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/*
* Copyright (C) 2022 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#define LOG_TAG "VtsHalAudioEffectTargetTest"
#include <memory>
#include <string>
#include <unordered_map>
#include <unordered_set>
#include <vector>
#include <aidl/Gtest.h>
#include <aidl/Vintf.h>
#include <android-base/logging.h>
#include <android-base/properties.h>
#include <android/binder_interface_utils.h>
#include <android/binder_manager.h>
#include <android/binder_process.h>
#include <Utils.h>
#include <aidl/android/hardware/audio/effect/IEffect.h>
#include <aidl/android/hardware/audio/effect/IFactory.h>
#include <aidl/android/media/audio/common/AudioDeviceType.h>
#include "AudioHalBinderServiceUtil.h"
#include "EffectHelper.h"
#include "TestUtils.h"
using namespace android;
using ndk::ScopedAStatus;
using aidl::android::hardware::audio::effect::CommandId;
using aidl::android::hardware::audio::effect::Descriptor;
using aidl::android::hardware::audio::effect::IEffect;
using aidl::android::hardware::audio::effect::IFactory;
using aidl::android::hardware::audio::effect::Parameter;
using aidl::android::hardware::audio::effect::State;
using aidl::android::media::audio::common::AudioDeviceType;
class AudioEffectTest : public testing::TestWithParam<std::string>, public EffectHelper {
public:
AudioEffectTest() : EffectHelper(GetParam()) {}
void SetUp() override {
CreateEffects();
initParamCommonFormat();
initParamCommon();
}
void TearDown() override {
CloseEffects();
DestroyEffects();
}
};
TEST_P(AudioEffectTest, OpenEffectTest) {
OpenEffects();
}
TEST_P(AudioEffectTest, OpenAndCloseEffect) {
OpenEffects();
CloseEffects();
}
TEST_P(AudioEffectTest, CloseUnopenedEffectTest) {
CloseEffects();
}
TEST_P(AudioEffectTest, DoubleOpenCloseEffects) {
OpenEffects();
CloseEffects();
OpenEffects();
CloseEffects();
OpenEffects();
OpenEffects();
CloseEffects();
OpenEffects();
CloseEffects();
CloseEffects();
}
TEST_P(AudioEffectTest, GetDescriptors) {
GetEffectDescriptors();
}
TEST_P(AudioEffectTest, DescriptorIdExistAndUnique) {
auto checker = [&](const std::shared_ptr<IEffect>& effect) {
Descriptor desc;
std::vector<Descriptor::Identity> idList;
EXPECT_IS_OK(effect->getDescriptor(&desc));
QueryEffects(desc.common.id.type, desc.common.id.uuid, desc.common.id.proxy, &idList);
// Must have at least one instance.
EXPECT_NE(idList.size(), 0UL);
};
ForEachEffect(checker);
// Check unique with a set
auto stringHash = [](const Descriptor::Identity& id) {
return std::hash<std::string>()(id.toString());
};
auto vec = GetCompleteEffectIdList();
std::unordered_set<Descriptor::Identity, decltype(stringHash)> idSet(0, stringHash);
for (auto it : vec) {
EXPECT_EQ(idSet.count(it), 0UL) << it.toString();
idSet.insert(it);
}
}
/// State testing.
// An effect instance is in INIT state by default after it was created.
TEST_P(AudioEffectTest, InitStateAfterCreation) {
ExpectState(State::INIT);
}
// An effect instance transfer to INIT state after it was open successfully with IEffect.open().
TEST_P(AudioEffectTest, IdleStateAfterOpen) {
OpenEffects();
ExpectState(State::IDLE);
CloseEffects();
}
// An effect instance is in PROCESSING state after it receive an START command.
TEST_P(AudioEffectTest, ProcessingStateAfterStart) {
OpenEffects();
CommandEffects(CommandId::START);
ExpectState(State::PROCESSING);
CommandEffects(CommandId::STOP);
CloseEffects();
}
// An effect instance transfer to IDLE state after Command.Id.STOP in PROCESSING state.
TEST_P(AudioEffectTest, IdleStateAfterStop) {
OpenEffects();
CommandEffects(CommandId::START);
ExpectState(State::PROCESSING);
CommandEffects(CommandId::STOP);
ExpectState(State::IDLE);
CloseEffects();
}
// An effect instance transfer to IDLE state after Command.Id.RESET in PROCESSING state.
TEST_P(AudioEffectTest, IdleStateAfterReset) {
OpenEffects();
CommandEffects(CommandId::START);
ExpectState(State::PROCESSING);
CommandEffects(CommandId::RESET);
ExpectState(State::IDLE);
CloseEffects();
}
// An effect instance transfer to INIT if instance receive a close() call.
TEST_P(AudioEffectTest, InitStateAfterClose) {
OpenEffects();
CommandEffects(CommandId::START);
ExpectState(State::PROCESSING);
CommandEffects(CommandId::STOP);
ExpectState(State::IDLE);
CloseEffects();
ExpectState(State::INIT);
}
// An effect instance shouldn't accept any command before open.
TEST_P(AudioEffectTest, NoCommandAcceptedBeforeOpen) {
ExpectState(State::INIT);
CommandEffectsExpectStatus(CommandId::START, EX_ILLEGAL_STATE);
CommandEffectsExpectStatus(CommandId::STOP, EX_ILLEGAL_STATE);
CommandEffectsExpectStatus(CommandId::RESET, EX_ILLEGAL_STATE);
ExpectState(State::INIT);
}
// No-op when receive STOP command in IDLE state.
TEST_P(AudioEffectTest, StopCommandInIdleStateNoOp) {
ExpectState(State::INIT);
OpenEffects();
ExpectState(State::IDLE);
CommandEffects(CommandId::STOP);
ExpectState(State::IDLE);
CloseEffects();
}
// No-op when receive STOP command in IDLE state.
TEST_P(AudioEffectTest, ResetCommandInIdleStateNoOp) {
ExpectState(State::INIT);
OpenEffects();
ExpectState(State::IDLE);
CommandEffects(CommandId::RESET);
ExpectState(State::IDLE);
CloseEffects();
}
// Repeat START and STOP command.
TEST_P(AudioEffectTest, RepeatStartAndStop) {
OpenEffects();
CommandEffects(CommandId::START);
ExpectState(State::PROCESSING);
CommandEffects(CommandId::STOP);
ExpectState(State::IDLE);
CommandEffects(CommandId::START);
ExpectState(State::PROCESSING);
CommandEffects(CommandId::STOP);
ExpectState(State::IDLE);
CloseEffects();
}
// Repeat START and RESET command.
TEST_P(AudioEffectTest, RepeatStartAndReset) {
OpenEffects();
CommandEffects(CommandId::START);
ExpectState(State::PROCESSING);
CommandEffects(CommandId::RESET);
ExpectState(State::IDLE);
CommandEffects(CommandId::START);
ExpectState(State::PROCESSING);
CommandEffects(CommandId::RESET);
ExpectState(State::IDLE);
CloseEffects();
}
// Repeat START and STOP command, try to close at PROCESSING state.
TEST_P(AudioEffectTest, CloseProcessingStateEffects) {
OpenEffects();
CommandEffects(CommandId::START);
ExpectState(State::PROCESSING);
CommandEffects(CommandId::STOP);
ExpectState(State::IDLE);
CommandEffects(CommandId::START);
ExpectState(State::PROCESSING);
CloseEffects(EX_ILLEGAL_STATE);
// cleanup
CommandEffects(CommandId::STOP);
ExpectState(State::IDLE);
}
// Expect EX_ILLEGAL_STATE if the effect instance is not in a proper state to be destroyed.
TEST_P(AudioEffectTest, DestroyOpenEffects) {
// cleanup all effects.
CloseEffects();
DestroyEffects();
// open effects, destroy without close, expect to get EX_ILLEGAL_STATE status.
CreateEffects();
OpenEffects();
auto vec = GetCompleteEffectIdList();
DestroyEffects(EX_ILLEGAL_STATE, vec.size());
CloseEffects();
}
/// Parameter testing.
// Verify parameters pass in open can be successfully get.
TEST_P(AudioEffectTest, VerifyParametersAfterOpen) {
OpenEffects();
VerifyParameters();
CloseEffects();
}
// Verify parameters pass in set can be successfully get.
TEST_P(AudioEffectTest, SetAndGetParameter) {
OpenEffects();
VerifyParameters();
initParamCommon(1 /* session */, 1 /* ioHandle */, 44100 /* iSampleRate */,
44100 /* oSampleRate */);
SetParameter();
VerifyParameters();
CloseEffects();
}
// Verify parameters pass in set can be successfully get.
TEST_P(AudioEffectTest, SetAndGetParameterInProcessing) {
OpenEffects();
VerifyParameters();
CommandEffects(CommandId::START);
ExpectState(State::PROCESSING);
initParamCommon(1 /* session */, 1 /* ioHandle */, 44100 /* iSampleRate */,
44100 /* oSampleRate */);
SetParameter();
VerifyParameters();
CommandEffects(CommandId::STOP);
ExpectState(State::IDLE);
CloseEffects();
}
// Parameters kept after reset.
TEST_P(AudioEffectTest, ResetAndVerifyParameter) {
OpenEffects();
VerifyParameters();
CommandEffects(CommandId::START);
ExpectState(State::PROCESSING);
initParamCommon(1 /* session */, 1 /* ioHandle */, 44100 /* iSampleRate */,
44100 /* oSampleRate */);
SetParameter();
VerifyParameters();
CommandEffects(CommandId::RESET);
ExpectState(State::IDLE);
VerifyParameters();
CloseEffects();
}
// TODO: need a way to support setting different sessionId to different effect instances
#if 0
// Multiple instances of same implementation running.
TEST_P(AudioEffectTest, MultipleInstancesRunningWithDiffSessionId) {
CreateEffects();
ExpectState(State::INIT);
OpenEffects();
ExpectState(State::IDLE);
CommandEffects(CommandId::START);
ExpectState(State::PROCESSING);
initParamCommon(1 /* session */, 1 /* ioHandle */, 44100 /* iSampleRate */,
44100 /* oSampleRate */);
SetParameter();
VerifyParameters();
CommandEffects(CommandId::STOP);
ExpectState(State::IDLE);
VerifyParameters();
CloseEffects();
}
#endif
// Send data to effects and expect it to consume by check statusMQ.
TEST_P(AudioEffectTest, ExpectEffectsToConsumeDataInMQ) {
OpenEffects();
PrepareInputData(mWriteMQBytes);
CommandEffects(CommandId::START);
writeToFmq(mWriteMQBytes);
readFromFmq(mWriteMQBytes);
ExpectState(State::PROCESSING);
CommandEffects(CommandId::STOP);
// cleanup
CommandEffects(CommandId::STOP);
ExpectState(State::IDLE);
CloseEffects();
}
INSTANTIATE_TEST_SUITE_P(AudioEffectTestTest, AudioEffectTest,
testing::ValuesIn(android::getAidlHalInstanceNames(IFactory::descriptor)),
android::PrintInstanceNameToString);
GTEST_ALLOW_UNINSTANTIATED_PARAMETERIZED_TEST(AudioEffectTest);
int main(int argc, char** argv) {
::testing::InitGoogleTest(&argc, argv);
ABinderProcess_setThreadPoolMaxThreadCount(1);
ABinderProcess_startThreadPool();
return RUN_ALL_TESTS();
}