| /* | 
 |  * Copyright (C) 2018 The Android Open Source Project | 
 |  * | 
 |  * Licensed under the Apache License, Version 2.0 (the "License"); | 
 |  * you may not use this file except in compliance with the License. | 
 |  * You may obtain a copy of the License at | 
 |  * | 
 |  *      http://www.apache.org/licenses/LICENSE-2.0 | 
 |  * | 
 |  * Unless required by applicable law or agreed to in writing, software | 
 |  * distributed under the License is distributed on an "AS IS" BASIS, | 
 |  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
 |  * See the License for the specific language governing permissions and | 
 |  * limitations under the License. | 
 |  */ | 
 |  | 
 | #include "action_manager.h" | 
 |  | 
 | #include <android-base/logging.h> | 
 |  | 
 | namespace android { | 
 | namespace init { | 
 |  | 
 | ActionManager::ActionManager() : current_command_(0) {} | 
 |  | 
 | size_t ActionManager::CheckAllCommands() { | 
 |     size_t failures = 0; | 
 |     for (const auto& action : actions_) { | 
 |         failures += action->CheckAllCommands(); | 
 |     } | 
 |     return failures; | 
 | } | 
 |  | 
 | ActionManager& ActionManager::GetInstance() { | 
 |     static ActionManager instance; | 
 |     return instance; | 
 | } | 
 |  | 
 | void ActionManager::AddAction(std::unique_ptr<Action> action) { | 
 |     actions_.emplace_back(std::move(action)); | 
 | } | 
 |  | 
 | void ActionManager::QueueEventTrigger(const std::string& trigger) { | 
 |     event_queue_.emplace(trigger); | 
 | } | 
 |  | 
 | void ActionManager::QueuePropertyChange(const std::string& name, const std::string& value) { | 
 |     event_queue_.emplace(std::make_pair(name, value)); | 
 | } | 
 |  | 
 | void ActionManager::QueueAllPropertyActions() { | 
 |     QueuePropertyChange("", ""); | 
 | } | 
 |  | 
 | void ActionManager::QueueBuiltinAction(BuiltinFunction func, const std::string& name) { | 
 |     auto action = std::make_unique<Action>(true, nullptr, "<Builtin Action>", 0, name, | 
 |                                            std::map<std::string, std::string>{}); | 
 |     action->AddCommand(std::move(func), {name}, 0); | 
 |  | 
 |     event_queue_.emplace(action.get()); | 
 |     actions_.emplace_back(std::move(action)); | 
 | } | 
 |  | 
 | void ActionManager::ExecuteOneCommand() { | 
 |     // Loop through the event queue until we have an action to execute | 
 |     while (current_executing_actions_.empty() && !event_queue_.empty()) { | 
 |         for (const auto& action : actions_) { | 
 |             if (std::visit([&action](const auto& event) { return action->CheckEvent(event); }, | 
 |                            event_queue_.front())) { | 
 |                 current_executing_actions_.emplace(action.get()); | 
 |             } | 
 |         } | 
 |         event_queue_.pop(); | 
 |     } | 
 |  | 
 |     if (current_executing_actions_.empty()) { | 
 |         return; | 
 |     } | 
 |  | 
 |     auto action = current_executing_actions_.front(); | 
 |  | 
 |     if (current_command_ == 0) { | 
 |         std::string trigger_name = action->BuildTriggersString(); | 
 |         LOG(INFO) << "processing action (" << trigger_name << ") from (" << action->filename() | 
 |                   << ":" << action->line() << ")"; | 
 |     } | 
 |  | 
 |     action->ExecuteOneCommand(current_command_); | 
 |  | 
 |     // If this was the last command in the current action, then remove | 
 |     // the action from the executing list. | 
 |     // If this action was oneshot, then also remove it from actions_. | 
 |     ++current_command_; | 
 |     if (current_command_ == action->NumCommands()) { | 
 |         current_executing_actions_.pop(); | 
 |         current_command_ = 0; | 
 |         if (action->oneshot()) { | 
 |             auto eraser = [&action](std::unique_ptr<Action>& a) { return a.get() == action; }; | 
 |             actions_.erase(std::remove_if(actions_.begin(), actions_.end(), eraser), | 
 |                            actions_.end()); | 
 |         } | 
 |     } | 
 | } | 
 |  | 
 | bool ActionManager::HasMoreCommands() const { | 
 |     return !current_executing_actions_.empty() || !event_queue_.empty(); | 
 | } | 
 |  | 
 | void ActionManager::DumpState() const { | 
 |     for (const auto& a : actions_) { | 
 |         a->DumpState(); | 
 |     } | 
 | } | 
 |  | 
 | void ActionManager::ClearQueue() { | 
 |     // We are shutting down so don't claim the oneshot builtin actions back | 
 |     current_executing_actions_ = {}; | 
 |     event_queue_ = {}; | 
 |     current_command_ = 0; | 
 | } | 
 |  | 
 | }  // namespace init | 
 | }  // namespace android |