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/*
* Copyright (C) 2008 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef ANDROID_GRALLOC_INTERFACE_H
#define ANDROID_GRALLOC_INTERFACE_H
#include <cutils/native_handle.h>
#include <hardware/hardware.h>
#include <stdint.h>
#include <sys/cdefs.h>
#include <sys/types.h>
__BEGIN_DECLS
/**
* The id of this module
*/
#define GRALLOC_HARDWARE_MODULE_ID "gralloc"
/**
* Name of the graphics device to open
*/
#define GRALLOC_HARDWARE_FB0 "fb0"
#define GRALLOC_HARDWARE_GPU0 "gpu0"
enum {
/* buffer is never read in software */
GRALLOC_USAGE_SW_READ_NEVER = 0x00000001,
/* buffer is rarely read in software */
GRALLOC_USAGE_SW_READ_RARELY = 0x00000002,
/* buffer is often read in software */
GRALLOC_USAGE_SW_READ_OFTEN = 0x00000003,
/* mask for the software read values */
GRALLOC_USAGE_SW_READ_MASK = 0x0000000F,
/* buffer is never written in software */
GRALLOC_USAGE_SW_WRITE_NEVER = 0x00000010,
/* buffer is never written in software */
GRALLOC_USAGE_SW_WRITE_RARELY = 0x00000020,
/* buffer is never written in software */
GRALLOC_USAGE_SW_WRITE_OFTEN = 0x00000030,
/* mask for the software write values */
GRALLOC_USAGE_SW_WRITE_MASK = 0x000000F0,
/* buffer will be used as an OpenGL ES texture */
GRALLOC_USAGE_HW_TEXTURE = 0x00000100,
/* buffer will be used as an OpenGL ES render target */
GRALLOC_USAGE_HW_RENDER = 0x00000200,
/* buffer will be used by the 2D hardware blitter */
GRALLOC_USAGE_HW_2D = 0x00000C00,
/* buffer will be used with the framebuffer device */
GRALLOC_USAGE_HW_FB = 0x00001000,
/* mask for the software usage bit-mask */
GRALLOC_USAGE_HW_MASK = 0x00001F00,
};
enum {
/* the framebuffer is mapped in memory */
FRAMEBUFFER_RESERVED0 = 0x00000001,
FRAMEBUFFER_FLAG_MAPPED = 0x00000002,
};
/*****************************************************************************/
typedef const native_handle* buffer_handle_t;
/**
* Every hardware module must have a data structure named HAL_MODULE_INFO_SYM
* and the fields of this data structure must begin with hw_module_t
* followed by module specific information.
*/
struct gralloc_module_t {
struct hw_module_t common;
/*
* The (*map)() method maps the buffer in the caller's address space
* if this operation is allowed (see below).
* Mapped buffers are reference-counted in a given process, that is,
* if a the buffer is already mapped, this function must return the
* same address and the internal reference counter is incremented.
*
* Returns 0 on success or -errno on error.
*/
int (*map)(struct gralloc_module_t const* module,
buffer_handle_t handle, void** vaddr);
/*
* The (*unmap)() method, unmaps the buffer from the caller's address
* space, if the buffer has been mapped more than once,
* the (*unmap)() needs to be called the same number of time before
* the buffer is actually unmapped.
*
* Returns 0 on success or -errno on error.
*/
int (*unmap)(struct gralloc_module_t const* module, buffer_handle_t handle);
/*
* The (*lock)() method is called before a buffer is accessed for the
* specified usage. This call may block, for instance if the h/w needs
* to finish rendering or if CPU caches need to be synchronized.
*
* The caller promises to modify ALL PIXELS and ONLY THE PIXELS in the area
* specified by (l,t,w,h).
*
* The content of the buffer outside of the specified area is NOT modified
* by this call.
*
*/
int (*lock)(struct gralloc_module_t const* module,
buffer_handle_t handle, int usage,
int l, int t, int w, int h);
/*
* The (*unlock)() method must be called after all changes to the buffer
* are completed.
*/
int (*unlock)(struct gralloc_module_t const* module,
buffer_handle_t handle);
};
/*****************************************************************************/
/**
* Every device data structure must begin with hw_device_t
* followed by module specific public methods and attributes.
*/
struct alloc_device_t {
struct hw_device_t common;
/*
* (*alloc)() Allocates a buffer in graphic memory with the requested
* parameters and returns a buffer_handle_t and the stride in pixels to
* allow the implementation to satisfy hardware constraints on the width
* of a pixmap (eg: it may have to be multiple of 8 pixels).
* The CALLER TAKES OWNERSHIP of the buffer_handle_t.
*
* Returns 0 on success or -errno on error.
*/
int (*alloc)(struct alloc_device_t* dev,
int w, int h, int format, int usage,
buffer_handle_t* handle, int* stride);
/*
* (*free)() Frees a previously allocated buffer.
* Behavior is undefined if the buffer is still mapped in any process,
* but shall not result in termination of the program or security breaches
* (allowing a process to get access to another process' buffers).
* THIS FUNCTION TAKES OWNERSHIP of the buffer_handle_t which becomes
* invalid after the call.
*
* Returns 0 on success or -errno on error.
*/
int (*free)(struct alloc_device_t* dev,
buffer_handle_t handle);
};
struct framebuffer_device_t {
struct hw_device_t common;
/* flags describing some attributes of the framebuffer */
const uint32_t flags;
/* dimensions of the framebuffer in pixels */
const uint32_t width;
const uint32_t height;
/* frambuffer stride in pixels */
const int stride;
/* framebuffer pixel format */
const int format;
/* resolution of the framebuffer's display panel in pixel per inch*/
const float xdpi;
const float ydpi;
/* framebuffer's display panel refresh rate in frames per second */
const float fps;
/* min swap interval supported by this framebuffer */
const int minSwapInterval;
/* max swap interval supported by this framebuffer */
const int maxSwapInterval;
int reserved[8];
/*
* requests a specific swap-interval (same definition than EGL)
*
* Returns 0 on success or -errno on error.
*/
int (*setSwapInterval)(struct framebuffer_device_t* window,
int interval);
/*
* sets a rectangle evaluated during (*post)() specifying which area
* of the buffer passed in (*post)() needs to be posted.
*
* return -EINVAL if width or height <=0, or if left or top < 0
*/
int (*setUpdateRect)(struct framebuffer_device_t* window,
int left, int top, int width, int height);
/*
* Post <buffer> to the display (display it on the screen)
* The buffer must have been allocated with the
* GRALLOC_USAGE_HW_FB usage flag.
* buffer must be the same width and height as the display and must NOT
* be locked.
*
* The buffer is shown during the next VSYNC.
*
* If the same buffer is posted again (possibly after some other buffer),
* post() will block until the the first post is completed.
*
* Internally, post() is expected to lock the buffer so that a
* subsequent call to gralloc_module_t::(*lock)() with USAGE_RENDER or
* USAGE_*_WRITE will block until it is safe; that is typically once this
* buffer is shown and another buffer has been posted.
*
* Returns 0 on success or -errno on error.
*/
int (*post)(struct framebuffer_device_t* dev, buffer_handle_t buffer);
void* reserved_proc[8];
};
/** convenience API for opening and closing a supported device */
static inline int gralloc_open(const struct hw_module_t* module,
struct alloc_device_t** device) {
return module->methods->open(module,
GRALLOC_HARDWARE_GPU0, (struct hw_device_t**)device);
}
static inline int gralloc_close(struct alloc_device_t* device) {
return device->common.close(&device->common);
}
static inline int framebuffer_open(const struct hw_module_t* module,
struct framebuffer_device_t** device) {
return module->methods->open(module,
GRALLOC_HARDWARE_FB0, (struct hw_device_t**)device);
}
static inline int framebuffer_close(struct framebuffer_device_t* device) {
return device->common.close(&device->common);
}
__END_DECLS
#endif // ANDROID_ALLOC_INTERFACE_H