blob: d2b0c531060c64283d068a29d8376e956fa9b5fa [file] [log] [blame]
Haoxiang Li6bdb8112019-12-23 16:10:31 -08001/*
2 * Copyright 2020 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17package android.hardware.automotive.sv@1.0;
18
19import ISurroundViewSession;
20
21/**
22 * Interface representing a surround view 3d session.
23 *
24 * Surround view 3d provides a virtual view from any desired position in the 3d space around the
25 * car. Surround view 3d creates an approximate 3d surface around the car to match the surrounds
26 * and provides a virtual view as seen on this surface.
27 */
28interface ISurroundView3dSession extends ISurroundViewSession {
29
30 /**
31 * Sets the desired views of surround view 3d.
32 *
33 * Surround view 3d takes a list of desired virtual view points and provides an output frame
34 * for each view. Default view list is a single view from behind the car front facing in the
35 * front direction.
36 * A call to setViews() results in the views set by a previous call to be discarded.
37 * Each view set is identified by an Id which is returned with the corresponding output frame
38 * of that view.
39 * Clients can call setViews() at any stage of the session (before/after startStream). Client
40 * may continue to receive frames of previous views after setViews() call for a while and can
41 * identify updated set of views once effective using the view Id provided in the updated
42 * views frames.
43 *
44 * @param views List of desired views to generate output frames.
45 * @return svResult Returns OK if successful, appropriate error result otherwise.
46 */
47 setViews(vec<View3d> views) generates (SvResult svResult);
48
49 /**
50 * Sets the configuration of 3d surround view.
51 *
52 * Configuration is used for supported different target use-cases of the surround view eg.
53 * fullscreen view or preview. A set config call can be performed at anytime (before or after
54 * startStream) of the session.
55 * Once config change is complete, a CONFIG_CHANGED event is sent, after which
56 * all frames received will be of the updated config.
57 *
58 * @param sv3dConfig Configuration to set.
59 * @return svResult Returns OK if successful, appropriate error result otherwise.
60 */
61 set3dConfig(Sv3dConfig sv3dConfig) generates (SvResult svResult);
62
63 /**
64 * Gets the current configuration of the 3d surround view.
65 *
66 * Configuration is used for supported different target use-cases of the surround view eg.
67 * fullscreen view or preview. Use setConfig call to set a configuration.
68 *
69 * @return sv3dConfig The current active configuration of the 3d session.
70 */
71 get3dConfig() generates (Sv3dConfig sv3dConfig);
72
73 /**
74 * Updates 3d overlays in scene.
75 *
76 * updateOverlays() provides a way to set a 3d overlay object in the scene. An overlay is an
77 * 3d object in the scene which can be a visual indicator to provide additional information eg.
78 * parking sensor distance indicators or overlays for objects in scene.
79 *
80 * An overlay object is defined by a set of points (forming triangles) with some color and
81 * transparency values and each overlay is identified by an overlay Id.
82 * When an overlay with a new Id is passed, a new overlay is added to the scene.
83 * When an overlay with previous id is passed, its vertices/color are updated with passed data.
84 * If the overlay data is empty, the overlay is removed from the scene.
85 *
86 * @param overlaysData Object with shared memory containing overlays to add/update in the
87 * scene. Refer to OverlaysData structure for layout in shared memory.
88 * @return svResult Returns OK if successful, appropriate error result otherwise.
89 */
90 updateOverlays(OverlaysData overlaysData) generates (SvResult svResult);
91
92 /**
93 * Projects points on camera image to surround view 3D surface.
94 *
95 * Useful for mapping points detected on individual camera frames onto the surround view 3D
96 * surface, these 3d points can then be used to set overlays using the updateOverlays() for
97 * the detected objects in the scene.
98 * Note:
99 * 3d points returned are projected on an approximate 3d surface and do not provide the exact
100 * 3d location.
101 *
102 * @param cameraPoints List of camera pixel points to be projected in range including (0, 0)
103 * and (width - 1, height -1) of camera frame. If point is outside camera
104 frame INVALID_ARG error is returned.
105 * @param cameraId Id of the EvsCamera to use for projecting points. Id must be one of the
106 * cameras as returned by getCameraIds() else INVALID_ARG error is returned
107 * @return points3d Returns a list of 3d points on the approximate 3d surface in the
108 * automotive coordinate system in the same order as cameraPoints.
109 * Points that do not project to 3d surface are set with inValid true.
110 */
111 projectCameraPointsTo3dSurface(vec<Point2dInt> cameraPoints, string cameraId) generates (
112 vec<Point3dFloat> points3d);
113};