blob: cb395b729a4b2e871bd4ff09fb16d9e65ae40822 [file] [log] [blame]
/*
* Copyright (C) 2022 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include <aidl/android/hardware/audio/effect/BnEffect.h>
#include <fmq/AidlMessageQueue.h>
#include <cstdlib>
#include <memory>
#include <mutex>
#include "EffectTypes.h"
#include "effect-impl/EffectContext.h"
#include "effect-impl/EffectTypes.h"
#include "effect-impl/EffectWorker.h"
namespace aidl::android::hardware::audio::effect {
class EffectImpl : public BnEffect, public EffectWorker {
public:
EffectImpl() { LOG(DEBUG) << __func__; }
~EffectImpl() {
cleanUp();
LOG(DEBUG) << __func__;
}
/**
* Each effect implementation CAN override these methods if necessary
* If you would like implement IEffect::open completely, override EffectImpl::open(), if you
* want to keep most of EffectImpl logic but have a little customize, try override openImpl().
* openImpl() will be called at the beginning of EffectImpl::open() without lock protection.
*
* Same for closeImpl().
*/
virtual ndk::ScopedAStatus open(const Parameter::Common& common,
const std::optional<Parameter::Specific>& specific,
OpenEffectReturn* ret) override;
virtual ndk::ScopedAStatus close() override;
virtual ndk::ScopedAStatus command(CommandId id) override;
virtual ndk::ScopedAStatus commandStart() { return ndk::ScopedAStatus::ok(); }
virtual ndk::ScopedAStatus commandStop() { return ndk::ScopedAStatus::ok(); }
virtual ndk::ScopedAStatus commandReset() { return ndk::ScopedAStatus::ok(); }
virtual ndk::ScopedAStatus getState(State* state) override;
virtual ndk::ScopedAStatus setParameter(const Parameter& param) override;
virtual ndk::ScopedAStatus getParameter(const Parameter::Id& id, Parameter* param) override;
virtual IEffect::Status effectProcessImpl(float* in, float* out, int process) override;
virtual ndk::ScopedAStatus setParameterCommon(const Parameter& param);
virtual ndk::ScopedAStatus getParameterCommon(const Parameter::Tag& tag, Parameter* param);
/* Methods MUST be implemented by each effect instances */
virtual ndk::ScopedAStatus getDescriptor(Descriptor* desc) = 0;
virtual ndk::ScopedAStatus setParameterSpecific(const Parameter::Specific& specific) = 0;
virtual ndk::ScopedAStatus getParameterSpecific(const Parameter::Id& id,
Parameter::Specific* specific) = 0;
virtual std::shared_ptr<EffectContext> createContext(const Parameter::Common& common) = 0;
virtual RetCode releaseContext() = 0;
protected:
/*
* Lock is required if effectProcessImpl (which is running in an independent thread) needs to
* access state and parameters.
*/
std::mutex mMutex;
State mState GUARDED_BY(mMutex) = State::INIT;
IEffect::Status status(binder_status_t status, size_t consumed, size_t produced);
private:
void cleanUp();
std::shared_ptr<EffectContext> mContext GUARDED_BY(mMutex);
};
} // namespace aidl::android::hardware::audio::effect