Haoxiang Li | 6bdb811 | 2019-12-23 16:10:31 -0800 | [diff] [blame] | 1 | /* |
| 2 | * Copyright 2020 The Android Open Source Project |
| 3 | * |
| 4 | * Licensed under the Apache License, Version 2.0 (the "License"); |
| 5 | * you may not use this file except in compliance with the License. |
| 6 | * You may obtain a copy of the License at |
| 7 | * |
| 8 | * http://www.apache.org/licenses/LICENSE-2.0 |
| 9 | * |
| 10 | * Unless required by applicable law or agreed to in writing, software |
| 11 | * distributed under the License is distributed on an "AS IS" BASIS, |
| 12 | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| 13 | * See the License for the specific language governing permissions and |
| 14 | * limitations under the License. |
| 15 | */ |
| 16 | |
| 17 | package android.hardware.automotive.sv@1.0; |
| 18 | |
| 19 | import ISurroundViewSession; |
| 20 | |
| 21 | /** |
| 22 | * Interface representing a surround view 3d session. |
| 23 | * |
| 24 | * Surround view 3d provides a virtual view from any desired position in the 3d space around the |
| 25 | * car. Surround view 3d creates an approximate 3d surface around the car to match the surrounds |
| 26 | * and provides a virtual view as seen on this surface. |
| 27 | */ |
| 28 | interface ISurroundView3dSession extends ISurroundViewSession { |
| 29 | |
| 30 | /** |
| 31 | * Sets the desired views of surround view 3d. |
| 32 | * |
| 33 | * Surround view 3d takes a list of desired virtual view points and provides an output frame |
| 34 | * for each view. Default view list is a single view from behind the car front facing in the |
| 35 | * front direction. |
| 36 | * A call to setViews() results in the views set by a previous call to be discarded. |
| 37 | * Each view set is identified by an Id which is returned with the corresponding output frame |
| 38 | * of that view. |
| 39 | * Clients can call setViews() at any stage of the session (before/after startStream). Client |
| 40 | * may continue to receive frames of previous views after setViews() call for a while and can |
| 41 | * identify updated set of views once effective using the view Id provided in the updated |
| 42 | * views frames. |
| 43 | * |
| 44 | * @param views List of desired views to generate output frames. |
| 45 | * @return svResult Returns OK if successful, appropriate error result otherwise. |
| 46 | */ |
| 47 | setViews(vec<View3d> views) generates (SvResult svResult); |
| 48 | |
| 49 | /** |
| 50 | * Sets the configuration of 3d surround view. |
| 51 | * |
| 52 | * Configuration is used for supported different target use-cases of the surround view eg. |
| 53 | * fullscreen view or preview. A set config call can be performed at anytime (before or after |
| 54 | * startStream) of the session. |
| 55 | * Once config change is complete, a CONFIG_CHANGED event is sent, after which |
| 56 | * all frames received will be of the updated config. |
| 57 | * |
| 58 | * @param sv3dConfig Configuration to set. |
| 59 | * @return svResult Returns OK if successful, appropriate error result otherwise. |
| 60 | */ |
| 61 | set3dConfig(Sv3dConfig sv3dConfig) generates (SvResult svResult); |
| 62 | |
| 63 | /** |
| 64 | * Gets the current configuration of the 3d surround view. |
| 65 | * |
| 66 | * Configuration is used for supported different target use-cases of the surround view eg. |
| 67 | * fullscreen view or preview. Use setConfig call to set a configuration. |
| 68 | * |
| 69 | * @return sv3dConfig The current active configuration of the 3d session. |
| 70 | */ |
| 71 | get3dConfig() generates (Sv3dConfig sv3dConfig); |
| 72 | |
| 73 | /** |
| 74 | * Updates 3d overlays in scene. |
| 75 | * |
| 76 | * updateOverlays() provides a way to set a 3d overlay object in the scene. An overlay is an |
| 77 | * 3d object in the scene which can be a visual indicator to provide additional information eg. |
| 78 | * parking sensor distance indicators or overlays for objects in scene. |
| 79 | * |
| 80 | * An overlay object is defined by a set of points (forming triangles) with some color and |
| 81 | * transparency values and each overlay is identified by an overlay Id. |
| 82 | * When an overlay with a new Id is passed, a new overlay is added to the scene. |
| 83 | * When an overlay with previous id is passed, its vertices/color are updated with passed data. |
| 84 | * If the overlay data is empty, the overlay is removed from the scene. |
| 85 | * |
| 86 | * @param overlaysData Object with shared memory containing overlays to add/update in the |
| 87 | * scene. Refer to OverlaysData structure for layout in shared memory. |
| 88 | * @return svResult Returns OK if successful, appropriate error result otherwise. |
| 89 | */ |
| 90 | updateOverlays(OverlaysData overlaysData) generates (SvResult svResult); |
| 91 | |
| 92 | /** |
| 93 | * Projects points on camera image to surround view 3D surface. |
| 94 | * |
| 95 | * Useful for mapping points detected on individual camera frames onto the surround view 3D |
| 96 | * surface, these 3d points can then be used to set overlays using the updateOverlays() for |
| 97 | * the detected objects in the scene. |
| 98 | * Note: |
| 99 | * 3d points returned are projected on an approximate 3d surface and do not provide the exact |
| 100 | * 3d location. |
| 101 | * |
| 102 | * @param cameraPoints List of camera pixel points to be projected in range including (0, 0) |
| 103 | * and (width - 1, height -1) of camera frame. If point is outside camera |
| 104 | frame INVALID_ARG error is returned. |
| 105 | * @param cameraId Id of the EvsCamera to use for projecting points. Id must be one of the |
| 106 | * cameras as returned by getCameraIds() else INVALID_ARG error is returned |
| 107 | * @return points3d Returns a list of 3d points on the approximate 3d surface in the |
| 108 | * automotive coordinate system in the same order as cameraPoints. |
| 109 | * Points that do not project to 3d surface are set with inValid true. |
| 110 | */ |
| 111 | projectCameraPointsTo3dSurface(vec<Point2dInt> cameraPoints, string cameraId) generates ( |
| 112 | vec<Point3dFloat> points3d); |
| 113 | }; |