AIDL Effect: Update locking in EffectImpl
Avoid locking for all EffectContext calls.
Locking inside context seems not necessary for now as all binder calls
already serialized.
Add BassBoost AIDL placeholder implementation.
Bug: 261646550
Test: atest VtsHalAudioEffectTargetTest
Change-Id: Iaa41f013d5756801553e20b995aab5ddc845cf32
diff --git a/audio/aidl/default/equalizer/EqualizerSw.cpp b/audio/aidl/default/equalizer/EqualizerSw.cpp
index d61ef97..243b061 100644
--- a/audio/aidl/default/equalizer/EqualizerSw.cpp
+++ b/audio/aidl/default/equalizer/EqualizerSw.cpp
@@ -70,7 +70,6 @@
ndk::ScopedAStatus EqualizerSw::setParameterSpecific(const Parameter::Specific& specific) {
RETURN_IF(Parameter::Specific::equalizer != specific.getTag(), EX_ILLEGAL_ARGUMENT,
"EffectNotSupported");
- std::lock_guard lg(mMutex);
RETURN_IF(!mContext, EX_NULL_POINTER, "nullContext");
auto& eqParam = specific.get<Parameter::Specific::equalizer>();
@@ -117,7 +116,6 @@
ndk::ScopedAStatus EqualizerSw::getParameterEqualizer(const Equalizer::Tag& tag,
Parameter::Specific* specific) {
- std::lock_guard lg(mMutex);
RETURN_IF(!mContext, EX_NULL_POINTER, "nullContext");
Equalizer eqParam;
@@ -144,9 +142,14 @@
std::shared_ptr<EffectContext> EqualizerSw::createContext(const Parameter::Common& common) {
if (mContext) {
LOG(DEBUG) << __func__ << " context already exist";
- return mContext;
+ } else {
+ mContext = std::make_shared<EqualizerSwContext>(1 /* statusFmqDepth */, common);
}
- mContext = std::make_shared<EqualizerSwContext>(1 /* statusFmqDepth */, common);
+
+ return mContext;
+}
+
+std::shared_ptr<EffectContext> EqualizerSw::getContext() {
return mContext;
}
@@ -158,13 +161,13 @@
}
// Processing method running in EffectWorker thread.
-IEffect::Status EqualizerSw::effectProcessImpl(float* in, float* out, int process) {
+IEffect::Status EqualizerSw::effectProcessImpl(float* in, float* out, int samples) {
// TODO: get data buffer and process.
- LOG(DEBUG) << __func__ << " in " << in << " out " << out << " process " << process;
- for (int i = 0; i < process; i++) {
+ LOG(DEBUG) << __func__ << " in " << in << " out " << out << " samples " << samples;
+ for (int i = 0; i < samples; i++) {
*out++ = *in++;
}
- return {STATUS_OK, process, process};
+ return {STATUS_OK, samples, samples};
}
} // namespace aidl::android::hardware::audio::effect