AIDL Effect: Update locking in EffectImpl
Avoid locking for all EffectContext calls.
Locking inside context seems not necessary for now as all binder calls
already serialized.
Add BassBoost AIDL placeholder implementation.
Bug: 261646550
Test: atest VtsHalAudioEffectTargetTest
Change-Id: Iaa41f013d5756801553e20b995aab5ddc845cf32
diff --git a/audio/aidl/default/bassboost/BassBoostSw.h b/audio/aidl/default/bassboost/BassBoostSw.h
index 90a8887..24ea652 100644
--- a/audio/aidl/default/bassboost/BassBoostSw.h
+++ b/audio/aidl/default/bassboost/BassBoostSw.h
@@ -32,7 +32,21 @@
: EffectContext(statusDepth, common) {
LOG(DEBUG) << __func__;
}
- // TODO: add specific context here
+
+ RetCode setBbStrengthPm(int strength) {
+ if (strength < BassBoost::MIN_PER_MILLE_STRENGTH ||
+ strength > BassBoost::MAX_PER_MILLE_STRENGTH) {
+ LOG(ERROR) << __func__ << " invalid strength: " << strength;
+ return RetCode::ERROR_ILLEGAL_PARAMETER;
+ }
+ // TODO : Add implementation to apply new strength
+ mStrength = strength;
+ return RetCode::SUCCESS;
+ }
+ int getBbStrengthPm() const { return mStrength; }
+
+ private:
+ int mStrength;
};
class BassBoostSw final : public EffectImpl {
@@ -47,14 +61,20 @@
ndk::ScopedAStatus setParameterSpecific(const Parameter::Specific& specific) override;
ndk::ScopedAStatus getParameterSpecific(const Parameter::Id& id,
Parameter::Specific* specific) override;
- IEffect::Status effectProcessImpl(float* in, float* out, int process) override;
+
std::shared_ptr<EffectContext> createContext(const Parameter::Common& common) override;
+ std::shared_ptr<EffectContext> getContext() override;
RetCode releaseContext() override;
+ std::string getEffectName() override { return kEffectName; };
+ IEffect::Status effectProcessImpl(float* in, float* out, int samples) override;
+
private:
+ const std::string kEffectName = "BassBoostSw";
std::shared_ptr<BassBoostSwContext> mContext;
/* capabilities */
- const BassBoost::Capability kCapability;
+ const bool mStrengthSupported = true;
+ const BassBoost::Capability kCapability = {.strengthSupported = mStrengthSupported};
/* Effect descriptor */
const Descriptor kDescriptor = {
.common = {.id = {.type = kBassBoostTypeUUID,
@@ -63,11 +83,11 @@
.flags = {.type = Flags::Type::INSERT,
.insert = Flags::Insert::FIRST,
.volume = Flags::Volume::CTRL},
- .name = "BassBoostSw",
+ .name = kEffectName,
.implementor = "The Android Open Source Project"},
.capability = Capability::make<Capability::bassBoost>(kCapability)};
- /* parameters */
- BassBoost mSpecificParam;
+ ndk::ScopedAStatus getParameterBassBoost(const BassBoost::Tag& tag,
+ Parameter::Specific* specific);
};
} // namespace aidl::android::hardware::audio::effect