blob: 99f6c24d83da71614ad782f2a7f6ef273e1a8df5 [file] [log] [blame]
/*
* Copyright (C) 2022 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include <aidl/android/media/audio/common/AudioUuid.h>
namespace aidl::android::hardware::audio::effect {
using ::aidl::android::media::audio::common::AudioUuid;
// Equalizer type UUID.
static const AudioUuid EqualizerTypeUUID = {static_cast<int32_t>(0x0bed4300),
0xddd6,
0x11db,
0x8f34,
{0x00, 0x02, 0xa5, 0xd5, 0xc5, 0x1b}};
// Equalizer implementation UUID.
static const AudioUuid EqualizerSwImplUUID = {static_cast<int32_t>(0x0bed4300),
0x847d,
0x11df,
0xbb17,
{0x00, 0x02, 0xa5, 0xd5, 0xc5, 0x1b}};
// Visualizer type UUID.
static const AudioUuid VisualizerTypeUUID = {static_cast<int32_t>(0x1d4033c0),
0x8557,
0x11df,
0x9f2d,
{0x00, 0x02, 0xa5, 0xd5, 0xc5, 0x1b}};
} // namespace aidl::android::hardware::audio::effect