| /* |
| * Copyright (C) 2012 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #ifndef LATINIME_INCREMENTAL_GEOMETRY_UTILS_H |
| #define LATINIME_INCREMENTAL_GEOMETRY_UTILS_H |
| |
| #include <cmath> |
| |
| #define MAX_DISTANCE 10000000 |
| #define KEY_NUM 27 |
| #define SPACE_KEY 26 |
| #define MAX_PATHS 2 |
| |
| #define DEBUG_DECODER false |
| |
| namespace latinime { |
| |
| static inline float sqr(float x) { |
| return x * x; |
| } |
| |
| static inline float getNormalizedSqrDistance(int x1, int y1, int x2, int y2, int scale) { |
| return sqr((x1 - x2) * 1.0 / scale) + sqr((y1 - y2) * 1.0 / scale); |
| } |
| |
| static inline int getDistance(int x1, int y1, int x2, int y2) { |
| return (int) sqrt(sqr(x2 - x1) + sqr(y2 - y1)); |
| } |
| |
| static inline float getDistanceSq(float x1, float y1, float x2, float y2) { |
| return sqr(x2 - x1) + sqr(y2 - y1); |
| } |
| |
| static inline float getAngle(int x1, int y1, int x2, int y2) { |
| float dx = x1 - x2; |
| float dy = y1 - y2; |
| if (dx == 0 && dy == 0) |
| return 0; |
| return atan2(dy, dx); |
| } |
| |
| static inline float angleDiff(float a1, float a2) { |
| float diff = a1 - a2; |
| if (diff < 0) { |
| diff = -diff; |
| } |
| if (diff > M_PI) { |
| return 2 * M_PI - diff; |
| } |
| return diff; |
| } |
| |
| //static float pointToLineDistanceSq(float x, float y, float x1, float y1, float x2, float y2) { |
| // float A = x - x1; |
| // float B = y - y1; |
| // float C = x2 - x1; |
| // float D = y2 - y1; |
| // return abs(A * D - C * B) / sqrt(C * C + D * D); |
| //} |
| |
| static inline float pointToLineSegDistanceSq( |
| float x, float y, float x1, float y1, float x2, float y2) { |
| float ray1x = x - x1; |
| float ray1y = y - y1; |
| float ray2x = x2 - x1; |
| float ray2y = y2 - y1; |
| |
| float dotProduct = ray1x * ray2x + ray1y * ray2y; |
| float lineLengthSq = ray2x * ray2x + ray2y * ray2y; |
| float projectionLengthSq = dotProduct / lineLengthSq; |
| |
| float projectionX, projectionY; |
| if (projectionLengthSq < 0) { |
| projectionX = x1; |
| projectionY = y1; |
| } else if (projectionLengthSq > 1) { |
| projectionX = x2; |
| projectionY = y2; |
| } else { |
| projectionX = x1 + projectionLengthSq * ray2x; |
| projectionY = y1 + projectionLengthSq * ray2y; |
| } |
| |
| float dist = getDistanceSq(x, y, projectionX, projectionY); |
| return dist; |
| } |
| } // namespace latinime |
| #endif // LATINIME_INCREMENTAL_GEOMETRY_UTILS_H |