dst = c->state.blend.dst; | 
 |             uint32_t src_alpha = c->state.blend.src_alpha; | 
 |             uint32_t dst_alpha = c->state.blend.dst_alpha; | 
 |             const GGLFormat& cbf = c->formats[ c->state.buffers.color.format ]; | 
 |             if (!cbf.c[GGLFormat::ALPHA].h) { | 
 |                 if ((src == GGL_ONE_MINUS_DST_ALPHA) || | 
 |                     (src == GGL_DST_ALPHA)) { | 
 |                     src = GGL_ONE; | 
 |                 } | 
 |                 if ((src_alpha == GGL_ONE_MINUS_DST_ALPHA) || | 
 |                     (src_alpha == GGL_DST_ALPHA)) { | 
 |                     src_alpha = GGL_ONE; | 
 |                 } | 
 |                 if ((dst == GGL_ONE_MINUS_DST_ALPHA) || | 
 |                     (dst == GGL_DST_ALPHA)) { | 
 |                     dst = GGL_ONE; | 
 |                 } | 
 |                 if ((dst_alpha == GGL_ONE_MINUS_DST_ALPHA) || | 
 |                     (dst_alpha == GGL_DST_ALPHA)) { | 
 |                     dst_alpha = GGL_ONE; | 
 |                 } | 
 |             } | 
 |  | 
 |             src       = ggl_blendfactor_to_needs(src); | 
 |             dst       = ggl_blendfactor_to_needs(dst); | 
 |             src_alpha = ggl_blendfactor_to_needs(src_alpha); | 
 |             dst_alpha = ggl_blendfactor_to_needs(dst_alpha); | 
 |                      | 
 |             n |= GGL_BUILD_NEEDS( src, BLEND_SRC ); | 
 |             n |= GGL_BUILD_NEEDS( dst, BLEND_DST ); | 
 |             if (c->state.blend.alpha_separate) { | 
 |                 n |= GGL_BUILD_NEEDS( src_alpha, BLEND_SRCA ); | 
 |                 n |= GGL_BUILD_NEEDS( dst_alpha, BLEND_DSTA ); | 
 |             } else { | 
 |                 n |= GGL_BUILD_NEEDS( src, BLEND_SRCA ); | 
 |                 n |= GGL_BUILD_NEEDS( dst, BLEND_DSTA ); | 
 |             } | 
 |         } else { | 
 |             n |= GGL_BUILD_NEEDS( GGL_ONE,  BLEND_SRC ); | 
 |             n |= GGL_BUILD_NEEDS( GGL_ZERO, BLEND_DST ); | 
 |             n |= GGL_BUILD_NEEDS( GGL_ONE,  BLEND_SRCA ); | 
 |             n |= GGL_BUILD_NEEDS( GGL_ZERO, BLEND_DSTA ); | 
 |         } | 
 |  | 
 |  | 
 |         n |= GGL_BUILD_NEEDS(c->state.mask.color^0xF,               MASK_ARGB); | 
 |         n |= GGL_BUILD_NEEDS((enables & GGL_ENABLE_SMOOTH)  ?1:0,   SHADE); | 
 |         if (enables & GGL_ENABLE_TMUS) { | 
 |             n |= GGL_BUILD_NEEDS((enables & GGL_ENABLE_W)       ?1:0,   W); | 
 |         } | 
 |         p |= GGL_BUILD_NEEDS((enables & GGL_ENABLE_DITHER)  ?1:0,   P_DITHER); | 
 |         p |= GGL_BUILD_NEEDS((enables & GGL_ENABLE_AA)      ?1:0,   P_AA); | 
 |         p |= GGL_BUILD_NEEDS((enables & GGL_ENABLE_FOG)     ?1:0,   P_FOG); | 
 |  | 
 |         if (enables & GGL_ENABLE_LOGIC_OP) { | 
 |             n |= GGL_BUILD_NEEDS(c->state.logic_op.opcode, LOGIC_OP); | 
 |         } else { | 
 |             n |= GGL_BUILD_NEEDS(GGL_COPY, LOGIC_OP); | 
 |         } | 
 |  | 
 |         if (enables & GGL_ENABLE_ALPHA_TEST) { | 
 |             p |= GGL_BUILD_NEEDS(c->state.alpha_test.func, P_ALPHA_TEST); | 
 |         } else { | 
 |             p |= GGL_BUILD_NEEDS(GGL_ALWAYS, P_ALPHA_TEST); | 
 |         } | 
 |  | 
 |         if (enables & GGL_ENABLE_DEPTH_TEST) { | 
 |             p |= GGL_BUILD_NEEDS(c->state.depth_test.func, P_DEPTH_TEST); | 
 |             p |= GGL_BUILD_NEEDS(c->state.mask.depth&1, P_MASK_Z); | 
 |         } else { | 
 |             p |= GGL_BUILD_NEEDS(GGL_ALWAYS, P_DEPTH_TEST); | 
 |             // writing to the z-buffer is always disabled if depth-test | 
 |             // is disabled. | 
 |         } | 
 |         new_needs.n = n; | 
 |         new_needs.p = p; | 
 |     } | 
 |  | 
 |     if (c->dirty & GGL_TMU_STATE) { | 
 |         int idx = 0; | 
 |         for (int i=0 ; i<GGL_TEXTURE_UNIT_COUNT ; ++i) { | 
 |             const texture_t& tx = c->state.texture[i]; | 
 |             if (tx.enable) { | 
 |                 uint32_t t = 0; | 
 |                 t |= GGL_BUILD_NEEDS(tx.surface.format, T_FORMAT); | 
 |                 t |= GGL_BUILD_NEEDS(ggl_env_to_needs(tx.env), T_ENV); | 
 |                 t |= GGL_BUILD_NEEDS(0, T_POT);       // XXX: not used yet | 
 |                 if (tx.s_coord==GGL_ONE_TO_ONE && tx.t_coord==GGL_ONE_TO_ONE) { | 
 |                     // we encode 1-to-1 into the wrap mode | 
 |                     t |= GGL_BUILD_NEEDS(GGL_NEEDS_WRAP_11, T_S_WRAP); | 
 |                     t |= GGL_BUILD_NEEDS(GGL_NEEDS_WRAP_11, T_T_WRAP); | 
 |                 } else { | 
 |                     t |= GGL_BUILD_NEEDS(ggl_wrap_to_needs(tx.s_wrap), T_S_WRAP); | 
 |                     t |= GGL_BUILD_NEEDS(ggl_wrap_to_needs(tx.t_wrap), T_T_WRAP); | 
 |                 } | 
 |                 if (tx.mag_filter == GGL_LINEAR) { | 
 |                     t |= GGL_BUILD_NEEDS(1, T_LINEAR); | 
 |                 } | 
 |                 if (tx.min_filter == GGL_LINEAR) { | 
 |                     t |= GGL_BUILD_NEEDS(1, T_LINEAR); | 
 |                 } | 
 |                 new_needs.t[idx++] = t; | 
 |             } else { | 
 |                 new_needs.t[i] = 0; | 
 |             } | 
 |         } | 
 |     } | 
 |  | 
 |     if (new_needs != c->state.needs) { | 
 |         c->state.needs = new_needs; | 
 |         ggl_pick_texture(c); | 
 |         ggl_pick_cb(c); | 
 |         ggl_pick_scanline(c); | 
 |     } | 
 |     c->dirty = 0; | 
 | } | 
 |  | 
 | // ---------------------------------------------------------------------------- | 
 | }; // namespace android | 
 |  |