blob: aa3a727040e8fb26fd1963fd3043bf2c2143e2ee [file] [log] [blame]
/*
* Copyright (C) 2022 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include <aidl/android/hardware/audio/effect/BnEffect.h>
#include <fmq/AidlMessageQueue.h>
#include <cstdlib>
#include <memory>
#include "effect-impl/EffectContext.h"
#include "effect-impl/EffectTypes.h"
#include "effect-impl/EffectUUID.h"
#include "effect-impl/EffectWorker.h"
namespace aidl::android::hardware::audio::effect {
class EqualizerSwContext : public EffectContext {
public:
EqualizerSwContext(int statusDepth, int inBufferSize, int outBufferSize)
: EffectContext(statusDepth, inBufferSize, outBufferSize) {
LOG(DEBUG) << __func__;
}
private:
// Add equalizer specific context for processing here
};
class EqualizerSw : public BnEffect, EffectWorker {
public:
EqualizerSw() {
Equalizer::Capability eqCap = {.bandFrequencies = mBandFrequency, .presets = mPresets};
mDesc.capability.set<Capability::equalizer>(eqCap);
LOG(DEBUG) << __func__;
};
~EqualizerSw() {
cleanUp();
LOG(DEBUG) << __func__;
};
ndk::ScopedAStatus open(const Parameter::Common& common, const Parameter::Specific& specific,
OpenEffectReturn* _aidl_return) override;
ndk::ScopedAStatus close() override;
ndk::ScopedAStatus getDescriptor(Descriptor* _aidl_return) override;
ndk::ScopedAStatus getState(State* _aidl_return) override;
ndk::ScopedAStatus command(CommandId in_commandId) override;
ndk::ScopedAStatus setParameter(const Parameter& in_param) override;
ndk::ScopedAStatus getParameter(const Parameter::Id& in_paramId,
Parameter* _aidl_return) override;
IEffect::Status effectProcessImpl() override;
private:
// Effect descriptor.
Descriptor mDesc = {.common = {.id = {.type = EqualizerTypeUUID, .uuid = EqualizerSwImplUUID}}};
// Parameters.
Parameter::Common mCommonParam;
Equalizer mEqualizerParam; // TODO: the equalizer parameter needs to update
// Instance state INIT by default.
State mState = State::INIT;
int mPreset = PRESET_CUSTOM; // the current preset
const std::vector<Equalizer::BandFrequency> mBandFrequency = {{0, 30000, 120000},
{1, 120001, 460000},
{2, 460001, 1800000},
{3, 1800001, 7000000},
{4, 7000001, 20000000}};
// preset band level
std::vector<Equalizer::BandLevel> mBandLevels = {{0, 3}, {1, 0}, {2, 0}, {3, 0}, {4, 3}};
// presets supported by the device
const std::vector<Equalizer::Preset> mPresets = {
{0, "Normal"}, {1, "Classical"}, {2, "Dance"}, {3, "Flat"}, {4, "Folk"},
{5, "Heavy Metal"}, {6, "Hip Hop"}, {7, "Jazz"}, {8, "Pop"}, {9, "Rock"}};
static const int NUM_OF_BANDS = 5;
static const int NUM_OF_PRESETS = 10;
static const int PRESET_CUSTOM = -1;
// Equalizer worker context
std::shared_ptr<EqualizerSwContext> mContext;
ndk::ScopedAStatus setCommonParameter(const Parameter::Common& common_param);
ndk::ScopedAStatus setSpecificParameter(const Parameter::Specific& specific);
ndk::ScopedAStatus getSpecificParameter(Parameter::Specific::Id id,
Parameter::Specific* specific);
void cleanUp();
IEffect::Status status(binder_status_t status, size_t consumed, size_t produced);
};
} // namespace aidl::android::hardware::audio::effect