| /* |
| * Copyright 2021 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| package android.hardware.soundtrigger3; |
| |
| import android.hardware.soundtrigger3.ISoundTriggerHwCallback; |
| import android.hardware.soundtrigger3.ISoundTriggerHwGlobalCallback; |
| import android.media.soundtrigger.ModelParameter; |
| import android.media.soundtrigger.ModelParameterRange; |
| import android.media.soundtrigger.PhraseSoundModel; |
| import android.media.soundtrigger.Properties; |
| import android.media.soundtrigger.RecognitionConfig; |
| import android.media.soundtrigger.SoundModel; |
| |
| /** |
| * SoundTrigger HAL interface. Used for hardware recognition of hotwords |
| * and other sounds. |
| * |
| * Basic usage: |
| * ============ |
| * ISoundTriggerHw supports the ability to have one of more detection sessions running at a given |
| * time, and listening to acoustic events. The basic flow of setting up such a session is: |
| * - Load a model using loadSoundModel() or loadPhraseSoundModel(). The provided model object would |
| * indicate the (implementation-specific) detection algorithm (engine) to use, as well as any |
| * parameters applicable for this agorithm. Upon success, those methods would return a handle |
| * which will be used to reference this model in subsequent calls. |
| * - Once the model had been successfully loaded, detection can begin by calling startRecognition(). |
| * - Recognition will continue running in the background until one of the following events occurs: |
| * - stopRecognition() has been called on this model. |
| * - A detection has occurred. |
| * - Detection was aborted, typically for resource constraints, for example, when a higher- |
| * priority use-case has been initiated. |
| * - In the latter two cases, a recognition event will be sent via a the callback interface that was |
| * registered by the client upon loading. In either case, after any of these events occur, the |
| * detection becomes inactive and no more recognition callbacks are allowed. |
| * - The same model maybe started again at a later time, and this process may repeat as many times |
| * as needed. |
| * - Finally, an inactive model that is no longer needed may be unloaded via unloadModel(). |
| * |
| * Important notes about the threading model: |
| * ========================================== |
| * Both this interface and the corresponding callback interface use a synchronous calling |
| * convention. This model comes with some advantages, but also with some risks of deadlocks if the |
| * implementation does not handle this correctly. Please consider the following: |
| * - After stopRecognition() returns, no more recognition events for that model may be sent. This |
| * implies that any queues holding such events must be flushed before the call returns and that |
| * may imply that callback from the HAL to the client are done while stopRecognition() is blocked. |
| * This is OK, and supported by the framework. |
| * - Similarly, the same relationship applies between unloadModel() and subsequent callbacks to |
| * modelUnloaded(). |
| * - Other than these two cases, calls into the HAL *MAY NOT* block on callbacks from the HAL, or |
| * else deadlock conditions may result, which may be handled by rebooting of the HAL process and |
| * cause service outages. |
| * |
| * Due to the asynchronous nature of recognition events and preemptive model unloading, the HAL must |
| * correctly handle requests that would have been valid before an event has been delivered, but |
| * became moot as result of the event. Namely: |
| * - stopRecognition() may be called on a model that has already delivered an event and became |
| * inactive as a result. The HAL must return a successful return code in this case. |
| * - Furthermore, if a model is preemptively unloaded after it triggers (typically, this would |
| * happen when it is first aborted and immediately preemptively unloaded), stopRecognition() may |
| * be called on it. The HAL must return successfully in this case. |
| * - startRecognition() may be called on a model that has been preemptively unloaded. In this case, |
| * the HAL must signal a ServiceSpecificException(RESOURCE_CONTENTION) to indicate that the |
| * operation is temporarily unsuccessful. |
| * - unloadSoundModel() may be called on a model that has been preemptively unloaded. The HAL must |
| * return a successful return code in this case. This also implies that model handles should |
| * generally not be reused until explicitly unloaded. To avoid the rare possibility of running out |
| * of handles, the framework may call unloadModel() on models that have been preemptively unloaded |
| * by the HAL. |
| * |
| * Important notes about resource constraints and concurrency |
| * ========================================================= |
| * Up until this version, the framework would enforce concurrency constraints expressed by the |
| * Properties presented by the soundtrigger instance. These include constraints on the maximum |
| * amount of models that can be loaded at the same time and on running recognition while capturing |
| * from the microphone. |
| * This version changes the approach for how these constraints are modeled, both offering the HAL |
| * implementation more flexibility and simplifying the framework's job in enforcing these |
| * limitations. Note that there is no change for how the framework behaves with earlier versions, |
| * everything described below only applies to this version and onward. |
| * The way this is achieved is as following: |
| * - The framework will no longer enforce constraints on concurrent loading of models, as expressed |
| * in the Properties.maxSoundModels field (this property is merely a hint at this point and may be |
| * deprecated in the future), or any other implicit constraints. |
| * - The framework will no longer enforce constraints on concurrency of audio recording and |
| * soundtrigger operation, as expressed in the Properties.concurrentCapture field (this property |
| * is merely a hint at this point and may be deprecated in the future). |
| * - The HAL implementation is free to reject loading of any model at any time by having the |
| * respective load*() method signal a ServiceSpecificException(RESOURCE_CONTENTION). |
| * - The HAL implementation is free to reject starting of any model at any time by having the |
| * respective start*() method signal a ServiceSpecificException(RESOURCE_CONTENTION). |
| * - The HAL implementation is free to preemptively stop a previously started model at its own |
| * discretion (for example, if a higher priority use-case which cannot coexist with detection |
| * has been requested). The HAL must notify the framework of the preemption by sending a |
| * recognition event with an `ABORTED` status. The implementation must NOT attempt to restart the |
| * recognition automatically when conditions change. |
| * - The HAL implementation is free to preemptively unload a previously loaded model at its own |
| * discretion (for example, if a higher-priority model is being loaded and the two cannot |
| * coexist). When doing so, it must first abort the detection if active (as per above) and then |
| * notify the framework of the unload using the modelUnloaded() callback. |
| * - When conditions change, such that a model that couldn't previously load or start or that had |
| * previously been preemptively stopped or unloaded, the HAL must notify the framework via the |
| * newly added onResourcesAvailable() callback. This callback is not a guarantee that any |
| * operation would now succeed, but merely a hint that retrying something that had previously |
| * failed, now MAY succeed. Until this callback is invoked, the client may assume that any |
| * operation that had previously failed or aborted would still fail if retried, so the |
| * implementation should not forget to deliver it. |
| * There are no guarantees regarding how the framework may respond to this event and the order in |
| * which it may choose to reload/restart its models. Typically, as result of this event the |
| * framework will make a single attempt per model to bring this model to its desired state |
| * (loaded, started). |
| */ |
| @VintfStability |
| interface ISoundTriggerHw { |
| /** |
| * Retrieve implementation properties. |
| * |
| * @return A Properties structure containing implementation description and capabilities. |
| */ |
| Properties getProperties(); |
| |
| /** |
| * This will get called at most once per every attachment to the service. |
| * |
| * All events not tied to a specific model should go through this callback. |
| * |
| * @param callback An interface to receive global event callbacks. |
| */ |
| void registerGlobalCallback(in ISoundTriggerHwGlobalCallback callback); |
| |
| /** |
| * Load a sound model. Once loaded, recognition of this model can be started and stopped. |
| * |
| * @param soundModel A SoundModel structure describing the sound model to load. |
| * @param callback The callback interface on which the recognitionCallback() |
| * method will be called upon completion and modelUnloaded() upon preemptive unload. |
| * @return A unique handle assigned by the HAL for use by the client when controlling |
| * activity for this sound model. |
| * @throws ServiceSpecificException(RESOURCE_CONTENTION) if the model cannot be loaded due |
| * to resource constraints. This is typically a temporary condition and the client may |
| * retry after the onResourcesAvailable() global callback is invoked. |
| */ |
| int loadSoundModel(in SoundModel soundModel, in ISoundTriggerHwCallback callback); |
| |
| /** |
| * Load a key phrase sound model. Once loaded, recognition of this model can be started and |
| * stopped. |
| * |
| * @param soundModel A PhraseSoundModel structure describing the sound model to load. |
| * @param callback The callback interface on which the phraseRecognitionCallback() method will |
| * be called upon completion and modelUnloaded() upon preempted unload. |
| * @return A unique handle assigned by the HAL for use by the framework when controlling |
| * activity for this sound model. |
| * @throws ServiceSpecificException(RESOURCE_CONTENTION) if the model cannot be loaded due |
| * to resource constraints. This is typically a temporary condition and the client may |
| * retry after the onResourcesAvailable() global callback is invoked. |
| */ |
| int loadPhraseSoundModel(in PhraseSoundModel soundModel, in ISoundTriggerHwCallback callback); |
| |
| /** |
| * Unload a sound model. A sound model may be unloaded to free up resources and make room for a |
| * new one to overcome implementation limitations. |
| * This call is idempotent, to avoid any race conditions. |
| * |
| * @param modelHandle the handle of the sound model to unload. |
| */ |
| void unloadSoundModel(in int modelHandle); |
| |
| /** |
| * Start recognition on a given model. |
| * This must be called on a model that is in the stopped state. |
| * The state of this model becomes active and will remain so until explicitly stopped, or a |
| * recognition event had been delivered to the client. |
| * |
| * @param modelHandle the handle of the sound model to use for recognition |
| * @param deviceHandle The handle of the audio device to be used for recognition, as declared by |
| * the audio subsystem. |
| * @param ioHandle A handle assigned by the framework, which will later be used to retrieve |
| * an audio stream associated with this recognition session. |
| * @param config A RecognitionConfig structure containing attributes of the recognition to |
| * perform. |
| * @throws ServiceSpecificException(RESOURCE_CONTENTION) if the model cannot be started due |
| * to resource constraints. This is typically a temporary condition and the client may |
| * retry after the onResourcesAvailable() global callback is invoked. |
| */ |
| void startRecognition( |
| in int modelHandle, in int deviceHandle, in int ioHandle, in RecognitionConfig config); |
| |
| /** |
| * Stop recognition on a given model. |
| * This call is idempotent, to avoid any race conditions. |
| * |
| * @param modelHandle The handle of the sound model to use for recognition |
| */ |
| void stopRecognition(in int modelHandle); |
| |
| /** |
| * Request a recognition event to be generated. |
| * The model must be in the started state and will remain started after the event is sent. |
| * The model state is returned asynchronously as a RecognitionEvent via the callback that was |
| * registered upon loading. That event must have a RecognitionStatus.FORCED status. |
| * |
| * @param modelHandle The handle of the sound model whose state is being |
| * queried. |
| */ |
| void forceRecognitionEvent(in int modelHandle); |
| |
| /** |
| * Get supported parameter attributes with respect to the provided model handle. |
| * Model parameters are used to query/control model-specific detection behavior during a |
| * detection session. |
| * Along with determining the valid range, this API is also used to determine if a given |
| * parameter ID is supported at all by the modelHandle for use with getParameter() and |
| * setParameter() APIs. |
| * |
| * @param modelHandle The sound model handle indicating which model to query. |
| * @param modelParam Parameter to set which will be validated against the ModelParameter type. |
| * @return This structure indicates supported attributes of the parameter for the given model |
| * handle. If the parameter is not supported, null is returned. |
| */ |
| @nullable ModelParameterRange queryParameter( |
| in int modelHandle, in ModelParameter modelParam); |
| |
| /** |
| * Get a model specific parameter. |
| * If the value has not been set, a default value is returned. See ModelParameter for parameter |
| * default values. |
| * The caller must check if the handle supports the parameter via the queryParameter API prior |
| * to calling this method. |
| * |
| * @param modelHandle The sound model associated with given modelParam |
| * @param modelParam Parameter to set which will be validated against the ModelParameter type. |
| * Not putting ModelParameter type directly in the definition and validating internally |
| * allows for forward compatibility. |
| * @return Value set to the requested parameter. |
| */ |
| int getParameter(in int modelHandle, in ModelParameter modelParam); |
| |
| /** |
| * Set a model specific parameter with the given value. |
| * This parameter will keep its value for the duration the model is loaded regardless of |
| * starting and stopping recognition. Once the model is unloaded, the value will be lost. |
| * The caller must check if the handle supports the parameter via the queryParameter API prior |
| * to calling this method. |
| * |
| * @param modelHandle The sound model handle indicating which model to modify parameters |
| * @param modelParam Parameter to set which will be validated against the ModelParameter type. |
| * Not putting ModelParameter type directly in the definition and validating internally |
| * allows for forward compatibility. |
| * @param value The value to set for the given model parameter. |
| */ |
| void setParameter(in int modelHandle, in ModelParameter modelParam, in int value); |
| } |