| /* |
| * Copyright (C) 2016 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #ifndef ANDROID_INCLUDE_HARDWARE_VR_H |
| #define ANDROID_INCLUDE_HARDWARE_VR_H |
| |
| #include <stdbool.h> |
| #include <sys/cdefs.h> |
| #include <hardware/hardware.h> |
| |
| __BEGIN_DECLS |
| |
| #define VR_HARDWARE_MODULE_ID "vr" |
| |
| #define VR_MODULE_API_VERSION_1_0 HARDWARE_MODULE_API_VERSION(1, 0) |
| |
| /** |
| * Implement this HAL to receive callbacks when a virtual reality (VR) |
| * application is being used. VR applications characteristically have a number |
| * of special display and performance requirements, including: |
| * - Low sensor latency - Total end-to-end latency from the IMU, accelerometer, |
| * and gyro to an application-visible callback must be extremely low (<5ms |
| * typically). This is required for HIFI sensor support. |
| * - Low display latency - Total end-to-end latency from the GPU draw calls to |
| * the actual display update must be as low as possible. This is typically |
| * achieved by using SurfaceFlinger in a single-buffered mode, and assuring |
| * that draw calls are synchronized with the display scanout correctly. Any |
| * GPU settings required to allow consistent performance of this operation |
| * are required, including the EGL extensions: EGL_IMG_context_priority, and |
| * EGL_XXX_set_render_buffer_mode. |
| * - Low-persistence display - Display persistence settings must be set as low as |
| * possible while still maintaining a reasonable brightness. For a typical |
| * display running at 60Hz, pixels should be illuminated for <4ms to be |
| * considered low-persistence (<2ms is desirable). This avoids ghosting |
| * during movements in a VR setting. |
| * - Consistent performance of the GPU and CPU - When given a mixed GPU/CPU |
| * workload for a VR application with bursts of work at regular intervals |
| * several times a frame. CPU scheduling should ensure that the application |
| * render thread is run consistently within 1ms of when required for the |
| * draw window, and an appropriate clockrate is maintained to ensure the |
| * workload finishes within the time alloted to the draw window. Likewise, |
| * GPU scheduling should ensure that work from the application render thread |
| * is given priority over other GPU work, and that a high enough clockrate can |
| * be maintained to ensure that this completes within the draw window. CTS |
| * tests with example VR workloads will be available to assess performance |
| * tuning. |
| * |
| * Vendors implementing this HAL are expected to use set_vr_mode as a hint to |
| * enable VR-specific performance tuning, and to turn on any device features |
| * optimal for VR display modes (or do nothing if none are available). Devices |
| * that advertise FEATURE_VR_MODE_HIGH_PERFORMANCE are must pass the additional |
| * CTS performance tests required for this feature and follow the additional |
| * guidelines for hardware implementation for "VR Ready" devices. |
| * |
| * No methods in this HAL will be called concurrently from the Android framework. |
| */ |
| typedef struct vr_module { |
| /** |
| * Common methods of the module. This *must* be the first member of |
| * vr_module as users of * this structure will cast a hw_module_t to a |
| * vr_module pointer in contexts where it's known that the hw_module_t |
| * references a vr_module. |
| */ |
| struct hw_module_t common; |
| |
| /** |
| * Convenience method for the HAL implementation to set up any state needed |
| * at runtime startup. This is called once from the VrManagerService during |
| * its boot phase. No methods from this HAL will be called before init. |
| */ |
| void (*init)(struct vr_module *module); |
| |
| /** |
| * Set the VR mode state. Possible states of the enabled parameter are: |
| * false - VR mode is disabled, turn off all VR-specific settings. |
| * true - VR mode is enabled, turn on all VR-specific settings. |
| * |
| * This is called from the VrManagerService whenever the application(s) |
| * currently in use enters or leaves VR mode. This will typically occur |
| * when the user switches or from an application that has indicated to |
| * system_server that it should run in VR mode. |
| */ |
| void (*set_vr_mode)(struct vr_module *module, bool enabled); |
| |
| /* Reserved for future use. Must be NULL. */ |
| void* reserved[8 - 2]; |
| } vr_module_t; |
| |
| __END_DECLS |
| |
| #endif /* ANDROID_INCLUDE_HARDWARE_VR_H */ |