AIDL Effect: Update locking in EffectImpl
Avoid locking for all EffectContext calls.
Locking inside context seems not necessary for now as all binder calls
already serialized.
Add BassBoost AIDL placeholder implementation.
Bug: 261646550
Test: atest VtsHalAudioEffectTargetTest
Change-Id: Iaa41f013d5756801553e20b995aab5ddc845cf32
diff --git a/audio/aidl/default/loudnessEnhancer/LoudnessEnhancerSw.cpp b/audio/aidl/default/loudnessEnhancer/LoudnessEnhancerSw.cpp
index 9d2b978..4015e61 100644
--- a/audio/aidl/default/loudnessEnhancer/LoudnessEnhancerSw.cpp
+++ b/audio/aidl/default/loudnessEnhancer/LoudnessEnhancerSw.cpp
@@ -73,7 +73,6 @@
ndk::ScopedAStatus LoudnessEnhancerSw::setParameterSpecific(const Parameter::Specific& specific) {
RETURN_IF(Parameter::Specific::loudnessEnhancer != specific.getTag(), EX_ILLEGAL_ARGUMENT,
"EffectNotSupported");
- std::lock_guard lg(mMutex);
RETURN_IF(!mContext, EX_NULL_POINTER, "nullContext");
auto& leParam = specific.get<Parameter::Specific::loudnessEnhancer>();
@@ -113,7 +112,6 @@
ndk::ScopedAStatus LoudnessEnhancerSw::getParameterLoudnessEnhancer(
const LoudnessEnhancer::Tag& tag, Parameter::Specific* specific) {
- std::lock_guard lg(mMutex);
RETURN_IF(!mContext, EX_NULL_POINTER, "nullContext");
LoudnessEnhancer leParam;
@@ -136,9 +134,14 @@
std::shared_ptr<EffectContext> LoudnessEnhancerSw::createContext(const Parameter::Common& common) {
if (mContext) {
LOG(DEBUG) << __func__ << " context already exist";
- return mContext;
+ } else {
+ mContext = std::make_shared<LoudnessEnhancerSwContext>(1 /* statusFmqDepth */, common);
}
- mContext = std::make_shared<LoudnessEnhancerSwContext>(1 /* statusFmqDepth */, common);
+
+ return mContext;
+}
+
+std::shared_ptr<EffectContext> LoudnessEnhancerSw::getContext() {
return mContext;
}
@@ -150,13 +153,13 @@
}
// Processing method running in EffectWorker thread.
-IEffect::Status LoudnessEnhancerSw::effectProcessImpl(float* in, float* out, int process) {
+IEffect::Status LoudnessEnhancerSw::effectProcessImpl(float* in, float* out, int samples) {
// TODO: get data buffer and process.
- LOG(DEBUG) << __func__ << " in " << in << " out " << out << " process " << process;
- for (int i = 0; i < process; i++) {
+ LOG(DEBUG) << __func__ << " in " << in << " out " << out << " samples " << samples;
+ for (int i = 0; i < samples; i++) {
*out++ = *in++;
}
- return {STATUS_OK, process, process};
+ return {STATUS_OK, samples, samples};
}
} // namespace aidl::android::hardware::audio::effect