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/*
* Copyright (C) 2022 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "SimpleThread.h"
namespace android {
namespace hardware {
namespace camera {
namespace common {
namespace helper {
SimpleThread::SimpleThread() : mDone(true), mThread() {}
SimpleThread::~SimpleThread() {
// b/399939768: We need to be careful calling requestExitAndWait() from
// the destructor due to the possibility of
// OutputThread::threadLoop->~ExternalCameraDeviceSession->~OutputThread::requestExit()
// resulting in join() called on the calling thread.
//
// Rather than removing `requestExitAndExit`, we guard the `join` call
// in it by checking the thread id.
requestExitAndWait();
}
void SimpleThread::run() {
requestExitAndWait(); // Exit current execution, if any.
// start thread
mDone.store(false, std::memory_order_release);
mThread = std::thread(&SimpleThread::runLoop, this);
}
void SimpleThread::requestExitAndWait() {
// Signal thread to stop
mDone.store(true, std::memory_order_release);
// Wait for thread to exit if needed. This should happen in no more than one iteration of
// threadLoop. Only call 'join' if this function is called from a thread
// different from the thread associated with this object. Otherwise call
// 'detach' so that the threadLoop can finish and clean up itself.
if (mThread.joinable()) {
if (mThread.get_id() != std::this_thread::get_id()) {
mThread.join();
} else {
mThread.detach();
}
}
mThread = std::thread();
}
void SimpleThread::runLoop() {
while (!exitPending()) {
if (!threadLoop()) {
break;
}
}
}
} // namespace helper
} // namespace common
} // namespace camera
} // namespace hardware
} // namespace android