Changyeon Jo | 33ba66b | 2022-01-16 16:33:52 -0800 | [diff] [blame] | 1 | /* |
| 2 | * Copyright (C) 2022 The Android Open Source Project |
| 3 | * |
| 4 | * Licensed under the Apache License, Version 2.0 (the "License"); |
| 5 | * you may not use this file except in compliance with the License. |
| 6 | * You may obtain a copy of the License at |
| 7 | * |
| 8 | * http://www.apache.org/licenses/LICENSE-2.0 |
| 9 | * |
| 10 | * Unless required by applicable law or agreed to in writing, software |
| 11 | * distributed under the License is distributed on an "AS IS" BASIS, |
| 12 | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| 13 | * See the License for the specific language governing permissions and |
| 14 | * limitations under the License. |
| 15 | */ |
| 16 | |
| 17 | #include "GlWrapper.h" |
| 18 | |
| 19 | #include <ui/DisplayMode.h> |
| 20 | #include <ui/DisplayState.h> |
| 21 | #include <ui/GraphicBuffer.h> |
| 22 | |
| 23 | #include <fcntl.h> |
| 24 | #include <stdio.h> |
| 25 | #include <sys/ioctl.h> |
| 26 | #include <utility> |
| 27 | |
| 28 | using android::GraphicBuffer; |
| 29 | using android::sp; |
| 30 | |
| 31 | namespace { |
| 32 | |
| 33 | // Defines a default color to clear the screen in RGBA format |
| 34 | constexpr float kDefaultColorInRgba[] = {0.1f, 0.5f, 0.1f, 1.0f}; |
| 35 | |
| 36 | // Defines the size of the preview area relative to the entire display |
| 37 | constexpr float kDisplayAreaRatio = 0.8f; |
| 38 | |
| 39 | constexpr const char vertexShaderSource[] = |
Changyeon Jo | 5521707 | 2022-07-26 21:17:26 -0700 | [diff] [blame^] | 40 | "attribute vec4 pos; \n" |
| 41 | "attribute vec2 tex; \n" |
| 42 | "varying vec2 uv; \n" |
| 43 | "void main() \n" |
| 44 | "{ \n" |
| 45 | " gl_Position = pos; \n" |
| 46 | " uv = tex; \n" |
| 47 | "} \n"; |
Changyeon Jo | 33ba66b | 2022-01-16 16:33:52 -0800 | [diff] [blame] | 48 | |
| 49 | constexpr const char pixelShaderSource[] = |
Changyeon Jo | 5521707 | 2022-07-26 21:17:26 -0700 | [diff] [blame^] | 50 | "precision mediump float; \n" |
| 51 | "uniform sampler2D tex; \n" |
| 52 | "varying vec2 uv; \n" |
| 53 | "void main() \n" |
| 54 | "{ \n" |
| 55 | " gl_FragColor = texture2D(tex, uv); \n" |
| 56 | "} \n"; |
Changyeon Jo | 33ba66b | 2022-01-16 16:33:52 -0800 | [diff] [blame] | 57 | |
| 58 | const char* getEGLError(void) { |
| 59 | switch (eglGetError()) { |
| 60 | case EGL_SUCCESS: |
| 61 | return "EGL_SUCCESS"; |
| 62 | case EGL_NOT_INITIALIZED: |
| 63 | return "EGL_NOT_INITIALIZED"; |
| 64 | case EGL_BAD_ACCESS: |
| 65 | return "EGL_BAD_ACCESS"; |
| 66 | case EGL_BAD_ALLOC: |
| 67 | return "EGL_BAD_ALLOC"; |
| 68 | case EGL_BAD_ATTRIBUTE: |
| 69 | return "EGL_BAD_ATTRIBUTE"; |
| 70 | case EGL_BAD_CONTEXT: |
| 71 | return "EGL_BAD_CONTEXT"; |
| 72 | case EGL_BAD_CONFIG: |
| 73 | return "EGL_BAD_CONFIG"; |
| 74 | case EGL_BAD_CURRENT_SURFACE: |
| 75 | return "EGL_BAD_CURRENT_SURFACE"; |
| 76 | case EGL_BAD_DISPLAY: |
| 77 | return "EGL_BAD_DISPLAY"; |
| 78 | case EGL_BAD_SURFACE: |
| 79 | return "EGL_BAD_SURFACE"; |
| 80 | case EGL_BAD_MATCH: |
| 81 | return "EGL_BAD_MATCH"; |
| 82 | case EGL_BAD_PARAMETER: |
| 83 | return "EGL_BAD_PARAMETER"; |
| 84 | case EGL_BAD_NATIVE_PIXMAP: |
| 85 | return "EGL_BAD_NATIVE_PIXMAP"; |
| 86 | case EGL_BAD_NATIVE_WINDOW: |
| 87 | return "EGL_BAD_NATIVE_WINDOW"; |
| 88 | case EGL_CONTEXT_LOST: |
| 89 | return "EGL_CONTEXT_LOST"; |
| 90 | default: |
| 91 | return "Unknown error"; |
| 92 | } |
| 93 | } |
| 94 | |
| 95 | // Given shader source, load and compile it |
| 96 | GLuint loadShader(GLenum type, const char* shaderSrc) { |
| 97 | // Create the shader object |
| 98 | GLuint shader = glCreateShader(type); |
| 99 | if (shader == 0) { |
| 100 | LOG(ERROR) << "glCreateSharder() failed with error = " << glGetError(); |
| 101 | return 0; |
| 102 | } |
| 103 | |
| 104 | // Load and compile the shader |
| 105 | glShaderSource(shader, 1, &shaderSrc, nullptr); |
| 106 | glCompileShader(shader); |
| 107 | |
| 108 | // Verify the compilation worked as expected |
| 109 | GLint compiled = 0; |
| 110 | glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled); |
| 111 | if (!compiled) { |
| 112 | LOG(ERROR) << "Error compiling shader"; |
| 113 | |
| 114 | GLint size = 0; |
| 115 | glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &size); |
| 116 | if (size > 0) { |
| 117 | // Get and report the error message |
| 118 | char infoLog[size]; |
| 119 | glGetShaderInfoLog(shader, size, nullptr, infoLog); |
| 120 | LOG(ERROR) << " msg:" << std::endl << infoLog; |
| 121 | } |
| 122 | |
| 123 | glDeleteShader(shader); |
| 124 | return 0; |
| 125 | } |
| 126 | |
| 127 | return shader; |
| 128 | } |
| 129 | |
| 130 | // Create a program object given vertex and pixels shader source |
| 131 | GLuint buildShaderProgram(const char* vtxSrc, const char* pxlSrc) { |
| 132 | GLuint program = glCreateProgram(); |
| 133 | if (program == 0) { |
| 134 | LOG(ERROR) << "Failed to allocate program object"; |
| 135 | return 0; |
| 136 | } |
| 137 | |
| 138 | // Compile the shaders and bind them to this program |
| 139 | GLuint vertexShader = loadShader(GL_VERTEX_SHADER, vtxSrc); |
| 140 | if (vertexShader == 0) { |
| 141 | LOG(ERROR) << "Failed to load vertex shader"; |
| 142 | glDeleteProgram(program); |
| 143 | return 0; |
| 144 | } |
| 145 | GLuint pixelShader = loadShader(GL_FRAGMENT_SHADER, pxlSrc); |
| 146 | if (pixelShader == 0) { |
| 147 | LOG(ERROR) << "Failed to load pixel shader"; |
| 148 | glDeleteProgram(program); |
| 149 | glDeleteShader(vertexShader); |
| 150 | return 0; |
| 151 | } |
| 152 | glAttachShader(program, vertexShader); |
| 153 | glAttachShader(program, pixelShader); |
| 154 | |
Changyeon Jo | 5521707 | 2022-07-26 21:17:26 -0700 | [diff] [blame^] | 155 | glBindAttribLocation(program, 0, "pos"); |
| 156 | glBindAttribLocation(program, 1, "tex"); |
| 157 | |
Changyeon Jo | 33ba66b | 2022-01-16 16:33:52 -0800 | [diff] [blame] | 158 | // Link the program |
| 159 | glLinkProgram(program); |
| 160 | GLint linked = 0; |
| 161 | glGetProgramiv(program, GL_LINK_STATUS, &linked); |
| 162 | if (!linked) { |
| 163 | LOG(ERROR) << "Error linking program"; |
| 164 | GLint size = 0; |
| 165 | glGetProgramiv(program, GL_INFO_LOG_LENGTH, &size); |
| 166 | if (size > 0) { |
| 167 | // Get and report the error message |
| 168 | char* infoLog = (char*)malloc(size); |
| 169 | glGetProgramInfoLog(program, size, nullptr, infoLog); |
| 170 | LOG(ERROR) << " msg: " << infoLog; |
| 171 | free(infoLog); |
| 172 | } |
| 173 | |
| 174 | glDeleteProgram(program); |
| 175 | glDeleteShader(vertexShader); |
| 176 | glDeleteShader(pixelShader); |
| 177 | return 0; |
| 178 | } |
| 179 | |
| 180 | return program; |
| 181 | } |
| 182 | |
| 183 | } // namespace |
| 184 | |
| 185 | namespace android::hardware::automotive::evs::V1_1::implementation { |
| 186 | |
| 187 | // Main entry point |
| 188 | bool GlWrapper::initialize(const sp<IAutomotiveDisplayProxyService>& service, uint64_t displayId) { |
| 189 | LOG(DEBUG) << __FUNCTION__; |
| 190 | |
| 191 | if (!service) { |
| 192 | LOG(WARNING) << "IAutomotiveDisplayProxyService is invalid."; |
| 193 | return false; |
| 194 | } |
| 195 | |
| 196 | // We will use the first display in the list as the primary. |
| 197 | service->getDisplayInfo(displayId, [this](auto dpyConfig, auto dpyState) { |
| 198 | ui::DisplayMode* pConfig = reinterpret_cast<ui::DisplayMode*>(dpyConfig.data()); |
| 199 | mWidth = pConfig->resolution.getWidth(); |
| 200 | mHeight = pConfig->resolution.getHeight(); |
| 201 | |
| 202 | ui::DisplayState* pState = reinterpret_cast<ui::DisplayState*>(dpyState.data()); |
| 203 | if (pState->orientation != ui::ROTATION_0 && pState->orientation != ui::ROTATION_180) { |
| 204 | // rotate |
| 205 | std::swap(mWidth, mHeight); |
| 206 | } |
| 207 | |
| 208 | LOG(DEBUG) << "Display resolution is " << mWidth << " x " << mHeight; |
| 209 | }); |
| 210 | |
| 211 | mGfxBufferProducer = service->getIGraphicBufferProducer(displayId); |
| 212 | if (mGfxBufferProducer == nullptr) { |
| 213 | LOG(ERROR) << "Failed to get IGraphicBufferProducer from IAutomotiveDisplayProxyService."; |
| 214 | return false; |
| 215 | } |
| 216 | |
| 217 | mSurfaceHolder = getSurfaceFromHGBP(mGfxBufferProducer); |
| 218 | if (mSurfaceHolder == nullptr) { |
| 219 | LOG(ERROR) << "Failed to get a Surface from HGBP."; |
| 220 | return false; |
| 221 | } |
| 222 | |
| 223 | mWindow = getNativeWindow(mSurfaceHolder.get()); |
| 224 | if (mWindow == nullptr) { |
| 225 | LOG(ERROR) << "Failed to get a native window from Surface."; |
| 226 | return false; |
| 227 | } |
| 228 | |
| 229 | // Set up our OpenGL ES context associated with the default display |
| 230 | mDisplay = eglGetDisplay(EGL_DEFAULT_DISPLAY); |
| 231 | if (mDisplay == EGL_NO_DISPLAY) { |
| 232 | LOG(ERROR) << "Failed to get egl display"; |
| 233 | return false; |
| 234 | } |
| 235 | |
Changyeon Jo | 5521707 | 2022-07-26 21:17:26 -0700 | [diff] [blame^] | 236 | EGLint major = 2; |
Changyeon Jo | 33ba66b | 2022-01-16 16:33:52 -0800 | [diff] [blame] | 237 | EGLint minor = 0; |
| 238 | if (!eglInitialize(mDisplay, &major, &minor)) { |
| 239 | LOG(ERROR) << "Failed to initialize EGL: " << getEGLError(); |
| 240 | return false; |
| 241 | } |
| 242 | |
| 243 | const EGLint config_attribs[] = { |
| 244 | // Tag Value |
| 245 | EGL_RED_SIZE, 8, EGL_GREEN_SIZE, 8, EGL_BLUE_SIZE, 8, EGL_DEPTH_SIZE, 0, EGL_NONE}; |
| 246 | |
| 247 | // Pick the default configuration without constraints (is this good enough?) |
| 248 | EGLConfig egl_config = {0}; |
| 249 | EGLint numConfigs = -1; |
| 250 | eglChooseConfig(mDisplay, config_attribs, &egl_config, 1, &numConfigs); |
| 251 | if (numConfigs != 1) { |
| 252 | LOG(ERROR) << "Didn't find a suitable format for our display window"; |
| 253 | return false; |
| 254 | } |
| 255 | |
| 256 | // Create the EGL render target surface |
| 257 | mSurface = eglCreateWindowSurface(mDisplay, egl_config, mWindow, nullptr); |
| 258 | if (mSurface == EGL_NO_SURFACE) { |
| 259 | LOG(ERROR) << "eglCreateWindowSurface failed: " << getEGLError(); |
| 260 | ; |
| 261 | return false; |
| 262 | } |
| 263 | |
| 264 | // Create the EGL context |
| 265 | // NOTE: Our shader is (currently at least) written to require version 3, so this |
| 266 | // is required. |
| 267 | const EGLint context_attribs[] = {EGL_CONTEXT_CLIENT_VERSION, 3, EGL_NONE}; |
| 268 | mContext = eglCreateContext(mDisplay, egl_config, EGL_NO_CONTEXT, context_attribs); |
| 269 | if (mContext == EGL_NO_CONTEXT) { |
| 270 | LOG(ERROR) << "Failed to create OpenGL ES Context: " << getEGLError(); |
| 271 | return false; |
| 272 | } |
| 273 | |
| 274 | // Activate our render target for drawing |
| 275 | if (!eglMakeCurrent(mDisplay, mSurface, mSurface, mContext)) { |
| 276 | LOG(ERROR) << "Failed to make the OpenGL ES Context current: " << getEGLError(); |
| 277 | return false; |
| 278 | } |
| 279 | |
| 280 | // Create the shader program for our simple pipeline |
| 281 | mShaderProgram = buildShaderProgram(vertexShaderSource, pixelShaderSource); |
| 282 | if (!mShaderProgram) { |
| 283 | LOG(ERROR) << "Failed to build shader program: " << getEGLError(); |
| 284 | return false; |
| 285 | } |
| 286 | |
| 287 | // Create a GL texture that will eventually wrap our externally created texture surface(s) |
| 288 | glGenTextures(1, &mTextureMap); |
| 289 | if (mTextureMap <= 0) { |
| 290 | LOG(ERROR) << "Didn't get a texture handle allocated: " << getEGLError(); |
| 291 | return false; |
| 292 | } |
| 293 | |
| 294 | // Turn off mip-mapping for the created texture surface |
| 295 | // (the inbound camera imagery doesn't have MIPs) |
| 296 | glBindTexture(GL_TEXTURE_2D, mTextureMap); |
| 297 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); |
| 298 | glBindTexture(GL_TEXTURE_2D, 0); |
| 299 | |
| 300 | return true; |
| 301 | } |
| 302 | |
| 303 | void GlWrapper::shutdown() { |
| 304 | // Drop our device textures |
| 305 | if (mKHRimage != EGL_NO_IMAGE_KHR) { |
| 306 | eglDestroyImageKHR(mDisplay, mKHRimage); |
| 307 | mKHRimage = EGL_NO_IMAGE_KHR; |
| 308 | } |
| 309 | |
| 310 | // Release all GL resources |
| 311 | eglMakeCurrent(mDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); |
| 312 | eglDestroySurface(mDisplay, mSurface); |
| 313 | eglDestroyContext(mDisplay, mContext); |
| 314 | eglTerminate(mDisplay); |
| 315 | mSurface = EGL_NO_SURFACE; |
| 316 | mContext = EGL_NO_CONTEXT; |
| 317 | mDisplay = EGL_NO_DISPLAY; |
| 318 | |
| 319 | // Release the window |
| 320 | mSurfaceHolder = nullptr; |
| 321 | } |
| 322 | |
| 323 | void GlWrapper::showWindow(sp<IAutomotiveDisplayProxyService>& service, uint64_t id) { |
| 324 | if (service != nullptr) { |
| 325 | service->showWindow(id); |
| 326 | } else { |
| 327 | LOG(ERROR) << "IAutomotiveDisplayProxyService is not available."; |
| 328 | } |
| 329 | } |
| 330 | |
| 331 | void GlWrapper::hideWindow(sp<IAutomotiveDisplayProxyService>& service, uint64_t id) { |
| 332 | if (service != nullptr) { |
| 333 | service->hideWindow(id); |
| 334 | } else { |
| 335 | LOG(ERROR) << "IAutomotiveDisplayProxyService is not available."; |
| 336 | } |
| 337 | } |
| 338 | |
| 339 | bool GlWrapper::updateImageTexture(const V1_0::BufferDesc& buffer) { |
| 340 | BufferDesc newBuffer = { |
| 341 | .buffer = |
| 342 | { |
| 343 | .nativeHandle = buffer.memHandle, |
| 344 | }, |
| 345 | .pixelSize = buffer.pixelSize, |
| 346 | .bufferId = buffer.bufferId, |
| 347 | }; |
| 348 | AHardwareBuffer_Desc* pDesc = |
| 349 | reinterpret_cast<AHardwareBuffer_Desc*>(&newBuffer.buffer.description); |
| 350 | *pDesc = { |
| 351 | .width = buffer.width, |
| 352 | .height = buffer.height, |
| 353 | .layers = 1, |
| 354 | .format = buffer.format, |
| 355 | .usage = buffer.usage, |
| 356 | }; |
| 357 | return updateImageTexture(newBuffer); |
| 358 | } |
| 359 | |
| 360 | bool GlWrapper::updateImageTexture(const BufferDesc& aFrame) { |
| 361 | // If we haven't done it yet, create an "image" object to wrap the gralloc buffer |
| 362 | if (mKHRimage == EGL_NO_IMAGE_KHR) { |
| 363 | // create a temporary GraphicBuffer to wrap the provided handle |
| 364 | const AHardwareBuffer_Desc* pDesc = |
| 365 | reinterpret_cast<const AHardwareBuffer_Desc*>(&aFrame.buffer.description); |
| 366 | sp<GraphicBuffer> pGfxBuffer = new GraphicBuffer( |
| 367 | pDesc->width, pDesc->height, pDesc->format, pDesc->layers, pDesc->usage, |
| 368 | pDesc->stride, |
| 369 | const_cast<native_handle_t*>(aFrame.buffer.nativeHandle.getNativeHandle()), |
| 370 | false /* keep ownership */ |
| 371 | ); |
| 372 | if (pGfxBuffer.get() == nullptr) { |
| 373 | LOG(ERROR) << "Failed to allocate GraphicBuffer to wrap our native handle"; |
| 374 | return false; |
| 375 | } |
| 376 | |
| 377 | // Get a GL compatible reference to the graphics buffer we've been given |
| 378 | EGLint eglImageAttributes[] = {EGL_IMAGE_PRESERVED_KHR, EGL_TRUE, EGL_NONE}; |
| 379 | EGLClientBuffer cbuf = static_cast<EGLClientBuffer>(pGfxBuffer->getNativeBuffer()); |
| 380 | mKHRimage = eglCreateImageKHR(mDisplay, EGL_NO_CONTEXT, EGL_NATIVE_BUFFER_ANDROID, cbuf, |
| 381 | eglImageAttributes); |
| 382 | if (mKHRimage == EGL_NO_IMAGE_KHR) { |
| 383 | LOG(ERROR) << "Error creating EGLImage: " << getEGLError(); |
| 384 | return false; |
| 385 | } |
| 386 | |
| 387 | // Update the texture handle we already created to refer to this gralloc buffer |
| 388 | glActiveTexture(GL_TEXTURE0); |
| 389 | glBindTexture(GL_TEXTURE_2D, mTextureMap); |
| 390 | glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, static_cast<GLeglImageOES>(mKHRimage)); |
| 391 | } |
| 392 | |
| 393 | return true; |
| 394 | } |
| 395 | |
| 396 | void GlWrapper::renderImageToScreen() { |
| 397 | // Set the viewport |
| 398 | glViewport(0, 0, mWidth, mHeight); |
| 399 | |
| 400 | // Clear the color buffer |
| 401 | glClearColor(kDefaultColorInRgba[0], kDefaultColorInRgba[1], |
| 402 | kDefaultColorInRgba[2], kDefaultColorInRgba[3]); |
| 403 | glClear(GL_COLOR_BUFFER_BIT); |
| 404 | |
| 405 | // Select our screen space simple texture shader |
| 406 | glUseProgram(mShaderProgram); |
| 407 | |
| 408 | // Bind the texture and assign it to the shader's sampler |
| 409 | glActiveTexture(GL_TEXTURE0); |
| 410 | glBindTexture(GL_TEXTURE_2D, mTextureMap); |
| 411 | GLint sampler = glGetUniformLocation(mShaderProgram, "tex"); |
| 412 | glUniform1i(sampler, 0); |
| 413 | |
| 414 | // We want our image to show up opaque regardless of alpha values |
| 415 | glDisable(GL_BLEND); |
| 416 | |
| 417 | // Draw a rectangle on the screen |
| 418 | GLfloat vertsCarPos[] = { |
| 419 | -kDisplayAreaRatio, kDisplayAreaRatio, 0.0f, // left top in window space |
| 420 | kDisplayAreaRatio, kDisplayAreaRatio, 0.0f, // right top |
| 421 | -kDisplayAreaRatio, -kDisplayAreaRatio, 0.0f, // left bottom |
| 422 | kDisplayAreaRatio, -kDisplayAreaRatio, 0.0f // right bottom |
| 423 | }; |
| 424 | |
| 425 | // NOTE: We didn't flip the image in the texture, so V=0 is actually the top of the image |
| 426 | GLfloat vertsCarTex[] = { |
| 427 | 0.0f, 0.0f, // left top |
| 428 | 1.0f, 0.0f, // right top |
| 429 | 0.0f, 1.0f, // left bottom |
| 430 | 1.0f, 1.0f // right bottom |
| 431 | }; |
| 432 | glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 0, vertsCarPos); |
| 433 | glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, 0, vertsCarTex); |
| 434 | glEnableVertexAttribArray(0); |
| 435 | glEnableVertexAttribArray(1); |
| 436 | |
| 437 | glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); |
| 438 | |
| 439 | // Clean up and flip the rendered result to the front so it is visible |
| 440 | glDisableVertexAttribArray(0); |
| 441 | glDisableVertexAttribArray(1); |
| 442 | |
| 443 | glFinish(); |
| 444 | |
| 445 | eglSwapBuffers(mDisplay, mSurface); |
| 446 | } |
| 447 | |
| 448 | } // namespace android::hardware::automotive::evs::V1_1::implementation |