blob: c104a896e9ff37a8ae3f1251f45f7ac4d7a049e0 [file] [log] [blame]
/*
* Copyright (C) 2022 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include <aidl/android/hardware/audio/effect/BnEffect.h>
#include <fmq/AidlMessageQueue.h>
#include <cstdlib>
#include <memory>
#include "effect-impl/EffectImpl.h"
#include "effect-impl/EffectUUID.h"
namespace aidl::android::hardware::audio::effect {
class EqualizerSwContext final : public EffectContext {
public:
EqualizerSwContext(int statusDepth, const Parameter::Common& common)
: EffectContext(statusDepth, common) {
LOG(DEBUG) << __func__;
}
RetCode setEqPreset(const int& presetIdx) {
if (presetIdx < 0 || presetIdx >= NUM_OF_PRESETS) {
return RetCode::ERROR_ILLEGAL_PARAMETER;
}
mPreset = presetIdx;
return RetCode::SUCCESS;
}
int getEqPreset() { return mPreset; }
RetCode setEqBandLevels(const std::vector<Equalizer::BandLevel>& bandLevels) {
if (bandLevels.size() > NUM_OF_BANDS) {
LOG(ERROR) << __func__ << " return because size exceed " << NUM_OF_BANDS;
return RetCode::ERROR_ILLEGAL_PARAMETER;
}
RetCode ret = RetCode::SUCCESS;
for (auto& it : bandLevels) {
if (it.index >= NUM_OF_BANDS || it.index < 0) {
LOG(ERROR) << __func__ << " index illegal, skip: " << it.index << " - "
<< it.levelMb;
ret = RetCode::ERROR_ILLEGAL_PARAMETER;
}
mBandLevels[it.index] = it.levelMb;
}
return ret;
}
std::vector<Equalizer::BandLevel> getEqBandLevels() {
std::vector<Equalizer::BandLevel> bandLevels;
for (int i = 0; i < NUM_OF_BANDS; i++) {
bandLevels.push_back({i, mBandLevels[i]});
}
return bandLevels;
}
private:
static const int NUM_OF_BANDS = 5;
static const int NUM_OF_PRESETS = 10;
static const int PRESET_CUSTOM = -1;
// preset band level
int mPreset = PRESET_CUSTOM;
int32_t mBandLevels[NUM_OF_BANDS] = {3, 0, 0, 0, 3};
// Add equalizer specific context for processing here
};
class EqualizerSw final : public EffectImpl {
public:
EqualizerSw() { LOG(DEBUG) << __func__; }
~EqualizerSw() {
cleanUp();
LOG(DEBUG) << __func__;
}
ndk::ScopedAStatus getDescriptor(Descriptor* _aidl_return) override;
ndk::ScopedAStatus setParameterSpecific(const Parameter::Specific& specific) override;
ndk::ScopedAStatus getParameterSpecific(const Parameter::Id& id,
Parameter::Specific* specific) override;
std::shared_ptr<EffectContext> createContext(const Parameter::Common& common) override;
std::shared_ptr<EffectContext> getContext() override;
RetCode releaseContext() override;
IEffect::Status effectProcessImpl(float* in, float* out, int samples) override;
std::string getEffectName() override { return kEffectName; }
private:
const std::string kEffectName = "EqualizerSw";
std::shared_ptr<EqualizerSwContext> mContext;
/* capabilities */
const std::vector<Equalizer::BandFrequency> mBandFrequency = {{0, 30000, 120000},
{1, 120001, 460000},
{2, 460001, 1800000},
{3, 1800001, 7000000},
{4, 7000001, 20000000}};
// presets supported by the device
const std::vector<Equalizer::Preset> mPresets = {
{0, "Normal"}, {1, "Classical"}, {2, "Dance"}, {3, "Flat"}, {4, "Folk"},
{5, "Heavy Metal"}, {6, "Hip Hop"}, {7, "Jazz"}, {8, "Pop"}, {9, "Rock"}};
const Equalizer::Capability kEqCap = {.bandFrequencies = mBandFrequency, .presets = mPresets};
// Effect descriptor.
const Descriptor kDesc = {.common = {.id = {.type = kEqualizerTypeUUID,
.uuid = kEqualizerSwImplUUID,
.proxy = kEqualizerProxyUUID},
.flags = {.type = Flags::Type::INSERT,
.insert = Flags::Insert::FIRST,
.volume = Flags::Volume::CTRL},
.name = kEffectName,
.implementor = "The Android Open Source Project"},
.capability = Capability::make<Capability::equalizer>(kEqCap)};
ndk::ScopedAStatus getParameterEqualizer(const Equalizer::Tag& tag,
Parameter::Specific* specific);
};
} // namespace aidl::android::hardware::audio::effect