Remove the competitors to the one true AppApps3D.
diff --git a/res/raw/rollo3.c b/res/raw/rollo3.c
index 752fa86..bb02373 100644
--- a/res/raw/rollo3.c
+++ b/res/raw/rollo3.c
@@ -102,7 +102,7 @@
void fling() {
g_LastTouchDown = 0;
- g_PosVelocity = -state->flingVelocityX * 2;
+ g_PosVelocity = -state->flingVelocity * 4;
float av = fabsf(g_PosVelocity);
float minVel = 3.5f;
@@ -329,7 +329,7 @@
bindTexture(NAMED_PFTexLinear, 0, loadI32(ALLOC_ICON_IDS, iconNum));
if (offset < -20) return;
offset = clamp(offset, 0, 199 - 20);
- drawSimpleMeshRange(NAMED_SMMesh2, offset * 6, 20 * 6);
+ drawSimpleMeshRange(NAMED_SMMesh, offset * 6, 20 * 6);
}
void drawTop(float rowOffset)
@@ -433,7 +433,7 @@
//bindProgramFragment(NAMED_PFColor);
//positionStrip(1, 0, 0);
- //drawSimpleMesh(NAMED_SMMesh2);
+ //drawSimpleMesh(NAMED_SMMesh);
bindProgramFragment(NAMED_PFTexLinear);
@@ -460,26 +460,6 @@
return 1;
}
- if (0) {
- float h = getHeight();
-
- color(1, 1, 1, 1);
- bindProgramFragment(NAMED_PFColor);
- bindProgramVertex(NAMED_PVOrtho);
- float dy = 145.f;
- float y = h - ((h - (dy * 4.f)) / 2);
-
- drawLine(0, y, 0, 480, y, 0);
- y -= dy;
- drawLine(0, y, 0, 480, y, 0);
- y -= dy;
- drawLine(0, y, 0, 480, y, 0);
- y -= dy;
- drawLine(0, y, 0, 480, y, 0);
- y -= dy;
- drawLine(0, y, 0, 480, y, 0);
- }
-
// Bug workaround where the last frame is not always displayed
// So we keep rendering until the bug is fixed.
return lastFrame((g_PosVelocity != 0) || fracf(g_PosPage) || g_Zoom != state->zoomTarget);