|  | /* libs/pixelflinger/clear.cpp | 
|  | ** | 
|  | ** Copyright 2006, The Android Open Source Project | 
|  | ** | 
|  | ** Licensed under the Apache License, Version 2.0 (the "License"); | 
|  | ** you may not use this file except in compliance with the License. | 
|  | ** You may obtain a copy of the License at | 
|  | ** | 
|  | **     http://www.apache.org/licenses/LICENSE-2.0 | 
|  | ** | 
|  | ** Unless required by applicable law or agreed to in writing, software | 
|  | ** distributed under the License is distributed on an "AS IS" BASIS, | 
|  | ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
|  | ** See the License for the specific language governing permissions and | 
|  | ** limitations under the License. | 
|  | */ | 
|  |  | 
|  | #include <cutils/memory.h> | 
|  |  | 
|  | #include "clear.h" | 
|  | #include "buffer.h" | 
|  |  | 
|  | namespace android { | 
|  |  | 
|  | // ---------------------------------------------------------------------------- | 
|  |  | 
|  | static void ggl_clear(void* c, GGLbitfield mask); | 
|  | static void ggl_clearColorx(void* c, | 
|  | GGLclampx r, GGLclampx g, GGLclampx b, GGLclampx a); | 
|  | static void ggl_clearDepthx(void* c, GGLclampx depth); | 
|  | static void ggl_clearStencil(void* c, GGLint s); | 
|  |  | 
|  | // ---------------------------------------------------------------------------- | 
|  |  | 
|  | void ggl_init_clear(context_t* c) | 
|  | { | 
|  | GGLContext& procs = *(GGLContext*)c; | 
|  | GGL_INIT_PROC(procs, clear); | 
|  | GGL_INIT_PROC(procs, clearColorx); | 
|  | GGL_INIT_PROC(procs, clearDepthx); | 
|  | GGL_INIT_PROC(procs, clearStencil); | 
|  | c->state.clear.dirty =  GGL_STENCIL_BUFFER_BIT | | 
|  | GGL_COLOR_BUFFER_BIT | | 
|  | GGL_DEPTH_BUFFER_BIT; | 
|  | c->state.clear.depth = FIXED_ONE; | 
|  | } | 
|  |  | 
|  | // ---------------------------------------------------------------------------- | 
|  |  | 
|  | static void memset2d(context_t* c, const surface_t& s, uint32_t packed, | 
|  | uint32_t l, uint32_t t, uint32_t w, uint32_t h) | 
|  | { | 
|  | const uint32_t size = c->formats[s.format].size; | 
|  | const int32_t stride = s.stride * size; | 
|  | uint8_t* dst = (uint8_t*)s.data + (l + t*s.stride)*size; | 
|  | w *= size; | 
|  |  | 
|  | if (ggl_likely(int32_t(w) == stride)) { | 
|  | // clear the whole thing in one call | 
|  | w *= h; | 
|  | h = 1; | 
|  | } | 
|  |  | 
|  | switch (size) { | 
|  | case 1: | 
|  | do { | 
|  | memset(dst, packed, w); | 
|  | dst += stride; | 
|  | } while(--h); | 
|  | break; | 
|  | case 2: | 
|  | do { | 
|  | android_memset16((uint16_t*)dst, packed, w); | 
|  | dst += stride; | 
|  | } while(--h); | 
|  | break; | 
|  | case 3: // XXX: 24-bit clear. | 
|  | break; | 
|  | case 4: | 
|  | do { | 
|  | android_memset32((uint32_t*)dst, packed, w); | 
|  | dst += stride; | 
|  | } while(--h); | 
|  | break; | 
|  | } | 
|  | } | 
|  |  | 
|  | static inline GGLfixed fixedToZ(GGLfixed z) { | 
|  | return GGLfixed(((int64_t(z) << 16) - z) >> 16); | 
|  | } | 
|  |  | 
|  | static void ggl_clear(void* con, GGLbitfield mask) | 
|  | { | 
|  | GGL_CONTEXT(c, con); | 
|  |  | 
|  | // XXX: rgba-dithering, rgba-masking | 
|  | // XXX: handle all formats of Z and S | 
|  |  | 
|  | const uint32_t l = c->state.scissor.left; | 
|  | const uint32_t t = c->state.scissor.top; | 
|  | uint32_t w = c->state.scissor.right - l; | 
|  | uint32_t h = c->state.scissor.bottom - t; | 
|  |  | 
|  | if (!w || !h) | 
|  | return; | 
|  |  | 
|  | // unexsiting buffers have no effect... | 
|  | if (c->state.buffers.color.format == 0) | 
|  | mask &= ~GGL_COLOR_BUFFER_BIT; | 
|  |  | 
|  | if (c->state.buffers.depth.format == 0) | 
|  | mask &= ~GGL_DEPTH_BUFFER_BIT; | 
|  |  | 
|  | if (c->state.buffers.stencil.format == 0) | 
|  | mask &= ~GGL_STENCIL_BUFFER_BIT; | 
|  |  | 
|  | if (mask & GGL_COLOR_BUFFER_BIT) { | 
|  | if (c->state.clear.dirty & GGL_COLOR_BUFFER_BIT) { | 
|  | c->state.clear.dirty &= ~GGL_COLOR_BUFFER_BIT; | 
|  |  | 
|  | uint32_t colorPacked = ggl_pack_color(c, | 
|  | c->state.buffers.color.format, | 
|  | gglFixedToIteratedColor(c->state.clear.r), | 
|  | gglFixedToIteratedColor(c->state.clear.g), | 
|  | gglFixedToIteratedColor(c->state.clear.b), | 
|  | gglFixedToIteratedColor(c->state.clear.a)); | 
|  |  | 
|  | c->state.clear.colorPacked = GGL_HOST_TO_RGBA(colorPacked); | 
|  | } | 
|  | const uint32_t packed = c->state.clear.colorPacked; | 
|  | memset2d(c, c->state.buffers.color, packed, l, t, w, h); | 
|  | } | 
|  | if (mask & GGL_DEPTH_BUFFER_BIT) { | 
|  | if (c->state.clear.dirty & GGL_DEPTH_BUFFER_BIT) { | 
|  | c->state.clear.dirty &= ~GGL_DEPTH_BUFFER_BIT; | 
|  | uint32_t depth = fixedToZ(c->state.clear.depth); | 
|  | c->state.clear.depthPacked = (depth<<16)|depth; | 
|  | } | 
|  | const uint32_t packed = c->state.clear.depthPacked; | 
|  | memset2d(c, c->state.buffers.depth, packed, l, t, w, h); | 
|  | } | 
|  |  | 
|  | // XXX: do stencil buffer | 
|  | } | 
|  |  | 
|  | static void ggl_clearColorx(void* con, | 
|  | GGLclampx r, GGLclampx g, GGLclampx b, GGLclampx a) | 
|  | { | 
|  | GGL_CONTEXT(c, con); | 
|  | c->state.clear.r = gglClampx(r); | 
|  | c->state.clear.g = gglClampx(g); | 
|  | c->state.clear.b = gglClampx(b); | 
|  | c->state.clear.a = gglClampx(a); | 
|  | c->state.clear.dirty |= GGL_COLOR_BUFFER_BIT; | 
|  | } | 
|  |  | 
|  | static void ggl_clearDepthx(void* con, GGLclampx depth) | 
|  | { | 
|  | GGL_CONTEXT(c, con); | 
|  | c->state.clear.depth = gglClampx(depth); | 
|  | c->state.clear.dirty |= GGL_DEPTH_BUFFER_BIT; | 
|  | } | 
|  |  | 
|  | static void ggl_clearStencil(void* con, GGLint s) | 
|  | { | 
|  | GGL_CONTEXT(c, con); | 
|  | c->state.clear.stencil = s; | 
|  | c->state.clear.dirty |= GGL_STENCIL_BUFFER_BIT; | 
|  | } | 
|  |  | 
|  | }; // namespace android |