Jason Sams | 0aa7166 | 2009-10-02 18:43:18 -0700 | [diff] [blame^] | 1 | #pragma version(1) |
| 2 | #pragma stateVertex(PV) |
| 3 | #pragma stateFragment(PFTexLinear) |
| 4 | #pragma stateStore(PSIcons) |
| 5 | |
| 6 | #define PI 3.14159f |
| 7 | |
| 8 | |
| 9 | // Attraction to center values from page edge to page center. |
| 10 | float g_AttractionTable[9]; |
| 11 | float g_FrictionTable[9]; |
| 12 | float g_PhysicsTableSize; |
| 13 | |
| 14 | float g_PosPage; |
| 15 | float g_PosVelocity; |
| 16 | float g_LastPositionX; |
| 17 | int g_LastTouchDown; |
| 18 | float g_DT; |
| 19 | int g_LastTime; |
| 20 | int g_PageCount; |
| 21 | float g_Zoom; |
| 22 | float g_ZoomTarget; |
| 23 | |
| 24 | // Drawing constants, should be parameters ====== |
| 25 | #define VIEW_ANGLE 1.28700222f |
| 26 | |
| 27 | void init() { |
| 28 | g_AttractionTable[0] = 6.5f; |
| 29 | g_AttractionTable[1] = 6.5f; |
| 30 | g_AttractionTable[2] = 7.0f; |
| 31 | g_AttractionTable[3] = 6.0f; |
| 32 | g_AttractionTable[4] = -6.0f; |
| 33 | g_AttractionTable[5] = -7.0f; |
| 34 | g_AttractionTable[6] = -6.5f; |
| 35 | g_AttractionTable[7] = -6.5f; |
| 36 | g_AttractionTable[8] = -6.5f; // dup 7 to avoid a clamp later |
| 37 | g_FrictionTable[0] = 3.5f; |
| 38 | g_FrictionTable[1] = 3.6f; |
| 39 | g_FrictionTable[2] = 4.0f; |
| 40 | g_FrictionTable[3] = 5.0f; |
| 41 | g_FrictionTable[4] = 5.0f; |
| 42 | g_FrictionTable[5] = 4.0f; |
| 43 | g_FrictionTable[6] = 3.6f; |
| 44 | g_FrictionTable[7] = 3.5f; |
| 45 | g_FrictionTable[8] = 3.5f; // dup 7 to avoid a clamp later |
| 46 | g_PhysicsTableSize = 7; |
| 47 | |
| 48 | g_PosVelocity = 0; |
| 49 | g_PosPage = 0; |
| 50 | g_LastTouchDown = 0; |
| 51 | g_LastPositionX = 0; |
| 52 | g_Zoom = 0; |
| 53 | g_ZoomTarget = 0; |
| 54 | } |
| 55 | |
| 56 | void move() { |
| 57 | if (g_LastTouchDown) { |
| 58 | float dx = -(state->newPositionX - g_LastPositionX); |
| 59 | g_PosVelocity = 0; |
| 60 | g_PosPage += dx; |
| 61 | |
| 62 | float pmin = -0.25f; |
| 63 | float pmax = (g_PageCount - 1) + 0.25f; |
| 64 | g_PosPage = clampf(g_PosPage, pmin, pmax); |
| 65 | } |
| 66 | g_LastTouchDown = state->newTouchDown; |
| 67 | g_LastPositionX = state->newPositionX; |
| 68 | //debugF("Move P", g_PosPage); |
| 69 | } |
| 70 | |
| 71 | void fling() { |
| 72 | g_LastTouchDown = 0; |
| 73 | g_PosVelocity = -state->flingVelocityX; |
| 74 | float av = fabsf(g_PosVelocity); |
| 75 | float minVel = 3.5f; |
| 76 | |
| 77 | minVel *= 1.f - (fabsf(fracf(g_PosPage + 0.5f) - 0.5f) * 0.45f); |
| 78 | |
| 79 | if (av < minVel && av > 0.2f) { |
| 80 | if (g_PosVelocity > 0) { |
| 81 | g_PosVelocity = minVel; |
| 82 | } else { |
| 83 | g_PosVelocity = -minVel; |
| 84 | } |
| 85 | } |
| 86 | |
| 87 | if (g_PosPage <= 0) { |
| 88 | g_PosVelocity = maxf(0, g_PosVelocity); |
| 89 | } |
| 90 | if (g_PosPage > (g_PageCount - 1)) { |
| 91 | g_PosVelocity = minf(0, g_PosVelocity); |
| 92 | } |
| 93 | //debugF("fling v", g_PosVelocity); |
| 94 | } |
| 95 | |
| 96 | void touchUp() { |
| 97 | g_LastTouchDown = 0; |
| 98 | } |
| 99 | |
| 100 | void setZoomTarget() { |
| 101 | g_ZoomTarget = state->zoomTarget; |
| 102 | //debugF("zoom target", g_ZoomTarget); |
| 103 | } |
| 104 | |
| 105 | void setZoom() { |
| 106 | readback->zoom = g_Zoom = g_ZoomTarget = state->zoom; |
| 107 | //debugF("zoom", g_ZoomTarget); |
| 108 | } |
| 109 | |
| 110 | int |
| 111 | count_pages(int iconCount) |
| 112 | { |
| 113 | int iconsPerPage = COLUMNS_PER_PAGE * ROWS_PER_PAGE; |
| 114 | int pages = iconCount / iconsPerPage; |
| 115 | if (pages*iconsPerPage != iconCount) { |
| 116 | pages++; |
| 117 | } |
| 118 | return pages; |
| 119 | } |
| 120 | |
| 121 | float |
| 122 | modf(float x, float y) |
| 123 | { |
| 124 | return x-(y*floorf(x/y)); |
| 125 | } |
| 126 | |
| 127 | void updatePos() { |
| 128 | if (g_LastTouchDown) { |
| 129 | return; |
| 130 | } |
| 131 | |
| 132 | float tablePosNorm = fracf(g_PosPage + 0.5f); |
| 133 | float tablePosF = tablePosNorm * g_PhysicsTableSize; |
| 134 | int tablePosI = tablePosF; |
| 135 | float tablePosFrac = tablePosF - tablePosI; |
| 136 | float accel = lerpf(g_AttractionTable[tablePosI], |
| 137 | g_AttractionTable[tablePosI + 1], |
| 138 | tablePosFrac) * g_DT; |
| 139 | float friction = lerpf(g_FrictionTable[tablePosI], |
| 140 | g_FrictionTable[tablePosI + 1], |
| 141 | tablePosFrac) * g_DT; |
| 142 | //debugF(" accel", accel); |
| 143 | //debugF(" friction", friction); |
| 144 | |
| 145 | // If our velocity is low OR acceleration is opposing it, apply it. |
| 146 | if (fabsf(g_PosVelocity) < 1.0f || (g_PosVelocity * accel) < 0) { |
| 147 | g_PosVelocity += accel; |
| 148 | } |
| 149 | |
| 150 | if ((friction > fabsf(g_PosVelocity)) && (friction > fabsf(accel))) { |
| 151 | // Special get back to center and overcome friction physics. |
| 152 | float t = tablePosNorm - 0.5f; |
| 153 | if (fabsf(t) < (friction * g_DT)) { |
| 154 | // really close, just snap |
| 155 | g_PosPage = roundf(g_PosPage); |
| 156 | g_PosVelocity = 0; |
| 157 | } else { |
| 158 | if (t > 0) { |
| 159 | g_PosVelocity = -friction; |
| 160 | } else { |
| 161 | g_PosVelocity = friction; |
| 162 | } |
| 163 | } |
| 164 | } else { |
| 165 | // Normal physics |
| 166 | if (g_PosVelocity > 0) { |
| 167 | g_PosVelocity -= friction; |
| 168 | g_PosVelocity = maxf(g_PosVelocity, 0); |
| 169 | } else { |
| 170 | g_PosVelocity += friction; |
| 171 | g_PosVelocity = minf(g_PosVelocity, 0); |
| 172 | } |
| 173 | } |
| 174 | g_PosPage += g_PosVelocity * g_DT; |
| 175 | |
| 176 | // Check for out of boundry conditions. |
| 177 | if (g_PosPage < 0 && g_PosVelocity < 0) { |
| 178 | float damp = 1.0 + (g_PosPage * 4); |
| 179 | damp = clampf(damp, 0.f, 0.9f); |
| 180 | g_PosVelocity *= damp; |
| 181 | } |
| 182 | if (g_PosPage > (g_PageCount-1) && g_PosVelocity > 0) { |
| 183 | float damp = 1.0 - ((g_PosPage - g_PageCount + 1) * 4); |
| 184 | damp = clampf(damp, 0.f, 0.9f); |
| 185 | g_PosVelocity *= damp; |
| 186 | } |
| 187 | } |
| 188 | |
| 189 | int positionStrip(float row, float column) |
| 190 | { |
| 191 | float mat1[16]; |
| 192 | |
| 193 | float y = 1.2f - row * 0.6f; |
| 194 | |
| 195 | float scale = 256.f / getWidth(); |
| 196 | float xscale = scale * 4.55 / 1.8f / 2; |
| 197 | |
| 198 | matrixLoadTranslate(mat1, 0.f, y, 0.f); |
| 199 | matrixScale(mat1, 1.f, scale, 1.f); |
| 200 | vpLoadModelMatrix(mat1); |
| 201 | |
| 202 | float soff = -21.8f - (column * 1.25f); |
| 203 | matrixLoadScale(mat1, xscale, 1.f, 1.f); |
| 204 | matrixTranslate(mat1, soff, 0, 0); |
| 205 | vpLoadTextureMatrix(mat1); |
| 206 | |
| 207 | return - soff * 10.f; |
| 208 | } |
| 209 | |
| 210 | void drawIcon(float row, float column, int iconNum) |
| 211 | { |
| 212 | int offset = positionStrip(row, column); |
| 213 | bindTexture(NAMED_PFTexLinear, 0, loadI32(ALLOC_ICON_IDS, iconNum)); |
| 214 | |
| 215 | if (offset < 0) { |
| 216 | offset = 0; |
| 217 | } |
| 218 | if (offset >= (450 - 20)) { |
| 219 | offset = (449 - 20); |
| 220 | } |
| 221 | drawSimpleMeshRange(NAMED_SMMesh, offset * 6, 20 * 6); |
| 222 | } |
| 223 | |
| 224 | void |
| 225 | draw_home_button() |
| 226 | { |
| 227 | color(1.0f, 1.0f, 1.0f, 1.0f); |
| 228 | bindTexture(NAMED_PFTexLinear, 0, params->homeButtonId); |
| 229 | |
| 230 | float scale = 2.0f / SCREEN_WIDTH_PX; |
| 231 | |
| 232 | float x = 0.0f; |
| 233 | |
| 234 | float y = -(SCREEN_HEIGHT_PX / (float)SCREEN_WIDTH_PX); |
| 235 | y += g_Zoom * (scale * params->homeButtonTextureHeight / 2); |
| 236 | |
| 237 | float z = 0.0f; |
| 238 | drawSprite(x, y, z, params->homeButtonTextureWidth, params->homeButtonTextureHeight); |
| 239 | } |
| 240 | |
| 241 | int |
| 242 | main(int launchID) |
| 243 | { |
| 244 | // Compute dt in seconds. |
| 245 | int newTime = uptimeMillis(); |
| 246 | g_DT = (newTime - g_LastTime) / 1000.f; |
| 247 | g_LastTime = newTime; |
| 248 | |
| 249 | //debugF("zoom", g_Zoom); |
| 250 | if (g_Zoom != g_ZoomTarget) { |
| 251 | float dz = (g_ZoomTarget - g_Zoom) * g_DT * 5; |
| 252 | if (dz && (fabsf(dz) < 0.03f)) { |
| 253 | if (dz > 0) { |
| 254 | dz = 0.03f; |
| 255 | } else { |
| 256 | dz = -0.03f; |
| 257 | } |
| 258 | } |
| 259 | if (fabsf(g_Zoom - g_ZoomTarget) < fabsf(dz)) { |
| 260 | g_Zoom = g_ZoomTarget; |
| 261 | } else { |
| 262 | g_Zoom += dz; |
| 263 | } |
| 264 | readback->zoom = g_Zoom; |
| 265 | } |
| 266 | |
| 267 | // Set clear value to dim the background based on the zoom position. |
| 268 | if (g_Zoom < 0.001f) { |
| 269 | pfClearColor(0.0f, 0.0f, 0.0f, 0.0f); |
| 270 | // When we're zoomed out and not tracking motion events, reset the pos to 0. |
| 271 | if (!g_LastTouchDown) { |
| 272 | g_PosPage = 0; |
| 273 | } |
| 274 | return 1; // 0; |
| 275 | } else if (g_Zoom < 0.99f) { |
| 276 | pfClearColor(0.0f, 0.0f, 0.0f, g_Zoom); |
| 277 | } else { |
| 278 | pfClearColor(0.0f, 0.0f, 0.0f, 0.99f); |
| 279 | } |
| 280 | |
| 281 | // icons & labels |
| 282 | int iconCount = state->iconCount; |
| 283 | g_PageCount = count_pages(iconCount); |
| 284 | |
| 285 | updatePos(0.1f); |
| 286 | readback->posX = g_PosPage; |
| 287 | readback->velocity = g_PosVelocity; |
| 288 | |
| 289 | //debugF(" draw g_PosPage", g_PosPage); |
| 290 | |
| 291 | // Draw the icons ======================================== |
| 292 | |
| 293 | // Bug makes 1.0f alpha fail. |
| 294 | //color(0.2f, 0.2f, 0.2f, 0.99f); |
| 295 | //bindProgramFragment(NAMED_PFColor); |
| 296 | //positionStrip(0, 0); |
| 297 | //drawSimpleMesh(NAMED_SMMesh); |
| 298 | |
| 299 | bindProgramFragment(NAMED_PFTexLinear); |
| 300 | |
| 301 | |
| 302 | int lastIcon = iconCount-1; |
| 303 | |
| 304 | int page = g_PosPage; |
| 305 | float currentPagePosition = g_PosPage - page; |
| 306 | |
| 307 | int iconsPerPage = COLUMNS_PER_PAGE * ROWS_PER_PAGE; |
| 308 | float scale = (1 / g_Zoom); |
| 309 | |
| 310 | float pageAngle = VIEW_ANGLE * 1.2f; |
| 311 | |
| 312 | float zoomOffset = 40 * (1 - g_Zoom); |
| 313 | int drawPage; |
| 314 | //lastIcon = 1; |
| 315 | for (drawPage = 0; drawPage < g_PageCount; drawPage++) { |
| 316 | int r, c; |
| 317 | for (r=0; r < 4; r++) { |
| 318 | for (c=0; c < 4; c++) { |
| 319 | int iconNum = drawPage * 16 + c + r * 4; |
| 320 | if (iconNum <= lastIcon) { |
| 321 | float p = (((float)drawPage) - g_PosPage) * 5.f; |
| 322 | p += c - 1.5f; |
| 323 | p += zoomOffset; |
| 324 | if (fabsf(p) > 2) { |
| 325 | drawIcon(r, p, iconNum); |
| 326 | } |
| 327 | } |
| 328 | } |
| 329 | } |
| 330 | } |
| 331 | |
| 332 | for (drawPage = 0; drawPage < g_PageCount; drawPage++) { |
| 333 | int r, c; |
| 334 | for (r=0; r < 4; r++) { |
| 335 | for (c=0; c < 4; c++) { |
| 336 | int iconNum = drawPage * 16 + c + r * 4; |
| 337 | if (iconNum <= lastIcon) { |
| 338 | float p = (((float)drawPage) - g_PosPage) * 5.f; |
| 339 | p += c - 1.5f; |
| 340 | p += zoomOffset; |
| 341 | float x = (p * 1.13f + 1.88f) * getWidth() * 0.2f; |
| 342 | float y = 570 - r * 147; |
| 343 | |
| 344 | if (fabsf(p) <= 2) { |
| 345 | drawIcon(r, p, iconNum); |
| 346 | } |
| 347 | if (fabsf(p) <= 2.5) { |
| 348 | float a = (1.2f - maxf(scale, 1.0f)) * 5; |
| 349 | color(1.0f, 1.0f, 1.0f, a); |
| 350 | bindTexture(NAMED_PFTexLinear, 0, loadI32(ALLOC_LABEL_IDS, iconNum)); |
| 351 | drawSpriteScreenspace(x, y, 0, |
| 352 | params->bubbleBitmapWidth, params->bubbleBitmapHeight); |
| 353 | } |
| 354 | } |
| 355 | } |
| 356 | } |
| 357 | |
| 358 | } |
| 359 | |
| 360 | // Draw the home button ======================================== |
| 361 | //draw_home_button(); |
| 362 | |
| 363 | // Bug workaround where the last frame is not always displayed |
| 364 | // So we keep rendering until the bug is fixed. |
| 365 | return 1; //(g_PosVelocity != 0) || fracf(g_PosPage) || g_Zoom != g_ZoomTarget); |
| 366 | } |
| 367 | |