| #include "Event.h" |
| #include <android-base/logging.h> |
| |
| namespace android { |
| namespace hardware { |
| namespace neuralnetworks { |
| namespace V1_0 { |
| namespace implementation { |
| |
| Event::Event() : mStatus(Status::WAITING) {} |
| |
| Event::~Event() { |
| if (mThread.joinable()) { |
| mThread.join(); |
| } |
| } |
| |
| Return<void> Event::notify(ReturnedStatus status) { |
| { |
| std::lock_guard<std::mutex> lock(mMutex); |
| mStatus = status == ReturnedStatus::SUCCESS ? Status::SUCCESS : Status::ERROR; |
| if (mStatus == Status::SUCCESS && mCallback != nullptr) { |
| bool success = mCallback(); |
| if (!success) { |
| LOG(ERROR) << "Event::notify -- callback failed"; |
| } |
| } |
| } |
| mCondition.notify_all(); |
| return Void(); |
| } |
| |
| Event::Status Event::poll() { |
| std::lock_guard<std::mutex> lock(mMutex); |
| return mStatus; |
| } |
| |
| Event::Status Event::wait() { |
| std::unique_lock<std::mutex> lock(mMutex); |
| mCondition.wait(lock, [this]{return mStatus != Status::WAITING;}); |
| return mStatus; |
| } |
| |
| bool Event::on_finish(std::function<bool(void)> callback) { |
| std::lock_guard<std::mutex> lock(mMutex); |
| if (mCallback != nullptr) { |
| LOG(ERROR) << "Event::on_finish -- a callback has already been bound to this event"; |
| return false; |
| } |
| if (callback == nullptr) { |
| LOG(ERROR) << "Event::on_finish -- the new callback is invalid"; |
| return false; |
| } |
| mCallback = std::move(callback); |
| return true; |
| } |
| |
| bool Event::bind_thread(std::thread&& asyncThread) { |
| std::lock_guard<std::mutex> lock(mMutex); |
| if (mThread.joinable()) { |
| LOG(ERROR) << "Event::bind_thread -- a thread has already been bound to this event"; |
| return false; |
| } |
| if (!asyncThread.joinable()) { |
| LOG(ERROR) << "Event::bind_thread -- the new thread is not joinable"; |
| return false; |
| } |
| mThread = std::move(asyncThread); |
| return true; |
| } |
| |
| } // namespace implementation |
| } // namespace V1_0 |
| } // namespace neuralnetworks |
| } // namespace hardware |
| } // namespace android |