Remove the competitors to the one true AppApps3D.
diff --git a/res/raw/rollo3.c b/res/raw/rollo3.c
index 752fa86..bb02373 100644
--- a/res/raw/rollo3.c
+++ b/res/raw/rollo3.c
@@ -102,7 +102,7 @@
 
 void fling() {
     g_LastTouchDown = 0;
-    g_PosVelocity = -state->flingVelocityX * 2;
+    g_PosVelocity = -state->flingVelocity * 4;
     float av = fabsf(g_PosVelocity);
     float minVel = 3.5f;
 
@@ -329,7 +329,7 @@
     bindTexture(NAMED_PFTexLinear, 0, loadI32(ALLOC_ICON_IDS, iconNum));
     if (offset < -20) return;
     offset = clamp(offset, 0, 199 - 20);
-    drawSimpleMeshRange(NAMED_SMMesh2, offset * 6, 20 * 6);
+    drawSimpleMeshRange(NAMED_SMMesh, offset * 6, 20 * 6);
 }
 
 void drawTop(float rowOffset)
@@ -433,7 +433,7 @@
 
     //bindProgramFragment(NAMED_PFColor);
     //positionStrip(1, 0, 0);
-    //drawSimpleMesh(NAMED_SMMesh2);
+    //drawSimpleMesh(NAMED_SMMesh);
 
     bindProgramFragment(NAMED_PFTexLinear);
 
@@ -460,26 +460,6 @@
         return 1;
     }
 
-    if (0) {
-        float h = getHeight();
-
-        color(1, 1, 1, 1);
-        bindProgramFragment(NAMED_PFColor);
-        bindProgramVertex(NAMED_PVOrtho);
-        float dy = 145.f;
-        float y = h - ((h - (dy * 4.f)) / 2);
-
-        drawLine(0, y, 0,  480, y, 0);
-        y -= dy;
-        drawLine(0, y, 0,  480, y, 0);
-        y -= dy;
-        drawLine(0, y, 0,  480, y, 0);
-        y -= dy;
-        drawLine(0, y, 0,  480, y, 0);
-        y -= dy;
-        drawLine(0, y, 0,  480, y, 0);
-    }
-
     // Bug workaround where the last frame is not always displayed
     // So we keep rendering until the bug is fixed.
     return lastFrame((g_PosVelocity != 0) || fracf(g_PosPage) || g_Zoom != state->zoomTarget);
diff --git a/res/raw/rollo4.c b/res/raw/rollo4.c
deleted file mode 100644
index 29b31a3..0000000
--- a/res/raw/rollo4.c
+++ /dev/null
@@ -1,432 +0,0 @@
-#pragma version(1)
-#pragma stateVertex(PV)
-#pragma stateFragment(PFTexLinear)
-#pragma stateStore(PSIcons)
-
-#define PI 3.14159f
-
-
-// Attraction to center values from page edge to page center.
-float g_AttractionTable[9];
-float g_FrictionTable[9];
-float g_PhysicsTableSize;
-
-float g_PosPage;
-float g_PosVelocity;
-float g_LastPositionX;
-int g_LastTouchDown;
-float g_DT;
-int g_LastTime;
-int g_PageCount;
-float g_Zoom;
-
-// Drawing constants, should be parameters ======
-#define VIEW_ANGLE 1.28700222f
-
-float g_OldPosPage;
-float g_OldPosVelocity;
-float g_OldZoom;
-
-int g_DrawLastFrame;
-int lastFrame(int draw) {
-    // We draw one extra frame to work around the last frame post bug.
-    // We also need to track if we drew the last frame to deal with large DT
-    // in the physics.
-    int ret = g_DrawLastFrame | draw;
-    g_DrawLastFrame = draw;
-    return ret;  // should return draw instead.
-}
-
-void updateReadback() {
-    if ((g_OldPosPage != g_PosPage) ||
-        (g_OldPosVelocity != g_PosVelocity) ||
-        (g_OldZoom != g_Zoom)) {
-
-        g_OldPosPage = g_PosPage;
-        g_OldPosVelocity = g_PosVelocity;
-        g_OldZoom = g_Zoom;
-
-        int i[3];
-        i[0] = g_PosPage * (1 << 16);
-        i[1] = g_PosVelocity * (1 << 16);
-        i[2] = g_OldZoom * (1 << 16);
-        sendToClient(&i[0], 1, 12, 1);
-    }
-}
-
-void init() {
-    g_AttractionTable[0] = 6.5f;
-    g_AttractionTable[1] = 6.5f;
-    g_AttractionTable[2] = 7.0f;
-    g_AttractionTable[3] = 6.0f;
-    g_AttractionTable[4] = -6.0f;
-    g_AttractionTable[5] = -7.0f;
-    g_AttractionTable[6] = -6.5f;
-    g_AttractionTable[7] = -6.5f;
-    g_AttractionTable[8] = -6.5f;  // dup 7 to avoid a clamp later
-    g_FrictionTable[0] = 3.5f;
-    g_FrictionTable[1] = 3.6f;
-    g_FrictionTable[2] = 4.0f;
-    g_FrictionTable[3] = 5.0f;
-    g_FrictionTable[4] = 5.0f;
-    g_FrictionTable[5] = 4.0f;
-    g_FrictionTable[6] = 3.6f;
-    g_FrictionTable[7] = 3.5f;
-    g_FrictionTable[8] = 3.5f;  // dup 7 to avoid a clamp later
-    g_PhysicsTableSize = 7;
-
-    g_PosVelocity = 0;
-    g_PosPage = 0;
-    g_LastTouchDown = 0;
-    g_LastPositionX = 0;
-    g_Zoom = 0;
-}
-
-void resetHWWar() {
-}
-
-void move() {
-    if (g_LastTouchDown) {
-        float dx = -(state->newPositionX - g_LastPositionX);
-        g_PosVelocity = 0;
-        g_PosPage += dx;
-
-        float pmin = -0.25f;
-        float pmax = (g_PageCount - 1) + 0.25f;
-        g_PosPage = clampf(g_PosPage, pmin, pmax);
-    }
-    g_LastTouchDown = state->newTouchDown;
-    g_LastPositionX = state->newPositionX;
-    //debugF("Move P", g_PosPage);
-}
-
-void fling() {
-    g_LastTouchDown = 0;
-    g_PosVelocity = -state->flingVelocityX;
-    float av = fabsf(g_PosVelocity);
-    float minVel = 3.5f;
-
-    minVel *= 1.f - (fabsf(fracf(g_PosPage + 0.5f) - 0.5f) * 0.45f);
-
-    if (av < minVel && av > 0.2f) {
-        if (g_PosVelocity > 0) {
-            g_PosVelocity = minVel;
-        } else {
-            g_PosVelocity = -minVel;
-        }
-    }
-
-    if (g_PosPage <= 0) {
-        g_PosVelocity = maxf(0, g_PosVelocity);
-    }
-    if (g_PosPage > (g_PageCount - 1)) {
-        g_PosVelocity = minf(0, g_PosVelocity);
-    }
-    //debugF("fling v", g_PosVelocity);
-}
-
-void touchUp() {
-    g_LastTouchDown = 0;
-}
-
-int
-count_pages(int iconCount)
-{
-    int iconsPerPage = COLUMNS_PER_PAGE * ROWS_PER_PAGE;
-    int pages = iconCount / iconsPerPage;
-    if (pages*iconsPerPage != iconCount) {
-        pages++;
-    }
-    return pages;
-}
-
-float
-modf(float x, float y)
-{
-    return x-(y*floorf(x/y));
-}
-
-void updatePos() {
-    if (g_LastTouchDown) {
-        return;
-    }
-
-    float tablePosNorm = fracf(g_PosPage + 0.5f);
-    float tablePosF = tablePosNorm * g_PhysicsTableSize;
-    int tablePosI = tablePosF;
-    float tablePosFrac = tablePosF - tablePosI;
-    float accel = lerpf(g_AttractionTable[tablePosI],
-                        g_AttractionTable[tablePosI + 1],
-                        tablePosFrac) * g_DT;
-    float friction = lerpf(g_FrictionTable[tablePosI],
-                           g_FrictionTable[tablePosI + 1],
-                           tablePosFrac) * g_DT;
-    //debugF("  accel", accel);
-    //debugF("  friction", friction);
-
-    // If our velocity is low OR acceleration is opposing it, apply it.
-    if (fabsf(g_PosVelocity) < 1.0f || (g_PosVelocity * accel) < 0) {
-        g_PosVelocity += accel;
-    }
-
-    if ((friction > fabsf(g_PosVelocity)) && (friction > fabsf(accel))) {
-        // Special get back to center and overcome friction physics.
-        float t = tablePosNorm - 0.5f;
-        if (fabsf(t) < (friction * g_DT)) {
-            // really close, just snap
-            g_PosPage = roundf(g_PosPage);
-            g_PosVelocity = 0;
-        } else {
-            if (t > 0) {
-                g_PosVelocity = -friction;
-            } else {
-                g_PosVelocity = friction;
-            }
-        }
-    } else {
-        // Normal physics
-        if (g_PosVelocity > 0) {
-            g_PosVelocity -= friction;
-            g_PosVelocity = maxf(g_PosVelocity, 0);
-        } else {
-            g_PosVelocity += friction;
-            g_PosVelocity = minf(g_PosVelocity, 0);
-        }
-    }
-    g_PosPage += g_PosVelocity * g_DT;
-
-    // Check for out of boundry conditions.
-    if (g_PosPage < 0 && g_PosVelocity < 0) {
-        float damp = 1.0 + (g_PosPage * 4);
-        damp = clampf(damp, 0.f, 0.9f);
-        g_PosVelocity *= damp;
-    }
-    if (g_PosPage > (g_PageCount-1) && g_PosVelocity > 0) {
-        float damp = 1.0 - ((g_PosPage - g_PageCount + 1) * 4);
-        damp = clampf(damp, 0.f, 0.9f);
-        g_PosVelocity *= damp;
-    }
-}
-
-float
-far_size(float sizeAt0)
-{
-    return sizeAt0 * (RADIUS+2) / 2; // -2 is the camera z=(z-camZ)/z
-}
-
-void
-draw_page(int icon, int lastIcon, float centerAngle, float scale)
-{
-    int row;
-    int col;
-
-    //debugF("center angle", centerAngle);
-
-    float iconTextureWidth = ICON_WIDTH_PX / (float)ICON_TEXTURE_WIDTH_PX;
-    float iconTextureHeight = ICON_HEIGHT_PX / (float)ICON_TEXTURE_HEIGHT_PX;
-
-    float iconWidthAngle = VIEW_ANGLE * ICON_WIDTH_PX / SCREEN_WIDTH_PX;
-    float columnGutterAngle = iconWidthAngle * 0.9f;
-
-    float farIconSize = FAR_ICON_SIZE;
-    float iconGutterHeight = farIconSize * 1.3f;
-
-    float farIconTextureSize = far_size(2 * ICON_TEXTURE_WIDTH_PX / (float)SCREEN_WIDTH_PX);
-
-    float normalizedLabelWidth = 2 * params->bubbleWidth / (float)SCREEN_WIDTH_PX;
-    float farLabelHeight = far_size(params->bubbleHeight * (normalizedLabelWidth / params->bubbleWidth));
-
-    for (row=0; row<ROWS_PER_PAGE && icon<=lastIcon; row++) {
-        float angle = centerAngle;
-        angle -= (columnGutterAngle + iconWidthAngle) * 1.5f;
-
-        float iconTop = (farIconSize + iconGutterHeight) * (1.85f + ICON_TOP_OFFSET)
-                - row * (farIconSize + iconGutterHeight);
-        float iconBottom = iconTop - farIconSize;
-
-        float labelY = iconBottom - farLabelHeight;
-        float iconTextureTop = iconTop + (0.5f * (farIconTextureSize - farIconSize));
-        float iconTextureBottom = iconTextureTop - farIconTextureSize;
-
-        for (col=0; col<COLUMNS_PER_PAGE && icon<=lastIcon; col++) {
-            // icon
-            float sine = sinf(angle);
-            float cosine = cosf(angle);
-
-            float centerX = sine * RADIUS;
-            float centerZ = cosine * RADIUS / scale;
-
-            if (scale > 1.f) {
-                centerX *= scale;
-            }
-
-            float iconLeftX = centerX  - (cosine * farIconTextureSize * .5);
-            float iconRightX = centerX + (cosine * farIconTextureSize * .5);
-            float iconLeftZ = centerZ + (sine * farIconTextureSize * .5);
-            float iconRightZ = centerZ - (sine * farIconTextureSize * .5);
-
-            color(1.0f, 1.0f, 1.0f, 0.99f);
-            if (state->selectedIconIndex == icon) {
-                bindTexture(NAMED_PFTexLinear, 0, state->selectedIconTexture);
-                drawQuadTexCoords(
-                        iconLeftX, iconTextureTop, iconLeftZ,       0.0f, 0.0f,
-                        iconRightX, iconTextureTop, iconRightZ,     1.0f, 0.0f,
-                        iconRightX, iconTextureBottom, iconRightZ,  1.0f, 1.0f,
-                        iconLeftX, iconTextureBottom, iconLeftZ,    0.0f, 1.0f);
-            } else {
-                bindTexture(NAMED_PFTexLinear, 0, loadI32(ALLOC_ICON_IDS, icon));
-                drawQuadTexCoords(
-                        iconLeftX, iconTextureTop, iconLeftZ,       0.0f, 0.0f,
-                        iconRightX, iconTextureTop, iconRightZ,     1.0f, 0.0f,
-                        iconRightX, iconTextureBottom, iconRightZ,  1.0f, 1.0f,
-                        iconLeftX, iconTextureBottom, iconLeftZ,    0.0f, 1.0f);
-            }
-
-            // label
-            if (scale < 1.2f) {
-                float a = (1.2f - maxf(scale, 1.0f)) * 5;
-                color(1.0f, 1.0f, 1.0f, a);
-                bindTexture(NAMED_PFTexLinear, 0, loadI32(ALLOC_LABEL_IDS, icon));
-                drawSprite(centerX, labelY, centerZ,
-                           params->bubbleBitmapWidth, params->bubbleBitmapHeight);
-            }
-
-            angle += columnGutterAngle + iconWidthAngle;
-            icon++;
-        }
-    }
-}
-
-void
-draw_home_button()
-{
-    color(1.0f, 1.0f, 1.0f, 1.0f);
-    bindTexture(NAMED_PFTexLinear, 0, state->homeButtonId);
-
-    float scale = 2.0f / SCREEN_WIDTH_PX;
-
-    float x = 0.0f;
-
-    float y = -(SCREEN_HEIGHT_PX / (float)SCREEN_WIDTH_PX);
-    y += g_Zoom * (scale * params->homeButtonTextureHeight / 2);
-
-    float z = 0.0f;
-    drawSprite(x, y, z, params->homeButtonTextureWidth, params->homeButtonTextureHeight);
-}
-
-int
-main(int launchID)
-{
-    // Compute dt in seconds.
-    int newTime = uptimeMillis();
-    g_DT = (newTime - g_LastTime) / 1000.f;
-    g_LastTime = newTime;
-
-    if (!g_DrawLastFrame) {
-        // If we stopped rendering we cannot use DT.
-        // assume 30fps in this case.
-        g_DT = 0.033f;
-    }
-    if (g_DT > 0.2f) {
-        // physics may break if DT is large.
-        g_DT = 0.2f;
-    }
-
-    //debugF("zoom", g_Zoom);
-    if (g_Zoom != state->zoomTarget) {
-        float dz = (state->zoomTarget - g_Zoom) * g_DT * 5;
-        if (dz && (fabsf(dz) < 0.03f)) {
-            if (dz > 0) {
-                dz = 0.03f;
-            } else {
-                dz = -0.03f;
-            }
-        }
-        if (fabsf(g_Zoom - state->zoomTarget) < fabsf(dz)) {
-            g_Zoom = state->zoomTarget;
-        } else {
-            g_Zoom += dz;
-        }
-        updateReadback();
-    }
-
-    // Set clear value to dim the background based on the zoom position.
-    if ((g_Zoom < 0.001f) && (state->zoomTarget < 0.001f)) {
-        pfClearColor(0.0f, 0.0f, 0.0f, 0.0f);
-        // When we're zoomed out and not tracking motion events, reset the pos to 0.
-        if (!g_LastTouchDown) {
-            g_PosPage = 0;
-        }
-        return lastFrame(0);
-    } else if (g_Zoom < 0.85f) {
-        pfClearColor(0.0f, 0.0f, 0.0f, g_Zoom);
-    } else {
-        pfClearColor(0.0f, 0.0f, 0.0f, g_Zoom);
-    }
-
-    // icons & labels
-    int iconCount = state->iconCount;
-    g_PageCount = count_pages(iconCount);
-
-    updatePos(0.1f);
-    updateReadback();
-
-    //debugF("    draw g_PosPage", g_PosPage);
-
-    // Draw the icons ========================================
-
-    // Bug makes 1.0f alpha fail.
-    color(1.0f, 1.0f, 1.0f, 0.99f);
-
-    if (iconCount <= 0) {
-        return lastFrame(0);
-    }
-    int lastIcon = iconCount-1;
-
-    int page = g_PosPage;
-    float currentPagePosition = g_PosPage - page;
-
-    int iconsPerPage = COLUMNS_PER_PAGE * ROWS_PER_PAGE;
-    int icon = clamp(iconsPerPage * page, 0, lastIcon);
-
-    float scale = (1 / g_Zoom);
-
-    float pageAngle = VIEW_ANGLE * 1.2f;
-    draw_page(icon, lastIcon, -pageAngle*currentPagePosition, scale);
-    draw_page(icon+iconsPerPage, lastIcon, (-pageAngle*currentPagePosition)+pageAngle, scale);
-
-    // Draw the border lines for debugging ========================================
-    /*
-    bindProgramVertex(NAMED_PVOrtho);
-    bindProgramFragment(NAMED_PFOrtho);
-    bindProgramFragmentStore(NAMED_PFSText);
-
-    color(1.0f, 1.0f, 0.0f, 0.99f);
-    int i;
-    for (i=0; i<ROWS_PER_PAGE+1; i++) {
-        int y = loadI32(ALLOC_Y_BORDERS, i);
-        drawRect(0, y, SCREEN_WIDTH_PX, y+1, 0.0f);
-    }
-    for (i=0; i<COLUMNS_PER_PAGE+1; i++) {
-        int x = loadI32(ALLOC_X_BORDERS, i);
-        drawRect(x, 0, x+1, SCREEN_HEIGHT_PX, 0.0f);
-    }
-    */
-
-    // Draw the home button ========================================
-    draw_home_button();
-
-    /*
-    bindTexture(NAMED_PFOrtho, 0, loadI32(ALLOC_PARAMS, PARAM_SCROLL_HANDLE_ID));
-    float handleLeft = 40 + (320 * (scrollXPx/(float)(maxScrollXPx)));
-    float handleTop = 680;
-    float handleWidth = loadI32(ALLOC_PARAMS, PARAM_SCROLL_HANDLE_TEX_WIDTH);
-    float handleHeight = loadI32(ALLOC_PARAMS, PARAM_SCROLL_HANDLE_TEX_HEIGHT);
-    drawRect(handleLeft, handleTop, handleLeft+handleWidth, handleTop+handleHeight, 0.0f);
-    */
-
-    // Bug workaround where the last frame is not always displayed
-    // So we keep rendering until the bug is fixed.
-    return lastFrame((g_PosVelocity != 0) || fracf(g_PosPage) || (g_Zoom != state->zoomTarget));
-}
-