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/*
* Copyright (C) 2022 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include <cstddef>
#define LOG_TAG "AHAL_DynamicsProcessingSw"
#include <Utils.h>
#include <algorithm>
#include <unordered_set>
#include <android-base/logging.h>
#include <fmq/AidlMessageQueue.h>
#include "DynamicsProcessingSw.h"
using aidl::android::hardware::audio::effect::Descriptor;
using aidl::android::hardware::audio::effect::DynamicsProcessingSw;
using aidl::android::hardware::audio::effect::IEffect;
using aidl::android::hardware::audio::effect::kDynamicsProcessingSwImplUUID;
using aidl::android::hardware::audio::effect::State;
using aidl::android::media::audio::common::AudioUuid;
extern "C" binder_exception_t createEffect(const AudioUuid* in_impl_uuid,
std::shared_ptr<IEffect>* instanceSpp) {
if (!in_impl_uuid || *in_impl_uuid != kDynamicsProcessingSwImplUUID) {
LOG(ERROR) << __func__ << "uuid not supported";
return EX_ILLEGAL_ARGUMENT;
}
if (instanceSpp) {
*instanceSpp = ndk::SharedRefBase::make<DynamicsProcessingSw>();
LOG(DEBUG) << __func__ << " instance " << instanceSpp->get() << " created";
return EX_NONE;
} else {
LOG(ERROR) << __func__ << " invalid input parameter!";
return EX_ILLEGAL_ARGUMENT;
}
}
extern "C" binder_exception_t queryEffect(const AudioUuid* in_impl_uuid, Descriptor* _aidl_return) {
if (!in_impl_uuid || *in_impl_uuid != kDynamicsProcessingSwImplUUID) {
LOG(ERROR) << __func__ << "uuid not supported";
return EX_ILLEGAL_ARGUMENT;
}
*_aidl_return = DynamicsProcessingSw::kDescriptor;
return EX_NONE;
}
namespace aidl::android::hardware::audio::effect {
const std::string DynamicsProcessingSw::kEffectName = "DynamicsProcessingSw";
const DynamicsProcessing::Capability DynamicsProcessingSw::kCapability;
const Descriptor DynamicsProcessingSw::kDescriptor = {
.common = {.id = {.type = kDynamicsProcessingTypeUUID,
.uuid = kDynamicsProcessingSwImplUUID,
.proxy = std::nullopt},
.flags = {.type = Flags::Type::INSERT,
.insert = Flags::Insert::FIRST,
.volume = Flags::Volume::CTRL},
.name = DynamicsProcessingSw::kEffectName,
.implementor = "The Android Open Source Project"},
.capability = Capability::make<Capability::dynamicsProcessing>(
DynamicsProcessingSw::kCapability)};
ndk::ScopedAStatus DynamicsProcessingSw::getDescriptor(Descriptor* _aidl_return) {
LOG(DEBUG) << __func__ << kDescriptor.toString();
*_aidl_return = kDescriptor;
return ndk::ScopedAStatus::ok();
}
ndk::ScopedAStatus DynamicsProcessingSw::setParameterSpecific(const Parameter::Specific& specific) {
RETURN_IF(Parameter::Specific::dynamicsProcessing != specific.getTag(), EX_ILLEGAL_ARGUMENT,
"EffectNotSupported");
mSpecificParam = specific.get<Parameter::Specific::dynamicsProcessing>();
LOG(DEBUG) << __func__ << " success with: " << specific.toString();
return ndk::ScopedAStatus::ok();
}
ndk::ScopedAStatus DynamicsProcessingSw::getParameterSpecific(const Parameter::Id& id,
Parameter::Specific* specific) {
auto tag = id.getTag();
RETURN_IF(Parameter::Id::dynamicsProcessingTag != tag, EX_ILLEGAL_ARGUMENT, "wrongIdTag");
specific->set<Parameter::Specific::dynamicsProcessing>(mSpecificParam);
return ndk::ScopedAStatus::ok();
}
std::shared_ptr<EffectContext> DynamicsProcessingSw::createContext(
const Parameter::Common& common) {
if (mContext) {
LOG(DEBUG) << __func__ << " context already exist";
} else {
mContext = std::make_shared<DynamicsProcessingSwContext>(1 /* statusFmqDepth */, common);
}
return mContext;
}
std::shared_ptr<EffectContext> DynamicsProcessingSw::getContext() {
return mContext;
}
RetCode DynamicsProcessingSw::releaseContext() {
if (mContext) {
mContext.reset();
}
return RetCode::SUCCESS;
}
// Processing method running in EffectWorker thread.
IEffect::Status DynamicsProcessingSw::effectProcessImpl(float* in, float* out, int samples) {
// TODO: get data buffer and process.
LOG(DEBUG) << __func__ << " in " << in << " out " << out << " samples " << samples;
for (int i = 0; i < samples; i++) {
*out++ = *in++;
}
return {STATUS_OK, samples, samples};
}
} // namespace aidl::android::hardware::audio::effect